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tmk_keyboard_custom/keyboard/ghpad/keymap_4x6_backlight.c

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#include "keymap_common.h"
// 4x6 Keypad
#ifdef KEYMAP_SECTION_ENABLE
const uint8_t keymaps[KEYMAPS_COUNT][MATRIX_ROWS][MATRIX_COLS] __attribute__ ((section (".keymap.keymaps"))) = {
#else
const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
#endif
/* Keymap 0: Default Layer
* ,---------------.
* |Esc|Fn0|Fn1|Fn2|
* |---+---+---+---|
* |Num|/ |* |- |
* |---+---+---+---|
* |7 |8 |9 |+ |
* |---+---+---| |
* |4 |5 |6 | |
* |---+---+---+---|
* |1 |2 |3 |Ent|
* |---+---+---| |
* |0 |. | |
* `---------------'
*/
[0] = KEYMAP(
ESC, FN0, FN1, FN2, \
NLCK,PSLS,PAST,PMNS, \
P7, P8, P9, PPLS, \
P4, P5, P6, PENT, \
P1, P2, P3, PENT, \
P0, NO, PDOT,NO)
};
/*
* Fn action definition
*/
#ifdef KEYMAP_SECTION_ENABLE
const uint16_t fn_actions[FN_ACTIONS_COUNT] __attribute__ ((section (".keymap.fn_actions"))) = {
#else
const uint16_t fn_actions[] PROGMEM = {
#endif
[0] = ACTION_BACKLIGHT_TOGGLE(),
[1] = ACTION_BACKLIGHT_DECREASE(),
[2] = ACTION_BACKLIGHT_INCREASE()
};
#ifdef KEYMAP_EX_ENABLE
uint16_t keys_count(void) {
return sizeof(keymaps) / sizeof(keymaps[0]) * MATRIX_ROWS * MATRIX_COLS;
}
uint16_t fn_actions_count(void) {
return sizeof(fn_actions) / sizeof(fn_actions[0]);
}
#endif