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keymap.c 10KB

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  1. /*
  2. Copyright 2011 Jun Wako <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. /*
  15. * Keymap for PFU HHKB Pro
  16. */
  17. #include <stdint.h>
  18. #include <stdbool.h>
  19. #include <avr/pgmspace.h>
  20. #include "host.h"
  21. #include "usb_keycodes.h"
  22. #include "print.h"
  23. #include "debug.h"
  24. #include "util.h"
  25. #include "keymap.h"
  26. // Convert physical keyboard layout to matrix array.
  27. // This is a macro to define keymap easily in keyboard layout form.
  28. #define KEYMAP( \
  29. K31, K30, K00, K10, K11, K20, K21, K40, K41, K60, K61, K70, K71, K50, K51, \
  30. K32, K01, K02, K13, K12, K23, K22, K42, K43, K62, K63, K73, K72, K52, \
  31. K33, K04, K03, K14, K15, K24, K25, K45, K44, K65, K64, K74, K53, \
  32. K34, K05, K06, K07, K16, K17, K26, K46, K66, K76, K75, K55, K54, \
  33. K35, K36, K37, K57, K56 \
  34. ) \
  35. { \
  36. { KB_##K00, KB_##K01, KB_##K02, KB_##K03, KB_##K04, KB_##K05, KB_##K06, KB_##K07 }, \
  37. { KB_##K10, KB_##K11, KB_##K12, KB_##K13, KB_##K14, KB_##K15, KB_##K16, KB_##K17 }, \
  38. { KB_##K20, KB_##K21, KB_##K22, KB_##K23, KB_##K24, KB_##K25, KB_##K26, KB_NO }, \
  39. { KB_##K30, KB_##K31, KB_##K32, KB_##K33, KB_##K34, KB_##K35, KB_##K36, KB_##K37 }, \
  40. { KB_##K40, KB_##K41, KB_##K42, KB_##K43, KB_##K44, KB_##K45, KB_##K46, KB_NO }, \
  41. { KB_##K50, KB_##K51, KB_##K52, KB_##K53, KB_##K54, KB_##K55, KB_##K56, KB_##K57 }, \
  42. { KB_##K60, KB_##K61, KB_##K62, KB_##K63, KB_##K64, KB_##K65, KB_##K66, KB_NO }, \
  43. { KB_##K70, KB_##K71, KB_##K72, KB_##K73, KB_##K74, KB_##K75, KB_##K76, KB_NO } \
  44. }
  45. #define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)]))
  46. // Assign Fn key(0-7) to a layer to which switch with the Fn key pressed.
  47. static const uint8_t PROGMEM fn_layer[] = {
  48. 0, // Fn0
  49. 1, // Fn1
  50. 2, // Fn2
  51. 3, // Fn3
  52. 3, // Fn4
  53. 4, // Fn5
  54. 0, // Fn6
  55. 0 // Fn7
  56. };
  57. // Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer.
  58. // See layer.c for details.
  59. static const uint8_t PROGMEM fn_keycode[] = {
  60. KB_NO, // Fn0
  61. KB_NO, // Fn1
  62. KB_SLSH, // Fn2
  63. KB_SCLN, // Fn3
  64. KB_NO, // Fn4
  65. KB_SPC, // Fn5
  66. KB_NO, // Fn6
  67. KB_NO // Fn7
  68. };
  69. static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  70. /* Layer 0: Default Layer
  71. * ,-----------------------------------------------------------.
  72. * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `|
  73. * |-----------------------------------------------------------|
  74. * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Backs|
  75. * |-----------------------------------------------------------|
  76. * |Contro| A| S| D| F| G| H| J| K| L|Fn3| '|Return |
  77. * |-----------------------------------------------------------|
  78. * |Shift | Z| X| C| V| B| N| M| ,| .|Fn2|Shift |Fn1|
  79. * `-----------------------------------------------------------'
  80. * |Gui|Alt |Fn5 |Alt |Fn4|
  81. * `-------------------------------------------'
  82. */
  83. KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, \
  84. TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \
  85. LCTL,A, S, D, F, G, H, J, K, L, FN3, QUOT,ENT, \
  86. LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN2, RSFT,FN1, \
  87. LGUI,LALT, FN5, RALT,FN4),
  88. /* Layer 1: HHKB mode (HHKB Fn)
  89. * ,-----------------------------------------------------------.
  90. * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
  91. * |-----------------------------------------------------------|
  92. * |Caps | | | | | | | |Psc|Slk|Pus|Up | |Backs|
  93. * |-----------------------------------------------------------|
  94. * |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter |
  95. * |-----------------------------------------------------------|
  96. * |Shift | | | | | | +| -|End|PgD|Dow|Shift |xxx|
  97. * `-----------------------------------------------------------'
  98. * |Gui |Alt |Space |Alt |xxx|
  99. * `--------------------------------------------'
  100. */
  101. KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
  102. CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,BRK, UP, NO, BSPC, \
  103. LCTL,VOLD,VOLU,MUTE,NO, NO, PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, \
  104. LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN,RSFT,FN1, \
  105. LGUI,LALT, SPC, RALT,FN7),
  106. /* Layer 2: Vi mode (Slash)
  107. * ,-----------------------------------------------------------.
  108. * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
  109. * |-----------------------------------------------------------|
  110. * |Tab |Hom|PgD|Up |PgU|End|Hom|PgD|PgUlEnd| | | |Backs|
  111. * |-----------------------------------------------------------|
  112. * |Contro| |Lef|Dow|Rig| |Lef|Dow|Up |Rig| | |Return |
  113. * |-----------------------------------------------------------|
  114. * |Shift | | | | | |Hom|PgD|PgUlEnd|xxx|Shift | |
  115. * `-----------------------------------------------------------'
  116. * |Gui|Alt |Space |Alt |Gui|
  117. * `-------------------------------------------'
  118. */
  119. KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
  120. TAB, HOME,PGDN,UP, PGUP,END, HOME,PGDN,PGUP,END, NO, NO, NO, BSPC, \
  121. LCTL,NO, LEFT,DOWN,RGHT,NO, LEFT,DOWN,UP, RGHT,NO, NO, ENT, \
  122. LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN2, RSFT,NO, \
  123. LGUI,LALT, SPC, RALT,RGUI),
  124. /* Layer 3: Mouse mode (Semicolon)
  125. * ,-----------------------------------------------------------.
  126. * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
  127. * |-----------------------------------------------------------|
  128. * |Tab |MwL|MwU|McU|MwD|MwR|MwL|MwD|MwU|MwR| | | |Backs|
  129. * |-----------------------------------------------------------|
  130. * |Contro| |McL|McD|McR| |McL|McD|McU|McR|xxx| |Return |
  131. * |-----------------------------------------------------------|
  132. * |Shift |Mb4|Mb5|Mb1|Mb2|Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | |
  133. * `-----------------------------------------------------------'
  134. * |Gui |Alt |Mb1 |Alt |Gui|
  135. * `--------------------------------------------'
  136. * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
  137. */
  138. #ifdef HOST_IWRAP
  139. // iWRAP does not support mouse wheel, use these keycodes to remap as wheel
  140. #define KB_KPPL KB_KP_PLUS
  141. #define KB_KPMI KB_KP_MINUS
  142. #define KB_KPAS KB_KP_ASTERISK
  143. #define KB_KPSL KB_KP_SLASH
  144. KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
  145. TAB, KPAS,KPPL,MS_U,KPMI,KPSL,KPAS,KPPL,KPMI,KPSL,NO, NO, NO, BSPC, \
  146. LCTL,NO, MS_L,MS_D,MS_R,NO, MS_L,MS_D,MS_U,MS_R,FN3, NO, ENT, \
  147. LSFT,BTN4,BTN5,BTN1,BTN2,BTN3,BTN2,BTN1,NO, NO, NO, RSFT,NO, \
  148. LGUI,LALT, BTN1, RALT,FN4),
  149. #else
  150. KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
  151. TAB, WH_L,WH_U,MS_U,WH_D,WH_R,WH_L,WH_D,WH_U,WH_R,NO, NO, NO, BSPC, \
  152. LCTL,NO, MS_L,MS_D,MS_R,NO, MS_L,MS_D,MS_U,MS_R,FN3, NO, ENT, \
  153. LSFT,BTN4,BTN5,BTN1,BTN2,BTN3,BTN2,BTN1,BTN4,BTN5,NO, RSFT,NO, \
  154. LGUI,LALT, BTN1, RALT,FN4),
  155. #endif
  156. /* Layer 4: Matias half keyboard style (Space)
  157. * ,-----------------------------------------------------------.
  158. * | -| 0| 9| 8| 7| 6| 5| 4| 3| 2| 1| | | |Esc|
  159. * |-----------------------------------------------------------|
  160. * |Backs| P| O| I| U| Y| T| R| E| W| Q| | |Tab |
  161. * |-----------------------------------------------------------|
  162. * |Contro| ;| L| K| J| H| G| F| D| S| A|Con|Control |
  163. * |-----------------------------------------------------------|
  164. * |Shift | /| .| ,| M| N| B| V| C| X| Z|Shift | |
  165. * `-----------------------------------------------------------'
  166. * |Gui |Alt |xxxxxxxxxxxxxxxxxxxxxxx|Alt |Gui|
  167. * `--------------------------------------------'
  168. */
  169. /*
  170. KEYMAP(MINS,0, 9, 8, 7, 6, 5, 4, 3, 2, 1, NO, NO, NO, ESC, \
  171. BSPC,P, O, I, U, Y, T, R, E, W, Q, NO, NO, TAB, \
  172. LCTL,SCLN,L, K, J, H, G, F, D, S, A, RCTL,RCTL, \
  173. LSFT,SLSH,DOT, COMM,M, N, B, V, C, X, Z, RSFT,NO, \
  174. LGUI,LALT, FN5, RALT,RGUI)
  175. */
  176. /* Mouse mode (Space) */
  177. #ifdef HOST_IWRAP
  178. KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
  179. TAB, KPAS,KPPL,MS_U,KPMI,KPSL,KPAS,KPPL,KPMI,KPSL,NO, NO, NO, BSPC, \
  180. LCTL,NO, MS_L,MS_D,MS_R,NO, MS_L,MS_D,MS_U,MS_R,FN3, NO, ENT, \
  181. LSFT,BTN4,BTN5,BTN1,BTN2,BTN3,BTN2,BTN1,BTN4,BTN5,NO, RSFT,NO, \
  182. LGUI,LALT, FN5, RALT,RGUI),
  183. #else
  184. KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
  185. TAB, WH_L,WH_U,MS_U,WH_D,WH_R,WH_L,WH_D,WH_U,WH_R,NO, NO, NO, BSPC, \
  186. LCTL,NO, MS_L,MS_D,MS_R,NO, MS_L,MS_D,MS_U,MS_R,FN3, NO, ENT, \
  187. LSFT,BTN4,BTN5,BTN1,BTN2,BTN3,BTN2,BTN1,BTN4,BTN5,NO, RSFT,NO, \
  188. LGUI,LALT, FN5, RALT,RGUI),
  189. #endif
  190. };
  191. uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col)
  192. {
  193. return KEYCODE(layer, row, col);
  194. }
  195. uint8_t keymap_fn_layer(uint8_t fn_bits)
  196. {
  197. return pgm_read_byte(&fn_layer[biton(fn_bits)]);
  198. }
  199. uint8_t keymap_fn_keycode(uint8_t fn_bits)
  200. {
  201. return pgm_read_byte(&fn_keycode[(biton(fn_bits))]);
  202. }