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Refactor struct keyevent_t.

tags/v1.9
tmk 11 jaren geleden
bovenliggende
commit
ee7ce43335
3 gewijzigde bestanden met toevoegingen van 19 en 10 verwijderingen
  1. 9
    4
      common/action.c
  2. 2
    2
      common/keyboard.c
  3. 8
    4
      common/keyboard.h

+ 9
- 4
common/action.c Bestand weergeven

@@ -47,7 +47,7 @@ static uint8_t waiting_keys_head = 0;
static bool waiting_keys_enqueue(keyevent_t event)
{
debug("waiting_keys["); debug_dec(waiting_keys_head); debug("] = ");
debug_hex8(event.key.row); debug_hex8(event.key.col); debug("\n"); // TODO event.key.raw
debug_hex16(event.key.raw); debug("\n");
if (waiting_keys_head < WAITING_KEYS_BUFFER) {
waiting_keys[waiting_keys_head++] = (keyrecord_t){ .event = event,
.mods = host_get_mods() };
@@ -59,7 +59,7 @@ static void waiting_keys_clear(void)
{
waiting_keys_head = 0;
}
static bool waiting_keys_has(keypos_t key)
static bool waiting_keys_has(key_t key)
{
for (uint8_t i = 0; i < waiting_keys_head; i++) {
if KEYEQ(key, waiting_keys[i].event.key) return true;
@@ -71,7 +71,6 @@ static void waiting_keys_process_in_current_layer(void)
// TODO: in case of including layer key in waiting keys
for (uint8_t i = 0; i < waiting_keys_head; i++) {
debug("waiting_keys_process_in_current_layer["); debug_dec(i); debug("]\n");
// TODO: no need action in waiting_keys? should get_action() in process()?
process(waiting_keys[i].event);
}
waiting_keys_clear();
@@ -80,6 +79,12 @@ static void waiting_keys_process_in_current_layer(void)

void action_exec(keyevent_t event)
{
if (!IS_NOEVENT(event)) {
debug("event: "); debug_hex16(event.key.raw);
debug("[");
if (event.pressed) debug("down"); else debug("up");
debug("]\n");
}
if (IS_TAPPING) {
/* when tap time elapses or waiting key is released */
if ((timer_elapsed(tapping_key.event.time) > TAP_TIME) ||
@@ -136,7 +141,7 @@ void action_exec(keyevent_t event)

static void process(keyevent_t event)
{
action_t action = keymap_get_action(current_layer, event.key.row, event.key.col);
action_t action = keymap_get_action(current_layer, event.key.pos.row, event.key.pos.col);
debug("action: "); debug_hex16(action.code);
if (event.pressed) debug("[down]\n"); else debug("[up]\n");


+ 2
- 2
common/keyboard.c Bestand weergeven

@@ -66,7 +66,7 @@ void keyboard_task(void)
for (int c = 0; c < MATRIX_COLS; c++) {
if (matrix_change & (1<<c)) {
action_exec((keyevent_t){
.key = (keypos_t){ .row = r, .col = c },
.key.pos = (keypos_t){ .row = r, .col = c },
.pressed = (matrix_row & (1<<c)),
.time = (timer_read() | 1) /* NOTE: 0 means no event */
});
@@ -80,7 +80,7 @@ void keyboard_task(void)
}
// call to update delaying layer when no real event
action_exec((keyevent_t) {
.key = (keypos_t){ .row = 255, .col = 255 }, // assume this key doesn't exist
.key.pos = (keypos_t){ .row = 255, .col = 255 }, // assume this key doesn't exist
.pressed = false,
.time = 0,
});

+ 8
- 4
common/keyboard.h Bestand weergeven

@@ -26,19 +26,23 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
extern "C" {
#endif

// TODO: union {raw = row:col}
typedef struct {
uint8_t row;
uint8_t col;
uint8_t row;
} keypos_t;

typedef union {
uint16_t raw;
keypos_t pos;
} key_t;

typedef struct {
keypos_t key;
key_t key;
bool pressed;
uint16_t time;
} keyevent_t;

#define KEYEQ(keya, keyb) (keya.row == keyb.row && keya.col == keyb.col)
#define KEYEQ(keya, keyb) (keya.raw == keyb.raw)
#define IS_NOEVENT(event) (event.time == 0)
#define NOEVENT (keyevent_t) { \
.key = (keypos_t){ .row = 255, .col = 255 }, \

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