Keyboard firmwares for Atmel AVR and Cortex-M
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action.h 11KB

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  1. /*
  2. Copyright 2012,2013 Jun Wako <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #ifndef ACTION_H
  15. #define ACTION_H
  16. #include "keyboard.h"
  17. #include "keycode.h"
  18. /* Execute action per keyevent */
  19. void action_exec(keyevent_t event);
  20. /* Struct to record event and tap count */
  21. typedef struct {
  22. keyevent_t event;
  23. uint8_t tap_count;
  24. } keyrecord_t;
  25. /* Action struct.
  26. *
  27. * In avr-gcc bit field seems to be assigned from LSB(bit0) to MSB(bit15).
  28. * AVR looks like a little endian in avr-gcc.
  29. *
  30. * NOTE: not portable across compiler/endianness?
  31. * Byte order and bit order of 0x1234:
  32. * Big endian: 15 ... 8 7 ... 210
  33. * | 0x12 | 0x34 |
  34. * 0001 0010 0011 0100
  35. * Little endian: 012 ... 7 8 ... 15
  36. * | 0x34 | 0x12 |
  37. * 0010 1100 0100 1000
  38. */
  39. typedef union {
  40. uint16_t code;
  41. struct action_kind {
  42. uint16_t param :12;
  43. uint8_t id :4;
  44. } kind;
  45. struct action_key {
  46. uint8_t code :8;
  47. uint8_t mods :4;
  48. uint8_t kind :4;
  49. } key;
  50. struct action_layer {
  51. uint8_t code :8;
  52. uint8_t val :4;
  53. uint8_t kind :4;
  54. } layer;
  55. struct action_usage {
  56. uint16_t code :10;
  57. uint8_t page :2;
  58. uint8_t kind :4;
  59. } usage;
  60. struct action_command {
  61. uint8_t id :8;
  62. uint8_t opt :4;
  63. uint8_t kind :4;
  64. } command;
  65. struct action_function {
  66. uint8_t id :8;
  67. uint8_t opt :4;
  68. uint8_t kind :4;
  69. } func;
  70. } action_t;
  71. /*
  72. * Utilities for actions.
  73. */
  74. void register_code(uint8_t code);
  75. void unregister_code(uint8_t code);
  76. void add_mods(uint8_t mods);
  77. void del_mods(uint8_t mods);
  78. void set_mods(uint8_t mods);
  79. void clear_keyboard(void);
  80. void clear_keyboard_but_mods(void);
  81. bool sending_anykey(void);
  82. void layer_switch(uint8_t new_layer);
  83. bool is_tap_key(key_t key);
  84. bool waiting_buffer_has_anykey_pressed(void);
  85. /*
  86. * Action codes
  87. * ============
  88. * 16bit code: action_kind(4bit) + action_parameter(12bit)
  89. *
  90. Keyboard Keys
  91. -------------
  92. ACT_LMODS(0000):
  93. 0000|0000|000000|00 No action
  94. 0000|0000| keycode Key
  95. 0000|mods|000000|00 Left mods
  96. 0000|mods| keycode Key & Left mods
  97. ACT_RMODS(0001):
  98. 0001|0000|000000|00 No action
  99. 0001|0000| keycode Key(no used)
  100. 0001|mods|000000|00 Right mods
  101. 0001|mods| keycode Key & Right mods
  102. ACT_LMODS_TAP(0010):
  103. 0010|mods|000000|00 Left mods OneShot
  104. 0010|mods|000000|01 (reserved)
  105. 0010|mods|000000|10 (reserved)
  106. 0010|mods|000000|11 (reserved)
  107. 0010|mods| keycode Left mods + tap Key
  108. ACT_RMODS_TAP(0011):
  109. 0011|mods|000000|00 Right mods OneShot
  110. 0011|mods|000000|01 (reserved)
  111. 0011|mods|000000|10 (reserved)
  112. 0011|mods|000000|11 (reserved)
  113. 0011|mods| keycode Right mods + tap Key
  114. Other HID Usage
  115. ---------------
  116. This action handles other usages than keyboard.
  117. ACT_USAGE(0100):
  118. 0100|00| usage(10) System control(0x80) - General Desktop page(0x01)
  119. 0100|01| usage(10) Consumer control(0x01) - Consumer page(0x0C)
  120. 0100|10| usage(10) (reserved)
  121. 0100|11| usage(10) (reserved)
  122. Mouse Keys
  123. ----------
  124. TODO: can be combined with 'Other HID Usage'? to save action kind id.
  125. ACT_MOUSEKEY(0110):
  126. 0101|XXXX| keycode Mouse key
  127. Layer Actions
  128. -------------
  129. ACT_LAYER(1000): Set layer
  130. ACT_LAYER_BIT(1001): Bit-op layer
  131. 1000|LLLL|0000 0000 set L to layer on press and set default on release(momentary)
  132. 1000|LLLL|0000 0001 set L to layer on press
  133. 1000|LLLL|0000 0010 set L to layer on release
  134. 1000|----|0000 0011 set default to layer on both(return to default layer)
  135. 1000|LLLL|xxxx xxxx set L to layer while hold and send key on tap
  136. 1000|LLLL|1111 0000 set L to layer while hold and toggle on several taps
  137. 1000|LLLL|1111 1111 set L to default and layer(on press)
  138. 1001|BBBB|0000 0000 (not used)
  139. 1001|BBBB|0000 0001 bit-xor layer with B on press
  140. 1001|BBBB|0000 0010 bit-xor layer with B on release
  141. 1001|BBBB|0000 0011 bit-xor layer with B on both(momentary)
  142. 1001|BBBB|xxxx xxxx bit-xor layer with B while hold and send key on tap
  143. 1001|BBBB|1111 0000 bit-xor layer with B while hold and toggle on several taps
  144. 1001|BBBB|1111 1111 bit-xor default with B and set layer(on press)
  145. Extensions(11XX)
  146. ----------------
  147. NOTE: NOT FIXED
  148. ACT_MACRO(1100):
  149. 1100|opt | id(8) Macro play?
  150. 1100|1111| id(8) Macro record?
  151. ACT_COMMAND(1110):
  152. 1110|opt | id(8) Built-in Command exec
  153. ACT_FUNCTION(1111):
  154. 1111| address(12) Function?
  155. 1111|opt | id(8) Function?
  156. */
  157. enum action_kind_id {
  158. ACT_LMODS = 0b0000,
  159. ACT_RMODS = 0b0001,
  160. ACT_LMODS_TAP = 0b0010,
  161. ACT_RMODS_TAP = 0b0011,
  162. ACT_USAGE = 0b0100,
  163. ACT_MOUSEKEY = 0b0101,
  164. ACT_LAYER = 0b1000,
  165. ACT_LAYER_BIT = 0b1001,
  166. ACT_MACRO = 0b1100,
  167. ACT_COMMAND = 0b1110,
  168. ACT_FUNCTION = 0b1111
  169. };
  170. /* action utility */
  171. #define ACTION_NO 0
  172. #define ACTION(kind, param) ((kind)<<12 | (param))
  173. #define MODS4(mods) (((mods)>>4 | (mods)) & 0x0F)
  174. /* Key */
  175. #define ACTION_KEY(key) ACTION(ACT_LMODS, key)
  176. /* Mods & key */
  177. #define ACTION_LMODS(mods) ACTION(ACT_LMODS, (mods)<<8 | 0x00)
  178. #define ACTION_LMODS_KEY(mods, key) ACTION(ACT_LMODS, (mods)<<8 | (key))
  179. #define ACTION_RMODS(mods) ACTION(ACT_RMODS, (mods)<<8 | 0x00)
  180. #define ACTION_RMODS_KEY(mods, key) ACTION(ACT_RMODS, (mods)<<8 | (key))
  181. /* Mod & key */
  182. #define ACTION_LMOD(mod) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | 0x00)
  183. #define ACTION_LMOD_KEY(mod, key) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | (key))
  184. #define ACTION_RMOD(mod) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | 0x00)
  185. #define ACTION_RMOD_KEY(mod, key) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | (key))
  186. /* Mods + Tap key */
  187. enum mods_codes {
  188. MODS_ONESHOT = 0x00,
  189. };
  190. #define ACTION_LMODS_TAP_KEY(mods, key) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | (key))
  191. #define ACTION_LMODS_ONESHOT(mods) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT)
  192. #define ACTION_RMODS_TAP_KEY(mods, key) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | (key))
  193. #define ACTION_RMODS_ONESHOT(mods) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT)
  194. /* Mod + Tap key */
  195. #define ACTION_LMOD_TAP_KEY(mod, key) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
  196. #define ACTION_LMOD_ONESHOT(mod) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | MODS_ONESHOT)
  197. #define ACTION_RMOD_TAP_KEY(mod, key) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
  198. #define ACTION_RMOD_ONESHOT(mod) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | MODS_ONESHOT)
  199. /*
  200. * Switch layer
  201. */
  202. enum layer_codes {
  203. LAYER_MOMENTARY = 0,
  204. LAYER_ON_PRESS = 1,
  205. LAYER_ON_RELEASE = 2,
  206. LAYER_DEFAULT =3,
  207. LAYER_TAP_TOGGLE = 0xF0,
  208. LAYER_CHANGE_DEFAULT = 0xFF
  209. };
  210. enum layer_vals_default {
  211. DEFAULT_ON_PRESS = 1,
  212. DEFAULT_ON_RELEASE = 2,
  213. DEFAULT_ON_BOTH = 3,
  214. };
  215. /*
  216. * return to default layer
  217. */
  218. #define ACTION_LAYER_DEFAULT ACTION_LAYER_DEFAULT_R
  219. /* set default layer on press */
  220. #define ACTION_LAYER_DEFAULT_P ACTION(ACT_LAYER, DEFAULT_ON_PRESS<<8 | LAYER_DEFAULT)
  221. /* set default layer on release */
  222. #define ACTION_LAYER_DEFAULT_R ACTION(ACT_LAYER, DEFAULT_ON_RELEASE<<8 | LAYER_DEFAULT)
  223. /* change default layer and set layer */
  224. /*
  225. * Set layer
  226. */
  227. /* set layer on press and set default on release */
  228. #define ACTION_LAYER_SET(layer) ACTION_LAYER_SET_MOMENTARY(layer)
  229. #define ACTION_LAYER_SET_MOMENTARY(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_MOMENTARY)
  230. /* set layer on press and none on release */
  231. #define ACTION_LAYER_SET_TOGGLE(layer) ACTION_LAYER_SET_R(layer)
  232. /* set layer while hold and send key on tap */
  233. #define ACTION_LAYER_SET_TAP_KEY(layer, key) ACTION(ACT_LAYER, (layer)<<8 | (key))
  234. /* set layer on press */
  235. #define ACTION_LAYER_SET_P(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_PRESS)
  236. /* set layer on release */
  237. #define ACTION_LAYER_SET_R(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_RELEASE)
  238. /* set layer on hold and toggle on several taps */
  239. #define ACTION_LAYER_SET_TAP_TOGGLE(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_TAP_TOGGLE)
  240. /* set default layer on both press and release */
  241. #define ACTION_LAYER_SET_DEFAULT(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_CHANGE_DEFAULT)
  242. /*
  243. * Bit-op layer
  244. */
  245. /* bit-xor on both press and release */
  246. #define ACTION_LAYER_BIT(bits) ACTION_LAYER_BIT_MOMENTARY(bits)
  247. #define ACTION_LAYER_BIT_MOMENTARY(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_MOMENTARY)
  248. /* bit-xor on press */
  249. #define ACTION_LAYER_BIT_TOGGLE(bits) ACTION_LAYER_BIT_R(bits)
  250. /* bit-xor while hold and send key on tap */
  251. #define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (bits)<<8 | (key))
  252. /* bit-xor on press */
  253. #define ACTION_LAYER_BIT_P(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_PRESS)
  254. /* bit-xor on release */
  255. #define ACTION_LAYER_BIT_R(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_RELEASE)
  256. /* bit-xor while hold and toggle on several taps */
  257. #define ACTION_LAYER_BIT_TAP_TOGGLE(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_TAP_TOGGLE)
  258. /* bit-xor default layer and set layer */
  259. #define ACTION_LAYER_BIT_DEFAULT(bits) ACTION(ACT_LAYER, (bits)<<8 | LAYER_CHANGE_DEFAULT)
  260. /* HID Usage */
  261. enum usage_pages {
  262. PAGE_SYSTEM,
  263. PAGE_CONSUMER
  264. };
  265. #define ACTION_USAGE_SYSTEM(id) ACTION(ACT_USAGE, PAGE_SYSTEM<<10 | (id))
  266. #define ACTION_USAGE_CONSUMER(id) ACTION(ACT_USAGE, PAGE_CONSUMER<<10 | (id))
  267. /* Mousekey */
  268. #define ACTION_MOUSEKEY(key) ACTION(ACT_MOUSEKEY, key)
  269. /* Macro */
  270. #define ACTION_MACRO(opt, id) ACTION(ACT_FUNCTION, (opt)<<8 | (addr))
  271. /* Command */
  272. #define ACTION_COMMAND(opt, id) ACTION(ACT_COMMAND, (opt)<<8 | (addr))
  273. /* Function */
  274. enum function_opts {
  275. FUNC_TAP = 0x8,
  276. };
  277. #define ACTION_FUNCTION(id, opt) ACTION(ACT_FUNCTION, (opt)<<8 | id)
  278. #define ACTION_FUNCTION_TAP(id) ACTION(ACT_FUNCTION, FUNC_TAP<<8 | id)
  279. #endif /* ACTION_H */