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  1. Keymap framework - how to define your keymap
  2. ============================================
  3. ***NOTE: This is not final version, may be inconsistent with source code and changed occasionally for a while.***
  4. ## 0. Keymap and layers
  5. The **keymap** is an array composed of one or more layers.
  6. Each **layer** is an array of **keycodes**, defining **actions** for each physical key.
  7. Layers can be activated and deactivated independently. Multiple layers may be active at once, resulting in the currently-active **layer state**. Each layer has an index between 0-31. As active layers are stacked together, higher layers take precedence over lower layers.
  8. Keymap: 32 Layers Layer: Keycode matrix
  9. ----------------- ---------------------
  10. stack of layers array_of_keycode[row][column]
  11. ____________ precedence _______________________
  12. / / | high / ESC / F1 / F2 / F3 ....
  13. 31 /___________// | /-----/-----/-----/-----
  14. 30 /___________// | / TAB / Q / W / E ....
  15. 29 /___________/ | /-----/-----/-----/-----
  16. : _:_:_:_:_:__ | : /LCtrl/ A / S / D ....
  17. : / : : : : : / | : / : : : :
  18. 2 /___________// | 2 `--------------------------
  19. 1 /___________// | 1 `--------------------------
  20. 0 /___________/ V low 0 `--------------------------
  21. **Note:** The keymap array is limited to **32 layers**.
  22. ### 0.1 Layer state
  23. The current keymap layer state is determined by two parameters: the *default layer*, and the individual *layer states*. Changing the default layer is useful for switching key layouts completely; for example, switching to Dvorak, Colemak or Workman instead of QWERTY. Individual layer states, on the other hand, can be used to overlay the base layer with other functions such as navigation keys, function keys (F1-F12), media keys or other actions.
  24. Because the default layer is really just a special case affecting the overall layer state, it is important to first understand how the layer state is determined.
  25. #### 0.1.1 The layer state
  26. The **layer state** indicates the current on/off status of all layers. It is defined in the firmware by a 32-bit integer, `layer_state`, which stores each layer's on/off status in a single bit: 0 for off, 1 for on. As layers are activated and deactivated, their respective bits are flipped, changing the value of `layer_state`.
  27. Overlay feature layer
  28. --------------------- bit|status
  29. ____________ ---+------
  30. 31 / / 31 | 0
  31. 30 /___________// -----> 30 | 1
  32. 29 /___________/ -----> 29 | 1
  33. : : | :
  34. : ____________ : | :
  35. 2 / / 2 | 0
  36. ,->1 /___________/ -----> 1 | 1
  37. | 0 0 | 0
  38. | +
  39. `--- default_layer = 1 |
  40. layer_state = 0x60000002 <-'
  41. #### 0.1.2 The default layer
  42. The **default layer** is the base keymap layer (0-31) which is always active and considered the "bottom" of the stack. When the firmware boots, the default layer is the only active layer. It is set to layer 0 by default, though this can be changed ~~in *config.h*~~ via Boot Magic settings.
  43. Initial state of Keymap Change base layout
  44. ----------------------- ------------------
  45. 31 31
  46. 30 30
  47. 29 29
  48. : :
  49. : : ____________
  50. 2 ____________ 2 / /
  51. 1 / / ,->1 /___________/
  52. ,->0 /___________/ | 0
  53. | |
  54. `--- default_layer = 0 `--- default_layer = 1
  55. layer_state = 0x00000001 layer_state = 0x00000002
  56. Note that the `default_layer_state` variable only determines the lowest value to which `layer_state` may be set, and that `default_layer_state` is used by the core firmware when determining the starting value of `layer_state` before applying changes. In other words, the default layer will *always* be set to *on* in `layer_state`.
  57. The default layer is defined in the firmware by the `default_layer_state` variable, which is identical in format to the `layer_state` variable exlpained above. The value may be changed using the following functions:
  58. - `default_layer_state_set(state)` sets the state to the specified 32-bit integer value.
  59. - AND/OR/XOR functions set the state based on a boolean logic comparison between the current state and the specified 32-bit integer value:
  60. - `default_layer_state_and(state)`
  61. - `default_layer_state_or(state)`
  62. - `default_layer_state_xor(state)`
  63. For example, to set layer 3 as the default layer:
  64. ```C
  65. // convert 3 to a 32-bit unsigned long value, and set the default layer
  66. default_layer_state_set(1UL<<3);
  67. ```
  68. ### 0.2 Layer Precedence and Transparency
  69. Note that ***higher layer has higher priority on stack of layers***, namely firmware falls down from top layer to bottom to look up keycode. Once it spots keycode other than **`KC_TRNS`**(transparent) on a layer it stops searching and lower layers aren't referred.
  70. You can place `KC_TRNS` on overlay layer changes just part of layout to fall back on lower or base layer.
  71. Key with `KC_TRANS` doesn't has its own keycode and refers to lower valid layers for keycode, instead.
  72. See example below.
  73. ### 0.3 Keymap Example
  74. Keymap is **`keymaps[]`** C array in fact and you can define layers in it with **`KEYMAP()`** C macro and keycodes. To use complex actions you need to define `Fn` keycode in **`fn_actions[]`** array.
  75. This is a keymap example for [HHKB](http://en.wikipedia.org/wiki/Happy_Hacking_Keyboard) keyboard.
  76. This example has three layers, 'Qwerty' as base layer, 'Cursor' and 'Mousekey'.
  77. In this example,
  78. `Fn0` is a **momentary layer switching** key, you can use keys on Cursor layer while holding the key.
  79. `Fn1` is a momentary layer switching key with tapping feature, you can get semicolon **';'** with taping the key and switch layers while holding the key. The word **'tap'** or **'tapping'** mean to press and release a key quickly.
  80. `Fn2` is a **toggle layer switch** key, you can stay switched layer after releasing the key unlike momentary switching.
  81. You can find other keymap definitions in file `keymap.c` located on project directories.
  82. static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  83. /* 0: Qwerty
  84. * ,-----------------------------------------------------------.
  85. * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `|
  86. * |-----------------------------------------------------------|
  87. * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Backs|
  88. * |-----------------------------------------------------------|
  89. * |Contro| A| S| D| F| G| H| J| K| L|Fn1| '|Enter |
  90. * |-----------------------------------------------------------|
  91. * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn0|
  92. * `-----------------------------------------------------------'
  93. * |Gui|Alt |Space |Alt |Fn2|
  94. * `-------------------------------------------'
  95. */
  96. KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, \
  97. TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \
  98. LCTL,A, S, D, F, G, H, J, K, L, FN1, QUOT,ENT, \
  99. LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT,FN0, \
  100. LGUI,LALT, SPC, RALT,FN2),
  101. /* 1: Cursor(HHKB mode)
  102. * ,-----------------------------------------------------------.
  103. * |Pwr| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
  104. * |-----------------------------------------------------------|
  105. * |Caps | | | | | | | |Psc|Slk|Pus|Up | |Backs|
  106. * |-----------------------------------------------------------|
  107. * |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter |
  108. * |-----------------------------------------------------------|
  109. * |Shift | | | | | | +| -|End|PgD|Dow|Shift | |
  110. * `-----------------------------------------------------------'
  111. * |Gui |Alt |Space |Alt |Gui|
  112. * `--------------------------------------------'
  113. */
  114. KEYMAP(PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
  115. CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP, TRNS,BSPC, \
  116. LCTL,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, \
  117. LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN,RSFT,TRNS, \
  118. LGUI,LALT, SPC, RALT,RGUI),
  119. /* 2: Mousekey
  120. * ,-----------------------------------------------------------.
  121. * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
  122. * |-----------------------------------------------------------|
  123. * |Tab | | | | | |MwL|MwD|MwU|MwR| | | |Backs|
  124. * |-----------------------------------------------------------|
  125. * |Contro| | | | | |McL|McD|McU|McR| | |Return |
  126. * |-----------------------------------------------------------|
  127. * |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | |
  128. * `-----------------------------------------------------------'
  129. * |Gui |Alt |Mb1 |Alt | |
  130. * `--------------------------------------------'
  131. * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
  132. */
  133. KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
  134. TAB, TRNS,TRNS,TRNS,TRNS,TRNS,WH_L,WH_D,WH_U,WH_R,TRNS,TRNS,TRNS,BSPC, \
  135. LCTL,TRNS,ACL0,ACL1,ACL2,TRNS,MS_L,MS_D,MS_U,MS_R,TRNS,QUOT,ENT, \
  136. LSFT,TRNS,TRNS,TRNS,TRNS,BTN3,BTN2,BTN1,BTN4,BTN5,SLSH,RSFT,TRNS, \
  137. LGUI,LALT, BTN1, RALT,TRNS),
  138. };
  139. static const uint16_t PROGMEM fn_actions[] = {
  140. ACTION_LAYER_MOMENTARY(1), // FN0
  141. ACTION_LAYER_TAP_KEY(2, KC_SCLN), // FN1
  142. ACTION_LAYER_TOGGLE(2), // FN2
  143. };
  144. ## 1. Keycode
  145. See [`common/keycode.h`](../common/keycode.h) or keycode table below for the detail. Keycode is internal **8bit code** to indicate action performed on key in keymap. Keycode has `KC_` prefixed symbol respectively. Most of keycodes like `KC_A` have simple action registers key to host on press and unregister on release, while some of other keycodes has some special actions like `Fn` keys, Media control keys, System control keys and Mousekeys.
  146. ***In `KEYMAP()` macro you should omit prefix part `KC_` of keycode to keep keymap compact.*** For example, just use `A` instead you place `KC_A` in `KEYMAP()`. Some keycodes has 4-letter **short name** in addition to descriptive name, you'll prefer short one in `KEYMAP()`.
  147. ### 1.0 Other key
  148. - `KC_NO` for no action
  149. - `KC_TRNS` for layer transparency (See above)
  150. ### 1.1 Normal key
  151. - `KC_A` to `KC_Z`, `KC_1` to `KC_0` for alpha numeric key
  152. - `KC_MINS`, `KC_EQL`, `KC_GRV`, `KC_RBRC`, `KC_LBRC`, `KC_COMM`, `KC_DOT`, `KC_BSLS`, `KC_SLSH`, `KC_SCLN`, `KC_QUOT`
  153. - `KC_ESC`, `KC_TAB`, `KC_SPC`, `KC_BSPC`, `KC_ENT`, `KC_DEL`, `KC_INS`
  154. - `KC_UP`, `KC_DOWN`, `KC_RGHT`, `KC_LEFT`, `KC_PGUP`, `KC_PGDN`, `KC_HOME`, `KC_END`
  155. - `KC_CAPS`, `KC_NLCK`, `KC_SLCK`, `KC_PSCR`, `KC_PAUS`, `KC_APP`, `KC_F1` to `KC_F24`
  156. - `KC_P1` to `KC_P0`, `KC_PDOT`, `KC_PCMM`, `KC_PSLS`, `KC_PAST`, `KC_PMNS`, `KC_PPLS`, `KC_PEQL`, `KC_PENT` for keypad.
  157. ### 1.2 Modifier
  158. There are 8 modifiers which has discrimination between left and right.
  159. - `KC_LCTL` and `KC_RCTL` for Control
  160. - `KC_LSFT` and `KC_RSFT` for Shift
  161. - `KC_LALT` and `KC_RALT` for Alt
  162. - `KC_LGUI` and `KC_RGUI` for Windows key or Command key in Mac
  163. ### 1.3 Mousekey
  164. - `KC_MS_U`, `KC_MS_D`, `KC_MS_L`, `KC_MS_R` for mouse cursor
  165. - `KC_WH_U`, `KC_WH_D`, `KC_WH_L`, `KC_WH_R` for mouse wheel
  166. - `KC_BTN1`, `KC_BTN2`, `KC_BTN3`, `KC_BTN4`, `KC_BTN5` for mouse buttons
  167. ### 1.4 System & Media key
  168. - `KC_PWR`, `KC_SLEP`, `KC_WAKE` for Power, Sleep, Wake
  169. - `KC_MUTE`, `KC_VOLU`, `KC_VOLD` for audio volume control
  170. - `KC_MNXT`, `KC_MPRV`, `KC_MSTP`, `KC_MPLY`, `KC_MSEL` for media control
  171. - `KC_MAIL`, `KC_CALC`, `KC_MYCM` for application launch
  172. - `KC_WSCH`, `KC_WHOM`, `KC_WBAK`, `KC_WFWD`, `KC_WSTP`, `KC_WREF`, `KC_WFAV` for web browser operation
  173. ### 1.5 Fn key
  174. `KC_FNnn` are keycodes for `Fn` key which not given any actions at the beginning unlike most of keycodes has its own inborn action. To use these keycodes in `KEYMAP()` you need to assign action you want at first. Action of `Fn` key is defined in `fn_actions[]` and its index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` keycode indicates the action defined in first element of the array. ***32 `Fn` keys can be defined at most.***
  175. ### 1.6 Keycode Table
  176. See keycode table in [`doc/keycode.txt`](./keycode.txt) for description of keycodes.
  177. In regard to implementation side most of keycodes are identical with [HID usage][HID_usage](pdf) sent to host for real and some virtual keycodes are defined to support special actions.
  178. [HID_usage]: http://www.usb.org/developers/hidpage/Hut1_12v2.pdf
  179. ## 2. Action
  180. See [`common/action_code.h`](../common/action_code.h). Action is a **16bit code** and defines function to perform on events of a key like press, release, holding and tapping.
  181. Most of keys just register 8bit scancode to host, but to support other complex features needs 16bit extended action codes internally. However, using 16bit action codes in keymap results in double size in memory compared to using just keycodes. To avoid this waste 8bit keycodes are used in `KEYMAP()` instead of action codes.
  182. ***You can just use keycodes of `Normal key`, `Modifier`, `Mousekey` and `System & Media key` in keymap*** to indicate corresponding actions instead of using action codes. While ***to use other special actions you should use keycode of `Fn` key defined in `fn_actions[]`.***
  183. ### 2.1 Key Action
  184. This is a simple action that registers scancodes(HID usage in fact) to host on press event of key and unregister on release.
  185. #### Parameters
  186. + **mods**: { ` MOD_LCTL`, ` MOD_LSFT`, ` MOD_LALT`, ` MOD_LGUI`,
  187. ` MOD_RCTL`, ` MOD_RSFT`, ` MOD_RALT`, ` MOD_RGUI` }
  188. + **key**: keycode
  189. #### 2.1.1 Normal key and Modifier
  190. ***This action usually won't be used expressly in keymap*** because you can just use keycodes in `KEYMAP()` instead.
  191. You can define these actions on *'A'* key and *'left shift'* modifier with:
  192. ACTION_KEY(KC_A)
  193. ACTION_KEY(KC_LSFT)
  194. #### 2.1.2 Modified key
  195. This action is comprised of strokes of modifiers and a key. `Macro` action is needed if you want more complex key strokes.
  196. Say you want to assign a key to `Shift + 1` to get character *'!'* or `Alt + Tab` to switch application windows.
  197. ACTION_MODS_KEY(MOD_LSFT, KC_1)
  198. ACTION_MODS_KEY(MOD_LALT, KC_TAB)
  199. Or `Alt,Shift + Tab` can be defined. `ACTION_MODS_KEY(mods, key)` requires **4-bit modifier state** and a **keycode** as arguments. See `keycode.h` for `MOD_BIT()` macro.
  200. ACTION_MODS_KEY(MOD_LALT | MOD_LSFT, KC_TAB)
  201. #### 2.1.3 Multiple Modifiers
  202. Registers multiple modifiers with pressing a key. To specify multiple modifiers use `|`.
  203. ACTION_MODS(MOD_ALT | MOD_LSFT)
  204. #### 2.1.3 Modifier with Tap key([Dual role][dual_role])
  205. Works as a modifier key while holding, but registers a key on tap(press and release quickly).
  206. ACTION_MODS_TAP_KEY(MOD_RCTL, KC_ENT)
  207. ### 2.2 Layer Action
  208. These actions operate layers of keymap.
  209. #### Parameters
  210. You can specify a **target layer** of action and **when the action is executed**. Some actions take a **bit value** for bitwise operation.
  211. + **layer**: `0`-`31`
  212. + **on**: { `ON_PRESS` | `ON_RELEASE` | `ON_BOTH` }
  213. + **bits**: 4-bit value and 1-bit mask bit
  214. #### 2.2.1 Default Layer
  215. Default Layer is a layer which always is valid and referred to when actions is not defined on other overlay layers.
  216. This sets Default Layer to given parameter `layer` and activate it.
  217. ACTION_DEFAULT_LAYER_SET(layer)
  218. #### 2.2.2 Momentary
  219. Turns on `layer` momentarily while holding, in other words it activates when key is pressed and deactivate when released.
  220. ACTION_LAYER_MOMENTARY(layer)
  221. #### 2.2.3 Toggle Switch
  222. Turns on `layer` with first type(press and release) and turns off with next.
  223. ACTION_LAYER_TOGGLE(layer)
  224. #### 2.2.4 Momentary Switch with tap key
  225. Turns on `layer` momentary while holding, but registers key on tap(press and release quickly).
  226. ACTION_LAYER_TAP_KEY(layer, key)
  227. #### 2.2.5 Momentary Switch with tap toggle
  228. Turns on `layer` momentary while holding and toggles it with serial taps.
  229. ACTION_LAYER_TAP_TOGGLE(layer)
  230. #### 2.2.6 Invert state of layer
  231. Inverts current state of `layer`. If the layer is on it becomes off with this action.
  232. ACTION_LAYER_INVERT(layer, on)
  233. #### 2.2.7 Turn On layer
  234. Turns on layer state.
  235. ACTION_LAYER_ON(layer, on)
  236. Turns on layer state on press and turns off on release.
  237. ACTION_LAYER_ON_OFF(layer)
  238. #### 2.2.8 Turn Off layer
  239. Turns off layer state.
  240. ACTION_LAYER_OFF(layer, on)
  241. Turns off layer state on press and activates on release.
  242. ACTION_LAYER_OFF_ON(layer)
  243. #### 2.2.9 Set layer
  244. Turn on layer only.
  245. `layer_state = (1<<layer) [layer: 0-31]`
  246. ACTION_LAYER_SET(layer, on)
  247. Turns on layer only and clear all layer on release..
  248. ACTION_LAYER_SET_CLEAR(layer)
  249. #### 2.2.10 Bitwise operation
  250. **part** indicates which part of 32bit layer state(0-7). **bits** is 5-bit value. **on** indicates when the action is executed.
  251. ACTION_LAYER_BIT_AND(part, bits, on)
  252. ACTION_LAYER_BIT_OR(part, bits, on)
  253. ACTION_LAYER_BIT_XOR(part, bits, on)
  254. ACTION_LAYER_BIT_SET(part, bits, on)
  255. These actions works with parameters as following code.
  256. uint8_t shift = part*4;
  257. uint32_t mask = (bits&0x10) ? ~(0xf<<shift) : 0;
  258. uint32_t layer_state = layer_state <bitop> ((bits<<shift)|mask);
  259. Default Layer also has bitwise operations, they are executed when key is released.
  260. ACTION_DEFAULT_LAYER_BIT_AND(part, bits)
  261. ACTION_DEFAULT_LAYER_BIT_OR(part, bits)
  262. ACTION_DEFAULT_LAYER_BIT_XOR(part, bits)
  263. ACTION_DEFAULT_LAYER_BIT_SET(part, bits)
  264. ### 2.3 Macro action
  265. ***TBD***
  266. `Macro` action indicates complex key strokes.
  267. MACRO( D(LSHIFT), D(D), END )
  268. MACRO( U(D), U(LSHIFT), END )
  269. MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END )
  270. #### 2.3.1 Macro Commands
  271. - **MACRO()**
  272. - **MACRO_NONE**
  273. - **I()** change interval of stroke.
  274. - **D()** press key
  275. - **U()** release key
  276. - **T()** type key(press and release)
  277. - **W()** wait
  278. - **SM()** store modifier state
  279. - **RM()** restore modifier state
  280. - **CM()** clear modifier state
  281. - **END** end mark
  282. #### 2.3.2 Examples
  283. ***TBD***
  284. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  285. {
  286. switch (id) {
  287. case HELLO:
  288. return (record->event.pressed ?
  289. MACRO( I(0), T(H), T(E), T(L), T(L), W(255), T(O), END ) :
  290. MACRO_NONE );
  291. case ALT_TAB:
  292. return (record->event.pressed ?
  293. MACRO( D(LALT), D(TAB), END ) :
  294. MACRO( U(TAB), END ));
  295. }
  296. return MACRO_NONE;
  297. }
  298. ### 2.4 Function action
  299. ***TBD***
  300. There are two type of action, normal `Function` and tappable `Function`.
  301. These actions call user defined function with `id`, `opt`, and key event information as arguments.
  302. #### 2.4.1 Function
  303. To define normal `Function` action in keymap use this.
  304. ACTION_FUNCTION(id, opt)
  305. #### 2.4.2 Function with tap
  306. To define tappable `Function` action in keymap use this.
  307. ACTION_FUNCTION_TAP(id, opt)
  308. #### 2.4.3 Implement user function
  309. `Function` actions can be defined freely with C by user in callback function:
  310. void keymap_call_function(keyrecord_t *event, uint8_t id, uint8_t opt)
  311. This C function is called every time key is operated, argument `id` selects action to be performed and `opt` can be used for option. Function `id` can be 0-255 and `opt` can be 0-15.
  312. `keyrecord_t` is comprised of key event and tap count. `keyevent_t` indicates which and when key is pressed or released. From `tap_count` you can know tap state, 0 means no tap. These information will be used in user function to decide how action of key is performed.
  313. typedef struct {
  314. keyevent_t event;
  315. uint8_t tap_count;
  316. } keyrecord_t;
  317. typedef struct {
  318. key_t key;
  319. bool pressed;
  320. uint16_t time;
  321. } keyevent_t;
  322. typedef struct {
  323. uint8_t col;
  324. uint8_t row;
  325. } key_t;
  326. ***TODO: sample implementation***
  327. See `keyboard/hhkb/keymap.c` for sample.
  328. ### 2.5 Backlight Action
  329. These actions control the backlight.
  330. #### 2.5.1 Change backlight level
  331. Increase backlight level.
  332. ACTION_BACKLIGHT_INCREASE()
  333. Decrease backlight level.
  334. ACTION_BACKLIGHT_DECREASE()
  335. Step through backlight levels.
  336. ACTION_BACKLIGHT_STEP()
  337. Turn a specific backlight level on or off.
  338. ACTION_BACKLIGHT_LEVEL(1)
  339. #### 2.5.2 Turn on / off backlight
  340. Turn the backlight on and off without changing level.
  341. ACTION_BACKLIGHT_TOGGLE()
  342. ## 3. Layer switching Example
  343. There are some ways to switch layer with 'Layer' actions.
  344. ### 3.1 Momentary switching
  345. Momentary switching changes layer only while holding Fn key.
  346. This action makes 'Layer 1' active(valid) on key press event and inactive on release event. Namely you can overlay a layer on lower layers or default layer temporarily with this action.
  347. ACTION_LAYER_MOMENTARY(1)
  348. Note that after switching on press the actions on destination layer(Layer 1) are performed.
  349. ***Thus you shall need to place an action to go back on destination layer***, or you will be stuck in destination layer without way to get back. Usually you need to place same action or 'KC_TRNS` on destination layer to get back.
  350. ### 3.2 Toggle switching
  351. Toggle switching performed after releasing a key. With this action you can keep staying on the destination layer until you type the key again to return.
  352. This performs toggle switching action of 'Layer 2'.
  353. ACTION_LAYER_TOGGLE(2)
  354. ### 3.3 Momentary switching with Tap key
  355. These actions switch a layer only while holding a key but register the key on tap. **Tap** means to press and release a key quickly.
  356. ACTION_LAYER_TAP_KEY(2, KC_SCLN)
  357. With this you can place a layer switching action on normal key like ';' without losing its original key register function. This action allows you to have layer switching action without necessity of a dedicated key. It means you can have it even on home row of keyboard.
  358. ### 3.4 Momentary switching with Tap Toggle
  359. This switches layer only while holding a key but toggle layer with several taps. **Tap** means to press and release key quickly.
  360. ACTION_LAYER_TAP_TOGGLE(1)
  361. Number of taps can be configured with `TAPPING_TOGGLE` in `config.h`, `5` by default.
  362. ### 3.5 Momentary switching with Modifiers
  363. This registers modifier key(s) simultaneously with layer switching.
  364. ACTION_LAYER_MODS(2, MOD_LSFT | MOD_LALT)
  365. ## 4. Tapping
  366. Tapping is to press and release a key quickly. Tapping speed is determined with setting of `TAPPING_TERM`, which can be defined in `config.h`, 200ms by default.
  367. ### 4.1 Tap Key
  368. This is a feature to assign normal key action and modifier including layer switching to just same one physical key. This is a kind of [Dual role key][dual_role]. It works as modifier when holding the key but registers normal key when tapping.
  369. Modifier with tap key:
  370. ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRV)
  371. Layer switching with tap key:
  372. ACTION_LAYER_TAP_KEY(2, KC_SCLN)
  373. [dual_role]: http://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
  374. ### 4.2 Tap Toggle
  375. This is a feature to assign both toggle layer and momentary switch layer action to just same one physical key. It works as momentary layer switch when holding a key but toggle switch with several taps.
  376. ACTION_LAYER_TAP_TOGGLE(1)
  377. ### 4.3 Oneshot Modifier
  378. This runs onetime effects which modify only on just one following key. It works as normal modifier key when holding down while oneshot modifier when tapping.
  379. ACTION_MODS_ONESHOT(MOD_LSFT)
  380. Say you want to type 'The', you have to push and hold Shift key before type 't' then release it before type 'h' and 'e', otherwise you'll get 'THe' or 'the' unintentionally. With Oneshot Modifier you can tap Shift then type 't', 'h' and 'e' normally, you don't need to holding Shift key properly here. This mean you can release Shift before 't' is pressed down.
  381. Oneshot effect is cancel unless following key is pressed down within `ONESHOT_TIMEOUT` of `config.h`. No timeout when it is `0` or not defined.
  382. ### 4.4 Tap Toggle Mods
  383. Similar to layer tap toggle, this works as a momentary modifier when holding, but toggles on with several taps. A single tap will 'unstick' the modifier again.
  384. ACTION_MODS_TAP_TOGGLE(MOD_LSFT)
  385. ## 5. Legacy Keymap
  386. This was used in prior version and still works due to legacy support code in `common/keymap.c`. Legacy keymap doesn't support many of features that new keymap offers. ***It is not recommended to use Legacy Keymap for new project.***
  387. To enable Legacy Keymap support define this macro in `config.h`.
  388. #define USE_LEGACY_KEYMAP
  389. Legacy Keymap uses two arrays `fn_layer[]` and `fn_keycode[]` to define Fn key. The index of arrays corresponds with postfix number of `Fn` key. Array `fn_layer[]` indicates destination layer to switch and `fn_keycode[]` has keycodes to send when tapping `Fn` key.
  390. In following setting example, `Fn0`, `Fn1` and `Fn2` switch layer to 1, 2 and 2 respectively. `Fn2` registers `Space` key when tapping while `Fn0` and `Fn1` doesn't send any key.
  391. static const uint8_t PROGMEM fn_layer[] = {
  392. 1, // Fn0
  393. 2, // Fn1
  394. 2, // Fn2
  395. };
  396. static const uint8_t PROGMEM fn_keycode[] = {
  397. KC_NO, // Fn0
  398. KC_NO, // Fn1
  399. KC_SPC, // Fn2
  400. };
  401. ## 6. Terminology
  402. ***TBD***
  403. ### keymap
  404. is comprised of multiple layers.
  405. ### layer
  406. is matrix of keycodes.
  407. ### key
  408. is physical button on keyboard or logical switch on software.
  409. ### keycode
  410. is codes used on firmware.
  411. ### action
  412. is a function assigned on a key.
  413. ### layer transparency
  414. Using transparent keycode one layer can refer key definition on other lower layer.
  415. ### layer precedence
  416. Top layer has higher precedence than lower layers.
  417. ### tapping
  418. is to press and release a key quickly.
  419. ### Fn key
  420. is key which executes a special action like layer switching, mouse key, macro or etc.
  421. ### dual role key
  422. <http://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys>