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dc0e46e Rename LUFA to LUFA-git 3bfa7fa Remove LUFA-120730 215b764 Merge commit 'afa0f22a9299686fd88f58ce09c5b521ac917e8f' as 'protocol/lufa/LUFA' afa0f22 Squashed 'protocol/lufa/LUFA/' content from commit def7fca c0c42fa Remove submodule of LUFA 30f897d Merge commit '87ced33feb74e79c3281dda36eb6d6d153399b41' as 'protocol/usb_hid/USB_Host_Shield_2.0' 87ced33 Squashed 'protocol/usb_hid/USB_Host_Shield_2.0/' content from commit aab4a69 14f6d49 Remove submodule of USB_Host_Shield_2.0 git-subtree-dir: tmk_core git-subtree-split: dc0e46eaa4367d4e218f8816e3c117895820f07c
48 lines
2.6 KiB
Plaintext
48 lines
2.6 KiB
Plaintext
/** \file
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*
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* This file contains special DoxyGen information for the generation of the main page and other special
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* documentation pages. It is not a project source file.
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*/
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/** \page Page_WritingBoardDrivers Writing LUFA Board Drivers
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*
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* LUFA ships with several basic pre-made board drivers, to control hardware present on the supported board
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* hardware - such as Dataflash ICs, LEDs, Joysticks, or other hardware peripherals. When compiling an application
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* which makes use of one or more board drivers located in <i>LUFA/Drivers/Board</i>, you must also indicate which
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* board hardware you are using in your project makefile. This is done by defining the <tt>BOARD</tt> macro using
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* the <tt>-D</tt> switch passed to the compiler, with a constant of <tt>BOARD_{Name}</tt>. For example,
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* <tt>-DBOARD=BOARD_USBKEY</tt> instructs the compiler to use the USBKEY board hardware drivers.
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*
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* If your application does not use <i>any</i> board level drivers, you can omit the definition of the <tt>BOARD</tt>
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* macro. However, some users may wish to write their own custom board hardware drivers which are to remain compatible
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* with the LUFA hardware API. To do this, the <tt>BOARD</tt> macro should be defined to the value <tt>BOARD_USER</tt>.
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* This indicates that the board level drivers should be located in a folder named "Board" located inside the
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* application's folder.
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*
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* When used, the driver stub files located in the <tt>LUFA/CodeTemplates/DriverStubs</tt> folder should be copied to
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* the user application's <tt>Board/</tt> directory, and filled out to include the values and code needed to control
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* the custom board hardware. Once done, the existing LUFA board level APIs (accessed in the regular
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* <tt>LUFA/Drivers/Board/</tt> folder) will redirect to the user board drivers, maintaining code compatibility and
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* allowing for a different board to be selected through the project makefile with no code changes.
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*
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* \section Sec_BoardTemplates Board Driver Templates
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*
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* The templates for each board driver are reproduced below.
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*
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* \subsection SSec_BoardTemplates_Board Template for USER <Board/Board.h>
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* \include "DriverStubs/Board.h"
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*
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* \subsection SSec_BoardTemplates_Buttons Template for USER <Board/Buttons.h>
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* \include "DriverStubs/Buttons.h"
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*
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* \subsection SSec_BoardTemplates_Dataflash Template for USER <Board/Dataflash.h>
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* \include "DriverStubs/Dataflash.h"
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*
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* \subsection SSec_BoardTemplates_Joystick Template for USER <Board/Joystick.h>
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* \include "DriverStubs/Joystick.h"
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*
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* \subsection SSec_BoardTemplates_LEDs Template for USER <Board/LEDs.h>
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* \include "DriverStubs/LEDs.h"
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*/
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