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- /*
- Example sketch for the PS3 Bluetooth library - developed by Kristian Lauszus
- This example show how one can use multiple controllers with the library
- For more information visit my blog: http://blog.tkjelectronics.dk/ or
- send me an e-mail: [email protected]
- */
-
- #include <PS3BT.h>
- #include <usbhub.h>
-
- // Satisfy the IDE, which needs to see the include statment in the ino too.
- #ifdef dobogusinclude
- #include <spi4teensy3.h>
- #include <SPI.h>
- #endif
-
- USB Usb;
- //USBHub Hub1(&Usb); // Some dongles have a hub inside
-
- BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
- PS3BT *PS3[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM!
- const uint8_t length = sizeof(PS3) / sizeof(PS3[0]); // Get the lenght of the array
- bool printAngle[length];
- bool oldControllerState[length];
-
- void setup() {
- for (uint8_t i = 0; i < length; i++) {
- PS3[i] = new PS3BT(&Btd); // Create the instances
- PS3[i]->attachOnInit(onInit); // onInit() is called upon a new connection - you can call the function whatever you like
- }
-
- Serial.begin(115200);
- #if !defined(__MIPSEL__)
- while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
- #endif
- if (Usb.Init() == -1) {
- Serial.print(F("\r\nOSC did not start"));
- while (1); //halt
- }
- Serial.print(F("\r\nPS3 Bluetooth Library Started"));
- }
- void loop() {
- Usb.Task();
-
- for (uint8_t i = 0; i < length; i++) {
- if (PS3[i]->PS3Connected || PS3[i]->PS3NavigationConnected) {
- if (PS3[i]->getAnalogHat(LeftHatX) > 137 || PS3[i]->getAnalogHat(LeftHatX) < 117 || PS3[i]->getAnalogHat(LeftHatY) > 137 || PS3[i]->getAnalogHat(LeftHatY) < 117 || PS3[i]->getAnalogHat(RightHatX) > 137 || PS3[i]->getAnalogHat(RightHatX) < 117 || PS3[i]->getAnalogHat(RightHatY) > 137 || PS3[i]->getAnalogHat(RightHatY) < 117) {
- Serial.print(F("\r\nLeftHatX: "));
- Serial.print(PS3[i]->getAnalogHat(LeftHatX));
- Serial.print(F("\tLeftHatY: "));
- Serial.print(PS3[i]->getAnalogHat(LeftHatY));
- if (PS3[i]->PS3Connected) { // The Navigation controller only have one joystick
- Serial.print(F("\tRightHatX: "));
- Serial.print(PS3[i]->getAnalogHat(RightHatX));
- Serial.print(F("\tRightHatY: "));
- Serial.print(PS3[i]->getAnalogHat(RightHatY));
- }
- }
- //Analog button values can be read from almost all buttons
- if (PS3[i]->getAnalogButton(L2) || PS3[i]->getAnalogButton(R2)) {
- Serial.print(F("\r\nL2: "));
- Serial.print(PS3[i]->getAnalogButton(L2));
- if (PS3[i]->PS3Connected) {
- Serial.print(F("\tR2: "));
- Serial.print(PS3[i]->getAnalogButton(R2));
- }
- }
- if (PS3[i]->getButtonClick(PS)) {
- Serial.print(F("\r\nPS"));
- PS3[i]->disconnect();
- oldControllerState[i] = false; // Reset value
- }
- else {
- if (PS3[i]->getButtonClick(TRIANGLE))
- Serial.print(F("\r\nTraingle"));
- if (PS3[i]->getButtonClick(CIRCLE))
- Serial.print(F("\r\nCircle"));
- if (PS3[i]->getButtonClick(CROSS))
- Serial.print(F("\r\nCross"));
- if (PS3[i]->getButtonClick(SQUARE))
- Serial.print(F("\r\nSquare"));
-
- if (PS3[i]->getButtonClick(UP)) {
- Serial.print(F("\r\nUp"));
- if (PS3[i]->PS3Connected) {
- PS3[i]->setLedOff();
- PS3[i]->setLedOn(LED4);
- }
- }
- if (PS3[i]->getButtonClick(RIGHT)) {
- Serial.print(F("\r\nRight"));
- if (PS3[i]->PS3Connected) {
- PS3[i]->setLedOff();
- PS3[i]->setLedOn(LED1);
- }
- }
- if (PS3[i]->getButtonClick(DOWN)) {
- Serial.print(F("\r\nDown"));
- if (PS3[i]->PS3Connected) {
- PS3[i]->setLedOff();
- PS3[i]->setLedOn(LED2);
- }
- }
- if (PS3[i]->getButtonClick(LEFT)) {
- Serial.print(F("\r\nLeft"));
- if (PS3[i]->PS3Connected) {
- PS3[i]->setLedOff();
- PS3[i]->setLedOn(LED3);
- }
- }
-
- if (PS3[i]->getButtonClick(L1))
- Serial.print(F("\r\nL1"));
- if (PS3[i]->getButtonClick(L3))
- Serial.print(F("\r\nL3"));
- if (PS3[i]->getButtonClick(R1))
- Serial.print(F("\r\nR1"));
- if (PS3[i]->getButtonClick(R3))
- Serial.print(F("\r\nR3"));
-
- if (PS3[i]->getButtonClick(SELECT)) {
- Serial.print(F("\r\nSelect - "));
- PS3[i]->printStatusString();
- }
- if (PS3[i]->getButtonClick(START)) {
- Serial.print(F("\r\nStart"));
- printAngle[i] = !printAngle[i];
- }
- }
- if (printAngle[i]) {
- Serial.print(F("\r\nPitch: "));
- Serial.print(PS3[i]->getAngle(Pitch));
- Serial.print(F("\tRoll: "));
- Serial.print(PS3[i]->getAngle(Roll));
- }
- }
- /* I have removed the PS3 Move code as an Uno will run out of RAM if it's included */
- //else if(PS3[i]->PS3MoveConnected) {
- }
- }
-
- void onInit() {
- for (uint8_t i = 0; i < length; i++) {
- if ((PS3[i]->PS3Connected || PS3[i]->PS3NavigationConnected) && !oldControllerState[i]) {
- oldControllerState[i] = true; // Used to check which is the new controller
- PS3[i]->setLedOn((LEDEnum)(i + 1)); // Cast directly to LEDEnum - see: "controllerEnums.h"
- }
- }
- }
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