1
0
tmk_keyboard/tmk_core/common/keymap.c

253 lines
7.0 KiB
C

/*
Copyright 2013,2016 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "keymap.h"
#include "report.h"
#include "keycode.h"
#include "action_layer.h"
#include "action.h"
#include "action_macro.h"
#include "wait.h"
#include "debug.h"
#include "bootloader.h"
#if defined(__AVR__)
#include <avr/pgmspace.h>
#endif
#ifdef BOOTMAGIC_ENABLE
extern keymap_config_t keymap_config;
#endif
static action_t keycode_to_action(uint8_t keycode);
/* converts key to action */
__attribute__ ((weak))
action_t action_for_key(uint8_t layer, keypos_t key)
{
uint8_t keycode = keymap_key_to_keycode(layer, key);
switch (keycode) {
case KC_FN0 ... KC_FN31:
return keymap_fn_to_action(keycode);
#ifdef BOOTMAGIC_ENABLE
case KC_CAPSLOCK:
case KC_LOCKING_CAPS:
if (keymap_config.swap_control_capslock || keymap_config.capslock_to_control) {
return keycode_to_action(KC_LCTL);
}
return keycode_to_action(keycode);
case KC_LCTL:
if (keymap_config.swap_control_capslock) {
return keycode_to_action(KC_CAPSLOCK);
}
return keycode_to_action(KC_LCTL);
case KC_LALT:
if (keymap_config.swap_lalt_lgui) {
if (keymap_config.no_gui) {
return keycode_to_action(KC_NO);
}
return keycode_to_action(KC_LGUI);
}
return keycode_to_action(KC_LALT);
case KC_LGUI:
if (keymap_config.swap_lalt_lgui) {
return keycode_to_action(KC_LALT);
}
if (keymap_config.no_gui) {
return keycode_to_action(KC_NO);
}
return keycode_to_action(KC_LGUI);
case KC_RALT:
if (keymap_config.swap_ralt_rgui) {
if (keymap_config.no_gui) {
return keycode_to_action(KC_NO);
}
return keycode_to_action(KC_RGUI);
}
return keycode_to_action(KC_RALT);
case KC_RGUI:
if (keymap_config.swap_ralt_rgui) {
return keycode_to_action(KC_RALT);
}
if (keymap_config.no_gui) {
return keycode_to_action(KC_NO);
}
return keycode_to_action(KC_RGUI);
case KC_GRAVE:
if (keymap_config.swap_grave_esc) {
return keycode_to_action(KC_ESC);
}
return keycode_to_action(KC_GRAVE);
case KC_ESC:
if (keymap_config.swap_grave_esc) {
return keycode_to_action(KC_GRAVE);
}
return keycode_to_action(KC_ESC);
case KC_BSLASH:
if (keymap_config.swap_backslash_backspace) {
return keycode_to_action(KC_BSPACE);
}
return keycode_to_action(KC_BSLASH);
case KC_BSPACE:
if (keymap_config.swap_backslash_backspace) {
return keycode_to_action(KC_BSLASH);
}
return keycode_to_action(KC_BSPACE);
#endif
default:
return keycode_to_action(keycode);
}
}
/* Macro */
__attribute__ ((weak))
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
(void)record;
(void)id;
(void)opt;
return MACRO_NONE;
}
/* Function */
__attribute__ ((weak))
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
{
(void)record;
(void)id;
(void)opt;
}
/* translates keycode to action */
static action_t keycode_to_action(uint8_t keycode)
{
switch (keycode) {
case KC_A ... KC_EXSEL:
case KC_LCTRL ... KC_RGUI:
return (action_t)ACTION_KEY(keycode);
break;
case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
return (action_t)ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
break;
case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
return (action_t)ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
break;
case KC_MS_UP ... KC_MS_ACCEL2:
return (action_t)ACTION_MOUSEKEY(keycode);
break;
case KC_TRNS:
return (action_t)ACTION_TRANSPARENT;
break;
case KC_BOOTLOADER:
clear_keyboard();
wait_ms(50);
bootloader_jump(); // not return
break;
default:
return (action_t)ACTION_NO;
break;
}
return (action_t)ACTION_NO;
}
#ifdef USE_LEGACY_KEYMAP
/*
* Legacy keymap support
* Consider using new keymap API instead.
*/
extern const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS];
extern const uint8_t fn_layer[];
extern const uint8_t fn_keycode[];
__attribute__ ((weak))
uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col)
{
return pgm_read_byte(&keymaps[(layer)][(row)][(col)]);
}
__attribute__ ((weak))
uint8_t keymap_fn_layer(uint8_t index)
{
return pgm_read_byte(&fn_layer[index]);
}
__attribute__ ((weak))
uint8_t keymap_fn_keycode(uint8_t index)
{
return pgm_read_byte(&fn_keycode[index]);
}
__attribute__ ((weak))
uint8_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
{
return keymap_get_keycode(layer, key.row, key.col);
}
/* Legacy keymap support */
__attribute__ ((weak))
action_t keymap_fn_to_action(uint8_t keycode)
{
switch (keycode) {
case KC_FN0 ... KC_FN31:
{
uint8_t layer = keymap_fn_layer(FN_INDEX(keycode));
uint8_t key = keymap_fn_keycode(FN_INDEX(keycode));
if (key) {
return (action_t)ACTION_LAYER_TAP_KEY(layer, key);
} else {
return (action_t)ACTION_LAYER_MOMENTARY(layer);
}
}
return (action_t)ACTION_NO;
default:
return (action_t)ACTION_NO;
}
}
#else
/* user keymaps should be defined somewhere */
extern const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS];
extern const action_t fn_actions[];
__attribute__ ((weak))
uint8_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
{
#if defined(__AVR__)
return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
#else
return keymaps[(layer)][(key.row)][(key.col)];
#endif
}
__attribute__ ((weak))
action_t keymap_fn_to_action(uint8_t keycode)
{
#if defined(__AVR__)
return (action_t)pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
#else
return fn_actions[FN_INDEX(keycode)];
#endif
}
#endif