NerD, turn BRK into PAUS to get bootloader jump back.
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771347c4a6
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012ec9e379
@ -16,7 +16,7 @@ const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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TRNS,TRNS,TRNS, FN1, TRNS,FN0, TRNS),
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TRNS,TRNS,TRNS, FN1, TRNS,FN0, TRNS),
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/* Layer 2: Functions */
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/* Layer 2: Functions */
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KEYMAP_ANSI150(SLEP,F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, MUTE, \
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KEYMAP_ANSI150(SLEP,F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, MUTE, \
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TRNS,BTN1,MS_U,BTN3,PSCR,SLCK,BRK, HOME,INS, END, MPLY,VOLD,VOLU,FN3, \
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TRNS,BTN1,MS_U,BTN3,PSCR,SLCK,PAUS,HOME,INS, END, MPLY,VOLD,VOLU,FN3, \
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CAPS,MS_L,MS_D,MS_R,PGDN,TRNS,LEFT,DOWN,UP ,RGHT,MPRV,MNXT, FN2, \
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CAPS,MS_L,MS_D,MS_R,PGDN,TRNS,LEFT,DOWN,UP ,RGHT,MPRV,MNXT, FN2, \
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UP, TRNS,DEL, TRNS,TRNS,PGUP,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
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UP, TRNS,DEL, TRNS,TRNS,PGUP,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
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LEFT,DOWN,RGHT, TRNS, TRNS,TRNS,TRNS)
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LEFT,DOWN,RGHT, TRNS, TRNS,TRNS,TRNS)
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@ -3,9 +3,9 @@
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const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Layer 0: Default */
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/* Layer 0: Default */
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KEYMAP_ANSI150(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK, BRK, \
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KEYMAP_ANSI150(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,PAUS, \
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GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, INS, HOME, PGUP, \
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GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, INS, HOME,PGUP, \
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, DEL, END, PGDN, \
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, DEL, END, PGDN, \
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CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
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CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
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LSFT, Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT, UP, \
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LSFT, Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT, UP, \
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LCTL,LGUI,LALT, SPC, RALT,FN0, RCTL, LEFT,DOWN,RGHT),
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LCTL,LGUI,LALT, SPC, RALT,FN0, RCTL, LEFT,DOWN,RGHT),
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