Keyboard firmwares for Atmel AVR and Cortex-M
Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.

keymap_60percent09.c 2.6KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061
  1. #include "keymap_common.h"
  2. const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  3. KEYMAP(
  4. ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, BSPC,
  5. GRV, Q, W, E, R, T, Y, U, I, O, P, DELETE,
  6. FN2, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
  7. LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, FN3,
  8. LCTL, LALT, LGUI, APP, FN1, SPC, SPC, FN0, LEFT, DOWN, UP, RGHT
  9. ),
  10. KEYMAP(
  11. TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
  12. GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, DELETE,
  13. TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MINS, EQL, LBRC, RBRC, BSLS,
  14. TRNS, F11, F12, F13, F14, F15, F16, F17, F18, F19, F20, TRNS,
  15. TRNS, TRNS, TRNS, CAPS, TRNS, TRNS, TRNS, TRNS, HOME, PGDN, PGUP, END
  16. ),
  17. KEYMAP(
  18. TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
  19. FN6, FN7, FN8, FN9, FN10, FN11, FN12, FN13, FN14, FN15, FN16, DELETE,
  20. TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN17, FN18, FN19, FN20, FN21,
  21. TRNS, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, TRNS,
  22. TRNS, TRNS, TRNS, CAPS, TRNS, TRNS, TRNS, TRNS, HOME, PGDN, PGUP, END
  23. ),
  24. KEYMAP( /* Tab */
  25. TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
  26. ESC, CALC, WHOM, MAIL, MYCM, TRNS, TRNS, TRNS, TRNS, TRNS, PSCR, TRNS,
  27. TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
  28. TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
  29. TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MS_L, MS_D, MS_U, MS_R
  30. ),
  31. };
  32. const action_t PROGMEM fn_actions[] = {
  33. [0] = ACTION_LAYER_MOMENTARY(1),
  34. [1] = ACTION_LAYER_MOMENTARY(2),
  35. [2] = ACTION_LAYER_TAP_KEY(3, KC_TAB),
  36. [3] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT),
  37. [6] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
  38. [7] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
  39. [8] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
  40. [9] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
  41. [10] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
  42. [11] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
  43. [12] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
  44. [13] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
  45. [14] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
  46. [15] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
  47. [16] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
  48. [17] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
  49. [18] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
  50. [19] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
  51. [20] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
  52. [21] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
  53. };