Keyboard firmwares for Atmel AVR and Cortex-M
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keymap.c 11KB

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  1. /*
  2. Copyright 2011 Jun Wako <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. /*
  15. * Keymap for PFU HHKB Pro
  16. */
  17. #include <stdint.h>
  18. #include <stdbool.h>
  19. #include <avr/pgmspace.h>
  20. #include "host.h"
  21. #include "keycode.h"
  22. #include "print.h"
  23. #include "debug.h"
  24. #include "util.h"
  25. #include "action.h"
  26. #include "keymap.h"
  27. // Convert physical keyboard layout to matrix array.
  28. // This is a macro to define keymap easily in keyboard layout form.
  29. #define KEYMAP( \
  30. K31, K30, K00, K10, K11, K20, K21, K40, K41, K60, K61, K70, K71, K50, K51, \
  31. K32, K01, K02, K13, K12, K23, K22, K42, K43, K62, K63, K73, K72, K52, \
  32. K33, K04, K03, K14, K15, K24, K25, K45, K44, K65, K64, K74, K53, \
  33. K34, K05, K06, K07, K16, K17, K26, K46, K66, K76, K75, K55, K54, \
  34. K35, K36, K37, K57, K56 \
  35. ) \
  36. { \
  37. { KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07 }, \
  38. { KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17 }, \
  39. { KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_NO }, \
  40. { KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37 }, \
  41. { KC_##K40, KC_##K41, KC_##K42, KC_##K43, KC_##K44, KC_##K45, KC_##K46, KC_NO }, \
  42. { KC_##K50, KC_##K51, KC_##K52, KC_##K53, KC_##K54, KC_##K55, KC_##K56, KC_##K57 }, \
  43. { KC_##K60, KC_##K61, KC_##K62, KC_##K63, KC_##K64, KC_##K65, KC_##K66, KC_NO }, \
  44. { KC_##K70, KC_##K71, KC_##K72, KC_##K73, KC_##K74, KC_##K75, KC_##K76, KC_NO } \
  45. }
  46. /*
  47. static const action_t PROGMEM fn_actions[] = {
  48. ACTION_LAYER_TO_DEFAULT_ON_RELEASED, // Fn0
  49. ACTION_LAYER_SET_ON_PRESSED(1), // Fn1
  50. ACTION_LAYER_SET_TAP_KEY(2, KC_SLASH), // Fn2
  51. ACTION_LAYER_SET_TAP_KEY(3, KC_SCLN), // Fn3
  52. ACTION_LAYER_SET_ON_PRESSED(3), // Fn4
  53. ACTION_LAYER_SET_TAP_KEY(5, KC_SPC), // Fn5
  54. ACTION_NO, // Fn6
  55. ACTION_NO, // Fn7
  56. };
  57. */
  58. static const uint16_t PROGMEM fn_actions[] = {
  59. ACTION_LAYER_TO_DEFAULT_ON_RELEASED, // Fn0
  60. ACTION_LAYER_SET_ON_PRESSED(1), // Fn1
  61. ACTION_LAYER_SET_TAP_KEY(2, KC_SLASH), // Fn2
  62. ACTION_LAYER_SET_TAP_KEY(3, KC_SCLN), // Fn3
  63. ACTION_LAYER_SET_ON_PRESSED(3), // Fn4
  64. ACTION_LAYER_SET_TAP_KEY(5, KC_SPC), // Fn5
  65. ACTION_NO, // Fn6
  66. ACTION_NO, // Fn7
  67. };
  68. static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  69. /* Layer 0: Default Layer
  70. * ,-----------------------------------------------------------.
  71. * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `|
  72. * |-----------------------------------------------------------|
  73. * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Backs|
  74. * |-----------------------------------------------------------|
  75. * |Contro| A| S| D| F| G| H| J| K| L|Fn3| '|Return |
  76. * |-----------------------------------------------------------|
  77. * |Shift | Z| X| C| V| B| N| M| ,| .|Fn2|Shift |Fn1|
  78. * `-----------------------------------------------------------'
  79. * |Gui|Alt |Fn5 |Alt |Fn4|
  80. * `-------------------------------------------'
  81. */
  82. KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, \
  83. TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \
  84. LCTL,A, S, D, F, G, H, J, K, L, FN3, QUOT,ENT, \
  85. LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN2, RSFT,FN1, \
  86. LGUI,LALT, FN5, RALT,FN4),
  87. /* Layer 1: HHKB mode (HHKB Fn)
  88. * ,-----------------------------------------------------------.
  89. * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
  90. * |-----------------------------------------------------------|
  91. * |Caps | | | | | | | |Psc|Slk|Pus|Up | |Backs|
  92. * |-----------------------------------------------------------|
  93. * |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter |
  94. * |-----------------------------------------------------------|
  95. * |Shift | | | | | | +| -|End|PgD|Dow|Shift |Fn0|
  96. * `-----------------------------------------------------------'
  97. * |Gui |Alt |Space |Alt |xxx|
  98. * `--------------------------------------------'
  99. */
  100. KEYMAP(PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
  101. CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,BRK, UP, NO, BSPC, \
  102. LCTL,VOLD,VOLU,MUTE,NO, NO, PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, \
  103. LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN,RSFT,FN0, \
  104. LGUI,LALT, SPC, RALT,RGUI),
  105. /* Layer 2: Vi mode (Slash)
  106. * ,-----------------------------------------------------------.
  107. * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
  108. * |-----------------------------------------------------------|
  109. * |Tab |Hom|PgD|Up |PgU|End|Hom|PgD|PgUlEnd| | | |Backs|
  110. * |-----------------------------------------------------------|
  111. * |Contro| |Lef|Dow|Rig| |Lef|Dow|Up |Rig| | |Return |
  112. * |-----------------------------------------------------------|
  113. * |Shift | | | | | |Hom|PgD|PgUlEnd|Fn0|Shift | |
  114. * `-----------------------------------------------------------'
  115. * |Gui|Alt |Space |Alt |Gui|
  116. * `-------------------------------------------'
  117. */
  118. KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
  119. TAB, HOME,PGDN,UP, PGUP,END, HOME,PGDN,PGUP,END, NO, NO, NO, BSPC, \
  120. LCTL,NO, LEFT,DOWN,RGHT,NO, LEFT,DOWN,UP, RGHT,NO, NO, ENT, \
  121. LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN0, RSFT,NO, \
  122. LGUI,LALT, SPC, RALT,RGUI),
  123. /* Layer 3: Mouse mode (Semicolon)
  124. * ,-----------------------------------------------------------.
  125. * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
  126. * |-----------------------------------------------------------|
  127. * |Tab |MwL|MwU|McU|MwD|MwR|MwL|MwD|MwU|MwR| | | |Backs|
  128. * |-----------------------------------------------------------|
  129. * |Contro| |McL|McD|McR| |McL|McD|McU|McR|Fn0| |Return |
  130. * |-----------------------------------------------------------|
  131. * |Shift |Mb4|Mb5|Mb1|Mb2|Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | |
  132. * `-----------------------------------------------------------'
  133. * |Gui |Alt |Mb1 |Alt |Fn0|
  134. * `--------------------------------------------'
  135. * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
  136. */
  137. KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
  138. TAB, NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, BSPC, \
  139. LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN0, QUOT,ENT, \
  140. LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,SLSH,RSFT,NO, \
  141. LGUI,LALT, BTN1, RALT,FN0),
  142. /* Layer 4: Matias half keyboard style (Space)
  143. * ,-----------------------------------------------------------.
  144. * | -| 0| 9| 8| 7| 6| 5| 4| 3| 2| 1| | | |Esc|
  145. * |-----------------------------------------------------------|
  146. * |Backs| P| O| I| U| Y| T| R| E| W| Q| | |Tab |
  147. * |-----------------------------------------------------------|
  148. * |Contro| ;| L| K| J| H| G| F| D| S| A|Con|Control |
  149. * |-----------------------------------------------------------|
  150. * |Shift | /| .| ,| M| N| B| V| C| X| Z|Shift | |
  151. * `-----------------------------------------------------------'
  152. * |Gui |Alt | Fn0 |Alt |Gui|
  153. * `--------------------------------------------'
  154. */
  155. KEYMAP(MINS,0, 9, 8, 7, 6, 5, 4, 3, 2, 1, NO, NO, NO, ESC, \
  156. BSPC,P, O, I, U, Y, T, R, E, W, Q, NO, NO, TAB, \
  157. LCTL,SCLN,L, K, J, H, G, F, D, S, A, RCTL,RCTL, \
  158. LSFT,SLSH,DOT, COMM,M, N, B, V, C, X, Z, RSFT,NO, \
  159. LGUI,LALT, FN0, RALT,RGUI),
  160. /* Layer5: another Mouse mode (Space) */
  161. KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
  162. TAB, NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, BSPC, \
  163. LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN0, NO, ENT, \
  164. LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,NO, RSFT,NO, \
  165. LGUI,LALT, FN0, RALT,RGUI),
  166. };
  167. #define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)]))
  168. /* legacy interface */
  169. uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col) { return 0; }
  170. uint8_t keymap_fn_layer(uint8_t fn_bits) { return 0; }
  171. uint8_t keymap_fn_keycode(uint8_t fn_bits) { return 0; }
  172. action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col) {
  173. /* convert from legacy keycode to action */
  174. uint8_t key = KEYCODE(layer, row, col);
  175. action_t action;
  176. switch (key) {
  177. case KC_A ... KC_EXSEL:
  178. case KC_LCTRL ... KC_LGUI:
  179. case KC_RCTRL ... KC_RGUI:
  180. action.code = ACTION_KEY(key);
  181. break;
  182. case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
  183. action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(key));
  184. break;
  185. case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
  186. action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(key));
  187. break;
  188. case KC_MS_UP ... KC_MS_ACCEL2:
  189. action.code = ACTION_MOUSEKEY(key);
  190. break;
  191. /*
  192. case KC_LCTRL ... KC_LGUI:
  193. action.code = ACTION_LMODS(MOD_BIT(key));
  194. break;
  195. case KC_RCTRL ... KC_RGUI:
  196. action.code = ACTION_RMODS(MOD_BIT(key)>>4);
  197. break;
  198. */
  199. case KC_FN0 ... KC_FN7:
  200. action.code = pgm_read_word(&fn_actions[FN_INDEX(key)]);
  201. break;
  202. case KC_NO ... KC_UNDEFINED:
  203. default:
  204. action.code = ACTION_NO;
  205. break;
  206. }
  207. debug("action: "); debug_hex16(action.code); debug("\n");
  208. return action;
  209. }