Change for default keymap of keymap editor
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@ -126,12 +126,12 @@ static const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
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* |Ctl |Gui | Space |Alt| \|Lft|Rgt|Dn | | 0| .| |
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* |Ctl |Gui | Space |Alt| \|Lft|Rgt|Dn | | 0| .| |
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* `---------------------------------------------------------' `---------------'
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* `---------------------------------------------------------' `---------------'
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*/
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*/
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KEYMAP(
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[0] = KEYMAP(
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GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, CLR, EQL, PSLS,PAST,
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GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, CLR, EQL, PSLS,PAST,
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC, P7, P8, P9, PMNS,
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC, P7, P8, P9, PMNS,
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LCAP,A, S, D, F, G, H, J, K, L, SCLN,QUOT, FN1, P4, P5, P6, PPLS,
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LCAP,A, S, D, F, G, H, J, K, L, SCLN,QUOT, FN15, P4, P5, P6, PPLS,
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LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, UP, P1, P2, P3, PENT,
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LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, UP, P1, P2, P3, PENT,
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LCTL,LGUI, FN0, LALT,FN2, LEFT,RGHT,DOWN, P0, PDOT
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LCTL,LGUI, FN16, LALT,FN31,LEFT,RGHT,DOWN, P0, PDOT
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),
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),
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/* Cursor Layer(WASD, IJKL)
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/* Cursor Layer(WASD, IJKL)
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* ,---------------------------------------------------------. ,---------------.
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* ,---------------------------------------------------------. ,---------------.
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@ -146,13 +146,21 @@ static const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
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* |Ctl |Gui | Space |Alt | \|Hom|End|PgD| | 0| .| |
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* |Ctl |Gui | Space |Alt | \|Hom|End|PgD| | 0| .| |
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* `---------------------------------------------------------' `---------------'
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* `---------------------------------------------------------' `---------------'
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*/
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*/
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KEYMAP(
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[3] = KEYMAP(
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ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,EQL, PSLS,PAST,
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ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,EQL, PSLS,PAST,
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CAPS,HOME,UP, PGUP,NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, INS, P7, P8, P9, PMNS,
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CAPS,HOME,UP, PGUP,NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, INS, P7, P8, P9, PMNS,
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LCAP,LEFT,DOWN,RGHT,NO, NO, NO, NO, HOME,PGUP,LEFT,RGHT, FN1, P4, P5, P6, PPLS,
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LCAP,LEFT,DOWN,RGHT,NO, NO, NO, NO, HOME,PGUP,LEFT,RGHT, FN15, P4, P5, P6, PPLS,
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LSFT,END, NO, PGDN,NO, NO, NO, NO, END, PGDN,DOWN, PGUP, P1, P2, P3, PENT,
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LSFT,END, NO, PGDN,NO, NO, NO, NO, END, PGDN,DOWN, PGUP, P1, P2, P3, PENT,
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LCTL,LGUI, FN0, LALT,FN2, HOME,END, PGDN, P0, PDOT
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LCTL,LGUI, FN16, LALT,FN31,HOME,END, PGDN, P0, PDOT
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),
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),
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[4] = KEYMAP(
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ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,EQL, PSLS,PAST,
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CAPS,HOME,UP, PGUP,NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, INS, P7, P8, P9, PMNS,
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LCAP,LEFT,DOWN,RGHT,NO, NO, NO, NO, HOME,PGUP,LEFT,RGHT, FN15, P4, P5, P6, PPLS,
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LSFT,END, NO, PGDN,NO, NO, NO, NO, END, PGDN,DOWN, PGUP, P1, P2, P3, PENT,
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LCTL,LGUI, FN16, LALT,FN31,HOME,END, PGDN, P0, PDOT
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),
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[7] = {},
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};
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};
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@ -164,9 +172,38 @@ const uint16_t fn_actions[] __attribute__ ((section (".keymap.fn_actions"))) = {
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#else
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#else
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static const uint16_t fn_actions[] PROGMEM = {
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static const uint16_t fn_actions[] PROGMEM = {
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#endif
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#endif
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[0] = ACTION_LAYER_TAP_KEY(1, KC_SPACE), // Layer switch with Tap key Space
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[0] = ACTION_LAYER_MOMENTARY(1),
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[1] = ACTION_LAYER_TAP_KEY(1, KC_ENTER), // Layer switch with Tap key Enter
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[1] = ACTION_LAYER_MOMENTARY(2),
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[2] = ACTION_MODS_TAP_KEY(MOD_LALT, KC_BSLS), // LALT with Tap key Backslash
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[2] = ACTION_LAYER_MOMENTARY(3),
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[3] = ACTION_LAYER_MOMENTARY(4),
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[4] = ACTION_LAYER_MOMENTARY(5),
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[5] = ACTION_LAYER_MOMENTARY(6),
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[6] = ACTION_LAYER_MOMENTARY(7),
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[7] = ACTION_LAYER_TOGGLE(1),
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[8] = ACTION_LAYER_TOGGLE(2),
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[9] = ACTION_LAYER_TOGGLE(3),
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[10] = ACTION_LAYER_TAP_TOGGLE(1),
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[11] = ACTION_LAYER_TAP_TOGGLE(2),
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[12] = ACTION_LAYER_TAP_TOGGLE(3),
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[13] = ACTION_LAYER_TAP_KEY(1, KC_F),
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[14] = ACTION_LAYER_TAP_KEY(2, KC_J),
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[15] = ACTION_LAYER_TAP_KEY(3, KC_ENTER),
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[16] = ACTION_LAYER_TAP_KEY(4, KC_SPACE),
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[17] = ACTION_LAYER_TAP_KEY(5, KC_SCOLON),
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[18] = ACTION_LAYER_TAP_KEY(6, KC_QUOTE),
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[19] = ACTION_LAYER_TAP_KEY(7, KC_SLASH),
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[20] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_SPACE),
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[21] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_SPACE),
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[22] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_QUOTE),
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[23] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_ENTER),
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[24] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_ESC),
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[25] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_BSPACE),
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[26] = ACTION_MODS_ONESHOT(MOD_LCTL),
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[27] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_ESC),
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[28] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_BSPACE),
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[29] = ACTION_MODS_ONESHOT(MOD_LSFT),
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[30] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRAVE),
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[31] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_BSLASH),
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};
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};
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