Keyboard firmwares for Atmel AVR and Cortex-M
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Buttons.h 6.9KB

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  1. /*
  2. LUFA Library
  3. Copyright (C) Dean Camera, 2014.
  4. dean [at] fourwalledcubicle [dot] com
  5. www.lufa-lib.org
  6. */
  7. /*
  8. Copyright 2014 Dean Camera (dean [at] fourwalledcubicle [dot] com)
  9. Permission to use, copy, modify, distribute, and sell this
  10. software and its documentation for any purpose is hereby granted
  11. without fee, provided that the above copyright notice appear in
  12. all copies and that both that the copyright notice and this
  13. permission notice and warranty disclaimer appear in supporting
  14. documentation, and that the name of the author not be used in
  15. advertising or publicity pertaining to distribution of the
  16. software without specific, written prior permission.
  17. The author disclaims all warranties with regard to this
  18. software, including all implied warranties of merchantability
  19. and fitness. In no event shall the author be liable for any
  20. special, indirect or consequential damages or any damages
  21. whatsoever resulting from loss of use, data or profits, whether
  22. in an action of contract, negligence or other tortious action,
  23. arising out of or in connection with the use or performance of
  24. this software.
  25. */
  26. /** \file
  27. * \brief Digital button board hardware driver.
  28. *
  29. * This file is the master dispatch header file for the board-specific Buttons driver, for boards containing
  30. * physical pushbuttons connected to the microcontroller's GPIO pins.
  31. *
  32. * User code should include this file, which will in turn include the correct Button driver header file for the
  33. * currently selected board.
  34. *
  35. * If the \c BOARD value is set to \c BOARD_USER, this will include the \c /Board/Buttons.h file in the user project
  36. * directory.
  37. *
  38. * For possible \c BOARD makefile values, see \ref Group_BoardTypes.
  39. */
  40. /** \ingroup Group_BoardDrivers
  41. * \defgroup Group_Buttons Buttons Driver - LUFA/Drivers/Board/Buttons.h
  42. * \brief Digital button board hardware driver.
  43. *
  44. * \section Sec_Buttons_Dependencies Module Source Dependencies
  45. * The following files must be built with any user project that uses this module:
  46. * - None
  47. *
  48. * \section Sec_Buttons_ModDescription Module Description
  49. * Hardware buttons driver. This provides an easy to use driver for the hardware buttons present on many boards.
  50. * It provides a way to easily configure and check the status of all the buttons on the board so that appropriate
  51. * actions can be taken.
  52. *
  53. * If the \c BOARD value is set to \c BOARD_USER, this will include the \c /Board/Buttons.h file in the user project
  54. * directory. Otherwise, it will include the appropriate built-in board driver header file.
  55. *
  56. * For possible \c BOARD makefile values, see \ref Group_BoardTypes.
  57. *
  58. * \section Sec_Buttons_ExampleUsage Example Usage
  59. * The following snippet is an example of how this module may be used within a typical
  60. * application.
  61. *
  62. * \code
  63. * // Initialize the button driver before first use
  64. * Buttons_Init();
  65. *
  66. * printf("Waiting for button press...\r\n");
  67. *
  68. * // Loop until a board button has been pressed
  69. * uint8_t ButtonPress;
  70. * while (!(ButtonPress = Buttons_GetStatus())) {};
  71. *
  72. * // Display which button was pressed (assuming two board buttons)
  73. * printf("Button pressed: %s\r\n", (ButtonPress == BUTTONS_BUTTON1) ? "Button 1" : "Button 2");
  74. * \endcode
  75. *
  76. * @{
  77. */
  78. #ifndef __BUTTONS_H__
  79. #define __BUTTONS_H__
  80. /* Macros: */
  81. #define __INCLUDE_FROM_BUTTONS_H
  82. /* Includes: */
  83. #include "../../Common/Common.h"
  84. #if (BOARD == BOARD_NONE)
  85. #define BUTTONS_BUTTON1 0
  86. static inline void Buttons_Init(void) {};
  87. static inline uint_reg_t Buttons_GetStatus(void) { return 0; };
  88. #elif (BOARD == BOARD_USBKEY)
  89. #include "AVR8/USBKEY/Buttons.h"
  90. #elif (BOARD == BOARD_STK525)
  91. #include "AVR8/STK525/Buttons.h"
  92. #elif (BOARD == BOARD_STK526)
  93. #include "AVR8/STK526/Buttons.h"
  94. #elif (BOARD == BOARD_ATAVRUSBRF01)
  95. #include "AVR8/ATAVRUSBRF01/Buttons.h"
  96. #elif (BOARD == BOARD_BUMBLEB)
  97. #include "AVR8/BUMBLEB/Buttons.h"
  98. #elif (BOARD == BOARD_EVK527)
  99. #include "AVR8/EVK527/Buttons.h"
  100. #elif (BOARD == BOARD_USBTINYMKII)
  101. #include "AVR8/USBTINYMKII/Buttons.h"
  102. #elif (BOARD == BOARD_BENITO)
  103. #include "AVR8/BENITO/Buttons.h"
  104. #elif (BOARD == BOARD_JMDBU2)
  105. #include "AVR8/JMDBU2/Buttons.h"
  106. #elif (BOARD == BOARD_OLIMEX162)
  107. #include "AVR8/OLIMEX162/Buttons.h"
  108. #elif (BOARD == BOARD_USBFOO)
  109. #include "AVR8/USBFOO/Buttons.h"
  110. #elif (BOARD == BOARD_UDIP)
  111. #include "AVR8/UDIP/Buttons.h"
  112. #elif (BOARD == BOARD_CULV3)
  113. #include "AVR8/CULV3/Buttons.h"
  114. #elif (BOARD == BOARD_MINIMUS)
  115. #include "AVR8/MINIMUS/Buttons.h"
  116. #elif (BOARD == BOARD_MICROSIN162)
  117. #include "AVR8/MICROSIN162/Buttons.h"
  118. #elif (BOARD == BOARD_EVK1101)
  119. #include "UC3/EVK1101/Buttons.h"
  120. #elif (BOARD == BOARD_TUL)
  121. #include "AVR8/TUL/Buttons.h"
  122. #elif (BOARD == BOARD_EVK1100)
  123. #include "UC3/EVK1100/Buttons.h"
  124. #elif (BOARD == BOARD_EVK1104)
  125. #include "UC3/EVK1104/Buttons.h"
  126. #elif (BOARD == BOARD_A3BU_XPLAINED)
  127. #include "XMEGA/A3BU_XPLAINED/Buttons.h"
  128. #elif ((BOARD == BOARD_USB2AX) || (BOARD == BOARD_USB2AX_V3))
  129. #include "AVR8/USB2AX/Buttons.h"
  130. #elif ((BOARD == BOARD_MICROPENDOUS_32U2) || (BOARD == BOARD_MICROPENDOUS_A) || \
  131. (BOARD == BOARD_MICROPENDOUS_1) || (BOARD == BOARD_MICROPENDOUS_2) || \
  132. (BOARD == BOARD_MICROPENDOUS_3) || (BOARD == BOARD_MICROPENDOUS_4) || \
  133. (BOARD == BOARD_MICROPENDOUS_REV1) || (BOARD == BOARD_MICROPENDOUS_REV2) || \
  134. (BOARD == BOARD_MICROPENDOUS_DIP))
  135. #include "AVR8/MICROPENDOUS/Buttons.h"
  136. #elif (BOARD == BOARD_B1_XPLAINED)
  137. #include "XMEGA/B1_XPLAINED/Buttons.h"
  138. #elif (BOARD == BOARD_OLIMEX32U4)
  139. #include "AVR8/OLIMEX32U4/Buttons.h"
  140. #elif (BOARD == BOARD_OLIMEXT32U4)
  141. #include "AVR8/OLIMEXT32U4/Buttons.h"
  142. #elif (BOARD == BOARD_OLIMEXISPMK2)
  143. #include "AVR8/OLIMEXISPMK2/Buttons.h"
  144. #elif (BOARD == BOARD_UC3A3_XPLAINED)
  145. #include "UC3/UC3A3_XPLAINED/Buttons.h"
  146. #elif (BOARD == BOARD_STANGE_ISP)
  147. #include "AVR8/STANGE_ISP/Buttons.h"
  148. #elif (BOARD == BOARD_C3_XPLAINED)
  149. #include "XMEGA/C3_XPLAINED/Buttons.h"
  150. #elif (BOARD == BOARD_U2S)
  151. #include "AVR8/U2S/Buttons.h"
  152. #else
  153. #include "Board/Buttons.h"
  154. #endif
  155. /* Pseudo-Functions for Doxygen: */
  156. #if defined(__DOXYGEN__)
  157. /** Initializes the buttons driver, so that the current button position can be read. This sets the appropriate
  158. * I/O pins to an inputs with pull-ups enabled.
  159. *
  160. * This must be called before any Button driver functions are used.
  161. */
  162. static inline void Buttons_Init(void);
  163. /** Disables the buttons driver, releasing the I/O pins back to their default high-impedance input mode. */
  164. static inline void Buttons_Disable(void);
  165. /** Returns a mask indicating which board buttons are currently pressed.
  166. *
  167. * \return Mask of \c BUTTONS_BUTTON* constants indicating which board buttons are currently pressed.
  168. */
  169. static inline uint_reg_t Buttons_GetStatus(void) ATTR_WARN_UNUSED_RESULT;
  170. #endif
  171. #endif
  172. /** @} */