Keyboard firmwares for Atmel AVR and Cortex-M
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action_layer.c 2.6KB

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  1. #include <stdint.h>
  2. #include "keyboard.h"
  3. #include "action.h"
  4. #include "util.h"
  5. #include "action_layer.h"
  6. #ifdef DEBUG_ACTION
  7. #include "debug.h"
  8. #else
  9. #include "nodebug.h"
  10. #endif
  11. /*
  12. * Default Layer State
  13. */
  14. uint32_t default_layer_state = 0;
  15. static void default_layer_state_set(uint32_t state)
  16. {
  17. debug("default_layer_state: ");
  18. default_layer_debug(); debug(" to ");
  19. default_layer_state = state;
  20. default_layer_debug(); debug("\n");
  21. clear_keyboard_but_mods(); // To avoid stuck keys
  22. }
  23. void default_layer_debug(void)
  24. {
  25. dprintf("%08lX(%u)", default_layer_state, biton32(default_layer_state));
  26. }
  27. void default_layer_set(uint32_t state)
  28. {
  29. default_layer_state_set(state);
  30. }
  31. #ifndef NO_ACTION_LAYER
  32. void default_layer_or(uint32_t state)
  33. {
  34. default_layer_state_set(default_layer_state | state);
  35. }
  36. void default_layer_and(uint32_t state)
  37. {
  38. default_layer_state_set(default_layer_state & state);
  39. }
  40. void default_layer_xor(uint32_t state)
  41. {
  42. default_layer_state_set(default_layer_state ^ state);
  43. }
  44. #endif
  45. #ifndef NO_ACTION_LAYER
  46. /*
  47. * Keymap Layer State
  48. */
  49. uint32_t layer_state = 0;
  50. static void layer_state_set(uint32_t state)
  51. {
  52. dprint("layer_state: ");
  53. layer_debug(); dprint(" to ");
  54. layer_state = state;
  55. layer_debug(); dprintln();
  56. clear_keyboard_but_mods(); // To avoid stuck keys
  57. }
  58. void layer_clear(void)
  59. {
  60. layer_state_set(0);
  61. }
  62. void layer_move(uint8_t layer)
  63. {
  64. layer_state_set(1UL<<layer);
  65. }
  66. void layer_on(uint8_t layer)
  67. {
  68. layer_state_set(layer_state | (1UL<<layer));
  69. }
  70. void layer_off(uint8_t layer)
  71. {
  72. layer_state_set(layer_state & ~(1UL<<layer));
  73. }
  74. void layer_invert(uint8_t layer)
  75. {
  76. layer_state_set(layer_state ^ (1UL<<layer));
  77. }
  78. void layer_or(uint32_t state)
  79. {
  80. layer_state_set(layer_state | state);
  81. }
  82. void layer_and(uint32_t state)
  83. {
  84. layer_state_set(layer_state & state);
  85. }
  86. void layer_xor(uint32_t state)
  87. {
  88. layer_state_set(layer_state ^ state);
  89. }
  90. void layer_debug(void)
  91. {
  92. dprintf("%08lX(%u)", layer_state, biton32(layer_state));
  93. }
  94. #endif
  95. action_t layer_switch_get_action(keypos_t key)
  96. {
  97. action_t action;
  98. action.code = ACTION_TRANSPARENT;
  99. #ifndef NO_ACTION_LAYER
  100. uint32_t layers = layer_state | default_layer_state;
  101. /* check top layer first */
  102. for (int8_t i = 31; i >= 0; i--) {
  103. if (layers & (1UL<<i)) {
  104. action = action_for_key(i, key);
  105. if (action.code != ACTION_TRANSPARENT) {
  106. return action;
  107. }
  108. }
  109. }
  110. /* fall back to layer 0 */
  111. action = action_for_key(0, key);
  112. return action;
  113. #else
  114. action = action_for_key(biton32(default_layer_state), key);
  115. return action;
  116. #endif
  117. }