From 0c52ee59f08cead9b4906dbbd3aff86b103171fe Mon Sep 17 00:00:00 2001 From: tmk Date: Tue, 12 Feb 2013 17:08:51 +0900 Subject: [PATCH] Add transparent layer feature in gh60 --- keyboard/gh60/Makefile.lufa | 5 +- keyboard/gh60/README.md | 85 ++++++++++++++++++--- keyboard/gh60/keymap.c | 144 ++++++++++++++++++----------------- keyboard/gh60/keymap_plain.h | 24 ++++++ keyboard/gh60/keymap_poker.h | 88 +++++++++++++++++++++ 5 files changed, 265 insertions(+), 81 deletions(-) create mode 100644 keyboard/gh60/keymap_plain.h create mode 100644 keyboard/gh60/keymap_poker.h diff --git a/keyboard/gh60/Makefile.lufa b/keyboard/gh60/Makefile.lufa index 45402bb3..c8d3fa49 100644 --- a/keyboard/gh60/Makefile.lufa +++ b/keyboard/gh60/Makefile.lufa @@ -119,5 +119,8 @@ include $(TOP_DIR)/protocol/lufa.mk include $(TOP_DIR)/common.mk include $(TOP_DIR)/rules.mk -plain: OPT_DEFS += -DPLAIN_MAP +plain: OPT_DEFS += -DKEYMAP_PLAIN plain: all + +poker: OPT_DEFS += -DKEYMAP_POKER +poker: all diff --git a/keyboard/gh60/README.md b/keyboard/gh60/README.md index 289467ab..405ab3df 100644 --- a/keyboard/gh60/README.md +++ b/keyboard/gh60/README.md @@ -12,23 +12,28 @@ Move to this directory then just run `make` like: $ make -f Makfile.[pjrc|lufa] +Use `Makefile.pjrc` if you want to use PJRC stack or use `Makefile.lufa` for LUFA stack. + ## Boot Magic +Plugin pressing these `Boot Magic` key. + - `Fn` key for bootloader kick up. - `D` key for Debug enable. ## Keymap -Two version of keymap are available. `Plan` and `Funky`. +Two version of keymap are available. `Plan`, `Poker` and `Funky`(default). See keymap.c to define your own favourite keymap. + $ make -f Makefile.[pjrc|lufa] [plain|poker] + ### 1. Plain keymap This will be useful if you want to use key mapping tool like AHK. -To get this plain keymap do `make`: - $ make -f Makefile.[pjrc|lufa] plain +See [keymap_plain.h](keymap_plain.h) for detail. -### Layer 0 +#### 1.0 Plain Default Layer ,-----------------------------------------------------------. |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |-----------------------------------------------------------| @@ -41,12 +46,71 @@ To get this plain keymap do `make`: |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl| `-----------------------------------------------------------' +### 2 Poker keymap +Poker layer emulation without Esc/grave bug :) -### 2. Funky layers. +See [keymap_poker.h](keymap_poker.h) for detail. - $ make -f Makefile.[pjrc|lufa] +#### 2.0 Poker Default Layer + ,-----------------------------------------------------------. + | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | + |-----------------------------------------------------------| + |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| + |-----------------------------------------------------------| + |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | + |-----------------------------------------------------------| + |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | + |-----------------------------------------------------------| + |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| + `-----------------------------------------------------------' -#### Layer 0: Default Layer +#### 2.1 Poker Arrow Layer + ,-----------------------------------------------------------. + | | | | | | | | | | | | | | | + |-----------------------------------------------------------| + | | | | | | | | | | | | | | | + |-----------------------------------------------------------| + | | | | | | | | | | | | | | + |-----------------------------------------------------------| + | | | | | | | | | | | | Up | + |-----------------------------------------------------------| + | | | | |Fn |Left|Down|Righ| + `-----------------------------------------------------------' + +#### 2.2 Poker Esc Layer + ,-----------------------------------------------------------. + |Esc| | | | | | | | | | | | | | + |-----------------------------------------------------------| + | | | | | | | | | | | | | | | + |-----------------------------------------------------------| + | | | | | | | | | | | | | | + |-----------------------------------------------------------| + | | | | | | | | | | | | | + |-----------------------------------------------------------| + | | | | |Fn | | | | + `-----------------------------------------------------------' + +#### 2.1 Poker Fn Layer + ,-----------------------------------------------------------. + |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| | + |-----------------------------------------------------------| + | |FnQ| Up| | | | | | |Cal| |Hom|Ins| | + |-----------------------------------------------------------| + | |Lef|Dow|Rig| | |Psc|Slk|Pau| |Tsk|End| | + |-----------------------------------------------------------| + | |Del| |Web|Mut|VoU|VoD| |PgU|PgD|Del| | + |-----------------------------------------------------------| + | | | | FnS |Fn | | | | + `-----------------------------------------------------------' + + + +### 3. Funky keymap +This is my keymap(default) with HHKB, Vi cursor and Mousekey layer. + +See [keymap.h](keymap.h) for detail. + +#### 3.0 Funky Default Layer ,-----------------------------------------------------------. |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |-----------------------------------------------------------| @@ -59,7 +123,7 @@ To get this plain keymap do `make`: |Ctrl|Gui |Alt | Space |Alt |*L3 |*L3 |*L1 | `-----------------------------------------------------------' -#### Layer 1: HHKB mode +#### 3.1 Funky HHKB mode ,-----------------------------------------------------------. |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete | |-----------------------------------------------------------| @@ -72,7 +136,7 @@ To get this plain keymap do `make`: |Ctrl|Gui |Alt | Space |Alt |Gui |App |*L0 | `-----------------------------------------------------------' -#### Layer 2: Vi mode +#### 3.2 Funky Vi mode ,-----------------------------------------------------------. | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp | |-----------------------------------------------------------| @@ -85,7 +149,7 @@ To get this plain keymap do `make`: |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl| `-----------------------------------------------------------' -#### Layer 3: Mouse mode +#### 3.3 Funky Mouse mode ,-----------------------------------------------------------. | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp | |-----------------------------------------------------------| @@ -98,4 +162,3 @@ To get this plain keymap do `make`: |Ctrl|Gui |Alt | Space |Alt |*L0 |*L0 |Ctrl| `-----------------------------------------------------------' Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel - diff --git a/keyboard/gh60/keymap.c b/keyboard/gh60/keymap.c index 07045d7a..7e4f945f 100644 --- a/keyboard/gh60/keymap.c +++ b/keyboard/gh60/keymap.c @@ -1,5 +1,5 @@ /* -Copyright 2012 Jun Wako +Copyright 2012,2013 Jun Wako This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -18,9 +18,12 @@ along with this program. If not, see . #include #include #include "keycode.h" +#include "action.h" +#include "action_macro.h" +#include "report.h" +#include "host.h" #include "print.h" #include "debug.h" -#include "util.h" #include "keymap.h" @@ -56,55 +59,16 @@ along with this program. If not, see . K40, K41, K42, K45, K4A, K4B, K4C, K4D \ ) -#define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)])) - -// Assign Fn key(0-7) to a layer to which switch with the Fn key pressed. -static const uint8_t PROGMEM fn_layer[] = { - 0, // Fn0 - 1, // Fn1 - 2, // Fn2 - 3, // Fn3 - 3, // Fn4 - 0, // Fn5 - 0, // Fn6 - 0 // Fn7 -}; - -// Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer. -// See layer.c for details. -static const uint8_t PROGMEM fn_keycode[] = { - KC_NO, // Fn0 - KC_NO, // Fn1 - KC_SLSH, // Fn2 - KC_SCLN, // Fn3 - KC_NO, // Fn4 - KC_NO, // Fn5 - KC_NO, // Fn6 - KC_NO // Fn7 -}; - -static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { -#ifdef PLAIN_MAP - /* Layer 0: Default Layer - * ,-----------------------------------------------------------. - * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | - * |-----------------------------------------------------------| - * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| - * |-----------------------------------------------------------| - * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | - * |-----------------------------------------------------------| - * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | - * |-----------------------------------------------------------| - * |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl| - * `-----------------------------------------------------------' - */ - KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ - TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ - CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,NO, ENT, \ - LSFT,NO, Z, X, C, V, B, N, M, COMM,DOT, SLSH,NO, RSFT, \ - LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL), +#if defined(KEYMAP_PLAIN) + #include "keymap_plain.h" +#elif defined(KEYMAP_POKER) + #include "keymap_poker.h" #else +static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* + * Funky + */ /* Layer 0: Default Layer * ,-----------------------------------------------------------. * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | @@ -134,7 +98,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * |-----------------------------------------------------------| * |Shift | | | | | | +| -|End|PgD|Dow|Shift | * |-----------------------------------------------------------| - * |Ctrl|Gui |Alt | Space |Alt |Gui |App |xxx | + * |Ctrl|Gui |Alt | Space |Alt |Gui |App |Fn0 | * `-----------------------------------------------------------' */ KEYMAP_ANSI( @@ -142,7 +106,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, NO, INS, \ LCTL,VOLD,VOLU,MUTE,NO, NO, PAST,PSLS,HOME,PGUP,LEFT,RGHT, ENT, \ LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN, RSFT, \ - LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN1), + LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0), /* Layer 2: Vi mode (Slash) * ,-----------------------------------------------------------. * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp | @@ -151,7 +115,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * |-----------------------------------------------------------| * |Contro| |Lef|Dow|Rig| |Lef|Dow|Up |Rig| | |Return | * |-----------------------------------------------------------| - * |Shift | | | | | |Hom|PgD|PgU|End|xxx|Shift | + * |Shift | | | | | |Hom|PgD|PgU|End|Fn0|Shift | * |-----------------------------------------------------------| * |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl| * `-----------------------------------------------------------' @@ -160,7 +124,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \ TAB, HOME,PGDN,UP, PGUP,END, HOME,PGDN,PGUP,END, NO, NO, NO, NO, \ LCTL,NO, LEFT,DOWN,RGHT,NO, LEFT,DOWN,UP, RGHT,NO, NO, ENT, \ - LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN2, RSFT, \ + LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN0, RSFT, \ LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL), /* Layer 3: Mouse mode (Semicolon/App) * ,-----------------------------------------------------------. @@ -168,35 +132,77 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * |-----------------------------------------------------------| * |Tab | | | | | |MwL|MwD|MwU|MwR| | | | | * |-----------------------------------------------------------| - * |Contro| |Ac0|Ac1|Ac1| |McL|McD|McU|McR|xxx| |Return | + * |Contro| |Ac0|Ac1|Ac1| |McL|McD|McU|McR|Fn0| |Return | * |-----------------------------------------------------------| * |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | * |-----------------------------------------------------------| - * |Ctrl|Gui |Alt | Space | |xxx |xxx | | + * |Ctrl|Gui |Alt | Space | |Fn0 |Fn0 | | * `-----------------------------------------------------------' * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel */ KEYMAP_ANSI( GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \ TAB, NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, NO, \ - LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN3, NO, ENT, \ + LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN0, NO, ENT, \ LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,NO, RSFT, \ - LCTL,LGUI,LALT, BTN1, NO, FN4, FN4, NO ), -#endif + LCTL,LGUI,LALT, BTN1, NO, FN0, FN0, NO ), }; +/* + * Fn action definition + */ +static const uint16_t PROGMEM fn_actions[] = { + ACTION_LAYER_DEFAULT, // FN0 + ACTION_LAYER_SET(1), // FN1 + ACTION_LAYER_SET_TAP_KEY(2, KC_SLASH), // FN2 Layer with Slash + ACTION_LAYER_SET_TAP_KEY(3, KC_SCLN), // FN3 Layer with Semicolon + ACTION_LAYER_SET(3), // FN4 +}; +#endif -uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col) -{ - return KEYCODE(layer, row, col); -} -uint8_t keymap_fn_layer(uint8_t index) -{ - return pgm_read_byte(&fn_layer[index]); -} -uint8_t keymap_fn_keycode(uint8_t index) -{ - return pgm_read_byte(&fn_keycode[index]); +/* convert keycode to action */ +action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col) { + uint8_t key = (pgm_read_byte(&keymaps[(layer)][(row)][(col)])); + + // TODO: move to action.c ? + /* Transparently use default layer */ + if (key == KC_TRANSPARENT) { + key = (pgm_read_byte(&keymaps[(default_layer)][(row)][(col)])); + } + + action_t action; + switch (key) { + case KC_A ... KC_EXSEL: + action.code = ACTION_KEY(key); + break; + case KC_LCTRL ... KC_LGUI: + action.code = ACTION_LMOD(key); + break; + case KC_RCTRL ... KC_RGUI: + action.code = ACTION_RMOD(key); + break; + case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE: + action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(key)); + break; + case KC_AUDIO_MUTE ... KC_WWW_FAVORITES: + action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(key)); + break; + case KC_MS_UP ... KC_MS_ACCEL2: + action.code = ACTION_MOUSEKEY(key); + break; + case KC_FN0 ... KC_FN31: + if (FN_INDEX(key) < sizeof(fn_actions) / sizeof(fn_actions[0])) { + action.code = pgm_read_word(&fn_actions[FN_INDEX(key)]); + } else { + action.code = ACTION_NO; + } + break; + case KC_NO ... KC_UNDEFINED: + default: + action.code = ACTION_NO; + break; + } + return action; } diff --git a/keyboard/gh60/keymap_plain.h b/keyboard/gh60/keymap_plain.h new file mode 100644 index 00000000..ad0bc2f2 --- /dev/null +++ b/keyboard/gh60/keymap_plain.h @@ -0,0 +1,24 @@ +static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* + * Plain + */ + /* Layer 0: Default Layer + * ,-----------------------------------------------------------. + * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | + * |-----------------------------------------------------------| + * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| + * |-----------------------------------------------------------| + * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | + * |-----------------------------------------------------------| + * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | + * |-----------------------------------------------------------| + * |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl| + * `-----------------------------------------------------------' + */ + KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ + CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,NO, ENT, \ + LSFT,NO, Z, X, C, V, B, N, M, COMM,DOT, SLSH,NO, RSFT, \ + LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL), +}; + diff --git a/keyboard/gh60/keymap_poker.h b/keyboard/gh60/keymap_poker.h new file mode 100644 index 00000000..186020b3 --- /dev/null +++ b/keyboard/gh60/keymap_poker.h @@ -0,0 +1,88 @@ +static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* + * Poker Layer + */ + /* Layer x000: Poker Default Layer + * ,-----------------------------------------------------------. + * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | + * |-----------------------------------------------------------| + * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| + * |-----------------------------------------------------------| + * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | + * |-----------------------------------------------------------| + * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | + * |-----------------------------------------------------------| + * |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| + * `-----------------------------------------------------------' + */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ + LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ + LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), + /* Layer x001: Poker with Arrow */ + KEYMAP_ANSI( + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ + TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT), + /* Layer x010: Poker with Esc */ + KEYMAP_ANSI( + ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS), + /* Layer x011: Poker with Arrow and Esc */ + KEYMAP_ANSI( + ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ + TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT), + /* + * Poker Momentary Fn Layer + */ + /* Layer x100: Poker Default + Fn'd */ + KEYMAP_ANSI( + ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ + TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), + /* Layer x101: Poker with Arrow + Fn'd */ + KEYMAP_ANSI( + ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \ + TRNS,TRNS,TRNS, FN0, FN2, LEFT,DOWN,RGHT), + /* Layer x110: Poker with Esc + Fn'd */ + KEYMAP_ANSI( + GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ + TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), + /* Layer x111: Poker with Arrow and Esc + Fn'd */ + KEYMAP_ANSI( + GRV, F9, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \ + TRNS,TRNS,TRNS, FN0, FN2, LEFT,DOWN,RGHT), +}; + +/* + * Fn action definition + */ +static const uint16_t PROGMEM fn_actions[] = { + /* Poker Layout */ + [0] = ACTION_LAYER_BIT_TOGGLE(1), // FN0 Poker Arrow toggle(Space) + [1] = ACTION_LAYER_BIT_TOGGLE(2), // FN1 Poker Esc toggle(Q) + [2] = ACTION_LAYER_BIT(4), // FN2 Poker Fn + [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) +}; +