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  1. t.m.k. Keyboard Firmware Collection
  2. ====================================
  3. This is a keyboard firmware with some features for Atmel AVR controller.
  4. Source code is available here: <http://github.com/tmk/tmk_keyboard>
  5. Features
  6. --------
  7. * Multi-layer Keymap - Multiple keyboard layouts with layer switching.
  8. * Mouse key - Mouse control with keyboard
  9. * System Control Key - Power Down, Sleep, Wake Up and USB Remote Wake up
  10. * Media Control Key - Volume Down/Up, Mute, Next/Prev track, Play, Stop and etc
  11. * USB NKRO - 120 keys(+ 8 modifiers) simultaneously
  12. * PS/2 mouse support - PS/2 mouse(TrackPoint) as composite device
  13. * Keyboard protocols - PS/2, ADB, M0110, Sun and other old keyboard protocols
  14. * User Function - Customizable function of key with writing code
  15. * Macro - Very primitive at this time
  16. * Keyboard Tricks - Oneshot modifier and modifier with tapping feature
  17. * Debug Console - Messages for debug and interaction with firmware
  18. Projects
  19. --------
  20. ### converter
  21. * ps2_usb - [PS/2 keyboard to USB][GH_ps2]
  22. * adb_usb - [ADB keyboard to USB][GH_adb]
  23. * m0110_usb - [Machintosh 128K/512K/Plus keyboard to USB][GH_m0110]
  24. * terminal_usb - [IBM Model M terminal keyboard(PS/2 scancode set3) to USB][GH_terminal]
  25. * news_usb - [Sony NEWS keyboard to USB][GH_news]
  26. * x68k_usb - [Sharp X68000 keyboard to USB][GH_x68k]
  27. * sun_usb - Sun to USB(type4, 5 and 3?)
  28. * usb_usb - USB to USB(experimental)
  29. ### keyboard
  30. * hhkb - [Happy Hacking Keyboard professional][GH_hhkb]
  31. * macway - [Compact keyboard mod][GH_macway]
  32. * hbkb - [Happy Buckling sprint keyboard(IBM Model M mod)][GH_hbkb]
  33. * IIgs_Standard - Apple IIGS keyboard mod(by JeffreySung)
  34. * hid_liber - [HID liberation controller][HID_liber](by alaricljs)
  35. * phantom - [Phantom keyboard][PHANTOM] (by Tranquilite)
  36. * gh60 - [GH60 keyboard][GH60]
  37. [GH_macway]: http://geekhack.org/showwiki.php?title=Island:11930
  38. [GH_hhkb]: http://geekhack.org/showwiki.php?title=Island:12047
  39. [GH_ps2]: http://geekhack.org/showwiki.php?title=Island:14618
  40. [GH_adb]: http://geekhack.org/showwiki.php?title=Island:14290
  41. [GH_hhkb_bt]: http://geekhack.org/showwiki.php?title=Island:20851
  42. [GH_m0110]: http://geekhack.org/showwiki.php?title=Island:24965
  43. [GH_news]: http://geekhack.org/showwiki.php?title=Island:25759
  44. [GH_terminal]: http://geekhack.org/showwiki.php?title=Island:27272
  45. [GH_x68k]: http://geekhack.org/showwiki.php?title=Island:29060
  46. [GH_hbkb]: http://geekhack.org/showwiki.php?title=Island:29483
  47. [HID_liber]: http://deskthority.net/wiki/HID_Liberation_Device_-_DIY_Instructions
  48. [PHANTOM]: http://geekhack.org/index.php?topic=26742
  49. [GH60]: http://geekhack.org/index.php?topic=34959
  50. Build & Program
  51. ---------------
  52. ### Install Tools
  53. First, you need tools to build firmware and program your controller. I assume you are on Windows here.
  54. 1. Install [WinAVR][winavr]. This is old but works well for this purpose. `WinAVR` is a tool set to build firmware including C compiler(gcc) and make commands. You can use [CrossPack][crosspack] instead if you are on Mac.
  55. 2. Install [Atmel FLIP][flip]. `FLIP` is a tool to program(load) firmware into AVR controller(ATMega32u4) via DFU bootloader. ATMega32u4 has DFU bootloader by factory default. You can use [dfu-programmer][dfu-prog] instead if you are on Mac.
  56. 3. Install driver for DFU bootloader. At first time you start DFU bootloader on Chip 'Found New Hardware Wizard' will come up on Windows. If you install device driver properly you can find chip name like 'ATmega32U4' under 'LibUSB-Win32 Devices' tree on 'Device Manager'. If not you shall need to update its driver on 'Device Manager'. You will find the driver in `FLIP` install directory like: C:\Program Files (x86)\Atmel\Flip 3.4.5\usb\. If you use `dfu-programmer` install its driver.
  57. If you use PJRC Teensy you don't need step 2 and 3, just get [Teensy loader][teensy-loader].
  58. ### Download source
  59. You can find firmware source at github: https://github.com/tmk/tmk_keyboard
  60. If you are familiar with `Git` tools you are recommended to use it.
  61. If not you can download zip archive from: https://github.com/tmk/tmk_keyboard/archive/master.zip
  62. ### Build firmware
  63. 1. Open terminal window to get access to commands. You can use `cmd` in Windows or `Terminal.app` on Mac OSX. In Windows press `Windows` key and `R` then enter `cmd` in Run command dialog showing up.
  64. 2. Move to project directory in the firmware source.
  65. cd tmk_keyboard/{keyboard or converter}/<project>
  66. 3. Build firmware using GNU `make` command. You'll see <project>_<variant>.hex file in that directory unless something unexpected occurs in build process.
  67. mkae -f Makefile.<variant> clean
  68. make -f Makefile.<variant>
  69. ### Program Controller
  70. Sock AVR USB chip including ATmega32U4 has DFU bootloader by factory default, you can use DFU tools for this purpose. `FLIP` is a DFU tool on Windows offered by Atmel. Open source command line DFU tool `dfu-programmer` also supports AVR chips, which run on Linux, Mac OSX and even Windows. If you have a PJRC Teensy you should use `Teensy Loader`.
  71. #### DFU bootloader
  72. To program AVR chip with DFU bootloader use `FLIP` or `dfu-programmer`.
  73. If you have a proper program command in `Makefile` just type this.
  74. `FLIP` has two version of tool, GUI app and command line program. If you want GUI see tutorial section below.
  75. To use command line tool run this command. Note that you need to set PATH variable properly.
  76. $ make -f Makefile.<variant> flip
  77. To program with `dfu-programmer` run:
  78. $ make -f Makefile.<variant> dfu
  79. #### Teensy
  80. If you have PJRC Teensy see instruction of `Teensy Loader` at: <http://www.pjrc.com/teensy/loader.html>
  81. Or use this command if you have command line version of Teensy Loader installed.
  82. $ make -f Makefile.<variant> teensy
  83. #### Other programmer
  84. You may want to use other you favorite programmer like `avrdude` with AVRISPmkII, Aruduino or USBasp. In that case you can still use make target `program` for build with configuring PROGRAM_CMD in Makefile.
  85. $ make -f Makefile.<variant> program
  86. #### FLIP GUI tutorial
  87. 1. On menu bar click Device -> Select, then. `ATmega32u4`.
  88. 2. On menu bar click Settings -> Communication -> USB, then click 'Open' button on 'USB Port Connection' dialog.
  89. At this point you'll see greyouted widgets on the app get colored and ready.
  90. 3. On menu bar click File -> Load HEX File, then select your firmware hex file on File Selector dialog.
  91. 4. On 'Operations Flow' panel click 'Run' button to load the firmware binary to the chip. Note that you should keep 'Erase', 'Blank Check', 'Program' and 'Verify' check boxes selected.
  92. 5. Re-plug USB cord or click 'Start Application' button to restart your controller.
  93. Done.
  94. See also these instaructions if you need.
  95. - <http://code.google.com/p/micropendous/wiki/LoadingFirmwareWithFLIP>
  96. - <http://www.atmel.com/Images/doc7769.pdf>
  97. [winavr]: http://winavr.sourceforge.net/
  98. [crosspack]: http://www.obdev.at/products/crosspack/index.html
  99. [flip]: http://www.atmel.com/tools/FLIP.aspx
  100. [dfu-prog]: http://dfu-programmer.sourceforge.net/
  101. [teensy-loader]:http://www.pjrc.com/teensy/loader.html
  102. Makefile Options
  103. ----------------
  104. ### 1. MCU and Frequency.
  105. MCU = atmega32u4 # Teensy 2.0
  106. #MCU = at90usb1286 # Teensy++ 2.0
  107. F_CPU = 16000000
  108. ### 2. Features
  109. Note that ***comment out*** to disable them.
  110. MOUSEKEY_ENABLE = yes # Mouse keys
  111. PS2_MOUSE_ENABLE = yes # PS/2 mouse(TrackPoint) support
  112. EXTRAKEY_ENABLE = yes # Enhanced feature for Windows(Audio control and System control)
  113. NKRO_ENABLE = yes # USB Nkey Rollover
  114. ### 3. Programmer
  115. Optional. Set proper command for your controller, bootloader and programmer.
  116. # for PJRC Teensy
  117. PROGRAM_CMD = teensy_loader_cli -mmcu=$(MCU) -w -v $(TARGET).hex
  118. # for Atmel chip with DFU bootloader
  119. PROGRAM_CMD = dfu-programmer $(MCU) flash $(TARGET).hex
  120. # avrdude with other methods
  121. PROGRAM_CMD = avrdude -p $(MCU) -c avrispmkII -P USB -U flash:w:$(TARGET).hex
  122. PROGRAM_CMD = avrdude -p $(MCU) -c usbasp -U flash:w:$(TARGET).hex
  123. PROGRAM_CMD = avrdude -p $(MCU) -c arduino -P COM1 -b 57600 -U flash:w:$(TARGET).hex
  124. Config.h Options
  125. ----------------
  126. ### 1. USB vendor/product ID and device description
  127. #define VENDOR_ID 0xFEED
  128. #define PRODUCT_ID 0xBEEF
  129. /* device description */
  130. #define MANUFACTURER t.m.k.
  131. #define PRODUCT Macway mod
  132. #define DESCRIPTION t.m.k. keyboard firmware for Macway mod
  133. ### 2. Keyboard matrix configuration
  134. #define MATRIX_ROWS 8
  135. #define MATRIX_COLS 8
  136. #define MATRIX_HAS_GHOST
  137. ### 3. Mouse keys
  138. ### 4. PS/2 mouse
  139. ### 5. COMMAND key combination
  140. #define IS_COMMAND() (keyboard_report->mods == (MOD_BIT(KB_LSHIFT) | MOD_BIT(KB_RSHIFT)))
  141. Keymap
  142. ------
  143. Many of existent projects offer keymap framework to define your own keymap easily. The following will explain how you can define keymap using this framework.
  144. Instead, you can also implement your own `keymap_get_action()` to return action code for each key if you want.
  145. This is keymap example for [HHKB](http://en.wikipedia.org/wiki/Happy_Hacking_Keyboard) keyboard. Keymap is defined in `keymaps[]` array.
  146. static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  147. /* Keymap 0: Default Layer
  148. * ,-----------------------------------------------------------.
  149. * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `|
  150. * |-----------------------------------------------------------|
  151. * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Backs|
  152. * |-----------------------------------------------------------|
  153. * |Contro| A| S| D| F| G| H| J| K| L|Fn1| '|Enter |
  154. * |-----------------------------------------------------------|
  155. * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn0|
  156. * `-----------------------------------------------------------'
  157. * |Gui|Alt |Space |Alt |Fn2|
  158. * `-------------------------------------------'
  159. */
  160. KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, \
  161. TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \
  162. LCTL,A, S, D, F, G, H, J, K, L, FN1, QUOT,ENT, \
  163. LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT,FN0, \
  164. LGUI,LALT, SPC, RALT,FN3),
  165. /* Keymap 1: colemak */
  166. KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, \
  167. TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSPC, \
  168. BSPC,A, R, S, T, D, H, N, E, I, O, QUOT,ENT, \
  169. LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH,RSFT,FN0, \
  170. LGUI,LALT, SPC, RALT,FN2),
  171. };
  172. static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
  173. /* Overlay 0: HHKB mode (HHKB Fn)
  174. * ,-----------------------------------------------------------.
  175. * |Pwr| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
  176. * |-----------------------------------------------------------|
  177. * |Caps | | | | | | | |Psc|Slk|Pus|Up | |Backs|
  178. * |-----------------------------------------------------------|
  179. * |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter |
  180. * |-----------------------------------------------------------|
  181. * |Shift | | | | | | +| -|End|PgD|Dow|Shift | |
  182. * `-----------------------------------------------------------'
  183. * |Gui |Alt |Space |Alt |Gui|
  184. * `--------------------------------------------'
  185. */
  186. KEYMAP(PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
  187. CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP, TRNS,BSPC, \
  188. LCTL,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, \
  189. LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN,RSFT,TRNS, \
  190. LGUI,LALT, SPC, RALT,RGUI),
  191. /* Overlay 1: Mouse mode (Semicolon)
  192. * ,-----------------------------------------------------------.
  193. * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
  194. * |-----------------------------------------------------------|
  195. * |Tab | | | | | |MwL|MwD|MwU|MwR| | | |Backs|
  196. * |-----------------------------------------------------------|
  197. * |Contro| | | | | |McL|McD|McU|McR| | |Return |
  198. * |-----------------------------------------------------------|
  199. * |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | |
  200. * `-----------------------------------------------------------'
  201. * |Gui |Alt |Mb1 |Alt | |
  202. * `--------------------------------------------'
  203. * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
  204. */
  205. KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
  206. TAB, TRNS,TRNS,TRNS,TRNS,TRNS,WH_L,WH_D,WH_U,WH_R,TRNS,TRNS,TRNS,BSPC, \
  207. LCTL,TRNS,ACL0,ACL1,ACL2,TRNS,MS_L,MS_D,MS_U,MS_R,TRNS,QUOT,ENT, \
  208. LSFT,TRNS,TRNS,TRNS,TRNS,BTN3,BTN2,BTN1,BTN4,BTN5,SLSH,RSFT,TRNS, \
  209. LGUI,LALT, BTN1, RALT,TRNS),
  210. };
  211. static const uint16_t PROGMEM fn_actions[] = {
  212. ACTION_OVERLAY(0), // FN0
  213. ACTION_OVERLAY_TAP_KEY(1, KC_SCLN), // FN1
  214. ACTION_OVERLAY_TOGGLE(1), // FN2
  215. };
  216. ### 1. Keycode
  217. See `common/keycode.h`. Keycode is 8bit internal code to inidicate action performed on key in keymap. Keycode has `KC_` prefixed symbol respectively. Most of keycodes like `KC_A` have simple action register key on press and unregister on release, on the other some of keycodes has some special actions like Fn keys, Media contorl keys, System control keys and Mouse keys.
  218. ***In `KEYMAP` definition you need to omit prefix part `KC_` of keycode to keep keymap compact.*** For example, just use `A` instead you place `KC_A` in `KEYMAP`. Some keycodes has 4-letter short name in addition to descriptive name, you'll prefer short one in `KEYMAP`.
  219. #### 1.0 Other key
  220. - `KC_NO` for no aciton
  221. - `KC_TRNS` for transparent layer
  222. #### 1.1 Normal key
  223. - `KC_A` to `KC_Z`, `KC_1` to `KC_0` for alpha numeric key
  224. - `KC_MINS`, `KC_EQL`, `KC_GRV`, `KC_RBRC`, `KC_LBRC`, `KC_COMM`, `KC_DOT`, `KC_BSLS`, `KC_SLSH`, `KC_SCLN`, `KC_QUOT`
  225. - `KC_ESC`, `KC_TAB`, `KC_SPC`, `KC_BSPC`, `KC_ENT`, `KC_DEL`, `KC_INS`
  226. - `KC_UP`, `KC_DOWN`, `KC_RGHT`, `KC_LEFT`, `KC_PGUP`, `KC_PGDN`, `KC_HOME`, `KC_END`
  227. - `KC_CAPS`, `KC_NLCK`, `KC_SLCK`, `KC_PSCR`, `KC_PAUS`, `KC_APP`, `KC_F1` to `KC_F24`
  228. - `KC_P1` to `KC_P0`, `KC_PDOT`, `KC_PCMM`, `KC_PSLS`, `KC_PAST`, `KC_PMNS`, `KC_PPLS`, `KC_PEQL`, `KC_PENT` for keypad.
  229. #### 1.2 Modifier
  230. There are 8 modifiers which has discrimination between left and right.
  231. - `KC_LCTL` and `KC_RCTL` for Control
  232. - `KC_LSFT` and `KC_RSFT` for Shift
  233. - `KC_LALT` and `KC_RALT` for Alt
  234. - `KC_LGUI` and `KC_RGUI` for Windows key or Command key in Mac
  235. #### 1.3 Mousekey
  236. - `KC_MS_U`, `KC_MS_D`, `KC_MS_L`, `KC_MS_R` for mouse cursor
  237. - `KC_WH_U`, `KC_WH_D`, `KC_WH_L`, `KC_WH_R` for mouse wheel
  238. - `KC_BTN1`, `KC_BTN2`, `KC_BTN3`, `KC_BTN4`, `KC_BTN5` for mouse buttons
  239. #### 1.4 System & Media key
  240. - `KC_PWR`, `KC_SLEP`, `KC_WAKE` for Power, Sleep, Wake
  241. - `KC_MUTE`, `KC_VOLU`, `KC_VOLD` for audio volume control
  242. - `KC_MNXT`, `KC_MPRV`, `KC_MSTP`, `KC_MPLY`, `KC_MSEL` for media control
  243. - `KC_MAIL`, `KC_CALC`, `KC_MYCM` for application launch
  244. - `KC_WSCH`, `KC_WHOM`, `KC_WBAK`, `KC_WFWD`, `KC_WSTP`, `KC_WREF`, `KC_WFAV` for web browser operation
  245. #### 1.5 Fn key
  246. `KC_FNnn` are `Fn` keys which not given any action at the beginning unlike most of keycodes has its own action. To use these keys in `KEYMAP` you need to assign action you want at first. Action of `Fn` is defined in `fn_actions[]` and index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` designates action defined in first element of the array. ***32 `Fn` keys can be defined at most.***
  247. #### Keycode Table
  248. See [keycode table](doc/keycode.txt) in `doc/keycode.txt` or `common/keycode.h` for the detail or other keycodes.
  249. In regard to implementation side most of keycodes are identical with [HID usage] sent to host for real and some virtual keycodes are defined to support special actions.
  250. [HID usage]: http://www.usb.org/developers/devclass_docs/Hut1_11.pdf
  251. ### 2. Action
  252. See `common/action.h`. Action is a 16bit code and defines function to perform on events of a key like press, release, hold and tap. You can define various actions to use various action codes.
  253. Most of keys just register 8bit keycodes(HID usage) to host, while to support other complex features needs 16bit extended action codes internally. But using 16bit action codes in keymap results in double size in memory against keycodes. To avoid this waste 8bit keycodes are used in `KEYMAP` to define instead of action codes.
  254. You can just use keycodes of `Normal key`, `Modifier`, `Mousekey` and `System & Media key` in keymap to indicate corresponding actions, instead of action code itself. In the end you can map most of keys just with 8bit keycodes.
  255. To use other special actions you should use `Fn key` keycode defined with such action yourself.
  256. #### 2.1 Key action
  257. Key is simple action that registers keycode on press event of key and unregister on release.
  258. ##### 2.1.1 Normal key and Modifier
  259. You can define `Key` action on *'A'* key with:
  260. ACTION_KEY(KC_A)
  261. ACTION_KEY(KC_LSHIFT)
  262. ***** 2.1.2 Key with modifiers
  263. Say you want to assign a key to `Shift + 1` to get charactor *'!'* or `Alt + Tab` to switch windows.
  264. ACTION_MOD_KEY(KC_LSHIFT, KC_1)
  265. ACTION_MOD_KEY(KC_LALT, KC_TAB)
  266. Or `Alt,Shift + Tab` can be defined.
  267. ACTION_MODS_KEY((MOD_BIT(KC_LALT) | MOD_BIT(KC_LSHIFT)), KC_TAB)
  268. These actions are comprised of strokes of modifiers and a key. `Macro` action is needed if you want more complex key strokes.
  269. #### 2.2 Layer Actions
  270. ##### 2.2.0 Return to Default Layer
  271. This sets `default layer` into `current layer`. With this action you can return to `default layer`.
  272. with clear other layers.
  273. ACTION_DEFAULT_LAYER
  274. ##### 2.2.1 Keymap
  275. `Keymap` action validate given layer which ranges from 0 to 15.
  276. ACTION_KEYMAP_MOMENTARY(layer)
  277. ACTION_KEYMAP_TOGGLE(layer)
  278. ACTION_KEYMAP_TAP_KEY(layer, key)
  279. ACTION_KEYMAP_TAP_TOGGLE(layer)
  280. ##### 2.2.2 Overlay
  281. `Overlay` action validate
  282. ACTION_KEYMAP_MOMENTARY(layer)
  283. ACTION_KEYMAP_TOGGLE(layer)
  284. ACTION_KEYMAP_TAP_KEY(layer, key)
  285. ACTION_KEYMAP_TAP_TOGGLE(layer)
  286. ##### 2.2.3 Set Default layer
  287. These acitons change `default layer` to given layer.
  288. ACTION_SET_DEFAULT_LAYER(layer)
  289. #### 2.3 Macro action
  290. ***TBD***
  291. `Macro` action indicates complex key strokes.
  292. MACRO( MD(LSHIFT), D(D), END )
  293. MACRO( U(D), MU(LSHIFT), END )
  294. MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END )
  295. ##### 2.3.1 Normal mode
  296. - **I()** change interavl of stroke.
  297. - **D()** press key
  298. - **U()** release key
  299. - **T()** type key(press and release)
  300. - **W()** wait
  301. - **MD()** modifier down
  302. - **MU()** modifier up
  303. - **END** end mark
  304. ##### 2.3.2 Extended mode
  305. ***TODO: sample impl***
  306. See `keyboard/hhkb/keymap.c` for sample.
  307. #### 2.4 Function action
  308. ***TBD***
  309. There are two type of action, normal `Function` and tappable `Function`.
  310. These actions call user defined function with `id`, `opt`, and key event information as arguments.
  311. ##### 2.4.1 Function
  312. To define normal `Function` action in keymap use this.
  313. ACTION_FUNCTION(id, opt)
  314. ##### 2.4.2 Function with tap
  315. To define tappable `Function` action in keymap use this.
  316. ACTION_FUNCTION_TAP(id, opt)
  317. ##### 2.4.3 Implement user function
  318. `Function` actions can be defined freely with C by user in callback function:
  319. void keymap_call_function(keyrecord_t *event, uint8_t id, uint8_t opt)
  320. This C function is called every time key is operated, argument `id` selects action to be performed and `opt` can be used for option. Functon `id` can be 0-255 and `opt` can be 0-15.
  321. `keyrecord_t` is comprised of key event and tap count. `keyevent_t` indicates which and when key is pressed or released. From `tap_count` you can know tap state, 0 means no tap. These information will be used in user function to decide how action of key is performed.
  322. typedef struct {
  323. keyevent_t event;
  324. uint8_t tap_count;
  325. } keyrecord_t;
  326. typedef struct {
  327. key_t key;
  328. bool pressed;
  329. uint16_t time;
  330. } keyevent_t;
  331. typedef struct {
  332. uint8_t col;
  333. uint8_t row;
  334. } key_t;
  335. ***TODO: sample impl***
  336. See `keyboard/hhkb/keymap.c` for sample.
  337. ### 3. Layer
  338. Layer is key-action map to assign action to every physical key. You can define multiple layers in keymap and make layers active out of keymap during operation at will.
  339. First layer is indexed by `0` which usually become **`default layer`** and active in initial state.
  340. You can define **16 layers** at most in each keymaps[] and overlays[].
  341. you can define a layer with placing keycode symbols separated with `comma` in `KEYMAP`, which is formed with resemblance to physical keyboard layout so as you can easily put keycode on place you want to map. ***You can define most of keys with just using keycodes*** except for `Fn` key serving special actions.
  342. ### 4. Layer switching
  343. You can have some ways to switch layer with these actions.
  344. There are two kind of layer switch action `Layer Set` and `Layer Bit` and two type of switching behaviour **Momentary** and **Toggle**.
  345. #### 4.1 Momentary switching
  346. Momentary switching changes layer only while holding Fn key.
  347. ##### 4.1.1 Momentary Set
  348. This action makes `Layer 1` active on key press event and inactive on release event..
  349. ACTION_KEYMAP_MOMENTARY(1)
  350. It switches to destination layer immediately when key is pressed, after that actions on keymap of destination layer is perfomed. ***Thus you shall need to place action to come back on destination layer***, or you will be stuck in destination layer without way to get back. To get back to `default layer` you can use this action.
  351. ACTION_LAYER_DEFAULT
  352. ##### 4.1.2 Momentary Bit
  353. This `Layer Bit` action performs XOR `1` with `current layer` on both press and release event. If you are on `Layer 0` now next layer to switch will be `Layer 1`. To come back to previous layer you need to place same action on destination layer.
  354. ACTION_LAYER_BIT(1)
  355. #### 4.2 Toggle switching
  356. Toggle switching changes layer after press then release. You keep being on the layer until you press key to return.
  357. ##### 4.2.1 Toggle Set
  358. This `Layer Set Toggle` action is to set `Layer 1` to `current layer` on release and do none on press.
  359. ACTION_LAYER_SET_TOGGLE(1)
  360. To get back to `default layer` you can use this action.
  361. ACTION_LAYER_DEFAULT
  362. ##### 4.2.2 Toggle Bit
  363. This `Layer Bit Toggle` action is to XOR `1` with `current layer` on release and do none on press. If you are on `Layer 2` you'll switch to `Layer 3` on press. To come back to previous layer you need to place same action on destination layer.
  364. ACTION_LAYER_BIT_TOGGLE(1)
  365. #### 4.3 Momentary switching with Tap key
  366. These actions switch to layer only while holding `Fn` key and register key on tap. **Tap** means to press and release key quickly.
  367. ACTION_LAYER_SET_TAP_KEY(2, KC_SCLN)
  368. ACTION_LAYER_SET_BIT_KEY(2, KC_SCLN)
  369. With these you can place layer switching function on normal alphabet key like `;` without losing its original register function.
  370. #### 4.4 Momentary switching with Tap Toggle
  371. This changes layer only while holding `Fn` key and toggle layer after several taps. **Tap** means to press and release key quickly.
  372. ACTION_LAYER_SET_TAP_TOGGLE(layer)
  373. ACTION_LAYER_BIT_TAP_TOGGLE(layer)
  374. Number of taps can be defined with `TAPPING_TOGGLE` in `config.h`, `5` by default.
  375. Legacy Keymap
  376. -------------
  377. This was used in prior version and still works due to legacy support code in `common/keymap.c`. Legacy keymap doesn't support many of features that new keymap offers.
  378. In comparison with new keymap how to define Fn key is different. It uses two arrays `fn_layer[]` and `fn_keycode[]`. The index of arrays corresponds with postfix number of `Fn` key. Array `fn_layer[]` indicates destination layer to switch and `fn_keycode[]` has keycodes to send when tapping `Fn` key.
  379. In following setting example, `Fn0`, `Fn1` and `Fn2` switch layer to 1, 2 and 2 respectively. `Fn2` registers `Space` key when tap while `Fn0` and `Fn1` doesn't send any key.
  380. static const uint8_t PROGMEM fn_layer[] = {
  381. 1, // Fn0
  382. 2, // Fn1
  383. 2, // Fn2
  384. };
  385. static const uint8_t PROGMEM fn_keycode[] = {
  386. KC_NO, // Fn0
  387. KC_NO, // Fn1
  388. KC_SPC, // Fn2
  389. };
  390. Debuging
  391. --------
  392. Use PJRC's `hid_listen` to see debug messages. You can use the tool for debug even if firmware use LUFA stack.
  393. You will see output from firmware like this.
  394. r/c 01234567
  395. 00: 00000000
  396. 01: 00000000
  397. 02: 00000000
  398. 03: 00000000
  399. 04: 00000000
  400. 05: 00000000
  401. 06: 00000000
  402. 07: 00000000
  403. ---- action_exec: start -----
  404. EVENT: 0307u(22511)
  405. Tapping: Tap release(2)
  406. ACTION: ACT_LAYER[5:2C]
  407. LAYER_PRESSED: Tap: unregister_code
  408. TAPPING_KEY=0307u(22511):2
  409. processed: 0307u(22511):2
  410. Tapping: End(Timeout after releasing last tap): FFFFu(22715)
  411. TAPPING_KEY=0000u(0):0
  412. Magic Comannds
  413. --------------
  414. To see help press `Magic` + `H`.
  415. `Magic` key bind may be `LShift` + `RShift` in many project, but `Power` key on ADB converter. `Magic` keybind can be vary on each project, check `config.h` in project directory.
  416. Following commands can be also executed with `Magic` + key. In console mode `Magic` keybind is not needed.
  417. ----- Command Help -----
  418. c: enter console mode
  419. d: toggle debug enable
  420. x: toggle matrix debug
  421. k: toggle keyboard debug
  422. m: toggle mouse debug
  423. p: toggle print enable
  424. v: print device version & info
  425. t: print timer count
  426. s: print status
  427. 0/F10: switch to Layer0
  428. 1/F1: switch to Layer1
  429. 2/F2: switch to Layer2
  430. 3/F3: switch to Layer3
  431. 4/F4: switch to Layer4
  432. PScr: power down/remote wake-up
  433. Caps: Lock Keyboard(Child Proof)
  434. Paus: jump to bootloader
  435. ### Boot Magic
  436. Magic commands are executed when boot time. Press `Magic` command key then pulgin.
  437. Define these macros in config.h.
  438. IS_BOOTMAGIC_DEBUG
  439. IS_BOOTMAGIC_BOOTLOADER
  440. ***TODO: sample impl***
  441. See `keyboard/hhkb/config.h` for sample.
  442. Start Your Own Project
  443. -----------------------
  444. Files & Directories
  445. -------------------
  446. ### Top
  447. * common/ - common codes
  448. * protocol/ - keyboard protocol support
  449. * keyboard/ - keyboard projects
  450. * converter/ - protocol converter projects
  451. * doc/ - documents
  452. * common.mk - Makefile for common
  453. * protoco.mk - Makefile for protocol
  454. * rules.mk - Makefile for build rules
  455. ### Common
  456. * action.[ch]
  457. * action_macro.[ch]
  458. * bootloader.[ch]
  459. * command.[ch]
  460. * controller_teensy.h
  461. * debug.[ch]
  462. * host.[ch]
  463. * host_driver.h
  464. * keyboard.[ch]
  465. * keycode.h
  466. * keymap.[ch]
  467. * led.h
  468. * matrix.h
  469. * mousekey.[ch]
  470. * print.[ch]
  471. * report.h
  472. * sendchar.h
  473. * sendchar_null.c
  474. * sendchar_uart.c
  475. * timer.[ch]
  476. * uart.[ch]
  477. * util.[ch]
  478. ### Keyboard Protocols
  479. * lufa/ - LUFA USB stack
  480. * pjrc/ - PJRC USB stack
  481. * vusb/ - Objective Development V-USB
  482. * iwrap/ - Bluetooth HID for Bluegiga iWRAP
  483. * ps2.c - PS/2 protocol
  484. * adb.c - Apple Desktop Bus protocol
  485. * m0110.c - Macintosh 128K/512K/Plus keyboard protocol
  486. * news.c - Sony NEWS keyboard protocol
  487. * x68k.c - Sharp X68000 keyboard protocol
  488. * serial_soft.c - Asynchronous Serial protocol implemented by software
  489. License
  490. -------
  491. Under `GPL` 2 or later. Some protocol files are under `Modified BSD License`.
  492. LUFA, PJRC and V-USB stack have their own license respectively.