Add tap toggle modifiers
Including documentation.
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@ -128,6 +128,17 @@ void process_action(keyrecord_t *record)
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}
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}
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break;
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break;
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#endif
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#endif
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case MODS_TAP_TOGGLE:
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if (event.pressed) {
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if (tap_count <= TAPPING_TOGGLE) {
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register_mods(mods);
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}
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} else {
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if (tap_count < TAPPING_TOGGLE) {
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unregister_mods(mods);
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}
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}
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break;
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default:
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default:
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if (event.pressed) {
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if (event.pressed) {
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if (tap_count > 0) {
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if (tap_count > 0) {
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@ -34,6 +34,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* ACT_MODS_TAP(001r):
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* ACT_MODS_TAP(001r):
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* 001r|mods|0000 0000 Modifiers with OneShot
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* 001r|mods|0000 0000 Modifiers with OneShot
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* 001r|mods|0000 0001 Modifiers with tap toggle
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* 001r|mods|0000 00xx (reserved)
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* 001r|mods|0000 00xx (reserved)
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* 001r|mods| keycode Modifiers with Tap Key(Dual role)
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* 001r|mods| keycode Modifiers with Tap Key(Dual role)
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*
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*
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@ -205,12 +206,14 @@ enum mods_bit {
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};
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};
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enum mods_codes {
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enum mods_codes {
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MODS_ONESHOT = 0x00,
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MODS_ONESHOT = 0x00,
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MODS_TAP_TOGGLE = 0x01,
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};
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};
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#define ACTION_KEY(key) ACTION(ACT_MODS, (key))
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#define ACTION_KEY(key) ACTION(ACT_MODS, (key))
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#define ACTION_MODS(mods) ACTION(ACT_MODS, (mods&0x1f)<<8 | 0)
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#define ACTION_MODS(mods) ACTION(ACT_MODS, (mods&0x1f)<<8 | 0)
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#define ACTION_MODS_KEY(mods, key) ACTION(ACT_MODS, (mods&0x1f)<<8 | (key))
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#define ACTION_MODS_KEY(mods, key) ACTION(ACT_MODS, (mods&0x1f)<<8 | (key))
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#define ACTION_MODS_TAP_KEY(mods, key) ACTION(ACT_MODS_TAP, (mods&0x1f)<<8 | (key))
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#define ACTION_MODS_TAP_KEY(mods, key) ACTION(ACT_MODS_TAP, (mods&0x1f)<<8 | (key))
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#define ACTION_MODS_ONESHOT(mods) ACTION(ACT_MODS_TAP, (mods&0x1f)<<8 | MODS_ONESHOT)
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#define ACTION_MODS_ONESHOT(mods) ACTION(ACT_MODS_TAP, (mods&0x1f)<<8 | MODS_ONESHOT)
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#define ACTION_MODS_TAP_TOGGLE(mods) ACTION(ACT_MODS_TAP, (mods&0x1f)<<8 | MODS_TAP_TOGGLE)
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/*
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/*
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@ -526,6 +526,12 @@ Say you want to type 'The', you have to push and hold Shift key before type 't'
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Oneshot effect is cancel unless following key is pressed down within `ONESHOT_TIMEOUT` of `config.h`. No timeout when it is `0` or not defined.
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Oneshot effect is cancel unless following key is pressed down within `ONESHOT_TIMEOUT` of `config.h`. No timeout when it is `0` or not defined.
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### 4.4 Tap Toggle Mods
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Similar to layer tap toggle, this works as a momentary modifier when holding, but toggles on with several taps. A single tap will 'unstick' the modifier again.
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ACTION_MODS_TAP_TOGGLE(MOD_LSFT)
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## 5. Legacy Keymap
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## 5. Legacy Keymap
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