@@ -7,7 +7,7 @@ Source code is available here: <http://github.com/tmk/tmk_keyboard> | |||
Features | |||
-------- | |||
* Multi-layer keymap - Multiple keyboard layouts with layer switching. | |||
* Multi-layer Keymap - Multiple keyboard layouts with layer switching. | |||
* Mouse key - Mouse control with keyboard | |||
* System Control Key - Power Down, Sleep, Wake Up and USB Remote Wake up | |||
* Media Control Key - Volume Down/Up, Mute, Next/Prev track, Play, Stop and etc | |||
@@ -283,8 +283,11 @@ See `common/keycode.h`. Keycode is 8bit internal code to inidicate action perfor | |||
***In `KEYMAP` definition you need to omit prefix part `KC_` of keycode to keep keymap compact.*** For example, just use `A` instead you place `KC_A` in `KEYMAP`. Some keycodes has 4-letter short name in addition to descriptive name, you'll prefer short one in `KEYMAP`. | |||
#### 1.1 Normal key | |||
#### 1.0 Other key | |||
- `KC_NO` for no aciton | |||
- `KC_TRNS` for transparent layer | |||
#### 1.1 Normal key | |||
- `KC_A` to `KC_Z`, `KC_1` to `KC_0` for alpha numeric key | |||
- `KC_MINS`, `KC_EQL`, `KC_GRV`, `KC_RBRC`, `KC_LBRC`, `KC_COMM`, `KC_DOT`, `KC_BSLS`, `KC_SLSH`, `KC_SCLN`, `KC_QUOT` | |||
- `KC_ESC`, `KC_TAB`, `KC_SPC`, `KC_BSPC`, `KC_ENT`, `KC_DEL`, `KC_INS` | |||
@@ -301,7 +304,7 @@ There are 8 modifiers which has discrimination between left and right. | |||
- `KC_LGUI` and `KC_RGUI` for Windows key or Command key in Mac | |||
#### 1.3 Fn key | |||
**`KC_FNnn`** are `Fn` keys which not given any action at the beginning unlike most of keycodes has its own action. To use these keys in `KEYMAP` you need to assign action you want at first. Action of `Fn` is defined in `fn_actions[]` and index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` designates action defined in first element of the array. ***32 `Fn` keys can be defined at most.*** | |||
`KC_FNnn` are `Fn` keys which not given any action at the beginning unlike most of keycodes has its own action. To use these keys in `KEYMAP` you need to assign action you want at first. Action of `Fn` is defined in `fn_actions[]` and index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` designates action defined in first element of the array. ***32 `Fn` keys can be defined at most.*** | |||
#### 1.4 Mousekey | |||
- `KC_MS_U`, `KC_MS_D`, `KC_MS_L`, `KC_MS_R` for mouse cursor | |||
@@ -359,7 +362,7 @@ This sets `default layer` into `current layer`. With this action you can return | |||
ACTION_LAYER_SET_TAP_KEY(layer, key) | |||
ACTION_LAYER_SET_TAP_TOGGLE(layer) | |||
`Layer Bit` action XOR bits with `current layer`. `Layer Bit` action can take 0 to 8 as argument. | |||
`Layer Bit` action XOR given bits with `current layer`. `Layer Bit` action can take 0 to 15 as argument. | |||
ACTION_LAYER_BIT(bits) | |||
ACTION_LAYER_BIT_TOGGLE(bits) | |||
@@ -659,4 +662,4 @@ Files & Directories | |||
License | |||
------- | |||
Under `GPL` 2 or later. Some protocol files are under `Modified BSD License`. | |||
LUFA and PJRC stack have their own license respectively. | |||
LUFA, PJRC and V-USB stack have their own license respectively. |
@@ -201,6 +201,19 @@ void action_exec(keyevent_t event) | |||
} | |||
} | |||
static action_t get_action(key_t key) | |||
{ | |||
action_t action = keymap_get_action(current_layer, key.pos.row, key.pos.col); | |||
/* Transparently use default layer */ | |||
if (action.code == ACTION_TRANSPARENT) { | |||
// TODO: layer stacking | |||
action = keymap_get_action(default_layer, key.pos.row, key.pos.col); | |||
debug("TRNASPARENT: "); debug_hex16(action.code); debug("\n"); | |||
} | |||
return action; | |||
} | |||
static void process_action(keyrecord_t *record) | |||
{ | |||
keyevent_t event = record->event; | |||
@@ -208,8 +221,7 @@ static void process_action(keyrecord_t *record) | |||
if (IS_NOEVENT(event)) { return; } | |||
action_t action = keymap_get_action(current_layer, event.key.pos.row, event.key.pos.col); | |||
//debug("action: "); debug_hex16(action.code); if (event.pressed) debug("d\n"); else debug("u\n"); | |||
action_t action = get_action(event.key); | |||
debug("ACTION: "); debug_action(action); debug("\n"); | |||
switch (action.kind.id) { | |||
@@ -358,6 +370,7 @@ static void process_action(keyrecord_t *record) | |||
layer_switch(action.layer.val); | |||
} | |||
else { | |||
// NOTE: This is needed by legacy keymap support | |||
layer_switch(default_layer); | |||
} | |||
break; | |||
@@ -421,7 +434,7 @@ static void process_action(keyrecord_t *record) | |||
unregister_code(action.layer.code); | |||
} else { | |||
//debug("LAYER_PRESSED: No tap: NO ACTION\n"); | |||
//TODO: this is ok? | |||
// NOTE: This is needed by legacy keymap support | |||
debug("LAYER_PRESSED: No tap: return to default layer\n"); | |||
layer_switch(default_layer); | |||
} | |||
@@ -808,7 +821,8 @@ void layer_switch(uint8_t new_layer) | |||
bool is_tap_key(key_t key) | |||
{ | |||
action_t action = keymap_get_action(current_layer, key.pos.row, key.pos.col); | |||
action_t action = get_action(key); | |||
switch (action.kind.id) { | |||
case ACT_LMODS_TAP: | |||
case ACT_RMODS_TAP: |
@@ -106,12 +106,14 @@ Keyboard Keys | |||
------------- | |||
ACT_LMODS(0000): | |||
0000|0000|000000|00 No action | |||
0000|0000|000000|01 Transparent | |||
0000|0000| keycode Key | |||
0000|mods|000000|00 Left mods | |||
0000|mods| keycode Key & Left mods | |||
ACT_RMODS(0001): | |||
0001|0000|000000|00 No action | |||
0001|0000|000000|00 No action(not used) | |||
0001|0000|000000|01 Transparent(not used) | |||
0001|0000| keycode Key(no used) | |||
0001|mods|000000|00 Right mods | |||
0001|mods| keycode Key & Right mods | |||
@@ -157,7 +159,7 @@ ACT_LAYER_BIT(1001): Bit-op layer | |||
1000|LLLL|0000 0001 set L to layer on press | |||
1000|LLLL|0000 0010 set L to layer on release | |||
1000|----|0000 0011 set default to layer on both(return to default layer) | |||
1000|LLLL|xxxx xxxx set L to layer while hold and send key on tap | |||
1000|LLLL| keycode set L to layer while hold and send key on tap | |||
1000|LLLL|1111 0000 set L to layer while hold and toggle on several taps | |||
1000|LLLL|1111 1111 set L to default and layer(on press) | |||
@@ -165,7 +167,7 @@ ACT_LAYER_BIT(1001): Bit-op layer | |||
1001|BBBB|0000 0001 bit-xor layer with B on press | |||
1001|BBBB|0000 0010 bit-xor layer with B on release | |||
1001|BBBB|0000 0011 bit-xor layer with B on both(momentary) | |||
1001|BBBB|xxxx xxxx bit-xor layer with B while hold and send key on tap | |||
1001|BBBB| keycode bit-xor layer with B while hold and send key on tap | |||
1001|BBBB|1111 0000 bit-xor layer with B while hold and toggle on several taps | |||
1001|BBBB|1111 1111 bit-xor default with B and set layer(on press) | |||
@@ -207,16 +209,17 @@ enum action_kind_id { | |||
/* action utility */ | |||
#define ACTION_NO 0 | |||
#define ACTION_TRANSPARENT 1 | |||
#define ACTION(kind, param) ((kind)<<12 | (param)) | |||
#define MODS4(mods) (((mods)>>4 | (mods)) & 0x0F) | |||
/* Key */ | |||
#define ACTION_KEY(key) ACTION(ACT_LMODS, key) | |||
/* Mods & key */ | |||
#define ACTION_LMODS(mods) ACTION(ACT_LMODS, (mods)<<8 | 0x00) | |||
#define ACTION_LMODS_KEY(mods, key) ACTION(ACT_LMODS, (mods)<<8 | (key)) | |||
#define ACTION_RMODS(mods) ACTION(ACT_RMODS, (mods)<<8 | 0x00) | |||
#define ACTION_RMODS_KEY(mods, key) ACTION(ACT_RMODS, (mods)<<8 | (key)) | |||
#define ACTION_LMODS(mods) ACTION(ACT_LMODS, MODS4(mods)<<8 | 0x00) | |||
#define ACTION_LMODS_KEY(mods, key) ACTION(ACT_LMODS, MODS4(mods)<<8 | (key)) | |||
#define ACTION_RMODS(mods) ACTION(ACT_RMODS, MODS4(mods)<<8 | 0x00) | |||
#define ACTION_RMODS_KEY(mods, key) ACTION(ACT_RMODS, MODS4(mods)<<8 | (key)) | |||
/* Mod & key */ | |||
#define ACTION_LMOD(mod) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | 0x00) | |||
#define ACTION_LMOD_KEY(mod, key) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | (key)) | |||
@@ -268,8 +271,9 @@ enum layer_vals_default { | |||
/* | |||
* Set layer | |||
*/ | |||
/* set layer on press and set default on release */ | |||
#define ACTION_LAYER_SET(layer) ACTION_LAYER_SET_MOMENTARY(layer) | |||
/* set layer on press and none on release */ | |||
#define ACTION_LAYER_SET(layer) ACTION_LAYER_SET_P(layer) | |||
/* set layer on press and set default on release (This is needed by legacy keymap support.) */ | |||
#define ACTION_LAYER_SET_MOMENTARY(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_MOMENTARY) | |||
/* set layer on press and none on release */ | |||
#define ACTION_LAYER_SET_TOGGLE(layer) ACTION_LAYER_SET_R(layer) |
@@ -263,23 +263,16 @@ static bool command_common(uint8_t code) | |||
#endif | |||
case KC_0: | |||
case KC_F10: | |||
clear_keyboard(); | |||
switch_layer(0); | |||
break; | |||
case KC_1: | |||
case KC_F1: | |||
switch_layer(1); | |||
break; | |||
case KC_2: | |||
case KC_F2: | |||
switch_layer(2); | |||
break; | |||
case KC_3: | |||
case KC_F3: | |||
switch_layer(3); | |||
case KC_1 ... KC_9: | |||
clear_keyboard(); | |||
switch_layer((code - KC_1) + 1); | |||
break; | |||
case KC_4: | |||
case KC_F4: | |||
switch_layer(4); | |||
case KC_F1 ... KC_F9: | |||
clear_keyboard(); | |||
switch_layer((code - KC_F1) + 1); | |||
break; | |||
default: | |||
print("?"); |
@@ -28,6 +28,10 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
#define IS_KEY(code) (KC_A <= (code) && (code) <= KC_EXSEL) | |||
#define IS_MOD(code) (KC_LCTRL <= (code) && (code) <= KC_RGUI) | |||
#define IS_SPECIAL(code) ((0xA5 <= (code) && (code) <= 0xDF) || (0xE8 <= (code) && (code) <= 0xFF)) | |||
#define IS_SYSTEM(code) (KC_POWER <= (code) && (code) <= KC_WAKE) | |||
#define IS_CONSUMER(code) (KC_MUTE <= (code) && (code) <= KC_WFAV) | |||
#define IS_FN(code) (KC_FN0 <= (code) && (code) <= KC_FN31) | |||
#define IS_MOUSEKEY(code) (KC_MS_UP <= (code) && (code) <= KC_MS_ACCEL2) | |||
#define IS_MOUSEKEY_MOVE(code) (KC_MS_UP <= (code) && (code) <= KC_MS_RIGHT) | |||
@@ -35,10 +39,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
#define IS_MOUSEKEY_WHEEL(code) (KC_MS_WH_UP <= (code) && (code) <= KC_MS_WH_RIGHT) | |||
#define IS_MOUSEKEY_ACCEL(code) (KC_MS_ACCEL0 <= (code) && (code) <= KC_MS_ACCEL2) | |||
#define IS_SPECIAL(code) ((0xA5 <= (code) && (code) <= 0xDF) || (0xE8 <= (code) && (code) <= 0xFF)) | |||
#define IS_CONSUMER(code) (KC_MUTE <= (code) && (code) <= KC_WFAV) | |||
#define IS_SYSTEM(code) (KC_POWER <= (code) && (code) <= KC_WAKE) | |||
#define MOD_BIT(code) (1<<MOD_INDEX(code)) | |||
#define MOD_INDEX(code) ((code) & 0x07) | |||
#define FN_BIT(code) (1<<FN_INDEX(code)) | |||
@@ -149,6 +149,10 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
#define KC_WSTP KC_WWW_STOP | |||
#define KC_WREF KC_WWW_REFRESH | |||
#define KC_WFAV KC_WWW_FAVORITES | |||
/* Transparent */ | |||
#define KC_TRANSPARENT 1 | |||
#define KC_TRNS KC_TRANSPARENT | |||
/* USB HID Keyboard/Keypad Usage(0x07) */ |
@@ -17,6 +17,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
#include "keymap.h" | |||
#include "report.h" | |||
#include "keycode.h" | |||
#include "action.h" | |||
/* layer */ | |||
@@ -24,47 +25,62 @@ uint8_t default_layer = 0; | |||
uint8_t current_layer = 0; | |||
#ifndef NO_LEGACY_KEYMAP_SUPPORT | |||
/* legacy support with weak reference */ | |||
__attribute__ ((weak)) | |||
action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col) | |||
action_t keymap_keycode_to_action(uint8_t keycode) | |||
{ | |||
/* convert from legacy keycode to action */ | |||
uint8_t key = keymap_get_keycode(layer, row, col); | |||
action_t action; | |||
switch (key) { | |||
switch (keycode) { | |||
case KC_A ... KC_EXSEL: | |||
action.code = ACTION_KEY(key); | |||
action.code = ACTION_KEY(keycode); | |||
break; | |||
case KC_LCTRL ... KC_LGUI: | |||
action.code = ACTION_LMOD(key); | |||
action.code = ACTION_LMOD(keycode); | |||
break; | |||
case KC_RCTRL ... KC_RGUI: | |||
action.code = ACTION_RMOD(key); | |||
action.code = ACTION_RMOD(keycode); | |||
break; | |||
case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE: | |||
action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(key)); | |||
action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode)); | |||
break; | |||
case KC_AUDIO_MUTE ... KC_WWW_FAVORITES: | |||
action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(key)); | |||
action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode)); | |||
break; | |||
case KC_MS_UP ... KC_MS_ACCEL2: | |||
action.code = ACTION_MOUSEKEY(key); | |||
action.code = ACTION_MOUSEKEY(keycode); | |||
break; | |||
case KC_FN0 ... KC_FN31: | |||
{ | |||
uint8_t layer = keymap_fn_layer(FN_INDEX(key)); | |||
uint8_t code = keymap_fn_keycode(FN_INDEX(key)); | |||
action.code = ACTION_LAYER_SET_TAP_KEY(layer, code); | |||
} | |||
case KC_TRNS: | |||
action.code = ACTION_TRANSPARENT; | |||
break; | |||
case KC_NO ... KC_UNDEFINED: | |||
default: | |||
action.code = ACTION_NO; | |||
break; | |||
} | |||
return action; | |||
} | |||
#ifndef NO_LEGACY_KEYMAP_SUPPORT | |||
/* legacy support with weak reference */ | |||
__attribute__ ((weak)) | |||
action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col) | |||
{ | |||
/* convert from legacy keycode to action */ | |||
uint8_t keycode = keymap_get_keycode(layer, row, col); | |||
action_t action; | |||
switch (keycode) { | |||
case KC_FN0 ... KC_FN31: | |||
{ | |||
uint8_t layer = keymap_fn_layer(FN_INDEX(keycode)); | |||
uint8_t key = keymap_fn_keycode(FN_INDEX(keycode)); | |||
if (key) { | |||
action.code = ACTION_LAYER_SET_TAP_KEY(layer, key); | |||
} else { | |||
action.code = ACTION_LAYER_SET_MOMENTARY(layer); | |||
} | |||
} | |||
return action; | |||
default: | |||
return keymap_keycode_to_action(keycode); | |||
} | |||
} | |||
#endif | |||
__attribute__ ((weak)) |
@@ -30,14 +30,23 @@ extern uint8_t current_layer; | |||
extern uint8_t default_layer; | |||
/* translates key_t to keycode */ | |||
uint8_t keymap_key_to_keycode(uint8_t layer, key_t key); | |||
/* translates keycode to action */ | |||
action_t keymap_keycode_to_action(uint8_t keycode); | |||
/* translates Fn keycode to action */ | |||
action_t keymap_fn_to_action(uint8_t keycode); | |||
/* action for key */ | |||
// TODO: should use struct key_t? | |||
// TODO: should use struct key_t? move to action.h? | |||
action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col); | |||
/* user defined special function */ | |||
void keymap_call_function(keyrecord_t *record, uint8_t id, uint8_t opt); | |||
#ifndef NO_LEGACY_KEYMAP_SUPPORT | |||
/* keycode of key */ | |||
uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col); |
@@ -119,5 +119,8 @@ include $(TOP_DIR)/protocol/lufa.mk | |||
include $(TOP_DIR)/common.mk | |||
include $(TOP_DIR)/rules.mk | |||
plain: OPT_DEFS += -DPLAIN_MAP | |||
plain: OPT_DEFS += -DKEYMAP_PLAIN | |||
plain: all | |||
poker: OPT_DEFS += -DKEYMAP_POKER | |||
poker: all |
@@ -89,5 +89,8 @@ include $(TOP_DIR)/protocol/pjrc.mk | |||
include $(TOP_DIR)/common.mk | |||
include $(TOP_DIR)/rules.mk | |||
plain: OPT_DEFS += -DPLAIN_MAP | |||
plain: OPT_DEFS += -DKEYMAP_PLAIN | |||
plain: all | |||
poker: OPT_DEFS += -DKEYMAP_POKER | |||
poker: all |
@@ -12,23 +12,28 @@ Move to this directory then just run `make` like: | |||
$ make -f Makfile.[pjrc|lufa] | |||
Use `Makefile.pjrc` if you want to use PJRC stack or use `Makefile.lufa` for LUFA stack. | |||
## Boot Magic | |||
Plugin pressing these `Boot Magic` key. | |||
- `Fn` key for bootloader kick up. | |||
- `D` key for Debug enable. | |||
## Keymap | |||
Two version of keymap are available. `Plan` and `Funky`. | |||
Two version of keymap are available. `Plan`, `Poker` and `Funky`(default). | |||
See keymap.c to define your own favourite keymap. | |||
$ make -f Makefile.[pjrc|lufa] [plain|poker] | |||
### 1. Plain keymap | |||
This will be useful if you want to use key mapping tool like AHK. | |||
To get this plain keymap do `make`: | |||
$ make -f Makefile.[pjrc|lufa] plain | |||
See [keymap_plain.h](keymap_plain.h) for detail. | |||
### Layer 0 | |||
#### 1.0 Plain Default Layer | |||
,-----------------------------------------------------------. | |||
|Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | | |||
|-----------------------------------------------------------| | |||
@@ -41,12 +46,71 @@ To get this plain keymap do `make`: | |||
|Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl| | |||
`-----------------------------------------------------------' | |||
### 2 Poker keymap | |||
Poker layer emulation without Esc/grave bug :) | |||
See [keymap_poker.h](keymap_poker.h) for detail. | |||
#### 2.0 Poker Default Layer | |||
,-----------------------------------------------------------. | |||
| `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | | |||
|-----------------------------------------------------------| | |||
|Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| | |||
|-----------------------------------------------------------| | |||
|Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | | |||
|-----------------------------------------------------------| | |||
|Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | | |||
|-----------------------------------------------------------| | |||
|Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| | |||
`-----------------------------------------------------------' | |||
#### 2.1 Poker Arrow Layer | |||
,-----------------------------------------------------------. | |||
| | | | | | | | | | | | | | | | |||
|-----------------------------------------------------------| | |||
| | | | | | | | | | | | | | | | |||
|-----------------------------------------------------------| | |||
| | | | | | | | | | | | | | | |||
|-----------------------------------------------------------| | |||
| | | | | | | | | | | | Up | | |||
|-----------------------------------------------------------| | |||
| | | | |Fn |Left|Down|Righ| | |||
`-----------------------------------------------------------' | |||
#### 2.2 Poker Esc Layer | |||
,-----------------------------------------------------------. | |||
|Esc| | | | | | | | | | | | | | | |||
|-----------------------------------------------------------| | |||
| | | | | | | | | | | | | | | | |||
|-----------------------------------------------------------| | |||
| | | | | | | | | | | | | | | |||
|-----------------------------------------------------------| | |||
| | | | | | | | | | | | | | |||
|-----------------------------------------------------------| | |||
| | | | |Fn | | | | | |||
`-----------------------------------------------------------' | |||
### 2. Funky layers. | |||
#### 2.1 Poker Fn Layer | |||
,-----------------------------------------------------------. | |||
|Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| | | |||
|-----------------------------------------------------------| | |||
| |FnQ| Up| | | | | | |Cal| |Hom|Ins| | | |||
|-----------------------------------------------------------| | |||
| |Lef|Dow|Rig| | |Psc|Slk|Pau| |Tsk|End| | | |||
|-----------------------------------------------------------| | |||
| |Del| |Web|Mut|VoU|VoD| |PgU|PgD|Del| | | |||
|-----------------------------------------------------------| | |||
| | | | FnS |Fn | | | | | |||
`-----------------------------------------------------------' | |||
$ make -f Makefile.[pjrc|lufa] | |||
#### Layer 0: Default Layer | |||
### 3. Funky keymap | |||
This is my keymap(default) with HHKB, Vi cursor and Mousekey layer. | |||
See [keymap.h](keymap.h) for detail. | |||
#### 3.0 Funky Default Layer | |||
,-----------------------------------------------------------. | |||
|Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | | |||
|-----------------------------------------------------------| | |||
@@ -59,7 +123,7 @@ To get this plain keymap do `make`: | |||
|Ctrl|Gui |Alt | Space |Alt |*L3 |*L3 |*L1 | | |||
`-----------------------------------------------------------' | |||
#### Layer 1: HHKB mode | |||
#### 3.1 Funky HHKB mode | |||
,-----------------------------------------------------------. | |||
|Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete | | |||
|-----------------------------------------------------------| | |||
@@ -72,7 +136,7 @@ To get this plain keymap do `make`: | |||
|Ctrl|Gui |Alt | Space |Alt |Gui |App |*L0 | | |||
`-----------------------------------------------------------' | |||
#### Layer 2: Vi mode | |||
#### 3.2 Funky Vi mode | |||
,-----------------------------------------------------------. | |||
| `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp | | |||
|-----------------------------------------------------------| | |||
@@ -85,7 +149,7 @@ To get this plain keymap do `make`: | |||
|Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl| | |||
`-----------------------------------------------------------' | |||
#### Layer 3: Mouse mode | |||
#### 3.3 Funky Mouse mode | |||
,-----------------------------------------------------------. | |||
| `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp | | |||
|-----------------------------------------------------------| | |||
@@ -98,4 +162,3 @@ To get this plain keymap do `make`: | |||
|Ctrl|Gui |Alt | Space |Alt |*L0 |*L0 |Ctrl| | |||
`-----------------------------------------------------------' | |||
Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel | |||
@@ -1,5 +1,5 @@ | |||
/* | |||
Copyright 2012 Jun Wako <[email protected]> | |||
Copyright 2012,2013 Jun Wako <[email protected]> | |||
This program is free software: you can redistribute it and/or modify | |||
it under the terms of the GNU General Public License as published by | |||
@@ -18,9 +18,12 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
#include <stdbool.h> | |||
#include <avr/pgmspace.h> | |||
#include "keycode.h" | |||
#include "action.h" | |||
#include "action_macro.h" | |||
#include "report.h" | |||
#include "host.h" | |||
#include "print.h" | |||
#include "debug.h" | |||
#include "util.h" | |||
#include "keymap.h" | |||
@@ -56,55 +59,16 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
K40, K41, K42, K45, K4A, K4B, K4C, K4D \ | |||
) | |||
#define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)])) | |||
// Assign Fn key(0-7) to a layer to which switch with the Fn key pressed. | |||
static const uint8_t PROGMEM fn_layer[] = { | |||
0, // Fn0 | |||
1, // Fn1 | |||
2, // Fn2 | |||
3, // Fn3 | |||
3, // Fn4 | |||
0, // Fn5 | |||
0, // Fn6 | |||
0 // Fn7 | |||
}; | |||
// Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer. | |||
// See layer.c for details. | |||
static const uint8_t PROGMEM fn_keycode[] = { | |||
KC_NO, // Fn0 | |||
KC_NO, // Fn1 | |||
KC_SLSH, // Fn2 | |||
KC_SCLN, // Fn3 | |||
KC_NO, // Fn4 | |||
KC_NO, // Fn5 | |||
KC_NO, // Fn6 | |||
KC_NO // Fn7 | |||
}; | |||
#if defined(KEYMAP_PLAIN) | |||
#include "keymap_plain.h" | |||
#elif defined(KEYMAP_POKER) | |||
#include "keymap_poker.h" | |||
#else | |||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
#ifdef PLAIN_MAP | |||
/* Layer 0: Default Layer | |||
* ,-----------------------------------------------------------. | |||
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | | |||
* |-----------------------------------------------------------| | |||
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| | |||
* |-----------------------------------------------------------| | |||
* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | | |||
* |-----------------------------------------------------------| | |||
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | | |||
* |-----------------------------------------------------------| | |||
* |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl| | |||
* `-----------------------------------------------------------' | |||
/* | |||
* Funky | |||
*/ | |||
KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ | |||
CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,NO, ENT, \ | |||
LSFT,NO, Z, X, C, V, B, N, M, COMM,DOT, SLSH,NO, RSFT, \ | |||
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL), | |||
#else | |||
/* Layer 0: Default Layer | |||
* ,-----------------------------------------------------------. | |||
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | | |||
@@ -134,7 +98,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
* |-----------------------------------------------------------| | |||
* |Shift | | | | | | +| -|End|PgD|Dow|Shift | | |||
* |-----------------------------------------------------------| | |||
* |Ctrl|Gui |Alt | Space |Alt |Gui |App |xxx | | |||
* |Ctrl|Gui |Alt | Space |Alt |Gui |App |Fn0 | | |||
* `-----------------------------------------------------------' | |||
*/ | |||
KEYMAP_ANSI( | |||
@@ -142,7 +106,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, NO, INS, \ | |||
LCTL,VOLD,VOLU,MUTE,NO, NO, PAST,PSLS,HOME,PGUP,LEFT,RGHT, ENT, \ | |||
LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN, RSFT, \ | |||
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN1), | |||
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0), | |||
/* Layer 2: Vi mode (Slash) | |||
* ,-----------------------------------------------------------. | |||
* | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp | | |||
@@ -151,7 +115,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
* |-----------------------------------------------------------| | |||
* |Contro| |Lef|Dow|Rig| |Lef|Dow|Up |Rig| | |Return | | |||
* |-----------------------------------------------------------| | |||
* |Shift | | | | | |Hom|PgD|PgU|End|xxx|Shift | | |||
* |Shift | | | | | |Hom|PgD|PgU|End|Fn0|Shift | | |||
* |-----------------------------------------------------------| | |||
* |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl| | |||
* `-----------------------------------------------------------' | |||
@@ -160,7 +124,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \ | |||
TAB, HOME,PGDN,UP, PGUP,END, HOME,PGDN,PGUP,END, NO, NO, NO, NO, \ | |||
LCTL,NO, LEFT,DOWN,RGHT,NO, LEFT,DOWN,UP, RGHT,NO, NO, ENT, \ | |||
LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN2, RSFT, \ | |||
LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN0, RSFT, \ | |||
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL), | |||
/* Layer 3: Mouse mode (Semicolon/App) | |||
* ,-----------------------------------------------------------. | |||
@@ -168,35 +132,65 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
* |-----------------------------------------------------------| | |||
* |Tab | | | | | |MwL|MwD|MwU|MwR| | | | | | |||
* |-----------------------------------------------------------| | |||
* |Contro| |Ac0|Ac1|Ac1| |McL|McD|McU|McR|xxx| |Return | | |||
* |Contro| |Ac0|Ac1|Ac1| |McL|McD|McU|McR|Fn0| |Return | | |||
* |-----------------------------------------------------------| | |||
* |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | | |||
* |-----------------------------------------------------------| | |||
* |Ctrl|Gui |Alt | Space | |xxx |xxx | | | |||
* |Ctrl|Gui |Alt | Space | |Fn0 |Fn0 | | | |||
* `-----------------------------------------------------------' | |||
* Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel | |||
*/ | |||
KEYMAP_ANSI( | |||
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \ | |||
TAB, NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, NO, \ | |||
LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN3, NO, ENT, \ | |||
LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN0, NO, ENT, \ | |||
LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,NO, RSFT, \ | |||
LCTL,LGUI,LALT, BTN1, NO, FN4, FN4, NO ), | |||
#endif | |||
LCTL,LGUI,LALT, BTN1, NO, FN0, FN0, NO ), | |||
}; | |||
/* | |||
* Fn action definition | |||
*/ | |||
static const uint16_t PROGMEM fn_actions[] = { | |||
ACTION_LAYER_DEFAULT, // FN0 | |||
ACTION_LAYER_SET(1), // FN1 | |||
ACTION_LAYER_SET_TAP_KEY(2, KC_SLASH), // FN2 Layer with Slash | |||
ACTION_LAYER_SET_TAP_KEY(3, KC_SCLN), // FN3 Layer with Semicolon | |||
ACTION_LAYER_SET(3), // FN4 | |||
}; | |||
#endif | |||
uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col) | |||
/* translates key to keycode */ | |||
uint8_t keymap_key_to_keycode(uint8_t layer, key_t key) | |||
{ | |||
return KEYCODE(layer, row, col); | |||
return pgm_read_byte(&keymaps[(layer)][(key.pos.row)][(key.pos.col)]); | |||
} | |||
uint8_t keymap_fn_layer(uint8_t index) | |||
/* translates Fn index to action */ | |||
action_t keymap_fn_to_action(uint8_t keycode) | |||
{ | |||
return pgm_read_byte(&fn_layer[index]); | |||
action_t action; | |||
if (FN_INDEX(keycode) < sizeof(fn_actions) / sizeof(fn_actions[0])) { | |||
action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]); | |||
} else { | |||
action.code = ACTION_NO; | |||
} | |||
return action; | |||
} | |||
uint8_t keymap_fn_keycode(uint8_t index) | |||
/* convert key to action */ | |||
action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col) | |||
{ | |||
return pgm_read_byte(&fn_keycode[index]); | |||
key_t key; | |||
key.pos.row = row; | |||
key.pos.col = col; | |||
uint8_t keycode = keymap_key_to_keycode(layer, key); | |||
switch (keycode) { | |||
case KC_FN0 ... KC_FN31: | |||
return keymap_fn_to_action(keycode); | |||
default: | |||
return keymap_keycode_to_action(keycode); | |||
} | |||
} |
@@ -0,0 +1,24 @@ | |||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
/* | |||
* Plain | |||
*/ | |||
/* Layer 0: Default Layer | |||
* ,-----------------------------------------------------------. | |||
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | | |||
* |-----------------------------------------------------------| | |||
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| | |||
* |-----------------------------------------------------------| | |||
* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | | |||
* |-----------------------------------------------------------| | |||
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | | |||
* |-----------------------------------------------------------| | |||
* |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl| | |||
* `-----------------------------------------------------------' | |||
*/ | |||
KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ | |||
CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,NO, ENT, \ | |||
LSFT,NO, Z, X, C, V, B, N, M, COMM,DOT, SLSH,NO, RSFT, \ | |||
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL), | |||
}; | |||
@@ -0,0 +1,88 @@ | |||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
/* | |||
* Poker Layer | |||
*/ | |||
/* Layer x000: Poker Default Layer | |||
* ,-----------------------------------------------------------. | |||
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | | |||
* |-----------------------------------------------------------| | |||
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| | |||
* |-----------------------------------------------------------| | |||
* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | | |||
* |-----------------------------------------------------------| | |||
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | | |||
* |-----------------------------------------------------------| | |||
* |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| | |||
* `-----------------------------------------------------------' | |||
*/ | |||
KEYMAP_ANSI( | |||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ | |||
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ | |||
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ | |||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), | |||
/* Layer x001: Poker with Arrow */ | |||
KEYMAP_ANSI( | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | |||
TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT), | |||
/* Layer x010: Poker with Esc */ | |||
KEYMAP_ANSI( | |||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS), | |||
/* Layer x011: Poker with Arrow and Esc */ | |||
KEYMAP_ANSI( | |||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | |||
TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT), | |||
/* | |||
* Poker Momentary Fn Layer | |||
*/ | |||
/* Layer x100: Poker Default + Fn'd */ | |||
KEYMAP_ANSI( | |||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||
TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ | |||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ | |||
TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), | |||
/* Layer x101: Poker with Arrow + Fn'd */ | |||
KEYMAP_ANSI( | |||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||
TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ | |||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \ | |||
TRNS,TRNS,TRNS, FN0, FN2, LEFT,DOWN,RGHT), | |||
/* Layer x110: Poker with Esc + Fn'd */ | |||
KEYMAP_ANSI( | |||
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||
TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ | |||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ | |||
TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), | |||
/* Layer x111: Poker with Arrow and Esc + Fn'd */ | |||
KEYMAP_ANSI( | |||
GRV, F9, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||
TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ | |||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \ | |||
TRNS,TRNS,TRNS, FN0, FN2, LEFT,DOWN,RGHT), | |||
}; | |||
/* | |||
* Fn action definition | |||
*/ | |||
static const uint16_t PROGMEM fn_actions[] = { | |||
/* Poker Layout */ | |||
[0] = ACTION_LAYER_BIT_TOGGLE(1), // FN0 Poker Arrow toggle(Space) | |||
[1] = ACTION_LAYER_BIT_TOGGLE(2), // FN1 Poker Esc toggle(Q) | |||
[2] = ACTION_LAYER_BIT(4), // FN2 Poker Fn | |||
[3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) | |||
}; | |||
@@ -24,6 +24,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
#include "keycode.h" | |||
#include "action.h" | |||
#include "action_macro.h" | |||
#include "report.h" | |||
#include "host.h" | |||
#include "debug.h" | |||
#include "keymap.h" | |||
@@ -48,7 +49,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
} | |||
// TODO: use [1] = KEYMAP(...) to prevent from changing index of element? | |||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
/* Layer 0: Default Layer | |||
* ,-----------------------------------------------------------. | |||
@@ -309,40 +309,37 @@ void keymap_call_function(keyrecord_t *record, uint8_t id, uint8_t opt) | |||
} | |||
} | |||
/* convert keycode to action */ | |||
action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col) { | |||
uint8_t key = (pgm_read_byte(&keymaps[(layer)][(row)][(col)])); | |||
/* translates key to keycode */ | |||
uint8_t keymap_key_to_keycode(uint8_t layer, key_t key) | |||
{ | |||
return pgm_read_byte(&keymaps[(layer)][(key.pos.row)][(key.pos.col)]); | |||
} | |||
/* translates Fn index to action */ | |||
action_t keymap_fn_to_action(uint8_t keycode) | |||
{ | |||
action_t action; | |||
switch (key) { | |||
case KC_A ... KC_EXSEL: | |||
action.code = ACTION_KEY(key); | |||
break; | |||
case KC_LCTRL ... KC_LGUI: | |||
action.code = ACTION_LMOD(key); | |||
break; | |||
case KC_RCTRL ... KC_RGUI: | |||
action.code = ACTION_RMOD(key); | |||
break; | |||
case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE: | |||
action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(key)); | |||
break; | |||
case KC_AUDIO_MUTE ... KC_WWW_FAVORITES: | |||
action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(key)); | |||
break; | |||
case KC_MS_UP ... KC_MS_ACCEL2: | |||
action.code = ACTION_MOUSEKEY(key); | |||
break; | |||
if (FN_INDEX(keycode) < sizeof(fn_actions) / sizeof(fn_actions[0])) { | |||
action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]); | |||
} else { | |||
action.code = ACTION_NO; | |||
} | |||
return action; | |||
} | |||
/* convert key to action */ | |||
action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col) | |||
{ | |||
key_t key; | |||
key.pos.row = row; | |||
key.pos.col = col; | |||
uint8_t keycode = keymap_key_to_keycode(layer, key); | |||
switch (keycode) { | |||
case KC_FN0 ... KC_FN31: | |||
if (FN_INDEX(key) < sizeof(fn_actions) / sizeof(fn_actions[0])) { | |||
action.code = pgm_read_word(&fn_actions[FN_INDEX(key)]); | |||
} else { | |||
action.code = ACTION_NO; | |||
} | |||
break; | |||
case KC_NO ... KC_UNDEFINED: | |||
return keymap_fn_to_action(keycode); | |||
default: | |||
action.code = ACTION_NO; | |||
break; | |||
return keymap_keycode_to_action(keycode); | |||
} | |||
return action; | |||
} |