Keyboard firmwares for Atmel AVR and Cortex-M
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

keymap_poker_bit.h 6.2KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109
  1. static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  2. /*
  3. * Poker Layer
  4. */
  5. /* Layer x000: Poker Default Layer
  6. * ,-----------------------------------------------------------.
  7. * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
  8. * |-----------------------------------------------------------|
  9. * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
  10. * |-----------------------------------------------------------|
  11. * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
  12. * |-----------------------------------------------------------|
  13. * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
  14. * |-----------------------------------------------------------|
  15. * |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl|
  16. * `-----------------------------------------------------------'
  17. */
  18. KEYMAP_ANSI(
  19. GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
  20. TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
  21. LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
  22. LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
  23. LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
  24. /* Layer x001: Poker with Arrow */
  25. KEYMAP_ANSI(
  26. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  27. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  28. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
  29. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
  30. TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT),
  31. /* Layer x010: Poker with Esc */
  32. KEYMAP_ANSI(
  33. ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  34. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  35. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
  36. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
  37. TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS),
  38. /* Layer x011: Poker with Arrow and Esc */
  39. KEYMAP_ANSI(
  40. ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  41. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  42. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
  43. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
  44. TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT),
  45. /*
  46. * Poker Momentary Fn Layer
  47. */
  48. /* Layer x100: Poker Default + Fn'd */
  49. KEYMAP_ANSI(
  50. ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
  51. CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
  52. TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
  53. TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
  54. TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS),
  55. /* Layer x101: Poker with Arrow + Fn'd */
  56. KEYMAP_ANSI(
  57. ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
  58. CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
  59. TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
  60. TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \
  61. TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END),
  62. /* Layer x110: Poker with Esc + Fn'd */
  63. KEYMAP_ANSI(
  64. GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
  65. CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
  66. TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
  67. TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
  68. TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS),
  69. /* Layer x111: Poker with Arrow and Esc + Fn'd */
  70. KEYMAP_ANSI(
  71. GRV, F9, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
  72. CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
  73. TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
  74. TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \
  75. TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END),
  76. /* colemak */
  77. [8] = KEYMAP_ANSI(
  78. GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
  79. TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \
  80. BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \
  81. LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \
  82. LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
  83. /* dvorak */
  84. KEYMAP_ANSI(
  85. GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \
  86. TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \
  87. LCTL,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \
  88. LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \
  89. LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
  90. /* workman */
  91. KEYMAP_ANSI(
  92. GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
  93. TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \
  94. BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \
  95. LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \
  96. LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
  97. };
  98. /*
  99. * Fn action definition
  100. */
  101. static const uint16_t PROGMEM fn_actions[] = {
  102. /* Poker Layout */
  103. [0] = ACTION_LAYER_BIT_TOGGLE(1), // FN0 Poker Arrow toggle(Space)
  104. [1] = ACTION_LAYER_BIT_TOGGLE(2), // FN1 Poker Esc toggle(Q)
  105. [2] = ACTION_LAYER_BIT(4), // FN2 Poker Fn
  106. [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
  107. };