Keyboard firmwares for Atmel AVR and Cortex-M
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keymap_poker_bit.h 3.0KB

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  1. // Poker fix with toggle and bit operation
  2. // Fn + Esc = `
  3. // Fn + {left, down, up, right} = {home, pgdown, pgup, end}
  4. static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  5. /* Keymap 0: qwerty */
  6. KEYMAP_ANSI(
  7. GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
  8. TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
  9. LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
  10. LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
  11. LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
  12. };
  13. static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
  14. /* Overlay 0: Poker Default + Fn'd */
  15. KEYMAP_ANSI(
  16. TRNS,F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
  17. CAPS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
  18. TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN4, END, TRNS, \
  19. TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
  20. TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS),
  21. /* Overlay 1: Poker with Arrow */
  22. KEYMAP_ANSI(
  23. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  24. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  25. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
  26. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, PGUP, \
  27. TRNS,TRNS,TRNS, TRNS, FN3, HOME,PGDN,END),
  28. /* Overlay 2: Poker with Esc */
  29. KEYMAP_ANSI(
  30. ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  31. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  32. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
  33. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
  34. TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
  35. /* Overlay 3: Poker with Arrow + Fn'd */
  36. KEYMAP_ANSI(
  37. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  38. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  39. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
  40. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
  41. TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT),
  42. };
  43. static const uint16_t PROGMEM fn_actions[] = {
  44. /* Poker Layout */
  45. [0] = ACTION_OVERLAY_INV4(0b0101, 0), // Poker Fn(with fix for Esc)
  46. [1] = ACTION_OVERLAY_TOGGLE(1), // Poker Arrow toggle
  47. [2] = ACTION_OVERLAY_TOGGLE(2), // Poker Esc toggle
  48. [3] = ACTION_OVERLAY_INV4(0b1101, 0), // Poker Fn(with fix for Arrow)
  49. [4] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
  50. };