Keyboard firmwares for Atmel AVR and Cortex-M
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action.h 15KB

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  1. /*
  2. Copyright 2012,2013 Jun Wako <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #ifndef ACTION_H
  15. #define ACTION_H
  16. #include "keyboard.h"
  17. #include "keycode.h"
  18. /* Struct to record event and tap count */
  19. typedef struct {
  20. keyevent_t event;
  21. uint8_t tap_count;
  22. } keyrecord_t;
  23. /* Action struct.
  24. *
  25. * In avr-gcc bit field seems to be assigned from LSB(bit0) to MSB(bit15).
  26. * AVR looks like a little endian in avr-gcc.
  27. *
  28. * NOTE: not portable across compiler/endianness?
  29. * Byte order and bit order of 0x1234:
  30. * Big endian: 15 ... 8 7 ... 210
  31. * | 0x12 | 0x34 |
  32. * 0001 0010 0011 0100
  33. * Little endian: 012 ... 7 8 ... 15
  34. * | 0x34 | 0x12 |
  35. * 0010 1100 0100 1000
  36. */
  37. typedef union {
  38. uint16_t code;
  39. struct action_kind {
  40. uint16_t param :12;
  41. uint8_t id :4;
  42. } kind;
  43. struct action_key {
  44. uint8_t code :8;
  45. uint8_t mods :4;
  46. uint8_t kind :4;
  47. } key;
  48. struct action_layer {
  49. uint8_t code :8;
  50. uint8_t val :4;
  51. uint8_t kind :4;
  52. } layer;
  53. struct action_usage {
  54. uint16_t code :10;
  55. uint8_t page :2;
  56. uint8_t kind :4;
  57. } usage;
  58. struct action_command {
  59. uint8_t id :8;
  60. uint8_t opt :4;
  61. uint8_t kind :4;
  62. } command;
  63. struct action_function {
  64. uint8_t id :8;
  65. uint8_t opt :4;
  66. uint8_t kind :4;
  67. } func;
  68. } action_t;
  69. /* Execute action per keyevent */
  70. void action_exec(keyevent_t event);
  71. /* action for key */
  72. action_t action_for_key(uint8_t layer, key_t key);
  73. /* user defined special function */
  74. void action_function(keyrecord_t *record, uint8_t id, uint8_t opt);
  75. /*
  76. * Utilities for actions.
  77. */
  78. void register_code(uint8_t code);
  79. void unregister_code(uint8_t code);
  80. void add_mods(uint8_t mods);
  81. void del_mods(uint8_t mods);
  82. void set_mods(uint8_t mods);
  83. void clear_keyboard(void);
  84. void clear_keyboard_but_mods(void);
  85. bool sending_anykey(void);
  86. void layer_switch(uint8_t new_layer);
  87. bool is_tap_key(key_t key);
  88. bool waiting_buffer_has_anykey_pressed(void);
  89. /*
  90. * Action codes
  91. * ============
  92. * 16bit code: action_kind(4bit) + action_parameter(12bit)
  93. *
  94. * Keyboard Keys
  95. * -------------
  96. * ACT_LMODS(0000):
  97. * 0000|0000|000000|00 No action
  98. * 0000|0000|000000|01 Transparent
  99. * 0000|0000| keycode Key
  100. * 0000|mods|000000|00 Left mods
  101. * 0000|mods| keycode Key & Left mods
  102. *
  103. * ACT_RMODS(0001):
  104. * 0001|0000|000000|00 No action(not used)
  105. * 0001|0000|000000|01 Transparent(not used)
  106. * 0001|0000| keycode Key(no used)
  107. * 0001|mods|000000|00 Right mods
  108. * 0001|mods| keycode Key & Right mods
  109. *
  110. * ACT_LMODS_TAP(0010):
  111. * 0010|mods|000000|00 Left mods OneShot
  112. * 0010|mods|000000|01 (reserved)
  113. * 0010|mods|000000|10 (reserved)
  114. * 0010|mods|000000|11 (reserved)
  115. * 0010|mods| keycode Left mods + tap Key
  116. *
  117. * ACT_RMODS_TAP(0011):
  118. * 0011|mods|000000|00 Right mods OneShot
  119. * 0011|mods|000000|01 (reserved)
  120. * 0011|mods|000000|10 (reserved)
  121. * 0011|mods|000000|11 (reserved)
  122. * 0011|mods| keycode Right mods + tap Key
  123. *
  124. *
  125. * Other HID Usage
  126. * ---------------
  127. * This action handles other usages than keyboard.
  128. * ACT_USAGE(0100):
  129. * 0100|00| usage(10) System control(0x80) - General Desktop page(0x01)
  130. * 0100|01| usage(10) Consumer control(0x01) - Consumer page(0x0C)
  131. * 0100|10| usage(10) (reserved)
  132. * 0100|11| usage(10) (reserved)
  133. *
  134. *
  135. * Mouse Keys
  136. * ----------
  137. * ACT_MOUSEKEY(0110):
  138. * 0101|XXXX| keycode Mouse key
  139. *
  140. *
  141. * Layer Actions
  142. * -------------
  143. * ACT_KEYMAP:
  144. * 1000|LLLL|0000 0000 Reset default layer
  145. * 1000|LLLL|0000 00xx Reset default layer and clear overlay
  146. * 1000|LLLL| keycode Invert with tap key
  147. * 1000|LLLL|1111 0000 Invert with tap toggle
  148. * 1000|LLLL|1111 00xx Invert[^= L]
  149. * 1000|LLLL|1111 0100 On/Off
  150. * 1000|LLLL|1111 01xx On[|= L]
  151. * 1000|LLLL|1111 1000 Off/On
  152. * 1000|LLLL|1111 10xx Off[&= ~L]
  153. * 1000|LLLL|1111 1100 Set/Set(0)
  154. * 1000|LLLL|1111 11xx Set[= L]
  155. * default layer: 0-15(4bit)
  156. * xx: On {00:for special use, 01:press, 10:release, 11:both}
  157. *
  158. * ACT_OVERLAY:
  159. * 1011|0000|0000 0000 Clear overlay
  160. * 1011|LLLL|0000 00ss Invert 4-bit chunk [^= L<<(4*ss)]
  161. * 1011|LLLL| keycode Invert with tap key
  162. * 1011|LLLL|1111 0000 Invert with tap toggle
  163. * 1011|LLLL|1111 00xx Invert[^= 1<<L]
  164. * 1011|LLLL|1111 0100 On/Off(momentary)
  165. * 1011|LLLL|1111 01xx On[|= 1<<L]
  166. * 1011|LLLL|1111 1000 Off/On
  167. * 1011|LLLL|1111 10xx Off[&= ~1<<L]
  168. * 1011|LLLL|1111 1100 Set[= 1<<L]/Clear
  169. * 1011|LLLL|1111 11xx Set[= 1<<L]
  170. * overlays: 16-layer on/off status(16bit)
  171. * xx: On {00:for special use, 01:press, 10:release, 11:both}
  172. *
  173. *
  174. * Extensions(11XX)
  175. * ----------------
  176. * NOTE: NOT FIXED
  177. *
  178. * ACT_MACRO(1100):
  179. * 1100|opt | id(8) Macro play?
  180. * 1100|1111| id(8) Macro record?
  181. *
  182. * ACT_COMMAND(1110):
  183. * 1110|opt | id(8) Built-in Command exec
  184. *
  185. * ACT_FUNCTION(1111):
  186. * 1111| address(12) Function?
  187. * 1111|opt | id(8) Function?
  188. *
  189. */
  190. enum action_kind_id {
  191. ACT_LMODS = 0b0000,
  192. ACT_RMODS = 0b0001,
  193. ACT_LMODS_TAP = 0b0010,
  194. ACT_RMODS_TAP = 0b0011,
  195. ACT_USAGE = 0b0100,
  196. ACT_MOUSEKEY = 0b0101,
  197. ACT_KEYMAP = 0b1000,
  198. ACT_OVERLAY = 0b1001,
  199. ACT_MACRO = 0b1100,
  200. ACT_COMMAND = 0b1110,
  201. ACT_FUNCTION = 0b1111
  202. };
  203. /* action utility */
  204. #define ACTION_NO 0
  205. #define ACTION_TRANSPARENT 1
  206. #define ACTION(kind, param) ((kind)<<12 | (param))
  207. #define MODS4(mods) (((mods)>>4 | (mods)) & 0x0F)
  208. /*
  209. * Key
  210. */
  211. #define ACTION_KEY(key) ACTION(ACT_LMODS, key)
  212. /* Mods & key */
  213. #define ACTION_LMODS(mods) ACTION(ACT_LMODS, MODS4(mods)<<8 | 0x00)
  214. #define ACTION_LMODS_KEY(mods, key) ACTION(ACT_LMODS, MODS4(mods)<<8 | (key))
  215. #define ACTION_RMODS(mods) ACTION(ACT_RMODS, MODS4(mods)<<8 | 0x00)
  216. #define ACTION_RMODS_KEY(mods, key) ACTION(ACT_RMODS, MODS4(mods)<<8 | (key))
  217. #define ACTION_LMOD(mod) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | 0x00)
  218. #define ACTION_LMOD_KEY(mod, key) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | (key))
  219. #define ACTION_RMOD(mod) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | 0x00)
  220. #define ACTION_RMOD_KEY(mod, key) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | (key))
  221. /* Tap key */
  222. enum mods_codes {
  223. MODS_ONESHOT = 0x00,
  224. };
  225. #define ACTION_LMODS_TAP_KEY(mods, key) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | (key))
  226. #define ACTION_LMODS_ONESHOT(mods) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT)
  227. #define ACTION_RMODS_TAP_KEY(mods, key) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | (key))
  228. #define ACTION_RMODS_ONESHOT(mods) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT)
  229. #define ACTION_LMOD_TAP_KEY(mod, key) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
  230. #define ACTION_LMOD_ONESHOT(mod) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | MODS_ONESHOT)
  231. #define ACTION_RMOD_TAP_KEY(mod, key) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
  232. #define ACTION_RMOD_ONESHOT(mod) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | MODS_ONESHOT)
  233. /* Layer Operation:
  234. * Invert layer ^= (1<<layer)
  235. * On layer |= (1<<layer)
  236. * Off layer &= ~(1<<layer)
  237. * Set layer = (1<<layer)
  238. * Clear layer = 0
  239. */
  240. enum layer_params {
  241. ON_PRESS = 1,
  242. ON_RELEASE = 2,
  243. ON_BOTH = 3,
  244. OP_RESET = 0x00,
  245. OP_INV4 = 0x00,
  246. OP_INV = 0xF0,
  247. OP_ON = 0xF4,
  248. OP_OFF = 0xF8,
  249. OP_SET = 0xFC,
  250. };
  251. /*
  252. * Default Layer
  253. */
  254. #define ACTION_KEYMAP(layer) ACTION_KEYMAP_MOMENTARY(layer)
  255. #define ACTION_KEYMAP_MOMENTARY(layer) ACTION_KEYMAP_INV_B(layer)
  256. #define ACTION_KEYMAP_TOGGLE(layer) ACTION_KEYMAP_INV_R(layer)
  257. /* Set default layer */
  258. #define ACTION_SET_DEFAULT_LAYER(layer) ACTION_KEYMAP_RESET(layer)
  259. #define ACTION_SET_DEFAULT_LAYER_P(layer) ACTION_KEYMAP_RESET_P(layer)
  260. #define ACTION_SET_DEFAULT_LAYER_R(layer) ACTION_KEYMAP_RESET_R(layer)
  261. #define ACTION_SET_DEFAULT_LAYER_B(layer) ACTION_KEYMAP_RESET_B(layer)
  262. /* Keymap Set and clear overaly */
  263. #define ACTION_KEYMAP_RESET(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | 0)
  264. #define ACTION_KEYMAP_RESET_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | ON_PRESS)
  265. #define ACTION_KEYMAP_RESET_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | ON_PRESS)
  266. #define ACTION_KEYMAP_RESET_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | ON_PRESS)
  267. /* Keymap Invert */
  268. #define ACTION_KEYMAP_INV(layer) ACTION_KEYMAP_INV_B(layer)
  269. #define ACTION_KEYMAP_TAP_TOGGLE(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | 0)
  270. #define ACTION_KEYMAP_INV_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | ON_PRESS)
  271. #define ACTION_KEYMAP_INV_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | ON_RELEASE)
  272. #define ACTION_KEYMAP_INV_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | ON_BOTH)
  273. /* Keymap On */
  274. #define ACTION_KEYMAP_ON(layer) ACTION_KEYMAP_ON_OFF(layer)
  275. #define ACTION_KEYMAP_ON_OFF(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | 0)
  276. #define ACTION_KEYMAP_ON_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | ON_PRESS)
  277. #define ACTION_KEYMAP_ON_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | ON_RELEASE)
  278. #define ACTION_KEYMAP_ON_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | ON_BOTH)
  279. /* Keymap Off */
  280. #define ACTION_KEYMAP_OFF(layer) ACTION_KEYMAP_OFF_ON(layer)
  281. #define ACTION_KEYMAP_OFF_ON(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | 0)
  282. #define ACTION_KEYMAP_OFF_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | ON_PRESS)
  283. #define ACTION_KEYMAP_OFF_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | ON_RELEASE)
  284. #define ACTION_KEYMAP_OFF_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | ON_BOTH)
  285. /* Keymap Set */
  286. #define ACTION_KEYMAP_SET(layer) ACTION_KEYMAP_SET_CLEAR(layer)
  287. #define ACTION_KEYMAP_SET_CLEAR(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | 0)
  288. #define ACTION_KEYMAP_SET_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | ON_PRESS)
  289. #define ACTION_KEYMAP_SET_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | ON_RELEASE)
  290. #define ACTION_KEYMAP_SET_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | ON_BOTH)
  291. /* Keymap Invert with tap key */
  292. #define ACTION_KEYMAP_TAP_KEY(layer, key) ACTION(ACT_KEYMAP, (layer)<<8 | (key))
  293. /*
  294. * Overlay Layer
  295. */
  296. #define ACTION_OVERLAY(layer) ACTION_OVERLAY_MOMENTARY(layer)
  297. #define ACTION_OVERLAY_MOMENTARY(layer) ACTION_OVERLAY_ON_OFF(layer)
  298. #define ACTION_OVERLAY_TOGGLE(layer) ACTION_OVERLAY_INV_R(layer)
  299. /* Overlay Clear */
  300. #define ACTION_OVERLAY_CLEAR ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | 0)
  301. #define ACTION_OVERLAY_CLEAR_P ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | ON_PRESS)
  302. #define ACTION_OVERLAY_CLEAR_R ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | ON_RELEASE)
  303. #define ACTION_OVERLAY_CLEAR_B ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | ON_BOTH)
  304. /* Overlay Invert 4-bit chunk */
  305. #define ACTION_OVERLAY_INV4(bits, shift) ACTION(ACT_OVERLAY, (bits)<<8 | OP_INV4 | shift)
  306. /* Overlay Invert */
  307. #define ACTION_OVERLAY_INV(layer) ACTION_OVERLAY_INV_B(layer)
  308. #define ACTION_OVERLAY_TAP_TOGGLE(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | 0)
  309. #define ACTION_OVERLAY_INV_P(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | ON_PRESS)
  310. #define ACTION_OVERLAY_INV_R(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | ON_RELEASE)
  311. #define ACTION_OVERLAY_INV_B(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | ON_BOTH)
  312. /* Overlay On */
  313. #define ACTION_OVERLAY_ON(layer) ACTION_OVERLAY_ON_OFF(layer)
  314. #define ACTION_OVERLAY_ON_OFF(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | 0)
  315. #define ACTION_OVERLAY_ON_P(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | ON_PRESS)
  316. #define ACTION_OVERLAY_ON_R(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | ON_RELEASE)
  317. #define ACTION_OVERLAY_ON_B(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | ON_BOTH)
  318. /* Overlay Off */
  319. #define ACTION_OVERLAY_OFF(layer) ACTION_OVERLAY_OFF_ON(layer)
  320. #define ACTION_OVERLAY_OFF_ON(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | 0)
  321. #define ACTION_OVERLAY_OFF_P(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | ON_PRESS)
  322. #define ACTION_OVERLAY_OFF_R(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | ON_RELEASE)
  323. #define ACTION_OVERLAY_OFF_B(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | ON_BOTH)
  324. /* Overlay Set */
  325. #define ACTION_OVERLAY_SET(layer) ACTION_OVERLAY_SET_CLEAR(layer)
  326. #define ACTION_OVERLAY_SET_CLEAR(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | 0)
  327. #define ACTION_OVERLAY_SET_P(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | ON_PRESS)
  328. #define ACTION_OVERLAY_SET_R(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | ON_RELEASE)
  329. #define ACTION_OVERLAY_SET_B(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | ON_BOTH)
  330. /* Overlay Invert with tap key */
  331. #define ACTION_OVERLAY_TAP_KEY(layer, key) ACTION(ACT_OVERLAY, (layer)<<8 | (key))
  332. /*
  333. * HID Usage
  334. */
  335. enum usage_pages {
  336. PAGE_SYSTEM,
  337. PAGE_CONSUMER
  338. };
  339. #define ACTION_USAGE_SYSTEM(id) ACTION(ACT_USAGE, PAGE_SYSTEM<<10 | (id))
  340. #define ACTION_USAGE_CONSUMER(id) ACTION(ACT_USAGE, PAGE_CONSUMER<<10 | (id))
  341. /* Mousekey */
  342. #define ACTION_MOUSEKEY(key) ACTION(ACT_MOUSEKEY, key)
  343. /* Macro */
  344. #define ACTION_MACRO(opt, id) ACTION(ACT_FUNCTION, (opt)<<8 | (addr))
  345. /* Command */
  346. #define ACTION_COMMAND(opt, id) ACTION(ACT_COMMAND, (opt)<<8 | (addr))
  347. /* Function */
  348. enum function_opts {
  349. FUNC_TAP = 0x8, /* indciates function is tappable */
  350. };
  351. #define ACTION_FUNCTION(id, opt) ACTION(ACT_FUNCTION, (opt)<<8 | id)
  352. #define ACTION_FUNCTION_TAP(id) ACTION(ACT_FUNCTION, FUNC_TAP<<8 | id)
  353. #endif /* ACTION_H */