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- #include "actionmap.h"
- #include "action_code.h"
- #include "actionmap_common.h"
-
-
- /*
- * Actions
- */
- #define AC_BLD ACTION_BACKLIGHT_DECREASE()
- #define AC_BLI ACTION_BACKLIGHT_INCREASE()
- #define AC_TL1 ACTION_LAYER_TAP_KEY(1, KC_SPACE)
- #define AC_TL2 ACTION_LAYER_TAP_KEY(2, KC_BSPACE)
- #define AC_TL3 ACTION_LAYER_TAP_KEY(3, KC_C)
- #define AC_TL4 ACTION_LAYER_TAP_KEY(4, KC_V)
- #define AC_TL5 ACTION_LAYER_TAP_KEY(5, KC_B)
- #define AC_TM1 ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT)
- #define AC_TM2 ACTION_MODS_TAP_KEY(MOD_LCTL, KC_Z)
- #define AC_TM3 ACTION_MODS_TAP_KEY(MOD_LALT, KC_X)
- #define AC_TM4 ACTION_MODS_TAP_KEY(MOD_RALT, KC_N)
- #define AC_TM5 ACTION_MODS_TAP_KEY(MOD_RCTL, KC_M)
- #define AC_S01 ACTION_MODS_KEY(MOD_LSFT, KC_1)
- #define AC_S02 ACTION_MODS_KEY(MOD_LSFT, KC_2)
- #define AC_S03 ACTION_MODS_KEY(MOD_LSFT, KC_3)
- #define AC_S04 ACTION_MODS_KEY(MOD_LSFT, KC_4)
- #define AC_S05 ACTION_MODS_KEY(MOD_LSFT, KC_5)
- #define AC_S06 ACTION_MODS_KEY(MOD_LSFT, KC_6)
- #define AC_S07 ACTION_MODS_KEY(MOD_LSFT, KC_7)
- #define AC_S08 ACTION_MODS_KEY(MOD_LSFT, KC_8)
- #define AC_S09 ACTION_MODS_KEY(MOD_LSFT, KC_9)
- #define AC_S10 ACTION_MODS_KEY(MOD_LSFT, KC_0)
- #define AC_S11 ACTION_MODS_KEY(MOD_LSFT, KC_MINS)
- #define AC_S12 ACTION_MODS_KEY(MOD_LSFT, KC_EQL)
- #define AC_S13 ACTION_MODS_KEY(MOD_LSFT, KC_LBRC)
- #define AC_S14 ACTION_MODS_KEY(MOD_LSFT, KC_RBRC)
- #define AC_S15 ACTION_MODS_KEY(MOD_LSFT, KC_BSLS)
- #define AC_S16 ACTION_MODS_KEY(MOD_LSFT, KC_COMM)
- #define AC_S17 ACTION_MODS_KEY(MOD_LSFT, KC_DOT)
- #define AC_S18 ACTION_MODS_KEY(MOD_LSFT, KC_SLSH)
- #define AC_S19 ACTION_MODS_KEY(MOD_LSFT, KC_SCLN)
- #define AC_S20 ACTION_MODS_KEY(MOD_LSFT, KC_QUOT)
-
- const action_t PROGMEM actionmaps[][MATRIX_ROWS][MATRIX_COLS] = {
- ACTIONMAP(
- A, B, C,
- G, H, I,
-
- D, E, F,
- J, K, L),
- };
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