Keyboard firmwares for Atmel AVR and Cortex-M
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keymap_poker_set.h 6.6KB

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  1. static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  2. /* Poker Default Layer
  3. * ,-----------------------------------------------------------.
  4. * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
  5. * |-----------------------------------------------------------|
  6. * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
  7. * |-----------------------------------------------------------|
  8. * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
  9. * |-----------------------------------------------------------|
  10. * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
  11. * |-----------------------------------------------------------|
  12. * |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl|
  13. * `-----------------------------------------------------------'
  14. */
  15. /* Layer 0: qwerty */
  16. KEYMAP_ANSI(
  17. GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
  18. TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
  19. LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
  20. LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
  21. LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
  22. /* Layer 1: colemak */
  23. KEYMAP_ANSI(
  24. GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
  25. TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \
  26. BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \
  27. LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \
  28. LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
  29. /* Layer 2: dvorak */
  30. KEYMAP_ANSI(
  31. GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \
  32. TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \
  33. CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \
  34. LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \
  35. LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
  36. /* Layer3: workman */
  37. KEYMAP_ANSI(
  38. GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
  39. TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \
  40. BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \
  41. LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \
  42. LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
  43. /* Layer 4: Poker with Arrow */
  44. KEYMAP_ANSI(
  45. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  46. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  47. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
  48. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
  49. TRNS,TRNS,TRNS, TRNS, FN1, LEFT,DOWN,RGHT),
  50. /* Layer 5: Poker with Esc */
  51. KEYMAP_ANSI(
  52. ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  53. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  54. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
  55. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
  56. TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS),
  57. /* Layer 6: Poker with Arrow and Esc */
  58. KEYMAP_ANSI(
  59. ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  60. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  61. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
  62. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
  63. TRNS,TRNS,TRNS, TRNS, FN3, LEFT,DOWN,RGHT),
  64. /* Layer 7: Poker Fn'd */
  65. KEYMAP_ANSI(
  66. ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
  67. TRNS,FN6, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
  68. TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
  69. TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
  70. TRNS,TRNS,TRNS, FN5, FN4, TRNS,TRNS,TRNS),
  71. /* Layer 8: Poker Fn'd arrow */
  72. KEYMAP_ANSI(
  73. ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
  74. TRNS,FN7, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
  75. TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
  76. TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \
  77. TRNS,TRNS,TRNS, FN4, FN5, HOME,PGDN,END),
  78. /* Layer 9: Poker Fn'd Esc */
  79. KEYMAP_ANSI(
  80. GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
  81. TRNS,FN4, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
  82. TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
  83. TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
  84. TRNS,TRNS,TRNS, FN7, FN6, TRNS,TRNS,TRNS),
  85. /* Layer 10: Poker Fn'd Arrow + Esc */
  86. KEYMAP_ANSI(
  87. GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
  88. TRNS,FN5, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
  89. TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
  90. TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \
  91. TRNS,TRNS,TRNS, FN6, FN7, HOME,PGDN,END),
  92. };
  93. /*
  94. * Fn action definition
  95. */
  96. static const uint16_t PROGMEM fn_actions[] = {
  97. /* Poker Layout */
  98. [0] = ACTION_LAYER_SET_P(7), // FN0 move to Fn'd when press
  99. [1] = ACTION_LAYER_SET_P(8), // FN1 move to Fn'd arrow when press
  100. [2] = ACTION_LAYER_SET_P(9), // FN2 move to Fn'd Esc when press
  101. [3] = ACTION_LAYER_SET_P(10), // FN3 move to Fn'd arrow + Esc when press
  102. [4] = ACTION_LAYER_SET_R(0), // FN4 move to default when release
  103. [5] = ACTION_LAYER_SET_R(4), // FN5 move to arrow when release
  104. [6] = ACTION_LAYER_SET_R(5), // FN6 move to Esc when release
  105. [7] = ACTION_LAYER_SET_R(6), // FN7 move to arrow + Esc when release
  106. [8] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN8 Task(RControl,RShift+Esc)
  107. };