Change name of rgb mode and implement rgb step feature
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2e4100428e
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3e10e0e9a6
@ -31,7 +31,7 @@ const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
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LCTL,LGUI,LALT, SPC, RALT,FN0, RGUI, RCTL,P0, P0, PDOT,PENT ),
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/* Keymap 1: Fn Layer
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* ,---------------------------------------------------------------------------.
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* | *4| *5| *6| *7| *8|*21|*22|*23|*24| | | | | | | | | | |
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* | *4| *5| *6| *7| *8|*21|*22|*23|*24|*25|*26| | | | | | | | |
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* |-----------------------------------------------------------+---+---+---+---|
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* | | *9|*10|*11| | | | | | | |*25|*26| | | | | |
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* |-----------------------------------------------------------+---+---+---+---|
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@ -45,8 +45,8 @@ const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
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* `---------------------------------------------------------------------------'
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*/
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KEYMAP(
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FN4 ,FN5 ,FN6 ,FN7 ,FN8 ,FN21,FN22,FN23,FN24,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,FN9 ,FN10,FN11,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,FN25,FN26, TRNS,TRNS,TRNS,TRNS,TRNS, \
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FN4 ,FN5 ,FN6 ,FN7 ,FN8 ,FN21,FN22,FN23,FN24,FN25,FN26,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,FN9 ,FN10,FN11,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,FN27,FN28, TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,FN12,FN13,FN14,TRNS,TRNS,CALC,TRNS,INS, TRNS,PSCR,SLCK,PAUS, TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,FN15,FN16,FN17,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,HOME,PGUP,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,TRNS,FN18,FN19,FN20,FN1, FN2, VOLD,VOLU,MUTE,END, PGDN, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
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@ -81,8 +81,9 @@ enum function_id {
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AF_RGB_TOGGLE,
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AF_RGB_INCREASE,
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AF_RGB_DECREASE,
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AF_RGB_STATIC,
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AF_RGB_ANIMATE
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AF_RGB_FIXED,
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AF_RGB_VARIABLE,
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AF_RGB_STEP
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};
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/*
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@ -98,28 +99,30 @@ const uint16_t fn_actions[] PROGMEM = {
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[2] = ACTION_BACKLIGHT_STEP(),
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[3] = ACTION_LAYER_TOGGLE(2),
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[4] = ACTION_FUNCTION(AF_RGB_TOGGLE),
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[5] = ACTION_FUNCTION_OPT(AF_RGB_STATIC, RGB_STATIC_RED),
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[6] = ACTION_FUNCTION_OPT(AF_RGB_STATIC, RGB_STATIC_GREEN),
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[7] = ACTION_FUNCTION_OPT(AF_RGB_STATIC, RGB_STATIC_BLUE),
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[8] = ACTION_FUNCTION_OPT(AF_RGB_STATIC, RGB_STATIC_WHITE),
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[9] = ACTION_FUNCTION_OPT(AF_RGB_STATIC, RGB_STATIC_RED_1),
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[10] = ACTION_FUNCTION_OPT(AF_RGB_STATIC, RGB_STATIC_GREEN_1),
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[11] = ACTION_FUNCTION_OPT(AF_RGB_STATIC, RGB_STATIC_BLUE_1),
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[12] = ACTION_FUNCTION_OPT(AF_RGB_STATIC, RGB_STATIC_RED_2),
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[13] = ACTION_FUNCTION_OPT(AF_RGB_STATIC, RGB_STATIC_GREEN_2),
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[14] = ACTION_FUNCTION_OPT(AF_RGB_STATIC, RGB_STATIC_BLUE_2),
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[15] = ACTION_FUNCTION_OPT(AF_RGB_STATIC, RGB_STATIC_RED_3),
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[16] = ACTION_FUNCTION_OPT(AF_RGB_STATIC, RGB_STATIC_GREEN_3),
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[17] = ACTION_FUNCTION_OPT(AF_RGB_STATIC, RGB_STATIC_BLUE_3),
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[18] = ACTION_FUNCTION_OPT(AF_RGB_STATIC, RGB_STATIC_RED_4),
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[19] = ACTION_FUNCTION_OPT(AF_RGB_STATIC, RGB_STATIC_GREEN_4),
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[20] = ACTION_FUNCTION_OPT(AF_RGB_STATIC, RGB_STATIC_BLUE_4),
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[21] = ACTION_FUNCTION_OPT(AF_RGB_ANIMATE, RGB_ANIMATE_FLASH),
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[22] = ACTION_FUNCTION_OPT(AF_RGB_ANIMATE, RGB_ANIMATE_STROBE),
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[23] = ACTION_FUNCTION_OPT(AF_RGB_ANIMATE, RGB_ANIMATE_FADE),
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[24] = ACTION_FUNCTION_OPT(AF_RGB_ANIMATE, RGB_ANIMATE_SMOOTH),
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[25] = ACTION_FUNCTION(AF_RGB_DECREASE),
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[26] = ACTION_FUNCTION(AF_RGB_INCREASE)
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[5] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_RED),
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[6] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_GREEN),
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[7] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_BLUE),
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[8] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_WHITE),
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[9] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_RED_1),
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[10] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_GREEN_1),
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[11] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_BLUE_1),
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[12] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_RED_2),
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[13] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_GREEN_2),
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[14] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_BLUE_2),
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[15] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_RED_3),
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[16] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_GREEN_3),
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[17] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_BLUE_3),
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[18] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_RED_4),
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[19] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_GREEN_4),
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[20] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_BLUE_4),
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[21] = ACTION_FUNCTION_OPT(AF_RGB_VARIABLE, RGB_VARIABLE_FLASH),
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[22] = ACTION_FUNCTION_OPT(AF_RGB_VARIABLE, RGB_VARIABLE_STROBE),
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[23] = ACTION_FUNCTION_OPT(AF_RGB_VARIABLE, RGB_VARIABLE_FADE),
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[24] = ACTION_FUNCTION_OPT(AF_RGB_VARIABLE, RGB_VARIABLE_SMOOTH),
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[25] = ACTION_FUNCTION_OPT(AF_RGB_STEP, RGB_FIXED),
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[26] = ACTION_FUNCTION_OPT(AF_RGB_STEP, RGB_VARIABLE),
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[27] = ACTION_FUNCTION(AF_RGB_DECREASE),
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[28] = ACTION_FUNCTION(AF_RGB_INCREASE)
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};
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#ifdef KEYMAP_IN_EEPROM_ENABLE
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@ -151,11 +154,14 @@ void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
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case AF_RGB_DECREASE:
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rgb_decrease();
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break;
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case AF_RGB_STATIC:
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rgb_set(RGB_STATIC, opt);
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case AF_RGB_FIXED:
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rgb_set(RGB_FIXED, opt);
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break;
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case AF_RGB_ANIMATE:
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rgb_set(RGB_ANIMATE, opt);
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case AF_RGB_VARIABLE:
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rgb_set(RGB_VARIABLE, opt);
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break;
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case AF_RGB_STEP:
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rgb_step(opt);
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break;
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}
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}
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@ -28,8 +28,8 @@ void rgb_init(void)
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rgb_read_config();
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if (rgb_config.raw == RGB_UNCONFIGURED) {
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rgb_config.enable = 0;
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rgb_config.mode = RGB_STATIC;
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rgb_config.id = RGB_STATIC_WHITE;
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rgb_config.mode = RGB_FIXED;
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rgb_config.id = RGB_FIXED_WHITE;
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rgb_write_config();
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}
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yc059_send(rgb_config.enable ? YC059_ON : YC059_OFF);
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@ -99,18 +99,46 @@ void rgb_set(uint8_t mode, uint8_t id)
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}
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}
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void rgb_step(uint8_t mode)
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{
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if (rgb_config.enable) {
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if (rgb_config.mode != mode) {
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rgb_config.mode = mode;
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rgb_config.id = 0;
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}
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else {
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uint8_t count;
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switch (mode) {
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case RGB_FIXED:
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count = RGB_FIXED_COUNT;
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break;
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case RGB_VARIABLE:
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count = RGB_VARIABLE_COUNT;
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break;
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default:
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count = 1;
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break;
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}
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rgb_config.id = (rgb_config.id + 1) % count;
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}
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rgb_resume();
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rgb_write_config();
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}
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}
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uint8_t rgb_to_yc059(uint8_t mode, uint8_t id)
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{
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switch (mode) {
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case RGB_STATIC:
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if (id == RGB_STATIC_WHITE) {
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return YC059_STATIC_WHITE;
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case RGB_FIXED:
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if (id == RGB_FIXED_WHITE) {
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return YC059_FIXED_WHITE;
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}
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else {
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return YC059_STATIC_RED + (id / 3) * 4 + id % 3;
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id--;
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return YC059_FIXED_RED + (id / 3) * 4 + id % 3;
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}
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break;
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case RGB_ANIMATE:
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case RGB_VARIABLE:
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return YC059_FLASH + id * 4;
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break;
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default:
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@ -22,34 +22,36 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include <stdbool.h>
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enum rgb_mode_id {
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RGB_STATIC,
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RGB_ANIMATE
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RGB_FIXED,
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RGB_VARIABLE
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};
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enum rgb_static_id {
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RGB_STATIC_RED,
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RGB_STATIC_GREEN,
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RGB_STATIC_BLUE,
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RGB_STATIC_RED_1,
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RGB_STATIC_GREEN_1,
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RGB_STATIC_BLUE_1,
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RGB_STATIC_RED_2,
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RGB_STATIC_GREEN_2,
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RGB_STATIC_BLUE_2,
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RGB_STATIC_RED_3,
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RGB_STATIC_GREEN_3,
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RGB_STATIC_BLUE_3,
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RGB_STATIC_RED_4,
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RGB_STATIC_GREEN_4,
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RGB_STATIC_BLUE_4,
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RGB_STATIC_WHITE
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RGB_FIXED_WHITE,
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RGB_FIXED_RED,
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RGB_FIXED_GREEN,
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RGB_FIXED_BLUE,
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RGB_FIXED_RED_1,
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RGB_FIXED_GREEN_1,
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RGB_FIXED_BLUE_1,
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RGB_FIXED_RED_2,
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RGB_FIXED_GREEN_2,
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RGB_FIXED_BLUE_2,
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RGB_FIXED_RED_3,
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RGB_FIXED_GREEN_3,
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RGB_FIXED_BLUE_3,
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RGB_FIXED_RED_4,
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RGB_FIXED_GREEN_4,
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RGB_FIXED_BLUE_4,
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RGB_FIXED_COUNT
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};
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enum rgb_animate_id {
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RGB_ANIMATE_FLASH,
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RGB_ANIMATE_STROBE,
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RGB_ANIMATE_FADE,
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RGB_ANIMATE_SMOOTH
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RGB_VARIABLE_FLASH,
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RGB_VARIABLE_STROBE,
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RGB_VARIABLE_FADE,
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RGB_VARIABLE_SMOOTH,
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RGB_VARIABLE_COUNT
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};
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typedef union {
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@ -74,6 +76,7 @@ void rgb_toggle(void);
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void rgb_increase(void);
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void rgb_decrease(void);
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void rgb_set(uint8_t mode, uint8_t id);
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void rgb_step(uint8_t mode);
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uint8_t rgb_to_yc059(uint8_t mode, uint8_t id);
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#endif
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@ -39,25 +39,25 @@ enum yc059_id {
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YC059_DECREASE,
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YC059_OFF,
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YC059_ON,
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YC059_STATIC_RED,
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YC059_STATIC_GREEN,
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YC059_STATIC_BLUE,
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YC059_STATIC_WHITE,
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YC059_STATIC_RED_1,
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YC059_STATIC_GREEN_1,
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YC059_STATIC_BLUE_1,
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YC059_FIXED_RED,
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YC059_FIXED_GREEN,
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YC059_FIXED_BLUE,
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YC059_FIXED_WHITE,
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YC059_FIXED_RED_1,
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YC059_FIXED_GREEN_1,
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YC059_FIXED_BLUE_1,
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YC059_FLASH,
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YC059_STATIC_RED_2,
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YC059_STATIC_GREEN_2,
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YC059_STATIC_BLUE_2,
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YC059_FIXED_RED_2,
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YC059_FIXED_GREEN_2,
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YC059_FIXED_BLUE_2,
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YC059_STROBE,
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YC059_STATIC_RED_3,
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YC059_STATIC_GREEN_3,
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YC059_STATIC_BLUE_3,
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YC059_FIXED_RED_3,
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YC059_FIXED_GREEN_3,
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YC059_FIXED_BLUE_3,
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YC059_FADE,
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YC059_STATIC_RED_4,
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YC059_STATIC_GREEN_4,
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YC059_STATIC_BLUE_4,
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YC059_FIXED_RED_4,
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YC059_FIXED_GREEN_4,
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YC059_FIXED_BLUE_4,
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YC059_SMOOTH
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};
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