Fix fn_actions for keymap editor
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@ -133,5 +133,5 @@ const uint16_t fn_actions[] PROGMEM = {
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[28] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_BSPACE),
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[29] = ACTION_MODS_ONESHOT(MOD_LSFT),
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[30] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRAVE),
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[31] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_BSLASH),
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[31] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_BSLASH),
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};
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@ -40,9 +40,9 @@ const uint16_t fn_actions[] __attribute__ ((section (".keymap.fn_actions"))) = {
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[10] = ACTION_LAYER_TAP_TOGGLE(1),
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[11] = ACTION_LAYER_TAP_TOGGLE(2),
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[12] = ACTION_LAYER_TAP_TOGGLE(3),
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[13] = ACTION_LAYER_TAP_KEY(1, KC_A),
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[14] = ACTION_LAYER_TAP_KEY(2, KC_F),
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[15] = ACTION_LAYER_TAP_KEY(3, KC_J),
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[13] = ACTION_LAYER_TAP_KEY(1, KC_BSLASH),
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[14] = ACTION_LAYER_TAP_KEY(2, KC_TAB),
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[15] = ACTION_LAYER_TAP_KEY(3, KC_ENTER),
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[16] = ACTION_LAYER_TAP_KEY(4, KC_SPACE),
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[17] = ACTION_LAYER_TAP_KEY(5, KC_SCOLON),
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[18] = ACTION_LAYER_TAP_KEY(6, KC_QUOTE),
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@ -68,9 +68,9 @@ const uint16_t fn_actions[] __attribute__ ((section (".keymap.fn_actions"))) = {
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[10] = ACTION_LAYER_TAP_TOGGLE(1),
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[11] = ACTION_LAYER_TAP_TOGGLE(2),
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[12] = ACTION_LAYER_TAP_TOGGLE(3),
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[13] = ACTION_LAYER_TAP_KEY(1, KC_A),
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[14] = ACTION_LAYER_TAP_KEY(2, KC_F),
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[15] = ACTION_LAYER_TAP_KEY(3, KC_J),
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[13] = ACTION_LAYER_TAP_KEY(1, KC_BSLASH),
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[14] = ACTION_LAYER_TAP_KEY(2, KC_TAB),
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[15] = ACTION_LAYER_TAP_KEY(3, KC_ENTER),
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[16] = ACTION_LAYER_TAP_KEY(4, KC_SPACE),
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[17] = ACTION_LAYER_TAP_KEY(5, KC_SCOLON),
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[18] = ACTION_LAYER_TAP_KEY(6, KC_QUOTE),
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