Keyboard firmwares for Atmel AVR and Cortex-M
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keymap_poker.h 6.1KB

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  1. static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  2. /* Keymap 0: qwerty */
  3. KEYMAP_ANSI(
  4. GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
  5. TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
  6. CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
  7. LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
  8. LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
  9. /* Keymap 1: colemak */
  10. KEYMAP_ANSI(
  11. GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
  12. TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \
  13. BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \
  14. LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \
  15. LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
  16. /* Keymap 2: dvorak */
  17. KEYMAP_ANSI(
  18. GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \
  19. TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \
  20. CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \
  21. LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \
  22. LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
  23. /* Keymap: workman */
  24. KEYMAP_ANSI(
  25. GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
  26. TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \
  27. BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \
  28. LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \
  29. LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
  30. };
  31. static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
  32. /* Overlay 0: Poker with Arrow */
  33. KEYMAP_ANSI(
  34. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  35. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  36. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
  37. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
  38. TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT),
  39. /* Overlay 1: Poker with Esc */
  40. KEYMAP_ANSI(
  41. ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  42. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  43. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
  44. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
  45. TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
  46. /* Overlay 2: Poker Fn
  47. * ,-----------------------------------------------------------.
  48. * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| |
  49. * |-----------------------------------------------------------|
  50. * | |FnQ| Up| | | | | | |Cal| |Hom|Ins|FnL |
  51. * |-----------------------------------------------------------|
  52. * | |Lef|Dow|Rig| | |Psc|Slk|Pau| |Tsk|End| |
  53. * |-----------------------------------------------------------|
  54. * | |Del| |Web|Mut|VoU|VoD| |PgU|PgD|Del| |
  55. * |-----------------------------------------------------------|
  56. * | | | | FnS | | | | |
  57. * `-----------------------------------------------------------'
  58. * Fn: to Fn overlay
  59. * FnL: to Layout selector overaly
  60. * FnQ: toggle Esc overlay
  61. * FnS: toggle Arrow overlay
  62. */
  63. KEYMAP_ANSI(
  64. ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
  65. TRNS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, FN4, \
  66. TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
  67. TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
  68. TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS),
  69. /* Overlay 3: Layout selector
  70. * ,-----------------------------------------------------------.
  71. * | Lq| Lc| Ld| Lw| | | | | | | | | | |
  72. * |-----------------------------------------------------------|
  73. * | |Lq |Lw | | | | | | | | | | | |
  74. * |-----------------------------------------------------------|
  75. * | | | |Ld | | | | | | | | | |
  76. * |-----------------------------------------------------------|
  77. * | | | |Lc | | | | | | | | |
  78. * |-----------------------------------------------------------|
  79. * | | | | | | | | |
  80. * `-----------------------------------------------------------'
  81. * Lq: set Qwerty layout
  82. * Lc: set Colemak layout
  83. * Ld: set Dvorak layout
  84. * Lw: set Workman layout
  85. */
  86. KEYMAP_ANSI(
  87. FN5, FN6, FN7, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  88. TRNS,FN5, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  89. TRNS,TRNS,TRNS,FN7, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
  90. TRNS,TRNS,TRNS,FN6, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
  91. TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
  92. };
  93. static const uint16_t PROGMEM fn_actions[] = {
  94. /* Poker Layout */
  95. [0] = ACTION_OVERLAY(2), // to Fn overlay
  96. [1] = ACTION_OVERLAY_TOGGLE(0), // toggle arrow overlay
  97. [2] = ACTION_OVERLAY_TOGGLE(1), // toggle Esc overlay
  98. [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // Task(RControl,RShift+Esc)
  99. [4] = ACTION_OVERLAY(3), // to Layout selector
  100. [5] = ACTION_SET_DEFAULT_LAYER(0), // set qwerty layout
  101. [6] = ACTION_SET_DEFAULT_LAYER(1), // set colemak layout
  102. [7] = ACTION_SET_DEFAULT_LAYER(2), // set dvorak layout
  103. [8] = ACTION_SET_DEFAULT_LAYER(3), // set workman layout
  104. };