Keyboard firmwares for Atmel AVR and Cortex-M
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keymap_poker.h 5.0KB

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  1. static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  2. /*
  3. * Poker Layer
  4. */
  5. /* Layer x000: Poker Default Layer
  6. * ,-----------------------------------------------------------.
  7. * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
  8. * |-----------------------------------------------------------|
  9. * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
  10. * |-----------------------------------------------------------|
  11. * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
  12. * |-----------------------------------------------------------|
  13. * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
  14. * |-----------------------------------------------------------|
  15. * |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl|
  16. * `-----------------------------------------------------------'
  17. */
  18. KEYMAP_ANSI(
  19. GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
  20. TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
  21. LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
  22. LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
  23. LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
  24. /* Layer x001: Poker with Arrow */
  25. KEYMAP_ANSI(
  26. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  27. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  28. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
  29. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
  30. TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT),
  31. /* Layer x010: Poker with Esc */
  32. KEYMAP_ANSI(
  33. ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  34. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  35. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
  36. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
  37. TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS),
  38. /* Layer x011: Poker with Arrow and Esc */
  39. KEYMAP_ANSI(
  40. ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  41. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  42. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
  43. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
  44. TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT),
  45. /*
  46. * Poker Momentary Fn Layer
  47. */
  48. /* Layer x100: Poker Default + Fn'd */
  49. KEYMAP_ANSI(
  50. ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
  51. TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
  52. TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
  53. TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
  54. TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS),
  55. /* Layer x101: Poker with Arrow + Fn'd */
  56. KEYMAP_ANSI(
  57. ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
  58. TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
  59. TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
  60. TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \
  61. TRNS,TRNS,TRNS, FN0, FN2, LEFT,DOWN,RGHT),
  62. /* Layer x110: Poker with Esc + Fn'd */
  63. KEYMAP_ANSI(
  64. GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
  65. TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
  66. TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
  67. TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
  68. TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS),
  69. /* Layer x111: Poker with Arrow and Esc + Fn'd */
  70. KEYMAP_ANSI(
  71. GRV, F9, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
  72. TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
  73. TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
  74. TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \
  75. TRNS,TRNS,TRNS, FN0, FN2, LEFT,DOWN,RGHT),
  76. };
  77. /*
  78. * Fn action definition
  79. */
  80. static const uint16_t PROGMEM fn_actions[] = {
  81. /* Poker Layout */
  82. [0] = ACTION_LAYER_BIT_TOGGLE(1), // FN0 Poker Arrow toggle(Space)
  83. [1] = ACTION_LAYER_BIT_TOGGLE(2), // FN1 Poker Esc toggle(Q)
  84. [2] = ACTION_LAYER_BIT(4), // FN2 Poker Fn
  85. [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
  86. };