You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
This repo is archived. You can view files and clone it, but cannot push or open issues/pull-requests.

keymap.c 9.7KB

11 vuotta sitten
11 vuotta sitten
11 vuotta sitten
11 vuotta sitten
11 vuotta sitten
11 vuotta sitten
11 vuotta sitten
11 vuotta sitten
11 vuotta sitten
11 vuotta sitten
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204
  1. /*
  2. Copyright 2012,2013 Jun Wako <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #include <stdint.h>
  15. #include <stdbool.h>
  16. #include <avr/pgmspace.h>
  17. #include "keycode.h"
  18. #include "action.h"
  19. #include "action_macro.h"
  20. #include "report.h"
  21. #include "host.h"
  22. #include "print.h"
  23. #include "debug.h"
  24. #include "keymap.h"
  25. /* GH60 keymap definition macro
  26. * K2C, K31 and K3C are extra keys for ISO
  27. */
  28. #define KEYMAP( \
  29. K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
  30. K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
  31. K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \
  32. K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \
  33. K40, K41, K42, K45, K4A, K4B, K4C, K4D \
  34. ) { \
  35. { KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_##K0D }, \
  36. { KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D }, \
  37. { KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D }, \
  38. { KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D }, \
  39. { KC_##K40, KC_##K41, KC_##K42, KC_NO, KC_NO, KC_##K45, KC_NO, KC_NO, KC_NO, KC_NO, KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D } \
  40. }
  41. /* ANSI valiant. No extra keys for ISO */
  42. #define KEYMAP_ANSI( \
  43. K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
  44. K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
  45. K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2D, \
  46. K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3D, \
  47. K40, K41, K42, K45, K4A, K4B, K4C, K4D \
  48. ) KEYMAP( \
  49. K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
  50. K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
  51. K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, NO, K2D, \
  52. K30, NO, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, NO, K3D, \
  53. K40, K41, K42, K45, K4A, K4B, K4C, K4D \
  54. )
  55. #if defined(KEYMAP_PLAIN)
  56. #include "keymap_plain.h"
  57. #elif defined(KEYMAP_POKER)
  58. #include "keymap_poker.h"
  59. #else
  60. static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  61. /*
  62. * Funky
  63. */
  64. /* Layer 0: Default Layer
  65. * ,-----------------------------------------------------------.
  66. * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
  67. * |-----------------------------------------------------------|
  68. * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
  69. * |-----------------------------------------------------------|
  70. * |Caps | A| S| D| F| G| H| J| K| L|Fn3| '|Return |
  71. * |-----------------------------------------------------------|
  72. * |Shift | Z| X| C| V| B| N| M| ,| .|Fn2|Shift |
  73. * |-----------------------------------------------------------|
  74. * |Ctrl|Gui |Alt | Space |Alt |Fn4 |Fn4 |Fn1 |
  75. * `-----------------------------------------------------------'
  76. */
  77. KEYMAP_ANSI(
  78. ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
  79. TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
  80. LCTL,A, S, D, F, G, H, J, K, L, FN3, QUOT, ENT, \
  81. LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN2, RSFT, \
  82. LCTL,LGUI,LALT, SPC, RALT,FN4, FN4, FN1),
  83. /* Layer 1: HHKB mode
  84. * ,-----------------------------------------------------------.
  85. * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
  86. * |-----------------------------------------------------------|
  87. * |Caps | | | | | | | |Psc|Slk|Pus|Up | |Inser|
  88. * |-----------------------------------------------------------|
  89. * |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter |
  90. * |-----------------------------------------------------------|
  91. * |Shift | | | | | | +| -|End|PgD|Dow|Shift |
  92. * |-----------------------------------------------------------|
  93. * |Ctrl|Gui |Alt | Space |Alt |Gui |App |Fn0 |
  94. * `-----------------------------------------------------------'
  95. */
  96. KEYMAP_ANSI(
  97. PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, \
  98. CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, NO, INS, \
  99. LCTL,VOLD,VOLU,MUTE,NO, NO, PAST,PSLS,HOME,PGUP,LEFT,RGHT, ENT, \
  100. LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN, RSFT, \
  101. LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0),
  102. /* Layer 2: Vi mode (Slash)
  103. * ,-----------------------------------------------------------.
  104. * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
  105. * |-----------------------------------------------------------|
  106. * |Tab |Hom|PgD|Up |PgU|End|Hom|PgD|PgU|End| | | | |
  107. * |-----------------------------------------------------------|
  108. * |Contro| |Lef|Dow|Rig| |Lef|Dow|Up |Rig| | |Return |
  109. * |-----------------------------------------------------------|
  110. * |Shift | | | | | |Hom|PgD|PgU|End|Fn0|Shift |
  111. * |-----------------------------------------------------------|
  112. * |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl|
  113. * `-----------------------------------------------------------'
  114. */
  115. KEYMAP_ANSI(
  116. GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \
  117. TAB, HOME,PGDN,UP, PGUP,END, HOME,PGDN,PGUP,END, NO, NO, NO, NO, \
  118. LCTL,NO, LEFT,DOWN,RGHT,NO, LEFT,DOWN,UP, RGHT,NO, NO, ENT, \
  119. LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN0, RSFT, \
  120. LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL),
  121. /* Layer 3: Mouse mode (Semicolon/App)
  122. * ,-----------------------------------------------------------.
  123. * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
  124. * |-----------------------------------------------------------|
  125. * |Tab | | | | | |MwL|MwD|MwU|MwR| | | | |
  126. * |-----------------------------------------------------------|
  127. * |Contro| |Ac0|Ac1|Ac1| |McL|McD|McU|McR|Fn0| |Return |
  128. * |-----------------------------------------------------------|
  129. * |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift |
  130. * |-----------------------------------------------------------|
  131. * |Ctrl|Gui |Alt | Space | |Fn0 |Fn0 | |
  132. * `-----------------------------------------------------------'
  133. * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
  134. */
  135. KEYMAP_ANSI(
  136. GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \
  137. TAB, NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, NO, \
  138. LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN0, NO, ENT, \
  139. LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,NO, RSFT, \
  140. LCTL,LGUI,LALT, BTN1, NO, FN0, FN0, NO ),
  141. };
  142. /*
  143. * Fn action definition
  144. */
  145. static const uint16_t PROGMEM fn_actions[] = {
  146. ACTION_LAYER_DEFAULT, // FN0
  147. ACTION_LAYER_SET(1), // FN1
  148. ACTION_LAYER_SET_TAP_KEY(2, KC_SLASH), // FN2 Layer with Slash
  149. ACTION_LAYER_SET_TAP_KEY(3, KC_SCLN), // FN3 Layer with Semicolon
  150. ACTION_LAYER_SET(3), // FN4
  151. };
  152. #endif
  153. /* convert keycode to action */
  154. action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col) {
  155. uint8_t key = (pgm_read_byte(&keymaps[(layer)][(row)][(col)]));
  156. action_t action;
  157. switch (key) {
  158. case KC_A ... KC_EXSEL:
  159. action.code = ACTION_KEY(key);
  160. break;
  161. case KC_LCTRL ... KC_LGUI:
  162. action.code = ACTION_LMOD(key);
  163. break;
  164. case KC_RCTRL ... KC_RGUI:
  165. action.code = ACTION_RMOD(key);
  166. break;
  167. case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
  168. action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(key));
  169. break;
  170. case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
  171. action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(key));
  172. break;
  173. case KC_MS_UP ... KC_MS_ACCEL2:
  174. action.code = ACTION_MOUSEKEY(key);
  175. break;
  176. case KC_FN0 ... KC_FN31:
  177. if (FN_INDEX(key) < sizeof(fn_actions) / sizeof(fn_actions[0])) {
  178. action.code = pgm_read_word(&fn_actions[FN_INDEX(key)]);
  179. } else {
  180. action.code = ACTION_NO;
  181. }
  182. break;
  183. case KC_TRNS:
  184. action.code = ACTION_TRANSPARENT;
  185. break;
  186. default:
  187. action.code = ACTION_NO;
  188. break;
  189. }
  190. return action;
  191. }