Keyboard firmwares for Atmel AVR and Cortex-M
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keyboard.c 3.8KB

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  1. /*
  2. Copyright 2011,2012,2013 Jun Wako <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #include <stdint.h>
  15. #include "keyboard.h"
  16. #include "matrix.h"
  17. #include "keymap.h"
  18. #include "host.h"
  19. #include "led.h"
  20. #include "keycode.h"
  21. #include "timer.h"
  22. #include "print.h"
  23. #include "debug.h"
  24. #include "command.h"
  25. #include "util.h"
  26. #include "sendchar.h"
  27. #include "bootmagic.h"
  28. #include "eeconfig.h"
  29. #include "backlight.h"
  30. #ifdef MOUSEKEY_ENABLE
  31. # include "mousekey.h"
  32. #endif
  33. #ifdef PS2_MOUSE_ENABLE
  34. # include "ps2_mouse.h"
  35. #endif
  36. #ifdef SERIAL_MOUSE_ENABLE
  37. #include "serial_mouse.h"
  38. #endif
  39. #ifdef MATRIX_HAS_GHOST
  40. static bool has_ghost_in_row(uint8_t row)
  41. {
  42. matrix_row_t matrix_row = matrix_get_row(row);
  43. // No ghost exists when less than 2 keys are down on the row
  44. if (((matrix_row - 1) & matrix_row) == 0)
  45. return false;
  46. // Ghost occurs when the row shares column line with other row
  47. for (uint8_t i=0; i < MATRIX_ROWS; i++) {
  48. if (i != row && (matrix_get_row(i) & matrix_row))
  49. return true;
  50. }
  51. return false;
  52. }
  53. #endif
  54. void keyboard_init(void)
  55. {
  56. timer_init();
  57. matrix_init();
  58. #ifdef PS2_MOUSE_ENABLE
  59. ps2_mouse_init();
  60. #endif
  61. #ifdef SERIAL_MOUSE_ENABLE
  62. serial_mouse_init();
  63. #endif
  64. #ifdef BOOTMAGIC_ENABLE
  65. bootmagic();
  66. #endif
  67. #ifdef BACKLIGHT_ENABLE
  68. backlight_init();
  69. #endif
  70. }
  71. /*
  72. * Do keyboard routine jobs: scan mantrix, light LEDs, ...
  73. * This is repeatedly called as fast as possible.
  74. */
  75. void keyboard_task(void)
  76. {
  77. static matrix_row_t matrix_prev[MATRIX_ROWS];
  78. static uint8_t led_status = 0;
  79. matrix_row_t matrix_row = 0;
  80. matrix_row_t matrix_change = 0;
  81. matrix_scan();
  82. for (uint8_t r = 0; r < MATRIX_ROWS; r++) {
  83. matrix_row = matrix_get_row(r);
  84. matrix_change = matrix_row ^ matrix_prev[r];
  85. if (matrix_change) {
  86. if (debug_matrix) matrix_print();
  87. #ifdef MATRIX_HAS_GHOST
  88. if (has_ghost_in_row(r)) {
  89. matrix_prev[r] = matrix_row;
  90. continue;
  91. }
  92. #endif
  93. for (uint8_t c = 0; c < MATRIX_COLS; c++) {
  94. if (matrix_change & ((matrix_row_t)1<<c)) {
  95. action_exec((keyevent_t){
  96. .key = (keypos_t){ .row = r, .col = c },
  97. .pressed = (matrix_row & ((matrix_row_t)1<<c)),
  98. .time = (timer_read() | 1) /* time should not be 0 */
  99. });
  100. // record a processed key
  101. matrix_prev[r] ^= ((matrix_row_t)1<<c);
  102. // process a key per task call
  103. goto MATRIX_LOOP_END;
  104. }
  105. }
  106. }
  107. }
  108. // call with pseudo tick event when no real key event.
  109. action_exec(TICK);
  110. MATRIX_LOOP_END:
  111. #ifdef MOUSEKEY_ENABLE
  112. // mousekey repeat & acceleration
  113. mousekey_task();
  114. #endif
  115. #ifdef PS2_MOUSE_ENABLE
  116. ps2_mouse_task();
  117. #endif
  118. #ifdef SERIAL_MOUSE_ENABLE
  119. serial_mouse_task();
  120. #endif
  121. // update LED
  122. if (led_status != host_keyboard_leds()) {
  123. led_status = host_keyboard_leds();
  124. keyboard_set_leds(led_status);
  125. }
  126. }
  127. void keyboard_set_leds(uint8_t leds)
  128. {
  129. if (debug_keyboard) { debug("keyboard_set_led: "); debug_hex8(leds); debug("\n"); }
  130. led_set(leds);
  131. }