Keyboard firmwares for Atmel AVR and Cortex-M
Вы не можете выбрать более 25 тем Темы должны начинаться с буквы или цифры, могут содержать дефисы(-) и должны содержать не более 35 символов.

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303
  1. /*
  2. Copyright 2011,2012,2013 Jun Wako <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. /*
  15. * Keymap for PFU HHKB Pro
  16. */
  17. #include <stdint.h>
  18. #include <stdbool.h>
  19. #include <avr/pgmspace.h>
  20. #include "host.h"
  21. #include "keycode.h"
  22. #include "print.h"
  23. #include "debug.h"
  24. #include "util.h"
  25. #include "action.h"
  26. #include "keymap.h"
  27. // Convert physical keyboard layout to matrix array.
  28. // This is a macro to define keymap easily in keyboard layout form.
  29. #define KEYMAP( \
  30. K31, K30, K00, K10, K11, K20, K21, K40, K41, K60, K61, K70, K71, K50, K51, \
  31. K32, K01, K02, K13, K12, K23, K22, K42, K43, K62, K63, K73, K72, K52, \
  32. K33, K04, K03, K14, K15, K24, K25, K45, K44, K65, K64, K74, K53, \
  33. K34, K05, K06, K07, K16, K17, K26, K46, K66, K76, K75, K55, K54, \
  34. K35, K36, K37, K57, K56 \
  35. ) \
  36. { \
  37. { KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07 }, \
  38. { KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17 }, \
  39. { KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_NO }, \
  40. { KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37 }, \
  41. { KC_##K40, KC_##K41, KC_##K42, KC_##K43, KC_##K44, KC_##K45, KC_##K46, KC_NO }, \
  42. { KC_##K50, KC_##K51, KC_##K52, KC_##K53, KC_##K54, KC_##K55, KC_##K56, KC_##K57 }, \
  43. { KC_##K60, KC_##K61, KC_##K62, KC_##K63, KC_##K64, KC_##K65, KC_##K66, KC_NO }, \
  44. { KC_##K70, KC_##K71, KC_##K72, KC_##K73, KC_##K74, KC_##K75, KC_##K76, KC_NO } \
  45. }
  46. static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  47. /* Layer 0: Default Layer
  48. * ,-----------------------------------------------------------.
  49. * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `|
  50. * |-----------------------------------------------------------|
  51. * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Backs|
  52. * |-----------------------------------------------------------|
  53. * |Contro| A| S| D| F| G| H| J| K| L|Fn3| '|Return |
  54. * |-----------------------------------------------------------|
  55. * |Shift | Z| X| C| V| B| N| M| ,| .|Fn2|Shift |Fn1|
  56. * `-----------------------------------------------------------'
  57. * |Gui|Alt |Fn5 |Alt |Fn4|
  58. * `-------------------------------------------'
  59. */
  60. KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, \
  61. TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \
  62. FN6, A, S, D, F, G, H, J, K, L, FN3, QUOT,FN7, \
  63. FN8, Z, X, C, V, B, N, M, COMM,DOT, FN2, FN12,FN10, \
  64. LGUI,LALT, FN5, RALT,FN4),
  65. /* Layer 1: HHKB mode (HHKB Fn)
  66. * ,-----------------------------------------------------------.
  67. * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
  68. * |-----------------------------------------------------------|
  69. * |Caps | | | | | | | |Psc|Slk|Pus|Up | |Backs|
  70. * |-----------------------------------------------------------|
  71. * |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter |
  72. * |-----------------------------------------------------------|
  73. * |Shift | | | | | | +| -|End|PgD|Dow|Shift |Fn0|
  74. * `-----------------------------------------------------------'
  75. * |Gui |Alt |Space |Alt |xxx|
  76. * `--------------------------------------------'
  77. */
  78. KEYMAP(PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
  79. CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,BRK, UP, NO, BSPC, \
  80. LCTL,VOLD,VOLU,MUTE,NO, NO, PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, \
  81. LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN,RSFT,FN10, \
  82. LGUI,LALT, SPC, RALT,RGUI),
  83. /* Layer 2: Vi mode (Slash)
  84. * ,-----------------------------------------------------------.
  85. * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
  86. * |-----------------------------------------------------------|
  87. * |Tab |Hom|PgD|Up |PgU|End|Hom|PgD|PgUlEnd| | | |Backs|
  88. * |-----------------------------------------------------------|
  89. * |Contro| |Lef|Dow|Rig| |Lef|Dow|Up |Rig| | |Return |
  90. * |-----------------------------------------------------------|
  91. * |Shift | | | | | |Hom|PgD|PgUlEnd|Fn0|Shift | |
  92. * `-----------------------------------------------------------'
  93. * |Gui|Alt |Space |Alt |Gui|
  94. * `-------------------------------------------'
  95. */
  96. KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
  97. TAB, HOME,PGDN,UP, PGUP,END, HOME,PGDN,PGUP,END, NO, NO, NO, BSPC, \
  98. LCTL,NO, LEFT,DOWN,RGHT,NO, LEFT,DOWN,UP, RGHT,NO, NO, ENT, \
  99. LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN0, RSFT,NO, \
  100. LGUI,LALT, SPC, RALT,RGUI),
  101. /* Layer 3: Mouse mode (Semicolon)
  102. * ,-----------------------------------------------------------.
  103. * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
  104. * |-----------------------------------------------------------|
  105. * |Tab |MwL|MwU|McU|MwD|MwR|MwL|MwD|MwU|MwR| | | |Backs|
  106. * |-----------------------------------------------------------|
  107. * |Contro| |McL|McD|McR| |McL|McD|McU|McR|Fn0| |Return |
  108. * |-----------------------------------------------------------|
  109. * |Shift |Mb4|Mb5|Mb1|Mb2|Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | |
  110. * `-----------------------------------------------------------'
  111. * |Gui |Alt |Mb1 |Alt |Fn0|
  112. * `--------------------------------------------'
  113. * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
  114. */
  115. KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
  116. TAB, NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, BSPC, \
  117. LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN0, QUOT,ENT, \
  118. LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,SLSH,RSFT,NO, \
  119. LGUI,LALT, BTN1, RALT,FN0),
  120. /* Layer 4: Matias half keyboard style (Space)
  121. * ,-----------------------------------------------------------.
  122. * | -| 0| 9| 8| 7| 6| 5| 4| 3| 2| 1| | | |Esc|
  123. * |-----------------------------------------------------------|
  124. * |Backs| P| O| I| U| Y| T| R| E| W| Q| | |Tab |
  125. * |-----------------------------------------------------------|
  126. * |Contro| ;| L| K| J| H| G| F| D| S| A|Con|Control |
  127. * |-----------------------------------------------------------|
  128. * |Shift | /| .| ,| M| N| B| V| C| X| Z|Shift | |
  129. * `-----------------------------------------------------------'
  130. * |Gui |Alt | Fn0 |Alt |Gui|
  131. * `--------------------------------------------'
  132. */
  133. KEYMAP(MINS,0, 9, 8, 7, 6, 5, 4, 3, 2, 1, NO, NO, NO, ESC, \
  134. BSPC,P, O, I, U, Y, T, R, E, W, Q, NO, NO, TAB, \
  135. LCTL,SCLN,L, K, J, H, G, F, D, S, A, RCTL,RCTL, \
  136. LSFT,SLSH,DOT, COMM,M, N, B, V, C, X, Z, RSFT,NO, \
  137. LGUI,LALT, FN0, RALT,RGUI),
  138. /* Layer5: another Mouse mode (Space) */
  139. KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
  140. TAB, NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, BSPC, \
  141. LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN0, NO, ENT, \
  142. LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,NO, RSFT,NO, \
  143. LGUI,LALT, FN0, RALT,RGUI),
  144. };
  145. /* id for user defined functions */
  146. enum function_id {
  147. LSHIFT_LPAREN,
  148. RSHIFT_RPAREN,
  149. };
  150. /*
  151. * Fn action definition
  152. */
  153. static const uint16_t PROGMEM fn_actions[] = {
  154. ACTION_LAYER_RETURN_DEFAULT, // FN0
  155. ACTION_LAYER_SET(1), // FN1
  156. ACTION_LAYER_SET_TAP_KEY(2, KC_SLASH), // FN2
  157. ACTION_LAYER_SET_TAP_KEY(3, KC_SCLN), // FN3
  158. ACTION_LAYER_SET(3), // FN4
  159. ACTION_LAYER_SET_TAP_KEY(5, KC_SPC), // FN5
  160. ACTION_LMOD_TAP_KEY(KC_LCTL, KC_BSPC), // FN6
  161. ACTION_RMOD_TAP_KEY(KC_RCTL, KC_ENT), // FN7
  162. ACTION_LMOD_ONESHOT(KC_LSFT), // FN8 Oneshot Shift
  163. ACTION_LAYER_SET_ON_RELEASED_TAP_TOGGLE(1), // FN9
  164. ACTION_LAYER_BIT_TAP_KEY(1, KC_GRV), // FN10
  165. //ACTION_LAYER_BIT(1), // FN10
  166. //ACTION_LAYER_BIT_TAP_TOGGLE(1), // FN10
  167. ACTION_FUNCTION_TAP(LSHIFT_LPAREN), // FN11
  168. ACTION_FUNCTION_TAP(RSHIFT_RPAREN), // FN12
  169. };
  170. /*
  171. * user defined action function
  172. */
  173. void keymap_call_function(keyrecord_t *record, uint8_t id)
  174. {
  175. keyevent_t event = record->event;
  176. uint8_t tap_count = record->tap_count;
  177. debug("action_call_function: ");
  178. if (event.pressed) debug("pressed"); else debug("released");
  179. debug(" id: "); debug_hex(id);
  180. debug(" tap_count: "); debug_dec(tap_count);
  181. debug("\n");
  182. switch (id) {
  183. case LSHIFT_LPAREN:
  184. // LShft + tap '('
  185. if (event.pressed) {
  186. if (tap_count == 0) {
  187. add_mods(MOD_BIT(KC_LSHIFT));
  188. } else {
  189. if (waiting_buffer_has_anykey_pressed()) {
  190. // ad hoc: set 0 to cancel tap
  191. record->tap_count = 0;
  192. add_mods(MOD_BIT(KC_LSHIFT));
  193. } else {
  194. // NOTE to avoid conflicting command key bind(LShift+RShift)
  195. //register_code(KC_LSHIFT);
  196. //register_code(KC_9);
  197. host_add_mods(MOD_BIT(KC_LSHIFT));
  198. host_add_key(KC_9);
  199. host_send_keyboard_report();
  200. }
  201. }
  202. } else {
  203. if (tap_count == 0) {
  204. del_mods(MOD_BIT(KC_LSHIFT));
  205. } else {
  206. //unregister_code(KC_9);
  207. //unregister_code(KC_LSHIFT);
  208. host_del_mods(MOD_BIT(KC_LSHIFT));
  209. host_del_key(KC_9);
  210. host_send_keyboard_report();
  211. }
  212. }
  213. break;
  214. case RSHIFT_RPAREN:
  215. // RShift + tap ')'
  216. if (event.pressed) {
  217. if (tap_count == 0) {
  218. add_mods(MOD_BIT(KC_RSHIFT));
  219. } else {
  220. if (waiting_buffer_has_anykey_pressed()) {
  221. // ad hoc: set 0 to cancel tap
  222. record->tap_count = 0;
  223. add_mods(MOD_BIT(KC_RSHIFT));
  224. } else {
  225. //register_code(KC_RSHIFT);
  226. //register_code(KC_0);
  227. host_add_mods(MOD_BIT(KC_RSHIFT));
  228. host_add_key(KC_0);
  229. host_send_keyboard_report();
  230. }
  231. }
  232. } else {
  233. if (tap_count == 0) {
  234. del_mods(MOD_BIT(KC_RSHIFT));
  235. } else {
  236. //unregister_code(KC_0);
  237. //unregister_code(KC_RSHIFT);
  238. host_del_mods(MOD_BIT(KC_RSHIFT));
  239. host_del_key(KC_0);
  240. host_send_keyboard_report();
  241. }
  242. }
  243. break;
  244. }
  245. }
  246. /* convert keycode to action */
  247. action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col) {
  248. uint8_t key = (pgm_read_byte(&keymaps[(layer)][(row)][(col)]));
  249. action_t action;
  250. switch (key) {
  251. case KC_A ... KC_EXSEL:
  252. action.code = ACTION_KEY(key);
  253. break;
  254. case KC_LCTRL ... KC_LGUI:
  255. action.code = ACTION_LMOD(key);
  256. break;
  257. case KC_RCTRL ... KC_RGUI:
  258. action.code = ACTION_RMOD(key);
  259. break;
  260. case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
  261. action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(key));
  262. break;
  263. case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
  264. action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(key));
  265. break;
  266. case KC_MS_UP ... KC_MS_ACCEL2:
  267. action.code = ACTION_MOUSEKEY(key);
  268. break;
  269. case KC_FN0 ... KC_FN31:
  270. if (FN_INDEX(key) < sizeof(fn_actions) / sizeof(fn_actions[0])) {
  271. action.code = pgm_read_word(&fn_actions[FN_INDEX(key)]);
  272. } else {
  273. action.code = ACTION_NO;
  274. }
  275. break;
  276. case KC_NO ... KC_UNDEFINED:
  277. default:
  278. action.code = ACTION_NO;
  279. break;
  280. }
  281. return action;
  282. }