#include "actionmap.h" #include "action_code.h" #include "actionmap_common.h" /* * Actions */ #define AC_BLD ACTION_BACKLIGHT_DECREASE() #define AC_BLI ACTION_BACKLIGHT_INCREASE() #define AC_TL1 ACTION_LAYER_TAP_KEY(1, KC_ESC) const action_t PROGMEM actionmaps[][MATRIX_ROWS][MATRIX_COLS] = { [0] = ACTIONMAP( \ TL1, PSCR, SLCK, PAUS, \ VOLU, INS, HOME, PGUP, \ VOLD, DEL, END, PGDN), [1] = ACTIONMAP( \ TRNS, LSFT, RSFT, TRNS, \ TRNS, TRNS, TRNS, TRNS, \ TRNS, TRNS, BLD, BLI), };