Keyboard firmwares for Atmel AVR and Cortex-M
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action.h 15KB

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  1. /*
  2. Copyright 2012,2013 Jun Wako <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #ifndef ACTION_H
  15. #define ACTION_H
  16. #include "keyboard.h"
  17. #include "keycode.h"
  18. #include "action_macro.h"
  19. /* Struct to record event and tap count */
  20. typedef struct {
  21. keyevent_t event;
  22. uint8_t tap_count;
  23. } keyrecord_t;
  24. /* Action struct.
  25. *
  26. * In avr-gcc bit field seems to be assigned from LSB(bit0) to MSB(bit15).
  27. * AVR looks like a little endian in avr-gcc.
  28. *
  29. * NOTE: not portable across compiler/endianness?
  30. * Byte order and bit order of 0x1234:
  31. * Big endian: 15 ... 8 7 ... 210
  32. * | 0x12 | 0x34 |
  33. * 0001 0010 0011 0100
  34. * Little endian: 012 ... 7 8 ... 15
  35. * | 0x34 | 0x12 |
  36. * 0010 1100 0100 1000
  37. */
  38. typedef union {
  39. uint16_t code;
  40. struct action_kind {
  41. uint16_t param :12;
  42. uint8_t id :4;
  43. } kind;
  44. struct action_key {
  45. uint8_t code :8;
  46. uint8_t mods :4;
  47. uint8_t kind :4;
  48. } key;
  49. struct action_layer {
  50. uint8_t code :8;
  51. uint8_t val :4;
  52. uint8_t kind :4;
  53. } layer;
  54. struct action_usage {
  55. uint16_t code :10;
  56. uint8_t page :2;
  57. uint8_t kind :4;
  58. } usage;
  59. struct action_command {
  60. uint8_t id :8;
  61. uint8_t opt :4;
  62. uint8_t kind :4;
  63. } command;
  64. struct action_function {
  65. uint8_t id :8;
  66. uint8_t opt :4;
  67. uint8_t kind :4;
  68. } func;
  69. } action_t;
  70. /* Execute action per keyevent */
  71. void action_exec(keyevent_t event);
  72. /* action for key */
  73. action_t action_for_key(uint8_t layer, key_t key);
  74. /* macro */
  75. const prog_macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt);
  76. /* user defined special function */
  77. void action_function(keyrecord_t *record, uint8_t id, uint8_t opt);
  78. /*
  79. * Utilities for actions.
  80. */
  81. void register_code(uint8_t code);
  82. void unregister_code(uint8_t code);
  83. void add_mods(uint8_t mods);
  84. void del_mods(uint8_t mods);
  85. void set_mods(uint8_t mods);
  86. void clear_keyboard(void);
  87. void clear_keyboard_but_mods(void);
  88. bool sending_anykey(void);
  89. void layer_switch(uint8_t new_layer);
  90. bool is_tap_key(key_t key);
  91. bool waiting_buffer_has_anykey_pressed(void);
  92. /*
  93. * Action codes
  94. * ============
  95. * 16bit code: action_kind(4bit) + action_parameter(12bit)
  96. *
  97. * Keyboard Keys(00XX)
  98. * -------------------
  99. * ACT_LMODS(0000):
  100. * 0000|0000|000000|00 No action
  101. * 0000|0000|000000|01 Transparent
  102. * 0000|0000| keycode Key
  103. * 0000|mods|000000|00 Left mods
  104. * 0000|mods| keycode Key & Left mods
  105. *
  106. * ACT_RMODS(0001):
  107. * 0001|0000|000000|00 No action(not used)
  108. * 0001|0000|000000|01 Transparent(not used)
  109. * 0001|0000| keycode Key(no used)
  110. * 0001|mods|000000|00 Right mods
  111. * 0001|mods| keycode Key & Right mods
  112. *
  113. * ACT_LMODS_TAP(0010):
  114. * 0010|mods|000000|00 Left mods OneShot
  115. * 0010|mods|000000|01 (reserved)
  116. * 0010|mods|000000|10 (reserved)
  117. * 0010|mods|000000|11 (reserved)
  118. * 0010|mods| keycode Left mods + tap Key
  119. *
  120. * ACT_RMODS_TAP(0011):
  121. * 0011|mods|000000|00 Right mods OneShot
  122. * 0011|mods|000000|01 (reserved)
  123. * 0011|mods|000000|10 (reserved)
  124. * 0011|mods|000000|11 (reserved)
  125. * 0011|mods| keycode Right mods + tap Key
  126. *
  127. *
  128. * Other keys(01XX)
  129. * --------------------
  130. * This action handles other usages than keyboard.
  131. * ACT_USAGE(0100):
  132. * 0100|00| usage(10) System control(0x80) - General Desktop page(0x01)
  133. * 0100|01| usage(10) Consumer control(0x01) - Consumer page(0x0C)
  134. * 0100|10| usage(10) (reserved)
  135. * 0100|11| usage(10) (reserved)
  136. *
  137. * ACT_MOUSEKEY(0110):
  138. * 0101|XXXX| keycode Mouse key
  139. *
  140. *
  141. * Layer Actions(10XX)
  142. * -------------------
  143. * ACT_KEYMAP:
  144. * 1000|--xx|0000 0000 Clear keyamp and overlay
  145. * 1000|LLLL|0000 00xx Reset default layer and clear keymap and overlay
  146. * 1000|LLLL| keycode Invert with tap key
  147. * 1000|LLLL|1111 0000 Invert with tap toggle
  148. * 1000|LLLL|1111 00xx Invert[^= 1<<L]
  149. * 1000|LLLL|1111 0100 On/Off
  150. * 1000|LLLL|1111 01xx On[|= 1<<L]
  151. * 1000|LLLL|1111 1000 Off/On
  152. * 1000|LLLL|1111 10xx Off[&= ~(1<<L)]
  153. * 1000|LLLL|1111 1100 Set/Clear
  154. * 1000|LLLL|1111 11xx Set[= 1<<L]
  155. * default layer: 0-15(4bit)
  156. * xx: On {00:for special use, 01:press, 10:release, 11:both}
  157. *
  158. * ACT_OVERLAY:
  159. * 1011|0000|0000 0000 Clear overlay
  160. * 1011|LLLL|0000 00ss Invert 4-bit chunk [^= L<<(4*ss)]
  161. * 1011|LLLL| keycode Invert with tap key
  162. * 1011|LLLL|1111 0000 Invert with tap toggle
  163. * 1011|LLLL|1111 00xx Invert[^= 1<<L]
  164. * 1011|LLLL|1111 0100 On/Off(momentary)
  165. * 1011|LLLL|1111 01xx On[|= 1<<L]
  166. * 1011|LLLL|1111 1000 Off/On
  167. * 1011|LLLL|1111 10xx Off[&= ~(1<<L)]
  168. * 1011|LLLL|1111 1100 Set/Clear
  169. * 1011|LLLL|1111 11xx Set[= 1<<L]
  170. * overlays: 16-layer on/off status(16bit)
  171. * xx: On {00:for special use, 01:press, 10:release, 11:both}
  172. *
  173. *
  174. * Extensions(11XX)
  175. * ----------------
  176. * ACT_MACRO(1100):
  177. * 1100|opt | id(8) Macro play?
  178. * 1100|1111| id(8) Macro record?
  179. *
  180. * ACT_COMMAND(1110):
  181. * 1110|opt | id(8) Built-in Command exec
  182. *
  183. * ACT_FUNCTION(1111):
  184. * 1111| address(12) Function?
  185. * 1111|opt | id(8) Function?
  186. *
  187. */
  188. enum action_kind_id {
  189. ACT_LMODS = 0b0000,
  190. ACT_RMODS = 0b0001,
  191. ACT_LMODS_TAP = 0b0010,
  192. ACT_RMODS_TAP = 0b0011,
  193. ACT_USAGE = 0b0100,
  194. ACT_MOUSEKEY = 0b0101,
  195. ACT_KEYMAP = 0b1000,
  196. ACT_OVERLAY = 0b1001,
  197. ACT_MACRO = 0b1100,
  198. ACT_COMMAND = 0b1110,
  199. ACT_FUNCTION = 0b1111
  200. };
  201. /* action utility */
  202. #define ACTION_NO 0
  203. #define ACTION_TRANSPARENT 1
  204. #define ACTION(kind, param) ((kind)<<12 | (param))
  205. #define MODS4(mods) (((mods)>>4 | (mods)) & 0x0F)
  206. /*
  207. * Key
  208. */
  209. #define ACTION_KEY(key) ACTION(ACT_LMODS, key)
  210. /* Mods & key */
  211. #define ACTION_LMODS(mods) ACTION(ACT_LMODS, MODS4(mods)<<8 | 0x00)
  212. #define ACTION_LMODS_KEY(mods, key) ACTION(ACT_LMODS, MODS4(mods)<<8 | (key))
  213. #define ACTION_RMODS(mods) ACTION(ACT_RMODS, MODS4(mods)<<8 | 0x00)
  214. #define ACTION_RMODS_KEY(mods, key) ACTION(ACT_RMODS, MODS4(mods)<<8 | (key))
  215. #define ACTION_LMOD(mod) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | 0x00)
  216. #define ACTION_LMOD_KEY(mod, key) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | (key))
  217. #define ACTION_RMOD(mod) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | 0x00)
  218. #define ACTION_RMOD_KEY(mod, key) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | (key))
  219. /* Tap key */
  220. enum mods_codes {
  221. MODS_ONESHOT = 0x00,
  222. };
  223. #define ACTION_LMODS_TAP_KEY(mods, key) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | (key))
  224. #define ACTION_LMODS_ONESHOT(mods) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT)
  225. #define ACTION_RMODS_TAP_KEY(mods, key) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | (key))
  226. #define ACTION_RMODS_ONESHOT(mods) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT)
  227. #define ACTION_LMOD_TAP_KEY(mod, key) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
  228. #define ACTION_LMOD_ONESHOT(mod) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | MODS_ONESHOT)
  229. #define ACTION_RMOD_TAP_KEY(mod, key) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
  230. #define ACTION_RMOD_ONESHOT(mod) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | MODS_ONESHOT)
  231. /* HID Usage */
  232. enum usage_pages {
  233. PAGE_SYSTEM,
  234. PAGE_CONSUMER
  235. };
  236. #define ACTION_USAGE_SYSTEM(id) ACTION(ACT_USAGE, PAGE_SYSTEM<<10 | (id))
  237. #define ACTION_USAGE_CONSUMER(id) ACTION(ACT_USAGE, PAGE_CONSUMER<<10 | (id))
  238. /* Mousekey */
  239. #define ACTION_MOUSEKEY(key) ACTION(ACT_MOUSEKEY, key)
  240. /* Layer Actions:
  241. * Invert layer ^= (1<<layer)
  242. * On layer |= (1<<layer)
  243. * Off layer &= ~(1<<layer)
  244. * Set layer = (1<<layer)
  245. * Clear layer = 0
  246. */
  247. enum layer_params {
  248. ON_PRESS = 1,
  249. ON_RELEASE = 2,
  250. ON_BOTH = 3,
  251. OP_RESET = 0x00,
  252. OP_INV4 = 0x00,
  253. OP_INV = 0xF0,
  254. OP_ON = 0xF4,
  255. OP_OFF = 0xF8,
  256. OP_SET = 0xFC,
  257. };
  258. /*
  259. * Default Layer
  260. */
  261. #define ACTION_DEFAULT_LAYER ACTION(ACT_KEYMAP, 0<<8 | OP_RESET | 0)
  262. #define ACTION_SET_DEFAULT_LAYER(layer) ACTION_KEYMAP_RESET(layer)
  263. #define ACTION_SET_DEFAULT_LAYER_P(layer) ACTION_KEYMAP_RESET_P(layer)
  264. #define ACTION_SET_DEFAULT_LAYER_R(layer) ACTION_KEYMAP_RESET_R(layer)
  265. #define ACTION_SET_DEFAULT_LAYER_B(layer) ACTION_KEYMAP_RESET_B(layer)
  266. /*
  267. * Keymap Layer
  268. */
  269. #define ACTION_KEYMAP(layer) ACTION_KEYMAP_MOMENTARY(layer)
  270. #define ACTION_KEYMAP_MOMENTARY(layer) ACTION_KEYMAP_ON_OFF(layer)
  271. #define ACTION_KEYMAP_TOGGLE(layer) ACTION_KEYMAP_INV_R(layer)
  272. /* Keymap Set and clear overaly */
  273. #define ACTION_KEYMAP_RESET(layer) ACTION_KEYMAP_RESET_R(layer)
  274. #define ACTION_KEYMAP_RESET_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | ON_PRESS)
  275. #define ACTION_KEYMAP_RESET_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | ON_RELEASE)
  276. #define ACTION_KEYMAP_RESET_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | ON_BOTH)
  277. /* Keymap Invert */
  278. #define ACTION_KEYMAP_INV(layer) ACTION_KEYMAP_INV_B(layer)
  279. #define ACTION_KEYMAP_TAP_TOGGLE(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | 0)
  280. #define ACTION_KEYMAP_INV_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | ON_PRESS)
  281. #define ACTION_KEYMAP_INV_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | ON_RELEASE)
  282. #define ACTION_KEYMAP_INV_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | ON_BOTH)
  283. /* Keymap On */
  284. #define ACTION_KEYMAP_ON(layer) ACTION_KEYMAP_ON_OFF(layer)
  285. #define ACTION_KEYMAP_ON_OFF(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | 0)
  286. #define ACTION_KEYMAP_ON_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | ON_PRESS)
  287. #define ACTION_KEYMAP_ON_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | ON_RELEASE)
  288. #define ACTION_KEYMAP_ON_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | ON_BOTH)
  289. /* Keymap Off */
  290. #define ACTION_KEYMAP_OFF(layer) ACTION_KEYMAP_OFF_ON(layer)
  291. #define ACTION_KEYMAP_OFF_ON(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | 0)
  292. #define ACTION_KEYMAP_OFF_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | ON_PRESS)
  293. #define ACTION_KEYMAP_OFF_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | ON_RELEASE)
  294. #define ACTION_KEYMAP_OFF_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | ON_BOTH)
  295. /* Keymap Set */
  296. #define ACTION_KEYMAP_SET(layer) ACTION_KEYMAP_SET_CLEAR(layer)
  297. #define ACTION_KEYMAP_SET_CLEAR(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | 0)
  298. #define ACTION_KEYMAP_SET_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | ON_PRESS)
  299. #define ACTION_KEYMAP_SET_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | ON_RELEASE)
  300. #define ACTION_KEYMAP_SET_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | ON_BOTH)
  301. /* Keymap Invert with tap key */
  302. #define ACTION_KEYMAP_TAP_KEY(layer, key) ACTION(ACT_KEYMAP, (layer)<<8 | (key))
  303. /*
  304. * Overlay Layer
  305. */
  306. #define ACTION_OVERLAY(layer) ACTION_OVERLAY_MOMENTARY(layer)
  307. #define ACTION_OVERLAY_MOMENTARY(layer) ACTION_OVERLAY_ON_OFF(layer)
  308. #define ACTION_OVERLAY_TOGGLE(layer) ACTION_OVERLAY_INV_R(layer)
  309. /* Overlay Clear */
  310. #define ACTION_OVERLAY_CLEAR ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | 0)
  311. #define ACTION_OVERLAY_CLEAR_P ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | ON_PRESS)
  312. #define ACTION_OVERLAY_CLEAR_R ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | ON_RELEASE)
  313. #define ACTION_OVERLAY_CLEAR_B ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | ON_BOTH)
  314. /* Overlay Invert 4-bit chunk */
  315. #define ACTION_OVERLAY_INV4(bits, shift) ACTION(ACT_OVERLAY, (bits)<<8 | OP_INV4 | shift)
  316. /* Overlay Invert */
  317. #define ACTION_OVERLAY_INV(layer) ACTION_OVERLAY_INV_B(layer)
  318. #define ACTION_OVERLAY_TAP_TOGGLE(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | 0)
  319. #define ACTION_OVERLAY_INV_P(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | ON_PRESS)
  320. #define ACTION_OVERLAY_INV_R(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | ON_RELEASE)
  321. #define ACTION_OVERLAY_INV_B(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | ON_BOTH)
  322. /* Overlay On */
  323. #define ACTION_OVERLAY_ON(layer) ACTION_OVERLAY_ON_OFF(layer)
  324. #define ACTION_OVERLAY_ON_OFF(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | 0)
  325. #define ACTION_OVERLAY_ON_P(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | ON_PRESS)
  326. #define ACTION_OVERLAY_ON_R(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | ON_RELEASE)
  327. #define ACTION_OVERLAY_ON_B(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | ON_BOTH)
  328. /* Overlay Off */
  329. #define ACTION_OVERLAY_OFF(layer) ACTION_OVERLAY_OFF_ON(layer)
  330. #define ACTION_OVERLAY_OFF_ON(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | 0)
  331. #define ACTION_OVERLAY_OFF_P(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | ON_PRESS)
  332. #define ACTION_OVERLAY_OFF_R(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | ON_RELEASE)
  333. #define ACTION_OVERLAY_OFF_B(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | ON_BOTH)
  334. /* Overlay Set */
  335. #define ACTION_OVERLAY_SET(layer) ACTION_OVERLAY_SET_CLEAR(layer)
  336. #define ACTION_OVERLAY_SET_CLEAR(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | 0)
  337. #define ACTION_OVERLAY_SET_P(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | ON_PRESS)
  338. #define ACTION_OVERLAY_SET_R(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | ON_RELEASE)
  339. #define ACTION_OVERLAY_SET_B(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | ON_BOTH)
  340. /* Overlay Invert with tap key */
  341. #define ACTION_OVERLAY_TAP_KEY(layer, key) ACTION(ACT_OVERLAY, (layer)<<8 | (key))
  342. /*
  343. * Extensions
  344. */
  345. /* Macro */
  346. #define ACTION_MACRO(id) ACTION(ACT_MACRO, (id))
  347. #define ACTION_MACRO_OPT(id, opt) ACTION(ACT_MACRO, (opt)<<8 | (id))
  348. /* Command */
  349. #define ACTION_COMMAND(id, opt) ACTION(ACT_COMMAND, (opt)<<8 | (addr))
  350. /* Function */
  351. enum function_opts {
  352. FUNC_TAP = 0x8, /* indciates function is tappable */
  353. };
  354. #define ACTION_FUNCTION(id, opt) ACTION(ACT_FUNCTION, (opt)<<8 | id)
  355. #define ACTION_FUNCTION_TAP(id) ACTION(ACT_FUNCTION, FUNC_TAP<<8 | id)
  356. #endif /* ACTION_H */