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tmk_keyboard/tmk_core/tool/mbed/mbed-sdk/libraries/USBDevice/USBMSD/USBMSD.h

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7.3 KiB
C++

/* Copyright (c) 2010-2011 mbed.org, MIT License
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
* and associated documentation files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or
* substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef USBMSD_H
#define USBMSD_H
/* These headers are included for child class. */
#include "USBEndpoints.h"
#include "USBDescriptor.h"
#include "USBDevice_Types.h"
#include "USBDevice.h"
/**
* USBMSD class: generic class in order to use all kinds of blocks storage chip
*
* Introduction
*
* The USBMSD implements the MSD protocol. It permits to access a memory chip (flash, sdcard,...)
* from a computer over USB. But this class doesn't work standalone, you need to subclass this class
* and define virtual functions which are called in USBMSD.
*
* How to use this class with your chip ?
*
* You have to inherit and define some pure virtual functions (mandatory step):
* - virtual int disk_read(char * data, int block): function to read a block
* - virtual int disk_write(const char * data, int block): function to write a block
* - virtual int disk_initialize(): function to initialize the memory
* - virtual int disk_sectors(): return the number of blocks
* - virtual int disk_size(): return the memory size
* - virtual int disk_status(): return the status of the storage chip (0: OK, 1: not initialized, 2: no medium in the drive, 4: write protection)
*
* All functions names are compatible with the fat filesystem library. So you can imagine using your own class with
* USBMSD and the fat filesystem library in the same program. Just be careful because there are two different parts which
* will access the sd card. You can do a master/slave system using the disk_status method.
*
* Once these functions defined, you can call connect() (at the end of the constructor of your class for instance)
* of USBMSD to connect your mass storage device. connect() will first call disk_status() to test the status of the disk.
* If disk_status() returns 1 (disk not initialized), then disk_initialize() is called. After this step, connect() will collect information
* such as the number of blocks and the memory size.
*/
class USBMSD: public USBDevice {
public:
/**
* Constructor
*
* @param vendor_id Your vendor_id
* @param product_id Your product_id
* @param product_release Your preoduct_release
*/
USBMSD(uint16_t vendor_id = 0x0703, uint16_t product_id = 0x0104, uint16_t product_release = 0x0001);
/**
* Connect the USB MSD device. Establish disk initialization before really connect the device.
*
* @param blocking if not configured
* @returns true if successful
*/
bool connect(bool blocking = true);
/**
* Disconnect the USB MSD device.
*/
void disconnect();
/**
* Destructor
*/
~USBMSD();
protected:
/*
* read one or more blocks on a storage chip
*
* @param data pointer where will be stored read data
* @param block starting block number
* @param count number of blocks to read
* @returns 0 if successful
*/
virtual int disk_read(uint8_t* data, uint64_t block, uint8_t count) = 0;
/*
* write one or more blocks on a storage chip
*
* @param data data to write
* @param block starting block number
* @param count number of blocks to write
* @returns 0 if successful
*/
virtual int disk_write(const uint8_t* data, uint64_t block, uint8_t count) = 0;
/*
* Disk initilization
*/
virtual int disk_initialize() = 0;
/*
* Return the number of blocks
*
* @returns number of blocks
*/
virtual uint64_t disk_sectors() = 0;
/*
* Return memory size
*
* @returns memory size
*/
virtual uint64_t disk_size() = 0;
/*
* To check the status of the storage chip
*
* @returns status: 0: OK, 1: disk not initialized, 2: no medium in the drive, 4: write protected
*/
virtual int disk_status() = 0;
/*
* Get string product descriptor
*
* @returns pointer to the string product descriptor
*/
virtual uint8_t * stringIproductDesc();
/*
* Get string interface descriptor
*
* @returns pointer to the string interface descriptor
*/
virtual uint8_t * stringIinterfaceDesc();
/*
* Get configuration descriptor
*
* @returns pointer to the configuration descriptor
*/
virtual uint8_t * configurationDesc();
/*
* Callback called when a packet is received
*/
virtual bool EPBULK_OUT_callback();
/*
* Callback called when a packet has been sent
*/
virtual bool EPBULK_IN_callback();
/*
* Set configuration of device. Add endpoints
*/
virtual bool USBCallback_setConfiguration(uint8_t configuration);
/*
* Callback called to process class specific requests
*/
virtual bool USBCallback_request();
private:
// MSC Bulk-only Stage
enum Stage {
READ_CBW, // wait a CBW
ERROR, // error
PROCESS_CBW, // process a CBW request
SEND_CSW, // send a CSW
WAIT_CSW, // wait that a CSW has been effectively sent
};
// Bulk-only CBW
typedef struct {
uint32_t Signature;
uint32_t Tag;
uint32_t DataLength;
uint8_t Flags;
uint8_t LUN;
uint8_t CBLength;
uint8_t CB[16];
} PACKED CBW;
// Bulk-only CSW
typedef struct {
uint32_t Signature;
uint32_t Tag;
uint32_t DataResidue;
uint8_t Status;
} PACKED CSW;
//state of the bulk-only state machine
Stage stage;
// current CBW
CBW cbw;
// CSW which will be sent
CSW csw;
// addr where will be read or written data
uint32_t addr;
// length of a reading or writing
uint32_t length;
// memory OK (after a memoryVerify)
bool memOK;
// cache in RAM before writing in memory. Useful also to read a block.
uint8_t * page;
int BlockSize;
uint64_t MemorySize;
uint64_t BlockCount;
void CBWDecode(uint8_t * buf, uint16_t size);
void sendCSW (void);
bool inquiryRequest (void);
bool write (uint8_t * buf, uint16_t size);
bool readFormatCapacity();
bool readCapacity (void);
bool infoTransfer (void);
void memoryRead (void);
bool modeSense6 (void);
void testUnitReady (void);
bool requestSense (void);
void memoryVerify (uint8_t * buf, uint16_t size);
void memoryWrite (uint8_t * buf, uint16_t size);
void reset();
void fail();
};
#endif