diff --git a/common/action.c b/common/action.c index 4838ea06..d1f493fe 100644 --- a/common/action.c +++ b/common/action.c @@ -358,6 +358,10 @@ static void process_action(keyrecord_t *record) if (event.pressed) { layer_switch(action.layer.opt); } +//TODO: this is ok? + else { + layer_switch(default_layer); + } break; case 0xF0: // tap toggle @@ -394,7 +398,10 @@ static void process_action(keyrecord_t *record) debug("LAYER_PRESSED: Tap: unregister_code\n"); unregister_code(action.layer.code); } else { - debug("LAYER_PRESSED: No tap: NO ACTION\n"); + //debug("LAYER_PRESSED: No tap: NO ACTION\n"); +//TODO: this is ok? + debug("LAYER_PRESSED: No tap: return to default layer\n"); + layer_switch(default_layer); } } break; diff --git a/common/action.h b/common/action.h index 8600e406..d6530df4 100644 --- a/common/action.h +++ b/common/action.h @@ -18,6 +18,7 @@ along with this program. If not, see . #define ACTION_H #include "keyboard.h" +#include "keycode.h" /* Action struct. @@ -107,28 +108,28 @@ Keyboard Keys ACT_LMODS(0000): 0000|0000|000000|00 No action 0000|0000| keycode Key -0010|mods|000000|00 Left mods Momentary -0000|mods| keycode Key+Left mods +0000|mods|000000|00 Left mods +0000|mods| keycode Key & Left mods ACT_RMODS(0001): 0001|0000|000000|00 No action 0001|0000| keycode Key(no used) -0001|mods|000000|00 Right mods Momentary -0001|mods| keycode Key+Right mods +0001|mods|000000|00 Right mods +0001|mods| keycode Key & Right mods ACT_LMODS_TAP(0010): 0010|mods|000000|00 Left mods OneShot 0010|mods|000000|01 (reserved) 0010|mods|000000|10 (reserved) 0010|mods|000000|11 (reserved) -0010|mods| keycode Left mods+tap Key +0010|mods| keycode Left mods + tap Key ACT_RMODS_TAP(0011): 0011|mods|000000|00 Right mods OneShot 0011|mods|000000|01 (reserved) 0011|mods|000000|10 (reserved) 0011|mods|000000|11 (reserved) -0011|mods| keycode Right mods+tap Key +0011|mods| keycode Right mods + tap Key Other HID Usage @@ -143,12 +144,20 @@ ACT_USAGE(0100): Mouse Keys ---------- +TODO: can be combined with 'Other HID Usage'? to save action kind id. ACT_MOUSEKEY(0110): 0101|XXXX| keycode Mouse key Layer Actions ------------- +TODO: reconsider layer methods. +1 momemtary + tap key up: L, down: default +1 bitwise + tap key up: xor B, down: xor B +3 momemtary go + tap key? up: X, down: +3 toggle(mementary back) + tap key? up: down: Y +3 no tap up: X, down: Y + ACT_LAYER_PRESSED(1000): Set layer on key pressed ACT_LAYER_RELEASED(1001): Set layer on key released ACT_LAYER_BIT(1010): On/Off layer bit @@ -222,57 +231,77 @@ enum acion_param { }; -/* action_t utility */ +/* action utility */ #define ACTION_NO 0 #define ACTION(kind, param) ((kind)<<12 | (param)) +#define MODS4(mods) (((mods)>>4 | (mods)) & 0x0F) -/* Key & Mods */ +/* Key */ #define ACTION_KEY(key) ACTION(ACT_LMODS, key) +/* Mods & key */ #define ACTION_LMODS(mods) ACTION(ACT_LMODS, (mods)<<8 | 0x00) #define ACTION_LMODS_KEY(mods, key) ACTION(ACT_LMODS, (mods)<<8 | (key)) #define ACTION_RMODS(mods) ACTION(ACT_RMODS, (mods)<<8 | 0x00) #define ACTION_RMODS_KEY(mods, key) ACTION(ACT_RMODS, (mods)<<8 | (key)) +/* Mod & key */ +#define ACTION_LMOD(mod) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | 0x00) +#define ACTION_LMOD_KEY(mod, key) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | (key)) +#define ACTION_RMOD(mod) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | 0x00) +#define ACTION_RMOD_KEY(mod, key) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | (key)) /* Mods + Tap key */ -#define MODS4(mods) (((mods)>>4 | (mods)) & 0x0F) -#define ACTION_LMODS_TAP(mods, key) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | (key)) +#define ACTION_LMODS_TAP_KEY(mods, key) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | (key)) #define ACTION_LMODS_ONESHOT(mods) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | ONE_SHOT) -#define ACTION_RMODS_TAP(mods, key) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | (key)) +#define ACTION_RMODS_TAP_KEY(mods, key) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | (key)) #define ACTION_RMODS_ONESHOT(mods) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | ONE_SHOT) +/* Mod + Tap key */ +#define ACTION_LMOD_TAP_KEY(mod, key) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key)) +#define ACTION_LMOD_ONESHOT(mod) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | ONE_SHOT) +#define ACTION_RMOD_TAP_KEY(mod, key) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key)) +#define ACTION_RMOD_ONESHOT(mod) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | ONE_SHOT) +// TODO: contemplate about layer action /* Switch current layer */ -#define ACTION_LAYER_SET_ON_PRESSED(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0x00) -#define ACTION_LAYER_SET_ON_RELEASED(layer) ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0x00) -#define ACTION_LAYER_BIT(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | 0x00) -#define ACTION_LAYER_TO_DEFAULT_ON_PRESSED ACTION(ACT_LAYER_EXT, 0x0<<8 | 0x00) -#define ACTION_LAYER_TO_DEFAULT_ON_RELEASED ACTION(ACT_LAYER_EXT, 0x1<<8 | 0x00) +#define ACTION_LAYER_SET(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0x00) +#define ACTION_LAYER_SET_ON_PRESSED(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0x00) +#define ACTION_LAYER_SET_ON_RELEASED(layer) ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0x00) +#define ACTION_LAYER_BIT(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | 0x00) +#define ACTION_LAYER_SET_DEFAULT ACTION(ACT_LAYER_EXT, 0x0<<8 | 0x00) +#define ACTION_LAYER_RETURN_DEFAULT ACTION(ACT_LAYER_EXT, 0x1<<8 | 0x00) +#define ACTION_LAYER_SET_DEFAULT_ON_PRESSED ACTION(ACT_LAYER_EXT, 0x0<<8 | 0x00) +#define ACTION_LAYER_SET_DEFAULT_ON_RELEASED ACTION(ACT_LAYER_EXT, 0x1<<8 | 0x00) /* Switch default layer */ -#define ACTION_LAYER_DEFAULT_SET_ON_PRESSED(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0xFF) -#define ACTION_LAYER_DEFAULT_SET_ON_RELEASED(layer) ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0xFF) -#define ACTION_LAYER_DEFAULT_BIT(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | 0xFF) -#define ACTION_LAYER_DEFAULT_SET_CURRENT_ON_PRESSED ACTION(ACT_LAYER_EXT, 0x0<<8 | 0xFF) -#define ACTION_LAYER_DEFAULT_SET_CURRENT_ON_RELEASED ACTION(ACT_LAYER_EXT, 0x1<<8 | 0xFF) +#define ACTION_LAYER_DEFAULT_SET(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0xFF) +#define ACTION_LAYER_DEFAULT_SET_ON_PRESSED(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0xFF) +#define ACTION_LAYER_DEFAULT_SET_ON_RELEASED(layer) ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0xFF) +#define ACTION_LAYER_DEFAULT_BIT(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | 0xFF) +#define ACTION_LAYER_DEFAULT_SET_CURRENT_ON_PRESSED ACTION(ACT_LAYER_EXT, 0x0<<8 | 0xFF) +#define ACTION_LAYER_DEFAULT_SET_CURRENT_ON_RELEASED ACTION(ACT_LAYER_EXT, 0x1<<8 | 0xFF) /* Layer switch with tap key */ -#define ACTION_LAYER_SET_TAP_KEY(layer, key) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | (key)) -#define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (bits)<<8 | (key)) -#define ACTION_LAYER_DEFAULT_SET_TAP_KEY(key) ACTION(ACT_LAYER_EXT, 0x0<<8 | (key)) -/* with tap toggle */ -#define ACTION_LAYER_SET_ON_PRESSED_TAP_TOGGLE(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0xF0) -#define ACTION_LAYER_SET_ON_RELEASED_TAP_TOGGLE(layer) ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0xF0) -#define ACTION_LAYER_BIT_TAP_TOGGLE(layer) ACTION(ACT_LAYER_BIT, (layer)<<8 | 0xF0) -#define ACTION_LAYER_DEFAULT_TAP_TOGGLE ACTION(ACT_LAYER_EXT, 0x0<<8 | 0xF0) +#define ACTION_LAYER_SET_TAP_KEY(layer, key) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | (key)) +#define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (bits)<<8 | (key)) +#define ACTION_LAYER_DEFAULT_SET_TAP_KEY(key) ACTION(ACT_LAYER_EXT, 0x0<<8 | (key)) +/* Layer switch with tap toggle */ +#define ACTION_LAYER_SET_ON_PRESSED_TAP_TOGGLE(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0xF0) +#define ACTION_LAYER_SET_ON_RELEASED_TAP_TOGGLE(layer) ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0xF0) +#define ACTION_LAYER_BIT_TAP_TOGGLE(layer) ACTION(ACT_LAYER_BIT, (layer)<<8 | 0xF0) +#define ACTION_LAYER_DEFAULT_TAP_TOGGLE ACTION(ACT_LAYER_EXT, 0x0<<8 | 0xF0) /* HID Usage */ #define ACTION_USAGE_PAGE_SYSTEM 0 #define ACTION_USAGE_PAGE_CONSUMER 1 #define ACTION_USAGE_SYSTEM(id) ACTION(ACT_USAGE, ACTION_USAGE_PAGE_SYSTEM<<10 | (id)) #define ACTION_USAGE_CONSUMER(id) ACTION(ACT_USAGE, ACTION_USAGE_PAGE_CONSUMER<<10 | (id)) + /* Mousekey */ #define ACTION_MOUSEKEY(key) ACTION(ACT_MOUSEKEY, key) + /* Macro */ #define ACTION_MACRO(opt, id) ACTION(ACT_FUNCTION, (opt)<<8 | (addr)) + /* Command */ #define ACTION_COMMAND(opt, id) ACTION(ACT_COMMAND, (opt)<<8 | (addr)) + /* Function */ #define ACTION_FUNCTION(id, opt) ACTION(ACT_FUNCTION, (opt)<<8 | id) diff --git a/common/keycode.h b/common/keycode.h index cdd1e975..341f2316 100644 --- a/common/keycode.h +++ b/common/keycode.h @@ -28,14 +28,14 @@ along with this program. If not, see . #define IS_KEY(code) (KC_A <= (code) && (code) <= KC_EXSEL) #define IS_MOD(code) (KC_LCTRL <= (code) && (code) <= KC_RGUI) -#define IS_FN(code) (KC_FN0 <= (code) && (code) <= KC_FN7) +#define IS_FN(code) (KC_FN0 <= (code) && (code) <= KC_FN31) #define IS_MOUSEKEY(code) (KC_MS_UP <= (code) && (code) <= KC_MS_ACCEL2) #define IS_MOUSEKEY_MOVE(code) (KC_MS_UP <= (code) && (code) <= KC_MS_RIGHT) #define IS_MOUSEKEY_BUTTON(code) (KC_MS_BTN1 <= (code) && (code) <= KC_MS_BTN5) #define IS_MOUSEKEY_WHEEL(code) (KC_MS_WH_UP <= (code) && (code) <= KC_MS_WH_RIGHT) #define IS_MOUSEKEY_ACCEL(code) (KC_MS_ACCEL0 <= (code) && (code) <= KC_MS_ACCEL2) -#define IS_SPECIAL(code) ((0xB0 <= (code) && (code) <= 0xDF) || (0xE8 <= (code) && (code) <= 0xFF)) +#define IS_SPECIAL(code) ((0xA5 <= (code) && (code) <= 0xDF) || (0xE8 <= (code) && (code) <= 0xFF)) #define IS_CONSUMER(code) (KC_MUTE <= (code) && (code) <= KC_WFAV) #define IS_SYSTEM(code) (KC_POWER <= (code) && (code) <= KC_WAKE) diff --git a/common/keymap.c b/common/keymap.c new file mode 100644 index 00000000..41512130 --- /dev/null +++ b/common/keymap.c @@ -0,0 +1,73 @@ +/* +Copyright 2013 Jun Wako + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ +#include "keymap.h" +#include "report.h" +#include "keycode.h" + + +/* layer */ +uint8_t default_layer = 0; +uint8_t current_layer = 0; + + +#ifndef NO_LEGACY_KEYMAP_SUPPORT +/* legacy support with weak reference */ +__attribute__ ((weak)) +action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col) +{ + /* convert from legacy keycode to action */ + uint8_t key = keymap_get_keycode(layer, row, col); + action_t action; + switch (key) { + case KC_A ... KC_EXSEL: + action.code = ACTION_KEY(key); + break; + case KC_LCTRL ... KC_LGUI: + action.code = ACTION_LMOD(key); + break; + case KC_RCTRL ... KC_RGUI: + action.code = ACTION_RMOD(key); + break; + case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE: + action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(key)); + break; + case KC_AUDIO_MUTE ... KC_WWW_FAVORITES: + action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(key)); + break; + case KC_MS_UP ... KC_MS_ACCEL2: + action.code = ACTION_MOUSEKEY(key); + break; + case KC_FN0 ... KC_FN31: + { + uint8_t layer = keymap_fn_layer(FN_INDEX(key)); + uint8_t code = keymap_fn_keycode(FN_INDEX(key)); + action.code = ACTION_LAYER_SET_TAP_KEY(layer, code); + } + break; + case KC_NO ... KC_UNDEFINED: + default: + action.code = ACTION_NO; + break; + } + return action; +} +#endif + +__attribute__ ((weak)) +void action_call_function(keyevent_t event, uint8_t id) +{ +} diff --git a/common/keymap.h b/common/keymap.h index f54fea90..74876155 100644 --- a/common/keymap.h +++ b/common/keymap.h @@ -28,18 +28,22 @@ extern uint8_t current_layer; /* layer to return or start with */ extern uint8_t default_layer; -/* - * legacy keymap interface: keycode - */ -uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col); -/* layer to move during press Fn key */ -uint8_t keymap_fn_layer(uint8_t fn_bits); -/* keycode to send when release Fn key without using */ -uint8_t keymap_fn_keycode(uint8_t fn_bits); /* * new keymap interface: action */ action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col); + +#ifndef NO_LEGACY_KEYMAP_SUPPORT +/* keycode of key */ +uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col); + +/* layer to move during press Fn key */ +uint8_t keymap_fn_layer(uint8_t fn_bits); + +/* keycode to send when release Fn key without using */ +uint8_t keymap_fn_keycode(uint8_t fn_bits); +#endif + #endif