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@@ -1,6 +1,6 @@ |
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#include "keymap_common.h" |
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// Poker2 |
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/* Default layout */ |
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#ifdef KEYMAP_SECTION_ENABLE |
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const uint8_t keymaps[KEYMAPS_COUNT][MATRIX_ROWS][MATRIX_COLS] __attribute__ ((section (".keymap.keymaps"))) = { |
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#else |
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@@ -48,7 +48,7 @@ const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = { |
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TRNS,TRNS,UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,INS, TRNS, \ |
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TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, FN1, HOME, \ |
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,VOLU,END, \ |
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TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,FN3, VOLD,FN3, \ |
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TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,FN2, VOLD,FN3, \ |
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TRNS ), |
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}; |
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@@ -60,10 +60,10 @@ const uint16_t fn_actions[FN_ACTIONS_COUNT] __attribute__ ((section (".keymap.fn |
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#else |
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const uint16_t fn_actions[] PROGMEM = { |
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#endif |
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/* Poker2 Layout */ |
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/* Default layout */ |
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[0] = ACTION_LAYER_MOMENTARY(1), |
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[1] = ACTION_BACKLIGHT_DECREASE(), |
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[2] = ACTION_BACKLIGHT_TOGGLE(), |
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[1] = ACTION_BACKLIGHT_TOGGLE(), |
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[2] = ACTION_BACKLIGHT_DECREASE(), |
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[3] = ACTION_BACKLIGHT_INCREASE() |
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}; |
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