- keymap_poker.h poker emulation - keymap_poker_set.h poker emulation with Esc fix and cursor fix - keymap_poker_bit.h poker emulation with Esc fix and cursor fixled_matrix
poker: OPT_DEFS += -DKEYMAP_POKER | poker: OPT_DEFS += -DKEYMAP_POKER | ||||
poker: all | poker: all | ||||
poker_stack: OPT_DEFS += -DKEYMAP_POKER_STACK | |||||
poker_stack: all | |||||
poker_bit: OPT_DEFS += -DKEYMAP_POKER_SET | |||||
poker_bit: all | |||||
poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT | |||||
poker_bit: all |
poker: OPT_DEFS += -DKEYMAP_POKER | poker: OPT_DEFS += -DKEYMAP_POKER | ||||
poker: all | poker: all | ||||
poker_stack: OPT_DEFS += -DKEYMAP_POKER_STACK | |||||
poker_stack: all | |||||
poker_bit: OPT_DEFS += -DKEYMAP_POKER_SET | |||||
poker_bit: all | |||||
poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT | |||||
poker_bit: all |
`-----------------------------------------------------------' | `-----------------------------------------------------------' | ||||
### 2 Poker keymap | ### 2 Poker keymap | ||||
Poker layer emulation without Esc/grave bug :) | |||||
Poker layer emulation | |||||
See [keymap_poker.h](keymap_poker.h) for detail. | See [keymap_poker.h](keymap_poker.h) for detail. | ||||
#include "keymap_plain.h" | #include "keymap_plain.h" | ||||
#elif defined(KEYMAP_POKER) | #elif defined(KEYMAP_POKER) | ||||
#include "keymap_poker.h" | #include "keymap_poker.h" | ||||
#elif defined(KEYMAP_POKER_STACK) | |||||
#include "keymap_poker_stack.h" | |||||
#elif defined(KEYMAP_POKER_SET) | |||||
#include "keymap_poker_set.h" | |||||
#elif defined(KEYMAP_POKER_BIT) | |||||
#include "keymap_poker_bit.h" | |||||
#else | #else | ||||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||||
/* | /* |
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ | TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ | ||||
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ | LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ | ||||
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ | LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ | ||||
LCTL,LGUI,LALT, SPC, FN3, RGUI,APP, RCTL), | |||||
/* Layer 1: Poker with Arrow */ | |||||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), | |||||
/* Layer x001: Poker with Arrow */ | |||||
KEYMAP_ANSI( | KEYMAP_ANSI( | ||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | ||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | ||||
TRNS,TRNS,TRNS, TRNS, FN4, LEFT,DOWN,RGHT), | |||||
/* Layer 2: Poker with Esc */ | |||||
TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT), | |||||
/* Layer x010: Poker with Esc */ | |||||
KEYMAP_ANSI( | KEYMAP_ANSI( | ||||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | ||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | ||||
TRNS,TRNS,TRNS, TRNS, FN5, TRNS,TRNS,TRNS), | |||||
/* Layer 3: Poker Default + Fn'd */ | |||||
TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS), | |||||
/* Layer x011: Poker with Arrow and Esc */ | |||||
KEYMAP_ANSI( | |||||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | |||||
TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT), | |||||
/* | |||||
* Poker Momentary Fn Layer | |||||
*/ | |||||
/* Layer x100: Poker Default + Fn'd */ | |||||
KEYMAP_ANSI( | KEYMAP_ANSI( | ||||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | ||||
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | ||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \ | |||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \ | |||||
TRNS,TRNS,TRNS, FN0, FN3, LEFT,DOWN,RGHT), | |||||
/* Layer 4: Poker Default + Fn'd */ | |||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ | |||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ | |||||
TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), | |||||
/* Layer x101: Poker with Arrow + Fn'd */ | |||||
KEYMAP_ANSI( | KEYMAP_ANSI( | ||||
TRNS F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||||
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | ||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \ | |||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \ | |||||
TRNS,TRNS,TRNS, FN0, FN4, HOME,PGDN,END), | |||||
/* Layer 5: Poker Default + Fn'd */ | |||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ | |||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ | |||||
TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END), | |||||
/* Layer x110: Poker with Esc + Fn'd */ | |||||
KEYMAP_ANSI( | KEYMAP_ANSI( | ||||
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | ||||
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | ||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \ | |||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ | |||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ | TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ | ||||
TRNS,TRNS,TRNS, FN0, FN5, TRNS,TRNS,TRNS), | |||||
TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), | |||||
/* Layer x111: Poker with Arrow and Esc + Fn'd */ | |||||
KEYMAP_ANSI( | |||||
GRV, F9, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||||
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ | |||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ | |||||
TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END), | |||||
/* colemak */ | /* colemak */ | ||||
[8] = KEYMAP_ANSI( | [8] = KEYMAP_ANSI( | ||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | ||||
*/ | */ | ||||
static const uint16_t PROGMEM fn_actions[] = { | static const uint16_t PROGMEM fn_actions[] = { | ||||
/* Poker Layout */ | /* Poker Layout */ | ||||
[0] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN0 Task(RControl,RShift+Esc) | |||||
[0] = ACTION_LAYER_BIT_TOGGLE(1), // FN1 Poker Arrow toggle(Space) | |||||
[1] = ACTION_LAYER_BIT_TOGGLE(2), // FN2 Poker Esc toggle(Q) | |||||
[2] = ACTION_LAYER_BIT(3), // FN3 Poker Fn | |||||
[3] = ACTION_LAYER_BIT(4), // FN4 Poker Fn | |||||
[0] = ACTION_LAYER_BIT_TOGGLE(1), // FN0 Poker Arrow toggle(Space) | |||||
[1] = ACTION_LAYER_BIT_TOGGLE(2), // FN1 Poker Esc toggle(Q) | |||||
[2] = ACTION_LAYER_BIT(4), // FN2 Poker Fn | |||||
[3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) | |||||
}; | }; | ||||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||||
/* Poker Default Layer | |||||
* ,-----------------------------------------------------------. | |||||
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | | |||||
* |-----------------------------------------------------------| | |||||
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| | |||||
* |-----------------------------------------------------------| | |||||
* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | | |||||
* |-----------------------------------------------------------| | |||||
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | | |||||
* |-----------------------------------------------------------| | |||||
* |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| | |||||
* `-----------------------------------------------------------' | |||||
*/ | |||||
/* Layer 0: qwerty */ | |||||
KEYMAP_ANSI( | |||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ | |||||
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ | |||||
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ | |||||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), | |||||
/* Layer 1: colemak */ | |||||
KEYMAP_ANSI( | |||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||||
TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ | |||||
BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ | |||||
LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ | |||||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), | |||||
/* Layer 2: dvorak */ | |||||
KEYMAP_ANSI( | |||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ | |||||
TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ | |||||
CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ | |||||
LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ | |||||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), | |||||
/* Layer3: workman */ | |||||
KEYMAP_ANSI( | |||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||||
TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ | |||||
BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ | |||||
LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ | |||||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), | |||||
/* Layer 4: Poker with Arrow */ | |||||
KEYMAP_ANSI( | |||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | |||||
TRNS,TRNS,TRNS, TRNS, FN1, LEFT,DOWN,RGHT), | |||||
/* Layer 5: Poker with Esc */ | |||||
KEYMAP_ANSI( | |||||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||||
TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS), | |||||
/* Layer 6: Poker with Arrow and Esc */ | |||||
KEYMAP_ANSI( | |||||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | |||||
TRNS,TRNS,TRNS, TRNS, FN3, LEFT,DOWN,RGHT), | |||||
/* Layer 7: Poker Fn'd */ | |||||
KEYMAP_ANSI( | |||||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||||
TRNS,FN6, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ | |||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ | |||||
TRNS,TRNS,TRNS, FN5, FN4, TRNS,TRNS,TRNS), | |||||
/* Layer 8: Poker Fn'd arrow */ | |||||
KEYMAP_ANSI( | |||||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||||
TRNS,FN7, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ | |||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ | |||||
TRNS,TRNS,TRNS, FN4, FN5, HOME,PGDN,END), | |||||
/* Layer 9: Poker Fn'd Esc */ | |||||
KEYMAP_ANSI( | |||||
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||||
TRNS,FN4, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ | |||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ | |||||
TRNS,TRNS,TRNS, FN7, FN6, TRNS,TRNS,TRNS), | |||||
/* Layer 10: Poker Fn'd Arrow + Esc */ | |||||
KEYMAP_ANSI( | |||||
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||||
TRNS,FN5, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ | |||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ | |||||
TRNS,TRNS,TRNS, FN6, FN7, HOME,PGDN,END), | |||||
}; | |||||
/* | |||||
* Fn action definition | |||||
*/ | |||||
static const uint16_t PROGMEM fn_actions[] = { | |||||
/* Poker Layout */ | |||||
[0] = ACTION_LAYER_SET_P(7), // FN0 move to Fn'd when press | |||||
[1] = ACTION_LAYER_SET_P(8), // FN1 move to Fn'd arrow when press | |||||
[2] = ACTION_LAYER_SET_P(9), // FN2 move to Fn'd Esc when press | |||||
[3] = ACTION_LAYER_SET_P(10), // FN3 move to Fn'd arrow + Esc when press | |||||
[4] = ACTION_LAYER_SET_R(0), // FN4 move to default when release | |||||
[5] = ACTION_LAYER_SET_R(4), // FN5 move to arrow when release | |||||
[6] = ACTION_LAYER_SET_R(5), // FN6 move to Esc when release | |||||
[7] = ACTION_LAYER_SET_R(6), // FN7 move to arrow + Esc when release | |||||
[8] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN8 Task(RControl,RShift+Esc) | |||||
}; |
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||||
/* | |||||
* Poker Layer | |||||
*/ | |||||
/* Layer x000: Poker Default Layer | |||||
* ,-----------------------------------------------------------. | |||||
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | | |||||
* |-----------------------------------------------------------| | |||||
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| | |||||
* |-----------------------------------------------------------| | |||||
* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | | |||||
* |-----------------------------------------------------------| | |||||
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | | |||||
* |-----------------------------------------------------------| | |||||
* |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| | |||||
* `-----------------------------------------------------------' | |||||
*/ | |||||
KEYMAP_ANSI( | |||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ | |||||
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ | |||||
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ | |||||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), | |||||
/* Layer 1: Poker with Arrow */ | |||||
KEYMAP_ANSI( | |||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | |||||
TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT), | |||||
/* Layer 2: Poker with Esc */ | |||||
KEYMAP_ANSI( | |||||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||||
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), | |||||
/* Layer 3: Poker Fn'd */ | |||||
KEYMAP_ANSI( | |||||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||||
TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ | |||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ | |||||
TRNS,TRNS,TRNS, FN0, TRNS,TRNS,TRNS,TRNS), | |||||
/* colemak */ | |||||
[4] = KEYMAP_ANSI( | |||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||||
TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ | |||||
BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ | |||||
LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ | |||||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), | |||||
/* dvorak */ | |||||
KEYMAP_ANSI( | |||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ | |||||
TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ | |||||
CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ | |||||
LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ | |||||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), | |||||
/* workman */ | |||||
KEYMAP_ANSI( | |||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||||
TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ | |||||
BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ | |||||
LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ | |||||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), | |||||
}; | |||||
/* | |||||
* Fn action definition | |||||
*/ | |||||
static const uint16_t PROGMEM fn_actions[] = { | |||||
/* Poker Layout */ | |||||
[0] = ACTION_LAYER_SWITCH_TOGGLE(1), // FN0 Poker Arrow toggle(Space) | |||||
[1] = ACTION_LAYER_SWITCH_TOGGLE(2), // FN1 Poker Esc toggle(Q) | |||||
[2] = ACTION_LAYER_SWITCH(3), // FN2 Poker Fn | |||||
[3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) | |||||
}; |