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- #include <stdint.h>
- #include "keyboard.h"
- #include "action.h"
- #include "debug.h"
- #include "util.h"
- #include "layer_switch.h"
-
-
- uint8_t default_layer = 0;
-
- uint16_t layer_switch_stat = 0;
-
-
- uint16_t layer_switch_get_stat(void)
- {
- return layer_switch_stat;
- }
-
- /* return highest layer whose state is on */
- uint8_t layer_switch_get_layer(void)
- {
- return biton16(layer_switch_stat);
- }
-
- static inline void stat_set(uint16_t stat)
- {
- debug("layer_switch: ");
- layer_switch_debug(); debug(" to ");
-
- layer_switch_stat = stat;
-
- layer_switch_debug(); debug("\n");
-
- clear_keyboard_but_mods(); // To avoid stuck keys
- }
-
- void layer_switch_clear(void)
- {
- stat_set(0);
- }
-
-
- void layer_switch_set(uint16_t stat)
- {
- stat_set(stat);
- }
-
- void layer_switch_move(uint8_t layer)
- {
- if (layer)
- stat_set(1<<layer);
- else
- stat_set(0); // fall back to default layer
- }
-
- void layer_switch_on(uint8_t layer)
- {
- stat_set(layer_switch_stat | (1<<layer));
- }
-
- void layer_switch_off(uint8_t layer)
- {
- stat_set(layer_switch_stat & ~(1<<layer));
- }
-
- void layer_switch_invert(uint8_t layer)
- {
- stat_set(layer_switch_stat ^ (1<<layer));
- }
-
- void layer_switch_or(uint16_t stat)
- {
- stat_set(layer_switch_stat | stat);
- }
- void layer_switch_and(uint16_t stat)
- {
- stat_set(layer_switch_stat & stat);
- }
- void layer_switch_xor(uint16_t stat)
- {
- stat_set(layer_switch_stat ^ stat);
- }
-
- void layer_switch_debug(void)
- {
- debug_hex16(layer_switch_stat); debug("("); debug_dec(layer_switch_get_layer()); debug(")");
- }
-
- action_t layer_switch_get_action(key_t key)
- {
- action_t action;
- action.code = ACTION_TRANSPARENT;
-
- /* higher layer first */
- for (int8_t i = 15; i >= 0; i--) {
- if (layer_switch_stat & (1<<i)) {
- action = action_for_key(i, key);
- if (action.code != ACTION_TRANSPARENT) {
- return action;
- }
- }
- }
- return action;
- }
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