#include "actionmap.h" #include "action_code.h" #include "actionmap_common.h" #include "rgblight.h" /* * Actions */ #define AC_BLD ACTION_BACKLIGHT_DECREASE() #define AC_BLI ACTION_BACKLIGHT_INCREASE() #define AC_TL1 ACTION_LAYER_TAP_KEY(1, KC_SPACE) #define AC_TL2 ACTION_LAYER_TAP_KEY(2, KC_BSPACE) #define AC_TL3 ACTION_LAYER_TAP_KEY(3, KC_C) #define AC_TL4 ACTION_LAYER_TAP_KEY(4, KC_V) #define AC_TL5 ACTION_LAYER_TAP_KEY(5, KC_B) #define AC_TM1 ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT) #define AC_TM2 ACTION_MODS_TAP_KEY(MOD_LCTL, KC_Z) #define AC_TM3 ACTION_MODS_TAP_KEY(MOD_LALT, KC_X) #define AC_TM4 ACTION_MODS_TAP_KEY(MOD_RALT, KC_N) #define AC_TM5 ACTION_MODS_TAP_KEY(MOD_RCTL, KC_M) #define AC_S01 ACTION_MODS_KEY(MOD_LSFT, KC_1) #define AC_S02 ACTION_MODS_KEY(MOD_LSFT, KC_2) #define AC_S03 ACTION_MODS_KEY(MOD_LSFT, KC_3) #define AC_S04 ACTION_MODS_KEY(MOD_LSFT, KC_4) #define AC_S05 ACTION_MODS_KEY(MOD_LSFT, KC_5) #define AC_S06 ACTION_MODS_KEY(MOD_LSFT, KC_6) #define AC_S07 ACTION_MODS_KEY(MOD_LSFT, KC_7) #define AC_S08 ACTION_MODS_KEY(MOD_LSFT, KC_8) #define AC_S09 ACTION_MODS_KEY(MOD_LSFT, KC_9) #define AC_S10 ACTION_MODS_KEY(MOD_LSFT, KC_0) #define AC_S11 ACTION_MODS_KEY(MOD_LSFT, KC_MINS) #define AC_S12 ACTION_MODS_KEY(MOD_LSFT, KC_EQL) #define AC_S13 ACTION_MODS_KEY(MOD_LSFT, KC_LBRC) #define AC_S14 ACTION_MODS_KEY(MOD_LSFT, KC_RBRC) #define AC_S15 ACTION_MODS_KEY(MOD_LSFT, KC_BSLS) #define AC_S16 ACTION_MODS_KEY(MOD_LSFT, KC_COMM) #define AC_S17 ACTION_MODS_KEY(MOD_LSFT, KC_DOT) #define AC_S18 ACTION_MODS_KEY(MOD_LSFT, KC_SLSH) #define AC_S19 ACTION_MODS_KEY(MOD_LSFT, KC_SCLN) #define AC_S20 ACTION_MODS_KEY(MOD_LSFT, KC_QUOT) #define AC_L01 ACTION_FUNCTION(RGBLED_TOGGLE) #define AC_L02 ACTION_FUNCTION(RGBLED_STEP_MODE) #define AC_L03 ACTION_FUNCTION(RGBLED_INCREASE_HUE) #define AC_L04 ACTION_FUNCTION(RGBLED_DECREASE_HUE) #define AC_L05 ACTION_FUNCTION(RGBLED_INCREASE_SAT) #define AC_L06 ACTION_FUNCTION(RGBLED_DECREASE_SAT) #define AC_L07 ACTION_FUNCTION(RGBLED_INCREASE_VAL) #define AC_L08 ACTION_FUNCTION(RGBLED_DECREASE_VAL) const action_t PROGMEM actionmaps[][MATRIX_ROWS][MATRIX_COLS] = { [0] = ACTIONMAP( Q, W, E, R, T, A, S, D, F, G, TM2, TM3, TL3, TL4, TL2, Y, U, I, O, P, H, J, K, L, ESC, TL1, TL5, TM4, TM5, TM1), [1] = ACTIONMAP( 1, 2, 3, 4, 5, F1, F2, F3, F4, F5, TRNS, TRNS, TRNS, TRNS, DEL, 6, 7, 8, 9, 0, F6, F7, F8, F9, F10, TRNS, TRNS, TRNS, TRNS, TRNS), [2] = ACTIONMAP( S01, S02, S03, S04, S05, F11, F12, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, S06, S07, S08, S09, S10, TRNS, TRNS, TRNS, TRNS, GRV, TRNS, TRNS, TRNS, TRNS, TRNS), [3] = ACTIONMAP( TRNS, TRNS, TRNS, TRNS, TRNS, TAB, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MINS, EQL, LBRC, RBRC, BSLS, COMM, DOT, SLSH, SCLN, QUOT, TRNS, LEFT, DOWN, UP, RGHT), [4] = ACTIONMAP( TRNS, TRNS, TRNS, TRNS, TRNS, TAB, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, S11, S12, S13, S14, S15, S16, S17, S18, S19, S20, TRNS, HOME, PGDN, PGUP, END), [5] = ACTIONMAP( CALC, WHOM, MAIL, MYCM, TRNS, L01, L02, L03, L04, L05, TRNS, TRNS, TRNS, TRNS, BTLD, TRNS, TRNS, TRNS, TRNS, PSCR, L06, L07, L08, BLD, BLI, TRNS, TRNS, TRNS, TRNS, TRNS), }; void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) { switch (id) { case RGBLED_TOGGLE: if (record->event.pressed) { rgblight_toggle(); } break; case RGBLED_INCREASE_HUE: if (record->event.pressed) { rgblight_increase_hue(); } break; case RGBLED_DECREASE_HUE: if (record->event.pressed) { rgblight_decrease_hue(); } break; case RGBLED_INCREASE_SAT: if (record->event.pressed) { rgblight_increase_sat(); } break; case RGBLED_DECREASE_SAT: if (record->event.pressed) { rgblight_decrease_sat(); } break; case RGBLED_INCREASE_VAL: if (record->event.pressed) { rgblight_increase_val(); } break; case RGBLED_DECREASE_VAL: if (record->event.pressed) { rgblight_decrease_val(); } break; case RGBLED_STEP_MODE: if (record->event.pressed) { rgblight_step(); } break; } }