@@ -119,5 +119,8 @@ include $(TOP_DIR)/protocol/lufa.mk | |||
include $(TOP_DIR)/common.mk | |||
include $(TOP_DIR)/rules.mk | |||
plain: OPT_DEFS += -DPLAIN_MAP | |||
plain: OPT_DEFS += -DKEYMAP_PLAIN | |||
plain: all | |||
poker: OPT_DEFS += -DKEYMAP_POKER | |||
poker: all |
@@ -12,23 +12,28 @@ Move to this directory then just run `make` like: | |||
$ make -f Makfile.[pjrc|lufa] | |||
Use `Makefile.pjrc` if you want to use PJRC stack or use `Makefile.lufa` for LUFA stack. | |||
## Boot Magic | |||
Plugin pressing these `Boot Magic` key. | |||
- `Fn` key for bootloader kick up. | |||
- `D` key for Debug enable. | |||
## Keymap | |||
Two version of keymap are available. `Plan` and `Funky`. | |||
Two version of keymap are available. `Plan`, `Poker` and `Funky`(default). | |||
See keymap.c to define your own favourite keymap. | |||
$ make -f Makefile.[pjrc|lufa] [plain|poker] | |||
### 1. Plain keymap | |||
This will be useful if you want to use key mapping tool like AHK. | |||
To get this plain keymap do `make`: | |||
$ make -f Makefile.[pjrc|lufa] plain | |||
See [keymap_plain.h](keymap_plain.h) for detail. | |||
### Layer 0 | |||
#### 1.0 Plain Default Layer | |||
,-----------------------------------------------------------. | |||
|Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | | |||
|-----------------------------------------------------------| | |||
@@ -41,12 +46,71 @@ To get this plain keymap do `make`: | |||
|Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl| | |||
`-----------------------------------------------------------' | |||
### 2 Poker keymap | |||
Poker layer emulation without Esc/grave bug :) | |||
See [keymap_poker.h](keymap_poker.h) for detail. | |||
#### 2.0 Poker Default Layer | |||
,-----------------------------------------------------------. | |||
| `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | | |||
|-----------------------------------------------------------| | |||
|Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| | |||
|-----------------------------------------------------------| | |||
|Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | | |||
|-----------------------------------------------------------| | |||
|Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | | |||
|-----------------------------------------------------------| | |||
|Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| | |||
`-----------------------------------------------------------' | |||
#### 2.1 Poker Arrow Layer | |||
,-----------------------------------------------------------. | |||
| | | | | | | | | | | | | | | | |||
|-----------------------------------------------------------| | |||
| | | | | | | | | | | | | | | | |||
|-----------------------------------------------------------| | |||
| | | | | | | | | | | | | | | |||
|-----------------------------------------------------------| | |||
| | | | | | | | | | | | Up | | |||
|-----------------------------------------------------------| | |||
| | | | |Fn |Left|Down|Righ| | |||
`-----------------------------------------------------------' | |||
#### 2.2 Poker Esc Layer | |||
,-----------------------------------------------------------. | |||
|Esc| | | | | | | | | | | | | | | |||
|-----------------------------------------------------------| | |||
| | | | | | | | | | | | | | | | |||
|-----------------------------------------------------------| | |||
| | | | | | | | | | | | | | | |||
|-----------------------------------------------------------| | |||
| | | | | | | | | | | | | | |||
|-----------------------------------------------------------| | |||
| | | | |Fn | | | | | |||
`-----------------------------------------------------------' | |||
### 2. Funky layers. | |||
#### 2.1 Poker Fn Layer | |||
,-----------------------------------------------------------. | |||
|Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| | | |||
|-----------------------------------------------------------| | |||
| |FnQ| Up| | | | | | |Cal| |Hom|Ins| | | |||
|-----------------------------------------------------------| | |||
| |Lef|Dow|Rig| | |Psc|Slk|Pau| |Tsk|End| | | |||
|-----------------------------------------------------------| | |||
| |Del| |Web|Mut|VoU|VoD| |PgU|PgD|Del| | | |||
|-----------------------------------------------------------| | |||
| | | | FnS |Fn | | | | | |||
`-----------------------------------------------------------' | |||
$ make -f Makefile.[pjrc|lufa] | |||
#### Layer 0: Default Layer | |||
### 3. Funky keymap | |||
This is my keymap(default) with HHKB, Vi cursor and Mousekey layer. | |||
See [keymap.h](keymap.h) for detail. | |||
#### 3.0 Funky Default Layer | |||
,-----------------------------------------------------------. | |||
|Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | | |||
|-----------------------------------------------------------| | |||
@@ -59,7 +123,7 @@ To get this plain keymap do `make`: | |||
|Ctrl|Gui |Alt | Space |Alt |*L3 |*L3 |*L1 | | |||
`-----------------------------------------------------------' | |||
#### Layer 1: HHKB mode | |||
#### 3.1 Funky HHKB mode | |||
,-----------------------------------------------------------. | |||
|Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete | | |||
|-----------------------------------------------------------| | |||
@@ -72,7 +136,7 @@ To get this plain keymap do `make`: | |||
|Ctrl|Gui |Alt | Space |Alt |Gui |App |*L0 | | |||
`-----------------------------------------------------------' | |||
#### Layer 2: Vi mode | |||
#### 3.2 Funky Vi mode | |||
,-----------------------------------------------------------. | |||
| `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp | | |||
|-----------------------------------------------------------| | |||
@@ -85,7 +149,7 @@ To get this plain keymap do `make`: | |||
|Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl| | |||
`-----------------------------------------------------------' | |||
#### Layer 3: Mouse mode | |||
#### 3.3 Funky Mouse mode | |||
,-----------------------------------------------------------. | |||
| `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp | | |||
|-----------------------------------------------------------| | |||
@@ -98,4 +162,3 @@ To get this plain keymap do `make`: | |||
|Ctrl|Gui |Alt | Space |Alt |*L0 |*L0 |Ctrl| | |||
`-----------------------------------------------------------' | |||
Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel | |||
@@ -1,5 +1,5 @@ | |||
/* | |||
Copyright 2012 Jun Wako <[email protected]> | |||
Copyright 2012,2013 Jun Wako <[email protected]> | |||
This program is free software: you can redistribute it and/or modify | |||
it under the terms of the GNU General Public License as published by | |||
@@ -18,9 +18,12 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
#include <stdbool.h> | |||
#include <avr/pgmspace.h> | |||
#include "keycode.h" | |||
#include "action.h" | |||
#include "action_macro.h" | |||
#include "report.h" | |||
#include "host.h" | |||
#include "print.h" | |||
#include "debug.h" | |||
#include "util.h" | |||
#include "keymap.h" | |||
@@ -56,55 +59,16 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
K40, K41, K42, K45, K4A, K4B, K4C, K4D \ | |||
) | |||
#define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)])) | |||
// Assign Fn key(0-7) to a layer to which switch with the Fn key pressed. | |||
static const uint8_t PROGMEM fn_layer[] = { | |||
0, // Fn0 | |||
1, // Fn1 | |||
2, // Fn2 | |||
3, // Fn3 | |||
3, // Fn4 | |||
0, // Fn5 | |||
0, // Fn6 | |||
0 // Fn7 | |||
}; | |||
// Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer. | |||
// See layer.c for details. | |||
static const uint8_t PROGMEM fn_keycode[] = { | |||
KC_NO, // Fn0 | |||
KC_NO, // Fn1 | |||
KC_SLSH, // Fn2 | |||
KC_SCLN, // Fn3 | |||
KC_NO, // Fn4 | |||
KC_NO, // Fn5 | |||
KC_NO, // Fn6 | |||
KC_NO // Fn7 | |||
}; | |||
#if defined(KEYMAP_PLAIN) | |||
#include "keymap_plain.h" | |||
#elif defined(KEYMAP_POKER) | |||
#include "keymap_poker.h" | |||
#else | |||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
#ifdef PLAIN_MAP | |||
/* Layer 0: Default Layer | |||
* ,-----------------------------------------------------------. | |||
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | | |||
* |-----------------------------------------------------------| | |||
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| | |||
* |-----------------------------------------------------------| | |||
* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | | |||
* |-----------------------------------------------------------| | |||
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | | |||
* |-----------------------------------------------------------| | |||
* |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl| | |||
* `-----------------------------------------------------------' | |||
/* | |||
* Funky | |||
*/ | |||
KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ | |||
CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,NO, ENT, \ | |||
LSFT,NO, Z, X, C, V, B, N, M, COMM,DOT, SLSH,NO, RSFT, \ | |||
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL), | |||
#else | |||
/* Layer 0: Default Layer | |||
* ,-----------------------------------------------------------. | |||
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | | |||
@@ -134,7 +98,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
* |-----------------------------------------------------------| | |||
* |Shift | | | | | | +| -|End|PgD|Dow|Shift | | |||
* |-----------------------------------------------------------| | |||
* |Ctrl|Gui |Alt | Space |Alt |Gui |App |xxx | | |||
* |Ctrl|Gui |Alt | Space |Alt |Gui |App |Fn0 | | |||
* `-----------------------------------------------------------' | |||
*/ | |||
KEYMAP_ANSI( | |||
@@ -142,7 +106,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, NO, INS, \ | |||
LCTL,VOLD,VOLU,MUTE,NO, NO, PAST,PSLS,HOME,PGUP,LEFT,RGHT, ENT, \ | |||
LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN, RSFT, \ | |||
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN1), | |||
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0), | |||
/* Layer 2: Vi mode (Slash) | |||
* ,-----------------------------------------------------------. | |||
* | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp | | |||
@@ -151,7 +115,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
* |-----------------------------------------------------------| | |||
* |Contro| |Lef|Dow|Rig| |Lef|Dow|Up |Rig| | |Return | | |||
* |-----------------------------------------------------------| | |||
* |Shift | | | | | |Hom|PgD|PgU|End|xxx|Shift | | |||
* |Shift | | | | | |Hom|PgD|PgU|End|Fn0|Shift | | |||
* |-----------------------------------------------------------| | |||
* |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl| | |||
* `-----------------------------------------------------------' | |||
@@ -160,7 +124,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \ | |||
TAB, HOME,PGDN,UP, PGUP,END, HOME,PGDN,PGUP,END, NO, NO, NO, NO, \ | |||
LCTL,NO, LEFT,DOWN,RGHT,NO, LEFT,DOWN,UP, RGHT,NO, NO, ENT, \ | |||
LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN2, RSFT, \ | |||
LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN0, RSFT, \ | |||
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL), | |||
/* Layer 3: Mouse mode (Semicolon/App) | |||
* ,-----------------------------------------------------------. | |||
@@ -168,35 +132,77 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
* |-----------------------------------------------------------| | |||
* |Tab | | | | | |MwL|MwD|MwU|MwR| | | | | | |||
* |-----------------------------------------------------------| | |||
* |Contro| |Ac0|Ac1|Ac1| |McL|McD|McU|McR|xxx| |Return | | |||
* |Contro| |Ac0|Ac1|Ac1| |McL|McD|McU|McR|Fn0| |Return | | |||
* |-----------------------------------------------------------| | |||
* |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | | |||
* |-----------------------------------------------------------| | |||
* |Ctrl|Gui |Alt | Space | |xxx |xxx | | | |||
* |Ctrl|Gui |Alt | Space | |Fn0 |Fn0 | | | |||
* `-----------------------------------------------------------' | |||
* Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel | |||
*/ | |||
KEYMAP_ANSI( | |||
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \ | |||
TAB, NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, NO, \ | |||
LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN3, NO, ENT, \ | |||
LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN0, NO, ENT, \ | |||
LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,NO, RSFT, \ | |||
LCTL,LGUI,LALT, BTN1, NO, FN4, FN4, NO ), | |||
#endif | |||
LCTL,LGUI,LALT, BTN1, NO, FN0, FN0, NO ), | |||
}; | |||
/* | |||
* Fn action definition | |||
*/ | |||
static const uint16_t PROGMEM fn_actions[] = { | |||
ACTION_LAYER_DEFAULT, // FN0 | |||
ACTION_LAYER_SET(1), // FN1 | |||
ACTION_LAYER_SET_TAP_KEY(2, KC_SLASH), // FN2 Layer with Slash | |||
ACTION_LAYER_SET_TAP_KEY(3, KC_SCLN), // FN3 Layer with Semicolon | |||
ACTION_LAYER_SET(3), // FN4 | |||
}; | |||
#endif | |||
uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col) | |||
{ | |||
return KEYCODE(layer, row, col); | |||
} | |||
uint8_t keymap_fn_layer(uint8_t index) | |||
{ | |||
return pgm_read_byte(&fn_layer[index]); | |||
} | |||
uint8_t keymap_fn_keycode(uint8_t index) | |||
{ | |||
return pgm_read_byte(&fn_keycode[index]); | |||
/* convert keycode to action */ | |||
action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col) { | |||
uint8_t key = (pgm_read_byte(&keymaps[(layer)][(row)][(col)])); | |||
// TODO: move to action.c ? | |||
/* Transparently use default layer */ | |||
if (key == KC_TRANSPARENT) { | |||
key = (pgm_read_byte(&keymaps[(default_layer)][(row)][(col)])); | |||
} | |||
action_t action; | |||
switch (key) { | |||
case KC_A ... KC_EXSEL: | |||
action.code = ACTION_KEY(key); | |||
break; | |||
case KC_LCTRL ... KC_LGUI: | |||
action.code = ACTION_LMOD(key); | |||
break; | |||
case KC_RCTRL ... KC_RGUI: | |||
action.code = ACTION_RMOD(key); | |||
break; | |||
case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE: | |||
action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(key)); | |||
break; | |||
case KC_AUDIO_MUTE ... KC_WWW_FAVORITES: | |||
action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(key)); | |||
break; | |||
case KC_MS_UP ... KC_MS_ACCEL2: | |||
action.code = ACTION_MOUSEKEY(key); | |||
break; | |||
case KC_FN0 ... KC_FN31: | |||
if (FN_INDEX(key) < sizeof(fn_actions) / sizeof(fn_actions[0])) { | |||
action.code = pgm_read_word(&fn_actions[FN_INDEX(key)]); | |||
} else { | |||
action.code = ACTION_NO; | |||
} | |||
break; | |||
case KC_NO ... KC_UNDEFINED: | |||
default: | |||
action.code = ACTION_NO; | |||
break; | |||
} | |||
return action; | |||
} |
@@ -0,0 +1,24 @@ | |||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
/* | |||
* Plain | |||
*/ | |||
/* Layer 0: Default Layer | |||
* ,-----------------------------------------------------------. | |||
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | | |||
* |-----------------------------------------------------------| | |||
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| | |||
* |-----------------------------------------------------------| | |||
* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | | |||
* |-----------------------------------------------------------| | |||
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | | |||
* |-----------------------------------------------------------| | |||
* |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl| | |||
* `-----------------------------------------------------------' | |||
*/ | |||
KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ | |||
CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,NO, ENT, \ | |||
LSFT,NO, Z, X, C, V, B, N, M, COMM,DOT, SLSH,NO, RSFT, \ | |||
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL), | |||
}; | |||
@@ -0,0 +1,88 @@ | |||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
/* | |||
* Poker Layer | |||
*/ | |||
/* Layer x000: Poker Default Layer | |||
* ,-----------------------------------------------------------. | |||
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | | |||
* |-----------------------------------------------------------| | |||
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| | |||
* |-----------------------------------------------------------| | |||
* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | | |||
* |-----------------------------------------------------------| | |||
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | | |||
* |-----------------------------------------------------------| | |||
* |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| | |||
* `-----------------------------------------------------------' | |||
*/ | |||
KEYMAP_ANSI( | |||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ | |||
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ | |||
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ | |||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), | |||
/* Layer x001: Poker with Arrow */ | |||
KEYMAP_ANSI( | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | |||
TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT), | |||
/* Layer x010: Poker with Esc */ | |||
KEYMAP_ANSI( | |||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS), | |||
/* Layer x011: Poker with Arrow and Esc */ | |||
KEYMAP_ANSI( | |||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | |||
TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT), | |||
/* | |||
* Poker Momentary Fn Layer | |||
*/ | |||
/* Layer x100: Poker Default + Fn'd */ | |||
KEYMAP_ANSI( | |||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||
TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ | |||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ | |||
TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), | |||
/* Layer x101: Poker with Arrow + Fn'd */ | |||
KEYMAP_ANSI( | |||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||
TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ | |||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \ | |||
TRNS,TRNS,TRNS, FN0, FN2, LEFT,DOWN,RGHT), | |||
/* Layer x110: Poker with Esc + Fn'd */ | |||
KEYMAP_ANSI( | |||
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||
TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ | |||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ | |||
TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), | |||
/* Layer x111: Poker with Arrow and Esc + Fn'd */ | |||
KEYMAP_ANSI( | |||
GRV, F9, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||
TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ | |||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \ | |||
TRNS,TRNS,TRNS, FN0, FN2, LEFT,DOWN,RGHT), | |||
}; | |||
/* | |||
* Fn action definition | |||
*/ | |||
static const uint16_t PROGMEM fn_actions[] = { | |||
/* Poker Layout */ | |||
[0] = ACTION_LAYER_BIT_TOGGLE(1), // FN0 Poker Arrow toggle(Space) | |||
[1] = ACTION_LAYER_BIT_TOGGLE(2), // FN1 Poker Esc toggle(Q) | |||
[2] = ACTION_LAYER_BIT(4), // FN2 Poker Fn | |||
[3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) | |||
}; | |||