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- #include <stdint.h>
- #include "keyboard.h"
- #include "layer_stack.h"
- #include "debug.h"
-
-
- static uint8_t top_layer = 0;
-
- /* [0] always works as sentinel and not used for store.*/
- static layer_item_t layer_stack[LAYER_STACK_SIZE] = {};
-
-
- void layer_stack_clear(void)
- {
- for (uint8_t i = 0; i < LAYER_STACK_SIZE; i++) {
- layer_stack[i] = (layer_item_t){ .layer = 0,
- .next = 0,
- .used = false };
- }
- }
-
- bool layer_stack_push(uint8_t layer)
- {
- for (uint8_t i = 1; i < LAYER_STACK_SIZE; i++) {
- if (!layer_stack[i].used) {
- layer_stack[i] = (layer_item_t){ .layer = layer,
- .next = top_layer,
- .used = true };
- top_layer = i;
- return true;
- }
- }
- return false;
- }
-
- bool layer_stack_pop(void)
- {
- if (layer_stack[top_layer].used) {
- uint8_t popped = top_layer;
- top_layer = layer_stack[popped].next;
- layer_stack[popped] = (layer_item_t){};
- return true;
- }
- return false;
- }
-
- bool layer_stack_remove(uint8_t layer)
- {
- if (layer_stack[top_layer].used && layer_stack[top_layer].layer == layer) {
- layer_stack_pop();
- debug("layer_stack_remove: top_layer\n");
- return true;
- }
-
- for (uint8_t i = top_layer; layer_stack[i].used; i = layer_stack[i].next) {
- debug("layer_stack_remove: ["); debug_dec(i); debug("]");
- debug_dec(layer_stack[i].layer); debug("\n");
- uint8_t removed = layer_stack[i].next;
- if (layer_stack[removed].used && layer_stack[removed].layer == layer) {
- layer_stack[i].next = layer_stack[removed].next;
- layer_stack[removed] = (layer_item_t){};
- debug("layer_stack_remove: removed.\n");
- return true;
- }
- }
- return false;
- }
-
- bool layer_stack_remove_then_push(uint8_t layer)
- {
- layer_stack_remove(layer);
- return layer_stack_push(layer);
- }
-
- bool layer_stack_remove_or_push(uint8_t layer)
- {
- return (layer_stack_remove(layer)) || layer_stack_push(layer);
- }
-
- void layer_stack_debug(void)
- {
- debug("layer_stack: ");
- layer_item_t item = layer_stack[top_layer];
- while (item.used) {
- debug_dec(item.layer);
- debug("["); debug_dec(item.next); debug("] ");
- item = layer_stack[item.next];
- }
- debug("\n");
- }
-
- action_t layer_stack_get_action(key_t key)
- {
- action_t action;
- action.code = ACTION_TRANSPARENT;
-
- /* layer stack */
- for (layer_item_t i = layer_stack[top_layer]; i.used; i = layer_stack[i.next]) {
- action = action_for_key(i.layer, key);
- if (action.code != ACTION_TRANSPARENT) {
- layer_stack_debug();
- debug("layer_stack: used. "); debug_dec(i.layer); debug("\n");
- return action;
- }
- debug("layer_stack: through. "); debug_dec(i.layer); debug("\n");
- }
- return action;
- }
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