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tmk_keyboard_custom/common/action_layer.h

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/*
Copyright 2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ACTION_LAYER_H
#define ACTION_LAYER_H
#include <stdint.h>
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#include "keyboard.h"
#include "action.h"
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/*
* Default Layer
*/
extern uint32_t default_layer_state;
void default_layer_debug(void);
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void default_layer_set(uint32_t state);
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#ifndef NO_ACTION_LAYER
/* bitwise operation */
void default_layer_or(uint32_t state);
void default_layer_and(uint32_t state);
void default_layer_xor(uint32_t state);
#else
#define default_layer_or(state)
#define default_layer_and(state)
#define default_layer_xor(state)
#endif
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/*
* Keymap Layer
*/
#ifndef NO_ACTION_LAYER
extern uint32_t layer_state;
void layer_debug(void);
void layer_clear(void);
void layer_move(uint8_t layer);
void layer_on(uint8_t layer);
void layer_off(uint8_t layer);
void layer_invert(uint8_t layer);
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/* bitwise operation */
void layer_or(uint32_t state);
void layer_and(uint32_t state);
void layer_xor(uint32_t state);
void layer_change(uint32_t state);
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#else
#define layer_state 0
#define layer_clear()
#define layer_move(layer)
#define layer_on(layer)
#define layer_off(layer)
#define layer_invert(layer)
#define layer_or(state)
#define layer_and(state)
#define layer_xor(state)
#define layer_debug()
#define layer_change(state)
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#endif
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#ifdef LEDMAP_ENABLE
void default_layer_state_change(uint32_t state);
void layer_state_change(uint32_t state);
#else
#define default_layer_state_change()
#define layer_state_change()
#endif
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/* return action depending on current layer status */
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action_t layer_switch_get_action(key_t key);
#endif