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arm_float_to_q31.c 6.3KB

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  1. /* ----------------------------------------------------------------------------
  2. * Copyright (C) 2010-2013 ARM Limited. All rights reserved.
  3. *
  4. * $Date: 17. January 2013
  5. * $Revision: V1.4.1
  6. *
  7. * Project: CMSIS DSP Library
  8. * Title: arm_float_to_q31.c
  9. *
  10. * Description: Converts the elements of the floating-point vector to Q31 vector.
  11. *
  12. * Target Processor: Cortex-M4/Cortex-M3/Cortex-M0
  13. *
  14. * Redistribution and use in source and binary forms, with or without
  15. * modification, are permitted provided that the following conditions
  16. * are met:
  17. * - Redistributions of source code must retain the above copyright
  18. * notice, this list of conditions and the following disclaimer.
  19. * - Redistributions in binary form must reproduce the above copyright
  20. * notice, this list of conditions and the following disclaimer in
  21. * the documentation and/or other materials provided with the
  22. * distribution.
  23. * - Neither the name of ARM LIMITED nor the names of its contributors
  24. * may be used to endorse or promote products derived from this
  25. * software without specific prior written permission.
  26. *
  27. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  28. * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  29. * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
  30. * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
  31. * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
  32. * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
  33. * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  34. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  35. * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
  36. * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
  37. * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  38. * POSSIBILITY OF SUCH DAMAGE.
  39. * ---------------------------------------------------------------------------- */
  40. #include "arm_math.h"
  41. /**
  42. * @ingroup groupSupport
  43. */
  44. /**
  45. * @defgroup float_to_x Convert 32-bit floating point value
  46. */
  47. /**
  48. * @addtogroup float_to_x
  49. * @{
  50. */
  51. /**
  52. * @brief Converts the elements of the floating-point vector to Q31 vector.
  53. * @param[in] *pSrc points to the floating-point input vector
  54. * @param[out] *pDst points to the Q31 output vector
  55. * @param[in] blockSize length of the input vector
  56. * @return none.
  57. *
  58. *\par Description:
  59. * \par
  60. * The equation used for the conversion process is:
  61. *
  62. * <pre>
  63. * pDst[n] = (q31_t)(pSrc[n] * 2147483648); 0 <= n < blockSize.
  64. * </pre>
  65. * <b>Scaling and Overflow Behavior:</b>
  66. * \par
  67. * The function uses saturating arithmetic.
  68. * Results outside of the allowable Q31 range[0x80000000 0x7FFFFFFF] will be saturated.
  69. *
  70. * \note In order to apply rounding, the library should be rebuilt with the ROUNDING macro
  71. * defined in the preprocessor section of project options.
  72. */
  73. void arm_float_to_q31(
  74. float32_t * pSrc,
  75. q31_t * pDst,
  76. uint32_t blockSize)
  77. {
  78. float32_t *pIn = pSrc; /* Src pointer */
  79. uint32_t blkCnt; /* loop counter */
  80. #ifdef ARM_MATH_ROUNDING
  81. float32_t in;
  82. #endif /* #ifdef ARM_MATH_ROUNDING */
  83. #ifndef ARM_MATH_CM0_FAMILY
  84. /* Run the below code for Cortex-M4 and Cortex-M3 */
  85. /*loop Unrolling */
  86. blkCnt = blockSize >> 2u;
  87. /* First part of the processing with loop unrolling. Compute 4 outputs at a time.
  88. ** a second loop below computes the remaining 1 to 3 samples. */
  89. while(blkCnt > 0u)
  90. {
  91. #ifdef ARM_MATH_ROUNDING
  92. /* C = A * 32768 */
  93. /* convert from float to Q31 and then store the results in the destination buffer */
  94. in = *pIn++;
  95. in = (in * 2147483648.0f);
  96. in += in > 0 ? 0.5 : -0.5;
  97. *pDst++ = clip_q63_to_q31((q63_t) (in));
  98. in = *pIn++;
  99. in = (in * 2147483648.0f);
  100. in += in > 0 ? 0.5 : -0.5;
  101. *pDst++ = clip_q63_to_q31((q63_t) (in));
  102. in = *pIn++;
  103. in = (in * 2147483648.0f);
  104. in += in > 0 ? 0.5 : -0.5;
  105. *pDst++ = clip_q63_to_q31((q63_t) (in));
  106. in = *pIn++;
  107. in = (in * 2147483648.0f);
  108. in += in > 0 ? 0.5 : -0.5;
  109. *pDst++ = clip_q63_to_q31((q63_t) (in));
  110. #else
  111. /* C = A * 2147483648 */
  112. /* convert from float to Q31 and then store the results in the destination buffer */
  113. *pDst++ = clip_q63_to_q31((q63_t) (*pIn++ * 2147483648.0f));
  114. *pDst++ = clip_q63_to_q31((q63_t) (*pIn++ * 2147483648.0f));
  115. *pDst++ = clip_q63_to_q31((q63_t) (*pIn++ * 2147483648.0f));
  116. *pDst++ = clip_q63_to_q31((q63_t) (*pIn++ * 2147483648.0f));
  117. #endif /* #ifdef ARM_MATH_ROUNDING */
  118. /* Decrement the loop counter */
  119. blkCnt--;
  120. }
  121. /* If the blockSize is not a multiple of 4, compute any remaining output samples here.
  122. ** No loop unrolling is used. */
  123. blkCnt = blockSize % 0x4u;
  124. while(blkCnt > 0u)
  125. {
  126. #ifdef ARM_MATH_ROUNDING
  127. /* C = A * 2147483648 */
  128. /* convert from float to Q31 and then store the results in the destination buffer */
  129. in = *pIn++;
  130. in = (in * 2147483648.0f);
  131. in += in > 0 ? 0.5 : -0.5;
  132. *pDst++ = clip_q63_to_q31((q63_t) (in));
  133. #else
  134. /* C = A * 2147483648 */
  135. /* convert from float to Q31 and then store the results in the destination buffer */
  136. *pDst++ = clip_q63_to_q31((q63_t) (*pIn++ * 2147483648.0f));
  137. #endif /* #ifdef ARM_MATH_ROUNDING */
  138. /* Decrement the loop counter */
  139. blkCnt--;
  140. }
  141. #else
  142. /* Run the below code for Cortex-M0 */
  143. /* Loop over blockSize number of values */
  144. blkCnt = blockSize;
  145. while(blkCnt > 0u)
  146. {
  147. #ifdef ARM_MATH_ROUNDING
  148. /* C = A * 2147483648 */
  149. /* convert from float to Q31 and then store the results in the destination buffer */
  150. in = *pIn++;
  151. in = (in * 2147483648.0f);
  152. in += in > 0 ? 0.5f : -0.5f;
  153. *pDst++ = clip_q63_to_q31((q63_t) (in));
  154. #else
  155. /* C = A * 2147483648 */
  156. /* convert from float to Q31 and then store the results in the destination buffer */
  157. *pDst++ = clip_q63_to_q31((q63_t) (*pIn++ * 2147483648.0f));
  158. #endif /* #ifdef ARM_MATH_ROUNDING */
  159. /* Decrement the loop counter */
  160. blkCnt--;
  161. }
  162. #endif /* #ifndef ARM_MATH_CM0_FAMILY */
  163. }
  164. /**
  165. * @} end of float_to_x group
  166. */