#include "actionmap.h" #include "action_code.h" #include "actionmap_common.h" #include "rgblight.h" /* * Actions */ #define AC_BLD ACTION_BACKLIGHT_DECREASE() #define AC_BLI ACTION_BACKLIGHT_INCREASE() #define AC_TL1 ACTION_LAYER_TAP_KEY(1, KC_ESC) #define AC_L01 ACTION_FUNCTION(RGBLED_TOGGLE) #define AC_L02 ACTION_FUNCTION(RGBLED_STEP_MODE) #define AC_L03 ACTION_FUNCTION(RGBLED_INCREASE_HUE) #define AC_L04 ACTION_FUNCTION(RGBLED_DECREASE_HUE) #define AC_L05 ACTION_FUNCTION(RGBLED_INCREASE_SAT) #define AC_L06 ACTION_FUNCTION(RGBLED_DECREASE_SAT) #define AC_L07 ACTION_FUNCTION(RGBLED_INCREASE_VAL) #define AC_L08 ACTION_FUNCTION(RGBLED_DECREASE_VAL) const action_t PROGMEM actionmaps[][MATRIX_ROWS][MATRIX_COLS] = { [0] = ACTIONMAP( \ TL1, PSCR, SLCK, PAUS, \ VOLU, INS, HOME, PGUP, \ VOLD, DEL, END, PGDN), [1] = ACTIONMAP( \ TRNS, LSFT, RSFT, TRNS, \ L01, L02, L03, L04, \ L07, L08, BLD, BLI), };