Keyboard firmwares for Atmel AVR and Cortex-M
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keymap_poker.h 5.3KB

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  1. static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  2. /*
  3. * Poker Layer
  4. */
  5. /* Layer x000: Poker Default Layer
  6. * ,-----------------------------------------------------------.
  7. * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
  8. * |-----------------------------------------------------------|
  9. * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
  10. * |-----------------------------------------------------------|
  11. * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
  12. * |-----------------------------------------------------------|
  13. * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
  14. * |-----------------------------------------------------------|
  15. * |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl|
  16. * `-----------------------------------------------------------'
  17. */
  18. KEYMAP_ANSI(
  19. GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
  20. TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
  21. LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
  22. LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
  23. LCTL,LGUI,LALT, SPC, FN3, RGUI,APP, RCTL),
  24. /* Layer 1: Poker with Arrow */
  25. KEYMAP_ANSI(
  26. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  27. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  28. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
  29. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
  30. TRNS,TRNS,TRNS, TRNS, FN4, LEFT,DOWN,RGHT),
  31. /* Layer 2: Poker with Esc */
  32. KEYMAP_ANSI(
  33. ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  34. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  35. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
  36. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
  37. TRNS,TRNS,TRNS, TRNS, FN5, TRNS,TRNS,TRNS),
  38. /* Layer 3: Poker Default + Fn'd */
  39. KEYMAP_ANSI(
  40. ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
  41. CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
  42. TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \
  43. TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \
  44. TRNS,TRNS,TRNS, FN0, FN3, LEFT,DOWN,RGHT),
  45. /* Layer 4: Poker Default + Fn'd */
  46. KEYMAP_ANSI(
  47. TRNS F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
  48. CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
  49. TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \
  50. TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \
  51. TRNS,TRNS,TRNS, FN0, FN4, HOME,PGDN,END),
  52. /* Layer 5: Poker Default + Fn'd */
  53. KEYMAP_ANSI(
  54. GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
  55. CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
  56. TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \
  57. TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
  58. TRNS,TRNS,TRNS, FN0, FN5, TRNS,TRNS,TRNS),
  59. /* colemak */
  60. [8] = KEYMAP_ANSI(
  61. GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
  62. TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \
  63. BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \
  64. LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \
  65. LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
  66. /* dvorak */
  67. KEYMAP_ANSI(
  68. GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \
  69. TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \
  70. LCTL,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \
  71. LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \
  72. LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
  73. /* workman */
  74. KEYMAP_ANSI(
  75. GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
  76. TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \
  77. BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \
  78. LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \
  79. LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
  80. };
  81. /*
  82. * Fn action definition
  83. */
  84. static const uint16_t PROGMEM fn_actions[] = {
  85. /* Poker Layout */
  86. [0] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN0 Task(RControl,RShift+Esc)
  87. [0] = ACTION_LAYER_BIT_TOGGLE(1), // FN1 Poker Arrow toggle(Space)
  88. [1] = ACTION_LAYER_BIT_TOGGLE(2), // FN2 Poker Esc toggle(Q)
  89. [2] = ACTION_LAYER_BIT(3), // FN3 Poker Fn
  90. [3] = ACTION_LAYER_BIT(4), // FN4 Poker Fn
  91. };