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Rewrite layer action with layer_switch

tags/v1.9
tmk 11 лет назад
Родитель
Сommit
e324fa2918
7 измененных файлов: 148 добавлений и 112 удалений
  1. 40
    67
      common/action.c
  2. 15
    20
      common/action.h
  3. 2
    5
      common/command.c
  4. 51
    15
      common/layer_switch.c
  5. 28
    5
      common/layer_switch.h
  6. 11
    0
      common/util.c
  7. 1
    0
      common/util.h

+ 40
- 67
common/action.c Просмотреть файл

#include "layer_switch.h" #include "layer_switch.h"




/* default layer indicates base layer */
uint8_t default_layer = 0;
/* current layer indicates active layer at this time */
uint8_t current_layer = 0;


static void process_action(keyrecord_t *record); static void process_action(keyrecord_t *record);
static bool process_tapping(keyrecord_t *record); static bool process_tapping(keyrecord_t *record);
static void waiting_buffer_scan_tap(void); static void waiting_buffer_scan_tap(void);
return action; return action;
} }


/* current layer: 0 means default layer */
if (current_layer) {
action = action_for_key(current_layer, key);
if (action.code != ACTION_TRANSPARENT) {
debug("current layer: used. "); debug_dec(current_layer); debug("\n");
return action;
}
}

/* default layer */ /* default layer */
debug("default layer: used. \n");
//debug("get_aciton: default layer: "); debug_dec(default_layer); debug("\n");
action = action_for_key(default_layer, key); action = action_for_key(default_layer, key);
return action; return action;
} }
if (IS_NOEVENT(event)) { return; } if (IS_NOEVENT(event)) { return; }


action_t action = get_action(event.key); action_t action = get_action(event.key);
debug("ACTION: "); debug_action(action); debug("\n");
debug("ACTION: "); debug_action(action); debug(" ");
layer_switch_debug(); debug("["); debug_dec(default_layer); debug("]\n");


switch (action.kind.id) { switch (action.kind.id) {
/* Key and Mods */ /* Key and Mods */
break; break;


/* Layer key */ /* Layer key */
case ACT_LAYER:
case ACT_LAYER_SET:
switch (action.layer.code) { switch (action.layer.code) {
case LAYER_MOMENTARY: /* momentary */ case LAYER_MOMENTARY: /* momentary */
if (event.pressed) { if (event.pressed) {
layer_switch(action.layer.val);
layer_switch_move(action.layer.val);
} }
else { else {
// NOTE: This is needed by legacy keymap support // NOTE: This is needed by legacy keymap support
layer_switch(0);
layer_switch_move(0);
} }
break; break;
case LAYER_ON_PRESS: case LAYER_ON_PRESS:
if (event.pressed) { if (event.pressed) {
layer_switch(action.layer.val);
layer_switch_move(action.layer.val);
} }
break; break;
case LAYER_ON_RELEASE: case LAYER_ON_RELEASE:
if (!event.pressed) { if (!event.pressed) {
layer_switch(action.layer.val);
layer_switch_move(action.layer.val);
} }
break; break;
case LAYER_ON_BOTH: case LAYER_ON_BOTH:
layer_switch(action.layer.val);
layer_switch_move(action.layer.val);
break; break;
case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */ case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */
if (event.pressed) { if (event.pressed) {
if (tap_count < TAPPING_TOGGLE) { if (tap_count < TAPPING_TOGGLE) {
layer_switch(action.layer.val);
layer_switch_move(action.layer.val);
} }
} else { } else {
if (tap_count >= TAPPING_TOGGLE) { if (tap_count >= TAPPING_TOGGLE) {
debug("LAYER_PRESSED: tap toggle.\n"); debug("LAYER_PRESSED: tap toggle.\n");
layer_switch(action.layer.val);
layer_switch_move(action.layer.val);
} }
} }
break; break;
case LAYER_SET_DEFAULT_ON_PRESS: case LAYER_SET_DEFAULT_ON_PRESS:
if (event.pressed) { if (event.pressed) {
default_layer = action.layer.val; default_layer = action.layer.val;
layer_switch(0);
layer_switch_move(0);
} }
break; break;
case LAYER_SET_DEFAULT_ON_RELEASE: case LAYER_SET_DEFAULT_ON_RELEASE:
if (!event.pressed) { if (!event.pressed) {
default_layer = action.layer.val; default_layer = action.layer.val;
layer_switch(0);
layer_switch_move(0);
} }
break; break;
case LAYER_SET_DEFAULT_ON_BOTH: case LAYER_SET_DEFAULT_ON_BOTH:
default_layer = action.layer.val; default_layer = action.layer.val;
layer_switch(0);
layer_switch_move(0);
break; break;
default: default:
/* tap key */ /* tap key */
register_code(action.layer.code); register_code(action.layer.code);
} else { } else {
debug("LAYER_SET: No tap: layer_set(on press)\n"); debug("LAYER_SET: No tap: layer_set(on press)\n");
layer_switch(action.layer.val);
layer_switch_move(action.layer.val);
} }
} else { } else {
if (IS_TAPPING_KEY(event.key) && tap_count > 0) { if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
} else { } else {
// NOTE: This is needed by legacy keymap support // NOTE: This is needed by legacy keymap support
debug("LAYER_SET: No tap: return to default layer(on release)\n"); debug("LAYER_SET: No tap: return to default layer(on release)\n");
layer_switch(0);
layer_switch_move(0);
} }
} }
break; break;
switch (action.layer.code) { switch (action.layer.code) {
case LAYER_MOMENTARY: /* momentary */ case LAYER_MOMENTARY: /* momentary */
if (event.pressed) { if (event.pressed) {
layer_switch(current_layer | action.layer.val);
layer_switch_move(layer_switch_get_layer() | action.layer.val);
} else { } else {
layer_switch(current_layer & ~action.layer.val);
layer_switch_move(layer_switch_get_layer() & ~action.layer.val);
} }
break; break;
case LAYER_ON_PRESS: case LAYER_ON_PRESS:
if (event.pressed) { if (event.pressed) {
layer_switch(current_layer ^ action.layer.val);
layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
} }
break; break;
case LAYER_ON_RELEASE: case LAYER_ON_RELEASE:
if (!event.pressed) { if (!event.pressed) {
layer_switch(current_layer ^ action.layer.val);
layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
} }
break; break;
case LAYER_ON_BOTH: case LAYER_ON_BOTH:
layer_switch(current_layer ^ action.layer.val);
layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
break; break;
case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */ case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */
if (event.pressed) { if (event.pressed) {
if (tap_count < TAPPING_TOGGLE) { if (tap_count < TAPPING_TOGGLE) {
debug("LAYER_BIT: tap toggle(press).\n"); debug("LAYER_BIT: tap toggle(press).\n");
layer_switch(current_layer ^ action.layer.val);
layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
} }
} else { } else {
if (tap_count <= TAPPING_TOGGLE) { if (tap_count <= TAPPING_TOGGLE) {
debug("LAYER_BIT: tap toggle(release).\n"); debug("LAYER_BIT: tap toggle(release).\n");
layer_switch(current_layer ^ action.layer.val);
layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
} }
} }
break; break;
case LAYER_SET_DEFAULT_ON_PRESS: case LAYER_SET_DEFAULT_ON_PRESS:
if (event.pressed) { if (event.pressed) {
default_layer = default_layer ^ action.layer.val; default_layer = default_layer ^ action.layer.val;
layer_switch(0);
layer_switch_move(default_layer);
} }
break; break;
case LAYER_SET_DEFAULT_ON_RELEASE: case LAYER_SET_DEFAULT_ON_RELEASE:
if (!event.pressed) { if (!event.pressed) {
default_layer = default_layer ^ action.layer.val; default_layer = default_layer ^ action.layer.val;
layer_switch(0);
layer_switch_move(default_layer);
} }
break; break;
case LAYER_SET_DEFAULT_ON_BOTH: case LAYER_SET_DEFAULT_ON_BOTH:
default_layer = default_layer ^ action.layer.val; default_layer = default_layer ^ action.layer.val;
layer_switch(0);
layer_switch_move(default_layer);
break; break;
default: default:
// tap key // tap key
register_code(action.layer.code); register_code(action.layer.code);
} else { } else {
debug("LAYER_BIT: No tap: layer_bit(on press)\n"); debug("LAYER_BIT: No tap: layer_bit(on press)\n");
layer_switch(current_layer ^ action.layer.val);
layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
} }
} else { } else {
if (IS_TAPPING_KEY(event.key) && tap_count > 0) { if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
unregister_code(action.layer.code); unregister_code(action.layer.code);
} else { } else {
debug("LAYER_BIT: No tap: layer_bit(on release)\n"); debug("LAYER_BIT: No tap: layer_bit(on release)\n");
layer_switch(current_layer ^ action.layer.val);
layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
} }
} }
break; break;
break; break;
case LAYER_ON_PRESS: case LAYER_ON_PRESS:
if (event.pressed) { if (event.pressed) {
layer_switch_inv(action.layer.val);
layer_switch_invert(action.layer.val);
} }
break; break;
case LAYER_ON_RELEASE: case LAYER_ON_RELEASE:
if (!event.pressed) { if (!event.pressed) {
layer_switch_inv(action.layer.val);
layer_switch_invert(action.layer.val);
} }
break; break;
case LAYER_ON_BOTH: case LAYER_ON_BOTH:
layer_switch_inv(action.layer.val);
layer_switch_invert(action.layer.val);
break; break;
case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */ case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */
if (event.pressed) { if (event.pressed) {
if (tap_count < TAPPING_TOGGLE) { if (tap_count < TAPPING_TOGGLE) {
debug("LAYER_SWITCH: tap toggle(press).\n"); debug("LAYER_SWITCH: tap toggle(press).\n");
layer_switch_inv(action.layer.val);
layer_switch_invert(action.layer.val);
} }
} else { } else {
if (tap_count <= TAPPING_TOGGLE) { if (tap_count <= TAPPING_TOGGLE) {
debug("LAYER_SWITCH: tap toggle(release).\n"); debug("LAYER_SWITCH: tap toggle(release).\n");
layer_switch_inv(action.layer.val);
layer_switch_invert(action.layer.val);
} }
} }
break; break;
debug("LAYER_SWITCH: Tap: register_code\n"); debug("LAYER_SWITCH: Tap: register_code\n");
register_code(action.layer.code); register_code(action.layer.code);
} else { } else {
debug("LAYER_SWITCH: No tap: layer_switch(on press)\n");
layer_switch_inv(action.layer.val);
debug("LAYER_SWITCH: No tap: layer_switch on press\n");
layer_switch_invert(action.layer.val);
} }
} else { } else {
if (IS_TAPPING_KEY(event.key) && tap_count > 0) { if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
debug("LAYER_SWITCH: Tap: unregister_code\n"); debug("LAYER_SWITCH: Tap: unregister_code\n");
unregister_code(action.layer.code); unregister_code(action.layer.code);
} else { } else {
debug("LAYER_SWITCH: No tap: layer_switch(on release)\n");
layer_switch_inv(action.layer.val);
debug("LAYER_SWITCH: No tap: layer_switch on release\n");
layer_switch_invert(action.layer.val);
} }
} }
break; break;
host_last_sysytem_report() || host_last_consumer_report()); host_last_sysytem_report() || host_last_consumer_report());
} }


// TODO: rename or reinpl with new layer_switch.c
void layer_switch(uint8_t new_layer)
{
if (current_layer != new_layer) {
debug("Layer Switch: "); debug_hex(current_layer);
debug(" -> "); debug_hex(new_layer); debug("\n");

current_layer = new_layer;
clear_keyboard_but_mods(); // To avoid stuck keys
// NOTE: update mods with full scan of matrix? if modifier changes between layers
}
}

bool is_tap_key(key_t key) bool is_tap_key(key_t key)
{ {
action_t action = get_action(key); action_t action = get_action(key);
case ACT_LMODS_TAP: case ACT_LMODS_TAP:
case ACT_RMODS_TAP: case ACT_RMODS_TAP:
return true; return true;
case ACT_LAYER:
case ACT_LAYER_SET:
case ACT_LAYER_BIT: case ACT_LAYER_BIT:
switch (action.layer.code) { switch (action.layer.code) {
case LAYER_MOMENTARY: case LAYER_MOMENTARY:
case ACT_RMODS_TAP: debug("ACT_RMODS_TAP"); break; case ACT_RMODS_TAP: debug("ACT_RMODS_TAP"); break;
case ACT_USAGE: debug("ACT_USAGE"); break; case ACT_USAGE: debug("ACT_USAGE"); break;
case ACT_MOUSEKEY: debug("ACT_MOUSEKEY"); break; case ACT_MOUSEKEY: debug("ACT_MOUSEKEY"); break;
case ACT_LAYER: debug("ACT_LAYER"); break;
case ACT_LAYER_SET: debug("ACT_LAYER_SET"); break;
case ACT_LAYER_BIT: debug("ACT_LAYER_BIT"); break; case ACT_LAYER_BIT: debug("ACT_LAYER_BIT"); break;
case ACT_LAYER_SWITCH: debug("ACT_LAYER_SWITCH"); break;
case ACT_LAYER_SWITCH: debug("ACT_LAYER_SWITCH"); break;
case ACT_MACRO: debug("ACT_MACRO"); break; case ACT_MACRO: debug("ACT_MACRO"); break;
case ACT_COMMAND: debug("ACT_COMMAND"); break; case ACT_COMMAND: debug("ACT_COMMAND"); break;
case ACT_FUNCTION: debug("ACT_FUNCTION"); break; case ACT_FUNCTION: debug("ACT_FUNCTION"); break;

+ 15
- 20
common/action.h Просмотреть файл







/* layer used currently */
extern uint8_t current_layer;
/* layer to return or start with */
extern uint8_t default_layer;

/* Execute action per keyevent */ /* Execute action per keyevent */
void action_exec(keyevent_t event); void action_exec(keyevent_t event);


* *
* Mouse Keys * Mouse Keys
* ---------- * ----------
* TODO: can be combined with 'Other HID Usage'? to save action kind id.
* NOTE: can be combined with 'Other HID Usage'? to save action kind id.
* ACT_MOUSEKEY(0110): * ACT_MOUSEKEY(0110):
* 0101|XXXX| keycode Mouse key * 0101|XXXX| keycode Mouse key
* *
* *
* Layer Actions * Layer Actions
* ------------- * -------------
* ACT_LAYER(1000): Set layer
* ACT_LAYER_SET(1000): Set layer
* 1000|LLLL|0000 0000 set current layer on press and return to default on release(momentary) * 1000|LLLL|0000 0000 set current layer on press and return to default on release(momentary)
* 1000|LLLL|0000 0001 set current layer on press * 1000|LLLL|0000 0001 set current layer on press
* 1000|LLLL|0000 0010 set current layer on release * 1000|LLLL|0000 0010 set current layer on release
ACT_USAGE = 0b0100, ACT_USAGE = 0b0100,
ACT_MOUSEKEY = 0b0101, ACT_MOUSEKEY = 0b0101,


ACT_LAYER = 0b1000,
ACT_LAYER_SET = 0b1000,
ACT_LAYER_BIT = 0b1001, ACT_LAYER_BIT = 0b1001,
ACT_LAYER_SWITCH = 0b1011, ACT_LAYER_SWITCH = 0b1011,


*/ */
/* set default layer */ /* set default layer */
#define ACTION_LAYER_SET_DEFAULT(layer) ACTION_LAYER_SET_DEFAULT_R(layer) #define ACTION_LAYER_SET_DEFAULT(layer) ACTION_LAYER_SET_DEFAULT_R(layer)
#define ACTION_LAYER_SET_DEFAULT_P(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_SET_DEFAULT_ON_PRESS)
#define ACTION_LAYER_SET_DEFAULT_R(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_SET_DEFAULT_ON_RELEASE)
#define ACTION_LAYER_SET_DEFAULT_B(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_SET_DEFAULT_ON_BOTH)
#define ACTION_LAYER_SET_DEFAULT_P(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_SET_DEFAULT_ON_PRESS)
#define ACTION_LAYER_SET_DEFAULT_R(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_SET_DEFAULT_ON_RELEASE)
#define ACTION_LAYER_SET_DEFAULT_B(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_SET_DEFAULT_ON_BOTH)
/* bit-xor default layer */ /* bit-xor default layer */
#define ACTION_LAYER_BIT_DEFAULT(bits) ACTION_LAYER_BIT_DEFAULT_R(bits) #define ACTION_LAYER_BIT_DEFAULT(bits) ACTION_LAYER_BIT_DEFAULT_R(bits)
#define ACTION_LAYER_BIT_DEFAULT_P(bits) ACTION(ACT_LAYER, (bits)<<8 | LAYER_SET_DEFAULT_ON_PRESS)
#define ACTION_LAYER_BIT_DEFAULT_R(bits) ACTION(ACT_LAYER, (bits)<<8 | LAYER_SET_DEFAULT_ON_RELEASE)
#define ACTION_LAYER_BIT_DEFAULT_B(bits) ACTION(ACT_LAYER, (bits)<<8 | LAYER_SET_DEFAULT_ON_BOTH)
#define ACTION_LAYER_BIT_DEFAULT_P(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_SET_DEFAULT_ON_PRESS)
#define ACTION_LAYER_BIT_DEFAULT_R(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_SET_DEFAULT_ON_RELEASE)
#define ACTION_LAYER_BIT_DEFAULT_B(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_SET_DEFAULT_ON_BOTH)
/* /*
* Current layer: Return to default layer * Current layer: Return to default layer
*/ */
* Current layer: Set * Current layer: Set
*/ */
#define ACTION_LAYER_SET(layer) ACTION_LAYER_SET_P(layer) #define ACTION_LAYER_SET(layer) ACTION_LAYER_SET_P(layer)
#define ACTION_LAYER_SET_MOMENTARY(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_MOMENTARY)
#define ACTION_LAYER_SET_MOMENTARY(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_MOMENTARY)
#define ACTION_LAYER_SET_TOGGLE(layer) ACTION_LAYER_SET_R(layer) #define ACTION_LAYER_SET_TOGGLE(layer) ACTION_LAYER_SET_R(layer)
#define ACTION_LAYER_SET_P(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_PRESS)
#define ACTION_LAYER_SET_R(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_RELEASE)
#define ACTION_LAYER_SET_B(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_BOTH)
#define ACTION_LAYER_SET_TAP_TOGGLE(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_TAP_TOGGLE)
#define ACTION_LAYER_SET_TAP_KEY(layer, key) ACTION(ACT_LAYER, (layer)<<8 | (key))
#define ACTION_LAYER_SET_P(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_ON_PRESS)
#define ACTION_LAYER_SET_R(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_ON_RELEASE)
#define ACTION_LAYER_SET_B(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_ON_BOTH)
#define ACTION_LAYER_SET_TAP_TOGGLE(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_TAP_TOGGLE)
#define ACTION_LAYER_SET_TAP_KEY(layer, key) ACTION(ACT_LAYER_SET, (layer)<<8 | (key))
/* /*
* Current layer: Bit-op * Current layer: Bit-op
*/ */

+ 2
- 5
common/command.c Просмотреть файл



static void switch_default_layer(uint8_t layer) static void switch_default_layer(uint8_t layer)
{ {
print_val_hex8(current_layer);
print_val_hex8(default_layer);
print("switch to "); print_val_hex8(layer);

// TODO check existence of layer or whether it can be used as default layer
print("switch_default_layer: "); print_dec(default_layer); print(" to "); print_dec(layer);
default_layer = layer; default_layer = layer;
current_layer = 0; /* 0 means default_layer */
layer_switch_clear(); layer_switch_clear();
clear_keyboard(); clear_keyboard();
} }

+ 51
- 15
common/layer_switch.c Просмотреть файл

#include "keyboard.h" #include "keyboard.h"
#include "action.h" #include "action.h"
#include "debug.h" #include "debug.h"
#include "util.h"
#include "layer_switch.h" #include "layer_switch.h"




uint8_t default_layer = 0;

uint16_t layer_switch_stat = 0; uint16_t layer_switch_stat = 0;




uint16_t layer_switch_stat_get(void)
uint16_t layer_switch_get_stat(void)
{ {
return layer_switch_stat; return layer_switch_stat;
} }


void layer_switch_stat_set(uint16_t stat)
/* return highest layer whose state is on */
uint8_t layer_switch_get_layer(void)
{
return biton16(layer_switch_stat);
}

static inline void stat_set(uint16_t stat)
{ {
debug("layer_switch: ");
layer_switch_debug(); debug(" to ");

layer_switch_stat = stat; layer_switch_stat = stat;
layer_switch_debug();

layer_switch_debug(); debug("\n");

clear_keyboard_but_mods(); // To avoid stuck keys
} }


void layer_switch_clear(void) void layer_switch_clear(void)
{ {
layer_switch_stat = 0;
layer_switch_debug();
stat_set(0);
}


void layer_switch_set(uint16_t stat)
{
stat_set(stat);
}

void layer_switch_move(uint8_t layer)
{
if (layer)
stat_set(1<<layer);
else
stat_set(0); // fall back to default layer
} }


void layer_switch_on(uint8_t layer) void layer_switch_on(uint8_t layer)
{ {
layer_switch_stat |= (1<<layer);
layer_switch_debug();
stat_set(layer_switch_stat | (1<<layer));
} }


void layer_switch_off(uint8_t layer) void layer_switch_off(uint8_t layer)
{ {
layer_switch_stat &= ~(1<<layer);
layer_switch_debug();
stat_set(layer_switch_stat & ~(1<<layer));
}

void layer_switch_invert(uint8_t layer)
{
stat_set(layer_switch_stat ^ (1<<layer));
} }


void layer_switch_inv(uint8_t layer)
void layer_switch_or(uint16_t stat)
{
stat_set(layer_switch_stat | stat);
}
void layer_switch_and(uint16_t stat)
{
stat_set(layer_switch_stat & stat);
}
void layer_switch_xor(uint16_t stat)
{ {
layer_switch_stat ^= (1<<layer);
layer_switch_debug();
stat_set(layer_switch_stat ^ stat);
} }


void layer_switch_debug(void) void layer_switch_debug(void)
{ {
debug("layer_switch_stat: "); debug_bin16(layer_switch_stat); debug("\n");
debug_hex16(layer_switch_stat); debug("("); debug_dec(layer_switch_get_layer()); debug(")");
} }


action_t layer_switch_get_action(key_t key) action_t layer_switch_get_action(key_t key)
if (layer_switch_stat & (1<<i)) { if (layer_switch_stat & (1<<i)) {
action = action_for_key(i, key); action = action_for_key(i, key);
if (action.code != ACTION_TRANSPARENT) { if (action.code != ACTION_TRANSPARENT) {
layer_switch_debug();
debug("layer_switch: used. "); debug_dec(i); debug("\n");
return action; return action;
} }
} }

+ 28
- 5
common/layer_switch.h Просмотреть файл

#include "keyboard.h" #include "keyboard.h"
#include "action.h" #include "action.h"


uint16_t layer_switch_stat;


uint16_t layer_switch_stat_get(void);
void layer_switch_stat_set(uint16_t stat);
/* base layer to fall back */
extern uint8_t default_layer;

/* layer status */
extern uint16_t layer_switch_stat;

/* return layer status */
uint16_t layer_switch_get_stat(void);
/* return current active layer */
uint8_t layer_switch_get_layer(void);

/* switch off all layers */
void layer_switch_clear(void); void layer_switch_clear(void);
/* set layer status */
void layer_switch_set(uint16_t stat);
/* move to layer */
void layer_switch_move(uint8_t layer);
/* switch on layer */
void layer_switch_on(uint8_t layer); void layer_switch_on(uint8_t layer);
/* switch off layer */
void layer_switch_off(uint8_t layer); void layer_switch_off(uint8_t layer);
/* invert state */
void layer_switch_inv(uint8_t layer);
/* switch state of layer */
void layer_switch_invert(uint8_t layer);

/* bitwise operation against layer status */
void layer_switch_or(uint16_t stat);
void layer_switch_and(uint16_t stat);
void layer_switch_xor(uint16_t stat);

void layer_switch_debug(void); void layer_switch_debug(void);

/* return action depending on current layer status */
action_t layer_switch_get_action(key_t key); action_t layer_switch_get_action(key_t key);


#endif #endif

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common/util.c Просмотреть файл

} }


// most significant on-bit - return highest location of on-bit // most significant on-bit - return highest location of on-bit
// NOTE: return 0 when bit0 is on or all bits are off
uint8_t biton(uint8_t bits) uint8_t biton(uint8_t bits)
{ {
uint8_t n = 0; uint8_t n = 0;
if (bits >> 1) { bits >>= 1; n += 1;} if (bits >> 1) { bits >>= 1; n += 1;}
return n; return n;
} }

uint8_t biton16(uint16_t bits)
{
uint8_t n = 0;
if (bits >> 8) { bits >>= 8; n += 8;}
if (bits >> 4) { bits >>= 4; n += 4;}
if (bits >> 2) { bits >>= 2; n += 2;}
if (bits >> 1) { bits >>= 1; n += 1;}
return n;
}

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common/util.h Просмотреть файл

uint8_t bitpop(uint8_t bits); uint8_t bitpop(uint8_t bits);
uint8_t bitpop16(uint16_t bits); uint8_t bitpop16(uint16_t bits);
uint8_t biton(uint8_t bits); uint8_t biton(uint8_t bits);
uint8_t biton16(uint16_t bits);


#endif #endif

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