improve layer switching
Dieser Commit ist enthalten in:
Ursprung
6c3b9a2ded
Commit
45d4a7a898
@ -50,6 +50,7 @@
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# List C source files here. (C dependencies are automatically generated.)
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SRC = tmk.c \
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layer.c \
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key_process.c \
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usb_keyboard.c \
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usb_mouse.c \
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@ -57,6 +58,7 @@ SRC = tmk.c \
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usb.c \
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jump_bootloader.c \
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print.c \
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timer.c \
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util.c
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SRC += $(TARGET_SRC)
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8
README
8
README
@ -93,9 +93,6 @@ debouncing logic
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will be coded when bouncing occurs.
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bouncing doesnt occur on my ALPS switch so far.
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scan rate is too slow?(to be measure)
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layer switching
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time before switching
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timeout when not used during specific time
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Trackpoint(PS/2)
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receive PS/2 signal from TrackPoint
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@ -136,6 +133,9 @@ debug on/off
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key print on/off
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mouse print on/off
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2010/10/26
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layer switching
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time before switching
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timeout when not used during specific time
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2010/10/30
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EOF
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2
debug.h
2
debug.h
@ -6,7 +6,7 @@
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#define debug(s) if(debug_enable) print(s)
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#define debug_hex(c) if(debug_enable) phex(c)
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#define debug_hex16(i) if(debug_enable) phex(i)
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#define debug_hex16(i) if(debug_enable) phex16(i)
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#define debug_bin(c) if(debug_enable) pbin(c)
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#define debug_bin_reverse(c) if(debug_enable) pbin_reverse(c)
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@ -3,4 +3,10 @@
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#include "controller_teensy.h"
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/* matrix row size */
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#define MATRIX_ROWS 8
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/* matrix column size */
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#define MATRIX_COLS 8
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#endif
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@ -6,16 +6,13 @@
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#include <avr/pgmspace.h>
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#include "usb_keyboard.h"
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#include "usb_keycodes.h"
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#include "matrix.h"
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#include "print.h"
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#include "debug.h"
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#include "util.h"
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#include "keymap.h"
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#include "controller.h"
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#include "keymap_skel.h"
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#define FN_KEYCODE(fn) (pgm_read_byte(&fn_keycode[(fn)]))
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#define FN_LAYER(fn) (pgm_read_byte(&fn_layer[(fn)]))
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#define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)]))
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#define KEYMAP( \
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R3C1, R3C0, R0C0, R1C0, R1C1, R2C0, R2C1, R4C0, R4C1, R6C0, R6C1, R7C0, R7C1, R5C0, R5C1, \
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R3C2, R0C1, R0C2, R1C3, R1C2, R2C3, R2C2, R4C2, R4C3, R6C2, R6C3, R7C3, R7C2, R5C2, \
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@ -34,9 +31,7 @@
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{ R7C0, R7C1, R7C2, R7C3, R7C4, R7C5, R7C6, KB_NO } \
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}
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static int current_layer = 0;
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static bool layer_used = false;
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#define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)]))
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/* layer to change into while Fn key pressed */
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@ -153,76 +148,22 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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};
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uint8_t keymap_get_keycode(int row, int col)
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uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col)
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{
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return keymap_get_keycodel(current_layer, row, col);
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return KEYCODE(layer, row, col);
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}
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uint8_t keymap_get_keycodel(int layer, int row, int col)
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int keymap_fn_layer(uint8_t fn_bits)
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{
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uint8_t code = KEYCODE(layer, row, col);
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// normal key or mouse key
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if (IS_KEY(code) || IS_MOUSE(code))
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layer_used = true;
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return code;
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return pgm_read_byte(&fn_layer[biton(fn_bits)]);
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}
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inline
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int keymap_get_layer(void)
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uint8_t keymap_fn_keycode(uint8_t fn_bits)
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{
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return current_layer;
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return pgm_read_byte(&fn_keycode[(biton(fn_bits))]);
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}
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inline
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int keymap_set_layer(int layer)
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{
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current_layer = layer;
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return current_layer;
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}
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inline
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bool keymap_is_special_mode(uint8_t fn_bits)
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{
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return (keyboard_modifier_keys == (BIT_LCTRL | BIT_LSHIFT | BIT_LALT | BIT_LGUI));
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}
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void keymap_fn_proc(uint8_t fn_bits)
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{
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// layer switching
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static uint8_t last_bits = 0;
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static uint8_t last_mod = 0;
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if (usb_keyboard_has_key() || fn_bits == last_bits) {
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// do nothing during press other than Fn key
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return;
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} else if (fn_bits == 0) {
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// send key when Fn key is released without using the layer
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if (!layer_used) {
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uint8_t code = FN_KEYCODE(biton(last_bits));
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if (code != KB_NO) {
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if (IS_MOD(code)) {
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keyboard_modifier_keys = last_mod | 1<<(code & 0x07);
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} else {
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keyboard_keys[0] = code;
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keyboard_modifier_keys = last_mod;
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}
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usb_keyboard_send();
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usb_keyboard_print();
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usb_keyboard_clear();
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}
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}
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last_bits = 0;
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last_mod = 0;
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layer_used = false;
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keymap_set_layer(0); // default layer
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} else if ((fn_bits & (fn_bits - 1)) == 0) {
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// switch layer when just one Fn Key is pressed
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last_bits = fn_bits;
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last_mod = keyboard_modifier_keys;
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layer_used = false;
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keymap_set_layer(FN_LAYER(biton(fn_bits)));
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debug("layer: "); phex(current_layer); debug("(");
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debug_bin(last_bits); debug(")\n");
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debug("last_mod: "); debug_hex(last_mod); debug("\n");
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}
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}
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@ -1,7 +0,0 @@
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#ifndef KEYMAP_H
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#define KEYMAP_H 1
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#include "usb_keycodes.h"
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#include "keymap_skel.h"
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#endif
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@ -5,9 +5,10 @@
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#include <stdbool.h>
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#include <avr/io.h>
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#include <util/delay.h>
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#include "matrix.h"
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#include "print.h"
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#include "util.h"
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#include "controller.h"
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#include "matrix_skel.h"
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// matrix is active low. (key on: 0/key off: 1)
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//
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@ -27,8 +28,8 @@
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#define KEY_ON ((PINE&(1<<6)) ? false : true)
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// matrix state buffer
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uint8_t *matrix;
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uint8_t *matrix_prev;
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static uint8_t *matrix;
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static uint8_t *matrix_prev;
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static uint8_t _matrix0[MATRIX_ROWS];
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static uint8_t _matrix1[MATRIX_ROWS];
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@ -1,15 +0,0 @@
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#ifndef MATRIX_H
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#define MATRIX_H 1
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#include <stdbool.h>
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#include "matrix_skel.h"
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#define MATRIX_ROWS 8
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#define MATRIX_COLS 8
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extern uint8_t *matrix;
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extern uint8_t *matrix_prev;
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#endif
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@ -1,17 +1,18 @@
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#include <stdbool.h>
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#include <avr/io.h>
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#include <util/delay.h>
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#include "print.h"
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#include "debug.h"
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#include "timer.h"
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#include "util.h"
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#include "jump_bootloader.h"
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#include "usb_keyboard.h"
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#include "usb_mouse.h"
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#include "usb_keycodes.h"
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#include "print.h"
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#include "debug.h"
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#include "util.h"
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#include "jump_bootloader.h"
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#include "layer.h"
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#include "matrix_skel.h"
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#include "keymap_skel.h"
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#include "controller.h"
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#include "key_process.h"
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@ -61,7 +62,7 @@ void proc_matrix(void) {
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for (int col = 0; col < matrix_cols(); col++) {
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if (!matrix_is_on(row, col)) continue;
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uint8_t code = keymap_get_keycode(row, col);
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uint8_t code = layer_get_keycode(row, col);
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if (code == KB_NO) {
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// do nothing
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} else if (IS_MOD(code)) {
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@ -95,12 +96,25 @@ void proc_matrix(void) {
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}
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}
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}
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keymap_fn_proc(fn_bits);
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layer_switching(fn_bits);
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// when 4 left modifier keys down
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if (keymap_is_special_mode(fn_bits)) {
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switch (keyboard_keys[0]) {
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case KB_B: // bootloader
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case KB_H: // help
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print_enable = true;
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print("b: jump to bootloader\n");
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print("d: debug print toggle\n");
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print("k: keyboard debug toggle\n");
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print("m: mouse debug toggle\n");
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print("x: matrix debug toggle\n");
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print("v: print version\n");
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print("t: print timer count\n");
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print("p: print enable toggle\n");
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_delay_ms(500);
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print_enable = false;
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break;
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case KB_B: // bootloader
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usb_keyboard_clear();
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usb_keyboard_send();
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print_enable = true;
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@ -113,8 +127,8 @@ void proc_matrix(void) {
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usb_keyboard_send();
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debug_enable = !debug_enable;
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if (debug_enable) {
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print("debug enabled.\n");
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print_enable = true;
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print("debug enabled.\n");
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debug_matrix = true;
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debug_keyboard = true;
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debug_mouse = true;
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@ -160,9 +174,29 @@ void proc_matrix(void) {
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case KB_V: // print version & information
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usb_keyboard_clear();
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usb_keyboard_send();
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print_enable = true;
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print(STR(DESCRIPTION) "\n");
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_delay_ms(1000);
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break;
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case KB_T: // print timer
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usb_keyboard_clear();
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usb_keyboard_send();
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print_enable = true;
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print("timer: "); phex16(timer_count); print("\n");
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_delay_ms(500);
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break;
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case KB_P: // print toggle
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usb_keyboard_clear();
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usb_keyboard_send();
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if (print_enable) {
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print("print disabled.\n");
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print_enable = false;
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} else {
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print_enable = true;
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print("print enabled.\n");
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}
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_delay_ms(1000);
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break;
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}
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}
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@ -6,13 +6,16 @@
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#include "usb_keycodes.h"
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uint8_t keymap_get_keycode(int row, int col);
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uint8_t keymap_get_keycodel(int layer, int row, int col);
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int keymap_get_layer(void);
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int keymap_set_layer(int layer);
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/* keycode in specific layer */
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uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col);
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/* layer to move during press Fn key */
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int keymap_fn_layer(uint8_t fn_bits);
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/* keycode to send when release Fn key without using */
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uint8_t keymap_fn_keycode(uint8_t fn_bits);
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/* whether special key combination */
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bool keymap_is_special_mode(uint8_t fn_bits);
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/* process Fn keys. This.should be called every scan. */
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void keymap_fn_proc(uint8_t fn_bits);
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#endif
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92
layer.c
Normale Datei
92
layer.c
Normale Datei
@ -0,0 +1,92 @@
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#include "keymap_skel.h"
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#include "usb_keyboard.h"
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#include "debug.h"
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#include "timer.h"
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#include "layer.h"
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/*
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* LAYER_ENTER_DELAY: prevent from moving new layer
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* press release
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* Fn key sate ____|~~~~~~~~~~~~~~~~~~~|_______________
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*
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* enter_delay |======|
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* new layer
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* Layer sw ___________|~~~~~~~~~~~~|_______________
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*/
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#define LAYER_ENTER_DELAY 10
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/*
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* LAYER_SEND_FN_TERM: send keycode if release key in this term
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* press release(send)
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* Fn key state ____|~~~~~~~~~~~~~|_______________
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* press | release(not send)
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* Fn key state ____|~~~~~~~~~~~~~|~~~~~~|__________
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* | |
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* send_fn_term |=============o==| x
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*/
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#define LAYER_SEND_FN_TERM 30
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static uint8_t current_layer = 0;
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static bool layer_used = false;
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uint8_t layer_get_keycode(uint8_t row, uint8_t col)
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{
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uint8_t code = keymap_get_keycode(current_layer, row, col);
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// normal key or mouse key
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if ((IS_KEY(code) || IS_MOUSE(code)))
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layer_used = true;
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return code;
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}
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void layer_switching(uint8_t fn_bits)
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{
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// layer switching
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static uint8_t last_bits = 0;
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static uint8_t last_mod = 0;
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static uint16_t last_timer = 0;
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//uint16_t now_timer;
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if (fn_bits == last_bits) {
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// switch layer when specific time elapsed
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if (current_layer != keymap_fn_layer(fn_bits) &&
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timer_elapsed(last_timer) > LAYER_ENTER_DELAY) {
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current_layer = keymap_fn_layer(fn_bits);
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debug("time_elapsed: "); debug_hex16(timer_elapsed(last_timer)); debug("\n");
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debug("switch layer: "); debug_hex(current_layer); debug("\n");
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}
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} else if (fn_bits == 0) {
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// send key when Fn key is released without using the layer and within specific time
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if ((!layer_used || current_layer != keymap_fn_layer(last_bits)) &&
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timer_elapsed(last_timer) < LAYER_SEND_FN_TERM) {
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uint8_t code = keymap_fn_keycode(last_bits);
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if (code != KB_NO) {
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if (IS_MOD(code)) {
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keyboard_modifier_keys = last_mod | MOD_BIT(code);
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} else {
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keyboard_keys[0] = code;
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keyboard_modifier_keys = last_mod;
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}
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usb_keyboard_send();
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usb_keyboard_print();
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usb_keyboard_clear();
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}
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}
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last_bits = 0;
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last_mod = 0;
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layer_used = false;
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current_layer = 0; // default layer
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} else if ((fn_bits & (fn_bits - 1)) == 0) {
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// switch layer when just one Fn Key is pressed
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if (!usb_keyboard_has_key()) {
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last_bits = fn_bits;
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last_mod = keyboard_modifier_keys;
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last_timer = timer_read();
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debug("last_bits: "); debug_bin(last_bits); debug("\n");
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debug("last_mod: "); debug_hex(last_mod); debug("\n");
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debug("last_timer: "); debug_hex16(last_timer); debug("\n");
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}
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}
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}
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13
layer.h
Normale Datei
13
layer.h
Normale Datei
@ -0,0 +1,13 @@
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#ifndef LAYER_H
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#define LAYER_H 1
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#include <stdint.h>
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/* return keycode for switch */
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uint8_t layer_get_keycode(uint8_t row, uint8_t col);
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/* process layer switching */
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void layer_switching(uint8_t fn_bits);
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#endif
|
@ -3,4 +3,10 @@
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#include "controller_teensy.h"
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/* matrix row size */
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#define MATRIX_ROWS 9
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/* matrix column size */
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#define MATRIX_COLS 8
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#endif
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|
@ -4,18 +4,16 @@
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#include <stdint.h>
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#include <stdbool.h>
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#include <avr/pgmspace.h>
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#include <avr/interrupt.h>
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#include "usb_keyboard.h"
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#include "usb_keycodes.h"
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#include "matrix.h"
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||||
#include "print.h"
|
||||
#include "debug.h"
|
||||
#include "util.h"
|
||||
#include "keymap.h"
|
||||
#include "controller.h"
|
||||
#include "keymap_skel.h"
|
||||
|
||||
|
||||
#define FN_KEYCODE(fn) (pgm_read_byte(&fn_keycode[(fn)]))
|
||||
#define FN_LAYER(fn) (pgm_read_byte(&fn_layer[(fn)]))
|
||||
#define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)]))
|
||||
#define KEYMAP( \
|
||||
R1C1, R1C0, R2C0, R3C0, R4C0, R4C1, R5C1, R5C0, R6C0, R7C0, R8C0, R8C1, R6C1, R0C2, \
|
||||
R1C2, R1C3, R2C3, R3C3, R4C3, R4C2, R5C2, R5C3, R6C3, R7C3, R8C3, R8C2, R6C2, \
|
||||
@ -34,14 +32,11 @@
|
||||
{ R8C0, R8C1, R8C2, R8C3, R8C4, R8C5, KB_NO, R8C7 } \
|
||||
}
|
||||
|
||||
#define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)]))
|
||||
|
||||
static int current_layer = 0;
|
||||
static bool layer_used = false;
|
||||
|
||||
/* layer to change into while Fn key pressed */
|
||||
static const int PROGMEM fn_layer[] = { 0, 1, 2, 3, 4, 0, 2, 3 };
|
||||
static const uint8_t PROGMEM fn_layer[] = { 0, 1, 2, 3, 4, 0, 2, 3 };
|
||||
|
||||
/* keycode to sent when Fn key released without using layer keys. */
|
||||
static const uint8_t PROGMEM fn_keycode[] = {
|
||||
KB_NO, // FN_0 [NOT USED]
|
||||
KB_NO, // FN_1 layer 1
|
||||
@ -73,6 +68,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
KB_LSFT,KB_Z, KB_X, KB_C, KB_V, KB_B, KB_N, KB_M, KB_COMM,KB_DOT, KB_SLSH,KB_RSFT,FN_1, \
|
||||
FN_7, KB_LGUI,KB_LALT,KB_SPC, FN_6, KB_BSLS,KB_GRV, KB_NO, KB_NO),
|
||||
|
||||
|
||||
/* Layer 1: HHKB mode (HHKB Fn)
|
||||
* ,-----------------------------------------------------------.
|
||||
* |Pow| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
|
||||
@ -92,6 +88,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
KB_LSFT,KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KP_PLUS,KP_MINS,KB_END, KB_PGDN,KB_DOWN,KB_RSFT,FN_1, \
|
||||
KB_NO, KB_LGUI,KB_LALT,KB_SPC, KB_RALT,KB_NO, KB_NO, KB_NO, KB_NO),
|
||||
|
||||
|
||||
/* Layer 2: Vi mode (Quote/Rmeta)
|
||||
* ,-----------------------------------------------------------.
|
||||
* | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| ` |
|
||||
@ -111,6 +108,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
KB_LSFT,KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_RSFT,KB_NO, \
|
||||
KB_NO, KB_LGUI,KB_LALT,KB_SPC, FN_6, KB_NO, KB_NO, KB_NO, KB_NO),
|
||||
|
||||
|
||||
/* Layer 3: Mouse mode (Semicolon)
|
||||
* ,-------------------------------------------------------- --.
|
||||
* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
|
||||
@ -131,6 +129,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
KB_LSFT,KB_NO, MS_DOWN,KB_NO, KB_NO, KB_NO, MS_BTN2,MS_BTN1,MS_BTN2,MS_BTN3,KB_NO, KB_RSFT,KB_NO, \
|
||||
FN_7, KB_LGUI,KB_LALT,MS_BTN1,KB_RALT,KB_NO, KB_NO, KB_NO, KB_NO),
|
||||
|
||||
|
||||
/* Layer 4: Matias half keyboard style (Space)
|
||||
* ,-----------------------------------------------------------.
|
||||
* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
|
||||
@ -152,76 +151,22 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
};
|
||||
|
||||
|
||||
uint8_t keymap_get_keycode(int row, int col)
|
||||
uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col)
|
||||
{
|
||||
return keymap_get_keycodel(current_layer, row, col);
|
||||
return KEYCODE(layer, row, col);
|
||||
}
|
||||
|
||||
uint8_t keymap_get_keycodel(int layer, int row, int col)
|
||||
int keymap_fn_layer(uint8_t fn_bits)
|
||||
{
|
||||
uint8_t code = KEYCODE(layer, row, col);
|
||||
// normal key or mouse key
|
||||
if (IS_KEY(code) || IS_MOUSE(code))
|
||||
layer_used = true;
|
||||
return code;
|
||||
return pgm_read_byte(&fn_layer[biton(fn_bits)]);
|
||||
}
|
||||
|
||||
inline
|
||||
int keymap_get_layer(void)
|
||||
uint8_t keymap_fn_keycode(uint8_t fn_bits)
|
||||
{
|
||||
return current_layer;
|
||||
return pgm_read_byte(&fn_keycode[(biton(fn_bits))]);
|
||||
}
|
||||
|
||||
inline
|
||||
int keymap_set_layer(int layer)
|
||||
{
|
||||
current_layer = layer;
|
||||
return current_layer;
|
||||
}
|
||||
|
||||
inline
|
||||
bool keymap_is_special_mode(uint8_t fn_bits)
|
||||
{
|
||||
return (keyboard_modifier_keys == (BIT_LCTRL | BIT_LSHIFT | BIT_LALT | BIT_LGUI));
|
||||
}
|
||||
|
||||
void keymap_fn_proc(uint8_t fn_bits)
|
||||
{
|
||||
// layer switching
|
||||
static int last_bits = 0;
|
||||
static uint8_t last_mod = 0;
|
||||
|
||||
if (usb_keyboard_has_key() || fn_bits == last_bits) {
|
||||
// do nothing during press other than Fn key
|
||||
return;
|
||||
} else if (fn_bits == 0) {
|
||||
// send key when Fn key is released without using the layer
|
||||
if (!layer_used) {
|
||||
uint8_t code = FN_KEYCODE(biton(last_bits));
|
||||
if (code != KB_NO) {
|
||||
if (IS_MOD(code)) {
|
||||
keyboard_modifier_keys = last_mod | 1<<(code & 0x07);
|
||||
} else {
|
||||
keyboard_keys[0] = code;
|
||||
keyboard_modifier_keys = last_mod;
|
||||
}
|
||||
usb_keyboard_send();
|
||||
usb_keyboard_print();
|
||||
usb_keyboard_clear();
|
||||
}
|
||||
}
|
||||
last_bits = 0;
|
||||
last_mod = 0;
|
||||
layer_used = false;
|
||||
keymap_set_layer(0); // default layer
|
||||
} else if ((fn_bits & (fn_bits - 1)) == 0) {
|
||||
// switch layer when just one Fn Key is pressed
|
||||
last_bits = fn_bits;
|
||||
last_mod = keyboard_modifier_keys;
|
||||
layer_used = false;
|
||||
keymap_set_layer(FN_LAYER(biton(fn_bits)));
|
||||
debug("layer: "); phex(current_layer); debug("(");
|
||||
debug_bin(last_bits); debug(")\n");
|
||||
debug("last_mod: "); debug_hex(last_mod); debug("\n");
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +0,0 @@
|
||||
#ifndef KEYMAP_H
|
||||
#define KEYMAP_H 1
|
||||
|
||||
#include "usb_keycodes.h"
|
||||
#include "keymap_skel.h"
|
||||
|
||||
#endif
|
@ -5,9 +5,10 @@
|
||||
#include <stdbool.h>
|
||||
#include <avr/io.h>
|
||||
#include <util/delay.h>
|
||||
#include "matrix.h"
|
||||
#include "print.h"
|
||||
#include "util.h"
|
||||
#include "controller.h"
|
||||
#include "matrix_skel.h"
|
||||
|
||||
// matrix is active low. (key on: 0/key off: 1)
|
||||
// row: Hi-Z(unselected)/low output(selected)
|
||||
@ -16,8 +17,8 @@
|
||||
// PB0-PB7
|
||||
|
||||
// matrix state buffer
|
||||
uint8_t *matrix;
|
||||
uint8_t *matrix_prev;
|
||||
static uint8_t *matrix;
|
||||
static uint8_t *matrix_prev;
|
||||
static uint8_t _matrix0[MATRIX_ROWS];
|
||||
static uint8_t _matrix1[MATRIX_ROWS];
|
||||
|
||||
|
@ -1,15 +0,0 @@
|
||||
#ifndef MATRIX_H
|
||||
#define MATRIX_H 1
|
||||
|
||||
#include <stdint.h>
|
||||
#include "matrix_skel.h"
|
||||
|
||||
|
||||
#define MATRIX_ROWS 9
|
||||
#define MATRIX_COLS 8
|
||||
|
||||
|
||||
extern uint8_t *matrix;
|
||||
extern uint8_t *matrix_prev;
|
||||
|
||||
#endif
|
@ -1,5 +1,5 @@
|
||||
#ifndef MATRIX_SKEL_H
|
||||
#define MATRIX_SKEL_H 1
|
||||
#define MATRIX_SKEL_H 1
|
||||
|
||||
#include <stdbool.h>
|
||||
|
||||
|
61
timer.c
Normale Datei
61
timer.c
Normale Datei
@ -0,0 +1,61 @@
|
||||
#include <avr/io.h>
|
||||
#include <avr/interrupt.h>
|
||||
#include <stdint.h>
|
||||
#include "timer.h"
|
||||
|
||||
uint16_t timer_count = 0;
|
||||
|
||||
// Configure timer 0 to generate a timer overflow interrupt every
|
||||
// 256*1024 clock cycles, or approx 61 Hz when using 16 MHz clock
|
||||
// This demonstrates how to use interrupts to implement a simple
|
||||
// inactivity timeout.
|
||||
void timer_init(void)
|
||||
{
|
||||
TCCR0A = 0x00;
|
||||
TCCR0B = 0x05;
|
||||
TIMSK0 = (1<<TOIE0);
|
||||
}
|
||||
|
||||
inline
|
||||
void timer_clear(void)
|
||||
{
|
||||
cli();
|
||||
timer_count = 0;
|
||||
sei();
|
||||
}
|
||||
|
||||
inline
|
||||
uint16_t timer_read(void)
|
||||
{
|
||||
uint8_t _sreg = SREG;
|
||||
uint16_t t;
|
||||
|
||||
cli();
|
||||
t = timer_count;
|
||||
SREG = _sreg;
|
||||
|
||||
return t;
|
||||
}
|
||||
|
||||
inline
|
||||
uint16_t timer_elapsed(uint16_t last)
|
||||
{
|
||||
uint8_t _sreg = SREG;
|
||||
uint16_t t;
|
||||
|
||||
cli();
|
||||
t = timer_count;
|
||||
SREG = _sreg;
|
||||
|
||||
return TIMER_DIFF(t, last);
|
||||
}
|
||||
|
||||
// This interrupt routine is run approx 61 times per second.
|
||||
// A very simple inactivity timeout is implemented, where we
|
||||
// will send a space character and print a message to the
|
||||
// hid_listen debug message window.
|
||||
ISR(TIMER0_OVF_vect)
|
||||
{
|
||||
timer_count++;
|
||||
}
|
||||
|
17
timer.h
Normale Datei
17
timer.h
Normale Datei
@ -0,0 +1,17 @@
|
||||
#ifndef TIMER_H
|
||||
#define TIMER_H 1
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define TIMER_DIFF(a, b) ((a) >= (b) ? (a) - (b) : UINT16_MAX - (b) + (a))
|
||||
|
||||
|
||||
extern uint16_t timer_count;
|
||||
|
||||
|
||||
void timer_init(void);
|
||||
void timer_clear(void);
|
||||
uint16_t timer_read(void);
|
||||
uint16_t timer_elapsed(uint16_t last);
|
||||
|
||||
#endif
|
23
tmk.c
23
tmk.c
@ -35,17 +35,17 @@
|
||||
#include "debug.h"
|
||||
#include "util.h"
|
||||
#include "controller.h"
|
||||
#include "timer.h"
|
||||
|
||||
|
||||
#define CPU_PRESCALE(n) (CLKPR = 0x80, CLKPR = (n))
|
||||
|
||||
|
||||
bool debug_enable = false;
|
||||
bool debug_matrix = false;
|
||||
bool debug_keyboard = false;
|
||||
bool debug_mouse = false;
|
||||
|
||||
uint16_t idle_count=0;
|
||||
|
||||
|
||||
int main(void)
|
||||
{
|
||||
@ -58,14 +58,7 @@ int main(void)
|
||||
usb_init();
|
||||
while (!usb_configured()) /* wait */ ;
|
||||
|
||||
// Configure timer 0 to generate a timer overflow interrupt every
|
||||
// 256*1024 clock cycles, or approx 61 Hz when using 16 MHz clock
|
||||
// This demonstrates how to use interrupts to implement a simple
|
||||
// inactivity timeout.
|
||||
TCCR0A = 0x00;
|
||||
TCCR0B = 0x05;
|
||||
TIMSK0 = (1<<TOIE0);
|
||||
|
||||
timer_init();
|
||||
|
||||
matrix_init();
|
||||
matrix_scan();
|
||||
@ -97,13 +90,3 @@ int main(void)
|
||||
_delay_ms(2);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// This interrupt routine is run approx 61 times per second.
|
||||
// A very simple inactivity timeout is implemented, where we
|
||||
// will send a space character and print a message to the
|
||||
// hid_listen debug message window.
|
||||
ISR(TIMER0_OVF_vect)
|
||||
{
|
||||
idle_count++;
|
||||
}
|
||||
|
In neuem Issue referenzieren
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