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Fix mods with tap key but some problems still exists.

- stuck tap key after tapping. seq[mods(d), key(d), mods(u), key(u)]
- tap key doesn't work when fast type. [key(d), mods(d), key(u),
  mods(u)]
led_matrix
tmk 11 years ago
parent
commit
567b2ae525
2 changed files with 102 additions and 67 deletions
  1. 101
    67
      common/action.c
  2. 1
    0
      common/keyboard.h

+ 101
- 67
common/action.c View File

#include "action.h" #include "action.h"




static void process(keyevent_t event, action_t action);
static void process(keyevent_t event);
static void register_code(uint8_t code); static void register_code(uint8_t code);
static void unregister_code(uint8_t code); static void unregister_code(uint8_t code);
static void add_mods(uint8_t mods); static void add_mods(uint8_t mods);
/* layer */ /* layer */
uint8_t default_layer = 0; uint8_t default_layer = 0;
uint8_t current_layer = 0; uint8_t current_layer = 0;
keyrecord_t delaying_layer = {};
static keyrecord_t tapping_key = {};
// time 0 means no event.
#define IS_TAPPING (tapping_key.event.time != 0)
/* TODO:
#define IS_TAPPING_KEY(key) (tapping_key.event.time != 0 && KEYEQ(tapping_key.event.key, key))
*/


/* waiting keys buffer */ /* waiting keys buffer */
#define WAITING_KEYS_BUFFER 3 #define WAITING_KEYS_BUFFER 3
static keyrecord_t waiting_keys[WAITING_KEYS_BUFFER] = {}; static keyrecord_t waiting_keys[WAITING_KEYS_BUFFER] = {};
// TODO: double buffer?
static keyrecord_t waiting_keys0[WAITING_KEYS_BUFFER] = {};
static keyrecord_t waiting_keys1[WAITING_KEYS_BUFFER] = {};
static uint8_t waiting_keys_head = 0; static uint8_t waiting_keys_head = 0;
static bool waiting_keys_enqueue(keyevent_t event, action_t action)
static bool waiting_keys_enqueue(keyevent_t event)
{ {
debug("waiting_keys["); debug_dec(waiting_keys_head); debug("] = "); debug("waiting_keys["); debug_dec(waiting_keys_head); debug("] = ");
debug_hex16(action.code); debug("\n");
debug_hex8(event.key.row); debug_hex8(event.key.col); debug("\n"); // TODO event.key.raw
if (waiting_keys_head < WAITING_KEYS_BUFFER) { if (waiting_keys_head < WAITING_KEYS_BUFFER) {
waiting_keys[waiting_keys_head++] = (keyrecord_t){ .event = event, waiting_keys[waiting_keys_head++] = (keyrecord_t){ .event = event,
.action = action,
.mods = host_get_mods() }; .mods = host_get_mods() };
} else { } else {
return true; return true;
static void waiting_keys_process_in_current_layer(void) static void waiting_keys_process_in_current_layer(void)
{ {
// TODO: in case of including layer key in waiting keys // TODO: in case of including layer key in waiting keys
uint8_t tmp_mods = host_get_mods();
for (uint8_t i = 0; i < waiting_keys_head; i++) { for (uint8_t i = 0; i < waiting_keys_head; i++) {
/* revive status of mods */
host_set_mods(waiting_keys[i].mods);
process(waiting_keys[i].event, keymap_get_action(current_layer,
waiting_keys[i].event.key.row,
waiting_keys[i].event.key.col));
debug("waiting_keys_process_in_current_layer["); debug_dec(i); debug("]\n"); debug("waiting_keys_process_in_current_layer["); debug_dec(i); debug("]\n");
// TODO: no need action in waiting_keys? should get_action() in process()?
process(waiting_keys[i].event);
} }
host_set_mods(tmp_mods);
waiting_keys_clear(); waiting_keys_clear();
} }




void action_exec(keyevent_t event) void action_exec(keyevent_t event)
{ {
/* When delaying layer switch */
if (delaying_layer.action.code) {
/* Layer switch when tap time elapses or waiting key is released */
if ((timer_elapsed(delaying_layer.event.time) > TAP_TIME) ||
if (IS_TAPPING) {
/* when tap time elapses or waiting key is released */
if ((timer_elapsed(tapping_key.event.time) > TAP_TIME) ||
(!event.pressed && waiting_keys_has(event.key))) { (!event.pressed && waiting_keys_has(event.key))) {
/* layer switch */
switch (delaying_layer.action.kind.id) {
case ACT_LAYER_PRESSED:
layer_switch(delaying_layer.action.layer.opt);
break;
case ACT_LAYER_BIT:
layer_switch(current_layer | delaying_layer.action.layer.opt);
break;
}
delaying_layer = (keyrecord_t){};

// TODO process tapping_key: layer swich, modifier, ...
// action is needed?
debug("notap: process tapping_key.\n");
process(tapping_key.event);


/* Process waiting keys in new layer */ /* Process waiting keys in new layer */
waiting_keys_process_in_current_layer(); waiting_keys_process_in_current_layer();
} }
/* when delaying layer key is released within delay term */
else if (!event.pressed && KEYEQ(event.key, delaying_layer.event.key)) {
/* when tapping key is released within tap time */
else if (!event.pressed && KEYEQ(event.key, tapping_key.event.key)) {
/* tap key down */ /* tap key down */
debug("tap[delaying_layer](register): fist\n");
uint8_t tmp_mods = host_get_mods();
host_set_mods(delaying_layer.mods);
register_code(delaying_layer.action.layer.code);
delaying_layer = (keyrecord_t){};
host_set_mods(tmp_mods);
debug("tap("); debug_hex8(tap_count); debug(")[tapping_key](register): "); debug_hex8(tapping_key.action.layer.code); debug("\n");
register_code(tapping_key.action.layer.code);
tapping_key = (keyrecord_t){};


/* process waiting keys */ /* process waiting keys */
waiting_keys_process_in_current_layer(); waiting_keys_process_in_current_layer();
} }
} }


// not real event. event just to update delaying layer.
// not real event. event just to handle time out of tapping key.
if (IS_NOEVENT(event)) { if (IS_NOEVENT(event)) {
return; return;
} }


/* count tap when key is up */
/* count up tap when key is up */
// key: d u d u d
// tap: 0 1 1 2 2
// key: u d u d u
// tap: 0 0 1 1 2
if (KEYEQ(event.key, last_event.key) && timer_elapsed(last_event.time) <= TAP_TIME) { if (KEYEQ(event.key, last_event.key) && timer_elapsed(last_event.time) <= TAP_TIME) {
if (!event.pressed) tap_count++; if (!event.pressed) tap_count++;
} else { } else {
tap_count = 0; tap_count = 0;
} }


action_t action = keymap_get_action(current_layer, event.key.row, event.key.col);

// TODO: all key events(pressed, released) should be recorded?
/* postpone key-down events while delaying layer */
if (delaying_layer.action.code) {
if (event.pressed) {
waiting_keys_enqueue(event, action);
} else {
process(event, action);
}
/* store key events while tapping */
if (IS_TAPPING) {
// TODO: action is needed?
waiting_keys_enqueue(event);
} else { } else {
process(event, action);
process(event);
} }


/* last event */ /* last event */
} }




static void process(keyevent_t event, action_t action)
static void process(keyevent_t event)
{ {
//action_t action = keymap_get_action(current_layer, event.key.row, event.key.col);
action_t action = keymap_get_action(current_layer, event.key.row, event.key.col);
debug("action: "); debug_hex16(action.code); debug("action: "); debug_hex16(action.code);
if (event.pressed) debug("[down]\n"); else debug("[up]\n"); if (event.pressed) debug("[down]\n"); else debug("[up]\n");


case ACT_LMODS_TAP: case ACT_LMODS_TAP:
if (event.pressed) { if (event.pressed) {
if (tap_count == 0) { if (tap_count == 0) {
add_mods(action.key.mods);
if (host_has_anykey()) {
// This key is a modifier essentially.
// Prioritize mods when key jam or rollover
add_mods(action.key.mods);
} else {
if (IS_TAPPING && KEYEQ(tapping_key.event.key, event.key)) {
// no tapping
add_mods(action.key.mods);
tapping_key = (keyrecord_t){};
} else {
debug("tapping lmods("); debug_hex8(action.key.mods); debug(")\n");
tapping_key = (keyrecord_t){
.event = event,
.action = action,
.mods = host_get_mods()
};
}
}
} else { } else {
debug("tap[lmods](register): "); debug_hex(tap_count); debug("\n");
// pressed after tapping
debug("tap("); debug_hex(tap_count); debug(")[lmods](register): "); debug_hex8(action.key.code); debug("\n");
register_code(action.key.code); register_code(action.key.code);
} }
} else { } else {
if (tap_count == 0) { if (tap_count == 0) {
debug("tap(00)[lmods](del_mods): "); debug_hex8(action.key.mods); debug("\n");
del_mods(action.key.mods); del_mods(action.key.mods);
} else if (tap_count == 1) { } else if (tap_count == 1) {
debug("tap[lmods](register/unregister): "); debug_hex(tap_count); debug("\n");
debug("tap(01)[lmods](del_mods/unregister): "); debug_hex8(action.key.mods); debug(" "); debug_hex8(action.key.code); debug("\n");
del_mods(action.key.mods); del_mods(action.key.mods);
register_code(action.key.code);
unregister_code(action.key.code); unregister_code(action.key.code);
} else { } else {
debug("tap[lmods](unregister): "); debug_hex(tap_count); debug("\n");
debug("tap("); debug_hex(tap_count); debug(")[lmods](unregister): "); debug_hex8(action.key.code); debug("\n");
unregister_code(action.key.code); unregister_code(action.key.code);
} }
} }
case ACT_RMODS_TAP: case ACT_RMODS_TAP:
if (event.pressed) { if (event.pressed) {
if (tap_count == 0) { if (tap_count == 0) {
add_mods(action.key.mods<<4);
if (host_has_anykey()) {
// This key is a modifier essentially.
// Prioritize mods when key jam or rollover
add_mods(action.key.mods<<4);
} else {
if (IS_TAPPING && KEYEQ(tapping_key.event.key, event.key)) {
// no tapping
add_mods(action.key.mods<<4);
tapping_key = (keyrecord_t){};
} else {
debug("tapping rmods("); debug_hex8(action.key.mods); debug(")\n");
tapping_key = (keyrecord_t){
.event = event,
.action = action,
.mods = host_get_mods()
};
}
}
} else { } else {
debug("tap[rmods](register): "); debug_hex(tap_count); debug("\n");
// pressed after tapping
debug("tap("); debug_hex(tap_count); debug(")[rmods](register): "); debug_hex8(action.key.code); debug("\n");
register_code(action.key.code); register_code(action.key.code);
} }
} else { } else {
if (tap_count == 0) { if (tap_count == 0) {
debug("tap(00)[rmods](del_mods): "); debug_hex8(action.key.mods); debug("\n");
del_mods(action.key.mods<<4); del_mods(action.key.mods<<4);
} else if (tap_count == 1) { } else if (tap_count == 1) {
debug("tap[rmods](register/unregister): "); debug_hex(tap_count); debug("\n");
debug("tap(01)[rmods](del_mods/unregister): "); debug_hex8(action.key.mods); debug(" "); debug_hex8(action.key.code); debug("\n");
del_mods(action.key.mods<<4); del_mods(action.key.mods<<4);
register_code(action.key.code);
unregister_code(action.key.code); unregister_code(action.key.code);
} else { } else {
debug("tap[rmods](unregister): "); debug_hex(tap_count); debug("\n");
debug("tap("); debug_hex(tap_count); debug(")[rmods](unregister): "); debug_hex8(action.key.code); debug("\n");
unregister_code(action.key.code); unregister_code(action.key.code);
} }
} }
// with tap key // with tap key
if (event.pressed) { if (event.pressed) {
if (tap_count == 0) { if (tap_count == 0) {
// not tapping yet
if (host_has_anykey()) { if (host_has_anykey()) {
// This key is a normal key than a leyar key essentially.
// Prioritize 'tap key' when key jam or rollover
register_code(action.layer.code); register_code(action.layer.code);
} else { } else {
debug("Delay switching layer("); debug_hex8(action.layer.opt); debug(")\n");
delaying_layer = (keyrecord_t){
.event = event,
.action = action,
.mods = host_get_mods()
};
if (IS_TAPPING && KEYEQ(tapping_key.event.key, event.key)) {
layer_switch(action.layer.opt);
tapping_key = (keyrecord_t){};
} else {
debug("tapping layer("); debug_hex8(action.layer.opt); debug(")\n");
tapping_key = (keyrecord_t){
.event = event,
.action = action,
.mods = host_get_mods()
};
}
} }
} else if (tap_count > 0) { } else if (tap_count > 0) {
// pressed after tapping // pressed after tapping
} }
break; break;
default: default:
// TODO: see ACT_LAYER_PRESSED code
// with tap key // with tap key
if (event.pressed) { if (event.pressed) {
if (tap_count == 0) { if (tap_count == 0) {
if (host_has_anykey()) { if (host_has_anykey()) {
register_code(action.layer.code); register_code(action.layer.code);
} else { } else {
delaying_layer = (keyrecord_t){
tapping_key = (keyrecord_t){
.event = event, .event = event,
.action = action, .action = action,
.mods = keyboard_report->mods .mods = keyboard_report->mods

+ 1
- 0
common/keyboard.h View File

extern "C" { extern "C" {
#endif #endif


// TODO: union {raw = row:col}
typedef struct { typedef struct {
uint8_t row; uint8_t row;
uint8_t col; uint8_t col;