31 行
1000 B
C
31 行
1000 B
C
#include "actionmap.h"
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#include "action_code.h"
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#include "actionmap_common.h"
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#include "rgblight.h"
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/*
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* Actions
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*/
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#define AC_BLD ACTION_BACKLIGHT_DECREASE()
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#define AC_BLI ACTION_BACKLIGHT_INCREASE()
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#define AC_TL1 ACTION_LAYER_TAP_KEY(1, KC_ESC)
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#define AC_L01 ACTION_FUNCTION(RGBLED_TOGGLE)
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#define AC_L02 ACTION_FUNCTION(RGBLED_STEP_MODE)
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#define AC_L03 ACTION_FUNCTION(RGBLED_INCREASE_HUE)
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#define AC_L04 ACTION_FUNCTION(RGBLED_DECREASE_HUE)
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#define AC_L05 ACTION_FUNCTION(RGBLED_INCREASE_SAT)
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#define AC_L06 ACTION_FUNCTION(RGBLED_DECREASE_SAT)
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#define AC_L07 ACTION_FUNCTION(RGBLED_INCREASE_VAL)
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#define AC_L08 ACTION_FUNCTION(RGBLED_DECREASE_VAL)
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const action_t PROGMEM actionmaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = ACTIONMAP( \
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TL1, PSCR, SLCK, PAUS, \
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VOLU, INS, HOME, PGUP, \
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VOLD, DEL, END, PGDN),
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[1] = ACTIONMAP( \
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TRNS, LSFT, RSFT, TRNS, \
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L01, L02, L03, L04, \
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L07, L08, BLD, BLI),
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}; |