Keyboard firmwares for Atmel AVR and Cortex-M
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keymap.c 5.6KB

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  1. /*
  2. Copyright 2011 Jun Wako <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. /*
  15. * Keymap for ADB keyboard
  16. */
  17. #include <stdint.h>
  18. #include <stdbool.h>
  19. #include <avr/pgmspace.h>
  20. #include "usb_keyboard.h"
  21. #include "usb_keycodes.h"
  22. #include "print.h"
  23. #include "debug.h"
  24. #include "util.h"
  25. #include "keymap.h"
  26. #define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)]))
  27. // Convert physical keyboard layout to matrix array.
  28. // This is a macro to define keymap easily in keyboard layout form.
  29. // TODO: layout for M0110A
  30. /* M0110 */
  31. #define KEYMAP( \
  32. K32,K12,K13,K14,K15,K17,K16,K1A,K1C,K19,K1D,K1B,K18,K33, \
  33. K30,K0C,K0D,K0E,K0F,K11,K10,K20,K22,K1F,K23,K21,K1E,K2A, \
  34. K39,K00,K01,K02,K03,K05,K04,K26,K28,K25,K29,K27, K24, \
  35. K38,K06,K07,K08,K09,K0B,K2D,K2E,K2B,K2F,K2C, \
  36. K3A,K37, K31, K34 \
  37. ) { \
  38. { KB_##K00, KB_##K01, KB_##K02, KB_##K03, KB_##K04, KB_##K05, KB_##K06, KB_##K07 }, \
  39. { KB_##K08, KB_##K09, KB_NO, KB_##K0B, KB_##K0C, KB_##K0D, KB_##K0E, KB_##K0F }, \
  40. { KB_##K10, KB_##K11, KB_##K12, KB_##K13, KB_##K14, KB_##K15, KB_##K16, KB_##K17 }, \
  41. { KB_##K18, KB_##K19, KB_##K1A, KB_##K1B, KB_##K1C, KB_##K1D, KB_##K1E, KB_##K1F }, \
  42. { KB_##K20, KB_##K21, KB_##K22, KB_##K23, KB_##K24, KB_##K25, KB_##K26, KB_##K27 }, \
  43. { KB_##K28, KB_##K29, KB_##K2A, KB_##K2B, KB_##K2C, KB_##K2D, KB_##K2E, KB_##K2F }, \
  44. { KB_##K30, KB_##K31, KB_##K32, KB_##K33, KB_##K34, KB_NO, KB_NO, KB_##K37 }, \
  45. { KB_##K38, KB_##K39, KB_##K3A, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO } \
  46. }
  47. // Assign Fn key(0-7) to a layer to which switch with the Fn key pressed.
  48. static const uint8_t PROGMEM fn_layer[] = {
  49. 1, // Fn0
  50. 2, // Fn1
  51. 3, // Fn2
  52. 0, // Fn3
  53. 0, // Fn4
  54. 0, // Fn5
  55. 0, // Fn6
  56. 0 // Fn7
  57. };
  58. // Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer.
  59. // See layer.c for details.
  60. static const uint8_t PROGMEM fn_keycode[] = {
  61. KB_SCOLON, // Fn0
  62. KB_SLASH, // Fn1
  63. KB_NO, // Fn2
  64. KB_NO, // Fn3
  65. KB_NO, // Fn4
  66. KB_NO, // Fn5
  67. KB_NO, // Fn6
  68. KB_NO // Fn7
  69. };
  70. static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  71. // LShift and RShift are logically same one button.
  72. // LOption and ROption are logically same one button.
  73. /* Default Layer: plain keymap
  74. * ,---------------------------------------------------------.
  75. * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Bacpa|
  76. * |---------------------------------------------------------|
  77. * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
  78. * |---------------------------------------------------------|
  79. * |Contro| A| S| D| F| G| H| J| K| L|Fn0| '|Return|
  80. * |---------------------------------------------------------|
  81. * |Shift | Z| X| C| V| B| N| M| ,| ,|Fn1| Shift|
  82. * `---------------------------------------------------------'
  83. * |Fn2|Alt | Space |Gui |Fn2|
  84. * `-----------------------------------------------'
  85. */
  86. KEYMAP(
  87. GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC,
  88. TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS,
  89. LCTL,A, S, D, F, G, H, J, K, L, FN0, QUOT, ENT,
  90. LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN1,
  91. FN2, LALT, SPC, LGUI
  92. ),
  93. // vi mousekeys
  94. KEYMAP(
  95. ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL,
  96. CAPS,NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, NO,
  97. LCTL,VOLD,VOLU,MUTE,NO, NO, MS_L,MS_D,MS_U,MS_R,FN0, NO, ENT,
  98. LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,NO, NO, NO,
  99. NO, LALT, BTN1, LGUI
  100. ),
  101. // vi cusorkeys
  102. KEYMAP(
  103. ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL,
  104. CAPS,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, NO, NO, NO, NO,
  105. LCTL,NO, NO, NO, NO, NO, LEFT,DOWN,UP, RGHT,NO, NO, ENT,
  106. LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN1,
  107. NO, LALT, SPC, LGUI
  108. ),
  109. // HHKB & WASD
  110. KEYMAP(
  111. ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL,
  112. CAPS,HOME,UP, PGUP,NO, NO, NO, NO, PSCR,SLCK,BRK, UP, NO, NO,
  113. LCTL,LEFT,DOWN,RGHT,NO, NO, NO, NO, HOME,PGUP,LEFT,RGHT, ENT,
  114. LSFT,END, NO, PGDN,NO, VOLD,VOLU,MUTE,END, PGDN,DOWN,
  115. FN2, LALT, SPC, LGUI
  116. ),
  117. };
  118. uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col)
  119. {
  120. return KEYCODE(layer, row, col);
  121. }
  122. uint8_t keymap_fn_layer(uint8_t fn_bits)
  123. {
  124. return pgm_read_byte(&fn_layer[biton(fn_bits)]);
  125. }
  126. uint8_t keymap_fn_keycode(uint8_t fn_bits)
  127. {
  128. return pgm_read_byte(&fn_keycode[(biton(fn_bits))]);
  129. }