Keyboard firmwares for Atmel AVR and Cortex-M
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keymap_poker.h 4.3KB

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  1. static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  2. /* Poker Default Layer
  3. * ,-----------------------------------------------------------.
  4. * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
  5. * |-----------------------------------------------------------|
  6. * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
  7. * |-----------------------------------------------------------|
  8. * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
  9. * |-----------------------------------------------------------|
  10. * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
  11. * |-----------------------------------------------------------|
  12. * |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl|
  13. * `-----------------------------------------------------------'
  14. */
  15. /* Layer 0: qwerty */
  16. KEYMAP_ANSI(
  17. GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
  18. TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
  19. LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
  20. LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
  21. LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
  22. /* Layer 1: colemak */
  23. KEYMAP_ANSI(
  24. GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
  25. TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \
  26. BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \
  27. LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \
  28. LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
  29. /* Layer 2: dvorak */
  30. KEYMAP_ANSI(
  31. GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \
  32. TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \
  33. CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \
  34. LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \
  35. LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
  36. /* Layer3: workman */
  37. KEYMAP_ANSI(
  38. GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
  39. TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \
  40. BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \
  41. LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \
  42. LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
  43. /* Layer 4: Poker with Arrow */
  44. KEYMAP_ANSI(
  45. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  46. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  47. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
  48. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
  49. TRNS,TRNS,TRNS, TRNS, FN0, LEFT,DOWN,RGHT),
  50. /* Layer 5: Poker with Esc */
  51. KEYMAP_ANSI(
  52. ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  53. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  54. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
  55. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
  56. TRNS,TRNS,TRNS, TRNS, FN0, TRNS,TRNS,TRNS),
  57. /* Layer 6: Poker Fn'd */
  58. KEYMAP_ANSI(
  59. ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
  60. TRNS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
  61. TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
  62. TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
  63. TRNS,TRNS,TRNS, FN1, FN0, TRNS,TRNS,TRNS),
  64. };
  65. /*
  66. * Fn action definition
  67. */
  68. static const uint16_t PROGMEM fn_actions[] = {
  69. /* Poker Layout */
  70. [0] = ACTION_LAYER_SWITCH_MOMENTARY(6), // FN0 switch to Fn
  71. [1] = ACTION_LAYER_SWITCH_TOGGLE(4), // FN1 toggle arrow
  72. [2] = ACTION_LAYER_SWITCH_TOGGLE(5), // FN2 toggle Esc
  73. [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
  74. };